- Expose more FluidSynth settings through these cvars:

* fluid_samplerate
  * fluid_threads
  * fluid_reverb_roomsize
  * fluid_reverb_damping
  * fluid_reverb_width
  * fluid_reverb_level
  * fluid_chorus_voices
  * fluid_chorus_level
  * fluid_chorus_speed
  * fluid_chorus_depth
  * fluid_chorus_type

SVN r2559 (trunk)
This commit is contained in:
Randy Heit 2010-08-19 23:11:16 +00:00
parent a68e9c8fa6
commit eafb0ab7cf
2 changed files with 156 additions and 19 deletions

View file

@ -318,6 +318,7 @@ protected:
MIDIHDR *Events;
bool Started;
DWORD Position;
int SampleRate;
#ifdef DYN_FLUIDSYNTH
enum { FLUID_FAILED = 1, FLUID_OK = 0 };
@ -344,6 +345,8 @@ protected:
int (STACK_ARGS *fluid_synth_pitch_bend)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_write_float)(fluid_synth_t *, int, void *, int, int, void *, int, int);
int (STACK_ARGS *fluid_synth_sfload)(fluid_synth_t *, const char *, int);
void (STACK_ARGS *fluid_synth_set_reverb)(fluid_synth_t *, double, double, double, double);
void (STACK_ARGS *fluid_synth_set_chorus)(fluid_synth_t *, int, double, double, double, int);
#ifdef _WIN32
HMODULE FluidSynthDLL;

