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- Fixed: When P_MoveThing() moves the current camera, it also needs to reset the view interpolation.
SVN r3874 (trunk)
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1 changed files with 4 additions and 0 deletions
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@ -137,6 +137,10 @@ bool P_MoveThing(AActor *source, fixed_t x, fixed_t y, fixed_t z, bool fog)
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source->PrevX = x;
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source->PrevY = y;
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source->PrevZ = z;
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if (source == players[consoleplayer].camera)
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{
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R_ResetViewInterpolation();
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}
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return true;
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}
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else
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