Fixed: Light levels outside the range [0,255] really do matter.

SVN r3223 (trunk)
This commit is contained in:
Randy Heit 2011-06-11 23:58:33 +00:00
parent f69181f851
commit ee8ca0de87
11 changed files with 97 additions and 48 deletions

View file

@ -21,7 +21,7 @@ DLightningThinker::DLightningThinker ()
LightningFlashCount = 0;
NextLightningFlash = ((pr_lightning()&15)+5)*35; // don't flash at level start
LightningLightLevels = new BYTE[numsectors + (numsectors+7)/8];
LightningLightLevels = new short[numsectors + (numsectors+7)/8];
memset (LightningLightLevels, 0, numsectors + (numsectors+7)/8);
}
@ -36,7 +36,7 @@ DLightningThinker::~DLightningThinker ()
void DLightningThinker::Serialize (FArchive &arc)
{
int i;
BYTE *lights;
short *lights;
Super::Serialize (arc);
@ -48,12 +48,21 @@ void DLightningThinker::Serialize (FArchive &arc)
{
delete[] LightningLightLevels;
}
LightningLightLevels = new BYTE[numsectors + (numsectors+7)/8];
LightningLightLevels = new short[numsectors + (numsectors+7)/8];
}
lights = LightningLightLevels;
for (i = (numsectors + (numsectors+7)/8); i > 0; ++lights, --i)
{
arc << *lights;
if (SaveVersion < 3223)
{
BYTE bytelight;
arc << bytelight;
*lights = bytelight;
}
else
{
arc << *lights;
}
}
}

View file

@ -24,7 +24,7 @@ protected:
int NextLightningFlash;
int LightningFlashCount;
bool Stopped;
BYTE *LightningLightLevels;
short *LightningLightLevels;
};
void P_StartLightning ();

View file

@ -82,7 +82,7 @@ struct F3DFloor
planeref bottom;
planeref top;
unsigned char *toplightlevel;
short *toplightlevel;
fixed_t delta;
@ -110,7 +110,7 @@ struct F3DFloor
struct lightlist_t
{
secplane_t plane;
unsigned char * p_lightlevel;
short * p_lightlevel;
FDynamicColormap * extra_colormap;
PalEntry blend;
int flags;

View file

@ -110,15 +110,15 @@ DFireFlicker::DFireFlicker (sector_t *sector)
: DLighting (sector)
{
m_MaxLight = sector->lightlevel;
m_MinLight = MIN (sector->FindMinSurroundingLight (sector->lightlevel)+16, 255);
m_MinLight = sector_t::ClampLight(sector->FindMinSurroundingLight(sector->lightlevel) + 16);
m_Count = 4;
}
DFireFlicker::DFireFlicker (sector_t *sector, int upper, int lower)
: DLighting (sector)
{
m_MaxLight = clamp (upper, 0, 255);
m_MinLight = clamp (lower, 0, 255);
m_MaxLight = sector_t::ClampLight(upper);
m_MinLight = sector_t::ClampLight(lower);
m_Count = 4;
}
@ -260,8 +260,8 @@ DLightFlash::DLightFlash (sector_t *sector, int min, int max)
: DLighting (sector)
{
// Use specified light levels.
m_MaxLight = clamp (max, 0, 255);
m_MinLight = clamp (min, 0, 255);
m_MaxLight = sector_t::ClampLight(max);
m_MinLight = sector_t::ClampLight(min);
m_MaxTime = 64;
m_MinTime = 7;
m_Count = (pr_lightflash() & m_MaxTime) + 1;
@ -320,8 +320,8 @@ DStrobe::DStrobe (sector_t *sector, int upper, int lower, int utics, int ltics)
{
m_DarkTime = ltics;
m_BrightTime = utics;
m_MaxLight = clamp (upper, 0, 255);
m_MinLight = clamp (lower, 0, 255);
m_MaxLight = sector_t::ClampLight(upper);
m_MinLight = sector_t::ClampLight(lower);
m_Count = 1; // Hexen-style is always in sync
}
@ -513,7 +513,7 @@ void EV_LightTurnOnPartway (int tag, fixed_t frac)
//
// [RH] New function to adjust tagged sectors' light levels
// by a relative amount. Light levels are clipped to
// within the range 0-255 inclusive.
// be within range for sector_t::lightlevel.
//
//-----------------------------------------------------------------------------
@ -523,8 +523,7 @@ void EV_LightChange (int tag, int value)
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
{
int newlight = sectors[secnum].lightlevel + value;
sectors[secnum].SetLightLevel(newlight);
sectors[secnum].SetLightLevel(sectors[secnum].lightlevel + value);
}
}
@ -651,8 +650,8 @@ void DGlow2::Tick ()
DGlow2::DGlow2 (sector_t *sector, int start, int end, int tics, bool oneshot)
: DLighting (sector)
{
m_Start = clamp (start, 0, 255);
m_End = clamp (end, 0, 255);
m_Start = sector_t::ClampLight(start);
m_End = sector_t::ClampLight(end);
m_MaxTics = tics;
m_Tics = -1;
m_OneShot = oneshot;