View file

@ -59,6 +59,20 @@
#define FLUIDSYNTHLIB "libfluidsynth.so.1"
#endif
#define FLUID_REVERB_DEFAULT_ROOMSIZE 0.2f
#define FLUID_REVERB_DEFAULT_DAMP 0.0f
#define FLUID_REVERB_DEFAULT_WIDTH 0.5f
#define FLUID_REVERB_DEFAULT_LEVEL 0.9f
#define FLUID_CHORUS_MOD_SINE 0
#define FLUID_CHORUS_MOD_TRIANGLE 1
#define FLUID_CHORUS_DEFAULT_N 3
#define FLUID_CHORUS_DEFAULT_LEVEL 2.0f
#define FLUID_CHORUS_DEFAULT_SPEED 0.3f
#define FLUID_CHORUS_DEFAULT_DEPTH 8.0f
#define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE
#endif
// TYPES -------------------------------------------------------------------
@ -129,6 +143,107 @@ CUSTOM_CVAR(Int, fluid_interp, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
currSong->FluidSettingInt("synth.interpolation", self);
}
CVAR(Int, fluid_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// I don't know if this setting even matters for us, since we aren't letting
// FluidSynth drives its own output.
CUSTOM_CVAR(Int, fluid_threads, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 1)
self = 1;
else if (self > 256)
self = 256;
}
CUSTOM_CVAR(Float, fluid_reverb_roomsize, FLUID_REVERB_DEFAULT_ROOMSIZE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 1.2f)
self = 1.2f;
else if (currSong != NULL)
currSong->FluidSettingInt("z.reverb-changed", 0);
}
CUSTOM_CVAR(Float, fluid_reverb_damping, FLUID_REVERB_DEFAULT_DAMP, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 1)
self = 1;
else if (currSong != NULL)
currSong->FluidSettingInt("z.reverb-changed", 0);
}
CUSTOM_CVAR(Float, fluid_reverb_width, FLUID_REVERB_DEFAULT_WIDTH, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 100)
self = 100;
else if (currSong != NULL)
currSong->FluidSettingInt("z.reverb-changed", 0);
}
CUSTOM_CVAR(Float, fluid_reverb_level, FLUID_REVERB_DEFAULT_LEVEL, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 1)
self = 1;
else if (currSong != NULL)
currSong->FluidSettingInt("z.reverb-changed", 0);
}
CUSTOM_CVAR(Int, fluid_chorus_voices, FLUID_CHORUS_DEFAULT_N, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 99)
self = 99;
else if (currSong != NULL)
currSong->FluidSettingInt("z.chorus-changed", 0);
}
CUSTOM_CVAR(Float, fluid_chorus_level, FLUID_CHORUS_DEFAULT_LEVEL, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 1)
self = 1;
else if (currSong != NULL)
currSong->FluidSettingInt("z.chorus-changed", 0);
}
CUSTOM_CVAR(Float, fluid_chorus_speed, FLUID_CHORUS_DEFAULT_SPEED, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0.29f)
self = 0.29f;
else if (self > 5)
self = 5;
else if (currSong != NULL)
currSong->FluidSettingInt("z.chorus-changed", 0);
}
// depth is in ms and actual maximum depends on the sample rate
CUSTOM_CVAR(Float, fluid_chorus_depth, FLUID_CHORUS_DEFAULT_DEPTH, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 21)
self = 21;
else if (currSong != NULL)
currSong->FluidSettingInt("z.chorus-changed", 0);
}
CUSTOM_CVAR(Int, fluid_chorus_type, FLUID_CHORUS_DEFAULT_TYPE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self != FLUID_CHORUS_MOD_SINE && self != FLUID_CHORUS_MOD_TRIANGLE)
self = FLUID_CHORUS_DEFAULT_TYPE;
else if (currSong != NULL)
currSong->FluidSettingInt("z.chorus-changed", 0);
}
// CODE --------------------------------------------------------------------
//==========================================================================
@ -158,20 +273,28 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice()
printf("Failed to create FluidSettings.\n");
return;
}
SampleRate = fluid_samplerate;
if (SampleRate < 22050 || SampleRate > 96000)
{ // Match sample rate to SFX rate
SampleRate = clamp((int)GSnd->GetOutputRate(), 22050, 96000);
}
fluid_settings_setnum(FluidSettings, "synth.sample-rate", SampleRate);
fluid_settings_setnum(FluidSettings, "synth.gain", fluid_gain);
fluid_settings_setstr(FluidSettings, "synth.reverb.active", fluid_reverb ? "yes" : "no");
fluid_settings_setstr(FluidSettings, "synth.chorus.active", fluid_chorus ? "yes" : "no");
fluid_settings_setint(FluidSettings, "synth.polyphony", fluid_voices);
fluid_settings_setint(FluidSettings, "synth.cpu-cores", fluid_threads);
FluidSynth = new_fluid_synth(FluidSettings);
if (FluidSynth == NULL)
{
Printf("Failed to create FluidSynth.\n");
return;
}
if (FLUID_FAILED == fluid_synth_set_interp_method(FluidSynth, -1, fluid_interp))
{
Printf("Failed to set interpolation method %d.\n", *fluid_interp);
}
fluid_synth_set_interp_method(FluidSynth, -1, fluid_interp);
fluid_synth_set_reverb(FluidSynth, fluid_reverb_roomsize, fluid_reverb_damping,
fluid_reverb_width, fluid_reverb_level);
fluid_synth_set_chorus(FluidSynth, fluid_chorus_voices, fluid_chorus_level,
fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type);
if (0 == LoadPatchSets(fluid_patchset))
{
#ifdef unix
@ -243,8 +366,8 @@ int FluidSynthMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWO
{
return 2;
}
Stream = GSnd->CreateStream(FillStream, int(44100 / 4) * 4,
SoundStream::Float, 44100, this);
Stream = GSnd->CreateStream(FillStream, (SampleRate / 4) * 4,
SoundStream::Float, SampleRate, this);
if (Stream == NULL)
{
return 2;
@ -334,7 +457,7 @@ int FluidSynthMIDIDevice::SetTimeDiv(int timediv)
void FluidSynthMIDIDevice::CalcTickRate()
{
SamplesPerTick = 44100 / (1000000.0 / Tempo) / Division;
SamplesPerTick = SampleRate / (1000000.0 / Tempo) / Division;
}
//==========================================================================
@ -737,29 +860,38 @@ int FluidSynthMIDIDevice::LoadPatchSets(const char *patches)
void FluidSynthMIDIDevice::FluidSettingInt(const char *setting, int value)
{
if (FluidSynth == NULL || FluidSettings == NULL)
{
return;
}
if (strcmp(setting, "synth.interpolation") == 0)
{
if (FluidSynth != NULL)
if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value))
{
if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value))
{
Printf("Setting interpolation method %d failed.\n", value);
}
Printf("Setting interpolation method %d failed.\n", value);
}
}
else if (FluidSynth != NULL && strcmp(setting, "synth.polyphony") == 0)
else if (strcmp(setting, "synth.polyphony") == 0)
{
if (FLUID_OK != fluid_synth_set_polyphony(FluidSynth, value))
{
Printf("Setting polyphony to %d failed.\n", value);
}
}
else if (FluidSettings != NULL)
else if (strcmp(setting, "z.reverb-changed") == 0)
{
if (!fluid_settings_setint(FluidSettings, setting, value))
{
Printf("Faild to set %s to %d.\n", setting, value);
}
fluid_synth_set_reverb(FluidSynth, fluid_reverb_roomsize, fluid_reverb_damping,
fluid_reverb_width, fluid_reverb_level);
}
else if (strcmp(setting, "z.chorus-changed") == 0)
{
fluid_synth_set_chorus(FluidSynth, fluid_chorus_voices, fluid_chorus_level,
fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type);
}
else if (FLUID_OK != fluid_settings_setint(FluidSettings, setting, value))
{
Printf("Faild to set %s to %d.\n", setting, value);
}
}
@ -888,7 +1020,9 @@ bool FluidSynthMIDIDevice::LoadFluidSynth()
{ (void **)&fluid_synth_channel_pressure, "fluid_synth_channel_pressure" },
{ (void **)&fluid_synth_pitch_bend, "fluid_synth_pitch_bend" },
{ (void **)&fluid_synth_write_float, "fluid_synth_write_float" },
{ (void **)&fluid_synth_sfload, "fluid_synth_sfload" }
{ (void **)&fluid_synth_sfload, "fluid_synth_sfload" },
{ (void **)&fluid_synth_set_reverb, "fluid_synth_set_reverb" },
{ (void **)&fluid_synth_set_chorus, "fluid_synth_set_chorus" },
};
int fail = 0;