View file

@ -315,9 +315,18 @@ void P_SerializeWorld (FArchive &arc)
for (i = 0, sec = sectors; i < numsectors; i++, sec++)
{
arc << sec->floorplane
<< sec->ceilingplane
<< sec->lightlevel
<< sec->special
<< sec->ceilingplane;
if (SaveVersion < 3223)
{
BYTE bytelight;
arc << bytelight;
sec->lightlevel = bytelight;
}
else
{
arc << sec->lightlevel;
}
arc << sec->special
<< sec->tag
<< sec->soundtraversed
<< sec->seqType

View file

@ -1483,7 +1483,7 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
ss->ceilingplane.ic = -FRACUNIT;
SetTexture(ss, i, sector_t::floor, ms->floorpic, missingtex);
SetTexture(ss, i, sector_t::ceiling, ms->ceilingpic, missingtex);
ss->lightlevel = (BYTE)clamp (LittleShort(ms->lightlevel), (short)0, (short)255);
ss->lightlevel = LittleShort(ms->lightlevel);
if (map->HasBehavior)
ss->special = LittleShort(ms->special);
else // [RH] Translate to new sector special

View file

@ -695,12 +695,12 @@ public:
void Tick ();
protected:
static void DoTransfer (BYTE level, int target, bool floor);
static void DoTransfer (int level, int target, bool floor);
BYTE LastLight;
sector_t *Source;
int TargetTag;
bool CopyFloor;
short LastLight;
};
IMPLEMENT_CLASS (DLightTransfer)
@ -708,7 +708,17 @@ IMPLEMENT_CLASS (DLightTransfer)
void DLightTransfer::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << LastLight << Source << TargetTag << CopyFloor;
if (SaveVersion < 3223)
{
BYTE bytelight;
arc << bytelight;
LastLight = bytelight;
}
else
{
arc << LastLight;
}
arc << Source << TargetTag << CopyFloor;
}
DLightTransfer::DLightTransfer (sector_t *srcSec, int target, bool copyFloor)
@ -735,7 +745,7 @@ DLightTransfer::DLightTransfer (sector_t *srcSec, int target, bool copyFloor)
void DLightTransfer::Tick ()
{
BYTE light = Source->lightlevel;
int light = Source->lightlevel;
if (light != LastLight)
{
@ -744,7 +754,7 @@ void DLightTransfer::Tick ()
}
}
void DLightTransfer::DoTransfer (BYTE level, int target, bool floor)
void DLightTransfer::DoTransfer (int level, int target, bool floor)
{
int secnum;
@ -778,12 +788,12 @@ public:
void Tick ();
protected:
static void DoTransfer (BYTE level, int target, BYTE flags);
static void DoTransfer (short level, int target, BYTE flags);
BYTE LastLight;
BYTE Flags;
sector_t *Source;
int TargetID;
short LastLight;
BYTE Flags;
};
IMPLEMENT_CLASS (DWallLightTransfer)
@ -791,7 +801,17 @@ IMPLEMENT_CLASS (DWallLightTransfer)
void DWallLightTransfer::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << LastLight << Source << TargetID << Flags;
if (SaveVersion < 3223)
{
BYTE bytelight;
arc << bytelight;
LastLight = bytelight;
}
else
{
arc << LastLight;
}
arc << Source << TargetID << Flags;
}
DWallLightTransfer::DWallLightTransfer (sector_t *srcSec, int target, BYTE flags)
@ -802,10 +822,16 @@ DWallLightTransfer::DWallLightTransfer (sector_t *srcSec, int target, BYTE flags
Source = srcSec;
TargetID = target;
Flags = flags;
DoTransfer (LastLight = srcSec->lightlevel, target, Flags);
DoTransfer (LastLight = srcSec->GetLightLevel(), target, Flags);
if (!(flags&WLF_NOFAKECONTRAST)) wallflags = WALLF_ABSLIGHTING;
else wallflags = WALLF_NOFAKECONTRAST|WALLF_ABSLIGHTING;
if (!(flags & WLF_NOFAKECONTRAST))
{
wallflags = WALLF_ABSLIGHTING;
}
else
{
wallflags = WALLF_ABSLIGHTING | WALLF_NOFAKECONTRAST;
}
for (linenum = -1; (linenum = P_FindLineFromID (target, linenum)) >= 0; )
{
@ -824,7 +850,7 @@ DWallLightTransfer::DWallLightTransfer (sector_t *srcSec, int target, BYTE flags
void DWallLightTransfer::Tick ()
{
BYTE light = Source->lightlevel;
short light = sector_t::ClampLight(Source->lightlevel);
if (light != LastLight)
{
@ -833,13 +859,13 @@ void DWallLightTransfer::Tick ()
}
}
void DWallLightTransfer::DoTransfer (BYTE lightlevel, int target, BYTE flags)
void DWallLightTransfer::DoTransfer (short lightlevel, int target, BYTE flags)
{
int linenum;
for (linenum = -1; (linenum = P_FindLineFromID (target, linenum)) >= 0; )
{
line_t * line = &lines[linenum];
line_t *line = &lines[linenum];
if (flags & WLF_SIDE1 && line->sidedef[0] != NULL)
{

View file

@ -1122,7 +1122,7 @@ public:
continue;
case NAME_Lightlevel:
sec->lightlevel = (BYTE)clamp<int>(CheckInt(key), 0, 255);
sec->lightlevel = sector_t::ClampLight(CheckInt(key));
continue;
case NAME_Special:

View file

@ -320,7 +320,7 @@ int GetFloorLight (const sector_t *sec)
}
else
{
return clamp (sec->lightlevel + sec->GetPlaneLight(sector_t::floor), 0, 255);
return sector_t::ClampLight(sec->lightlevel + sec->GetPlaneLight(sector_t::floor));
}
}
@ -332,7 +332,7 @@ int GetCeilingLight (const sector_t *sec)
}
else
{
return clamp (sec->lightlevel + sec->GetPlaneLight(sector_t::ceiling), 0, 255);
return sector_t::ClampLight(sec->lightlevel + sec->GetPlaneLight(sector_t::ceiling));
}
}

View file

@ -611,14 +611,19 @@ struct sector_t
)? heightsec : NULL;
}
static inline short ClampLight(int level)
{
return (short)clamp(level, SHRT_MIN, SHRT_MAX);
}
void ChangeLightLevel(int newval)
{
lightlevel = (BYTE)clamp(lightlevel + newval, 0, 255);
lightlevel = ClampLight(lightlevel + newval);
}
void SetLightLevel(int newval)
{
lightlevel = (BYTE)clamp(newval, 0, 255);
lightlevel = ClampLight(newval);
}
int GetLightLevel() const
@ -644,17 +649,17 @@ struct sector_t
// [RH] give floor and ceiling even more properties
FDynamicColormap *ColorMap; // [RH] Per-sector colormap
BYTE lightlevel;
TObjPtr<AActor> SoundTarget;
BYTE soundtraversed; // 0 = untraversed, 1,2 = sndlines -1
short special;
short tag;
short lightlevel;
short seqType; // this sector's sound sequence
int nexttag,firsttag; // killough 1/30/98: improves searches for tags.
int sky;
short seqType; // this sector's sound sequence
FNameNoInit SeqName; // Sound sequence name. Setting seqType non-negative will override this.
fixed_t soundorg[2]; // origin for any sounds played by the sector
@ -680,6 +685,7 @@ struct sector_t
};
TObjPtr<DInterpolation> interpolations[4];
BYTE soundtraversed; // 0 = untraversed, 1,2 = sndlines -1
// jff 2/26/98 lockout machinery for stairbuilding
SBYTE stairlock; // -2 on first locked -1 after thinker done 0 normally
SWORD prevsec; // -1 or number of sector for previous step

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@ -2056,7 +2056,7 @@ int side_t::GetLightLevel (bool foggy, int baselight, int *pfakecontrast) const
{
if (Flags & WALLF_ABSLIGHTING)
{
baselight = (BYTE)Light;
baselight = Light;
}
if (pfakecontrast != NULL)
@ -2098,7 +2098,7 @@ int side_t::GetLightLevel (bool foggy, int baselight, int *pfakecontrast) const
baselight += this->Light;
}
}
return clamp(baselight, 0, 255);
return baselight;
}