.. |
asm_ia32
|
- Fixed: R_DrawPSprite() did not initialize the colormap for the targeter
|
2009-09-27 02:31:03 +00:00 |
asm_x86_64
|
- Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm
|
2008-08-12 03:20:50 +00:00 |
g_doom
|
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
|
2010-06-13 11:14:01 +00:00 |
g_heretic
|
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
|
2010-06-13 11:14:01 +00:00 |
g_hexen
|
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
|
2010-06-13 11:14:01 +00:00 |
g_raven
|
- Merged SetState and SetStateNF into a single function.
|
2010-04-19 02:46:50 +00:00 |
g_shared
|
- fixed: A_Print and related functions should not make a use state chain succeed.
|
2010-06-13 10:38:38 +00:00 |
g_strife
|
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
|
2010-06-13 11:14:01 +00:00 |
oplsynth
|
- Added support for DRO version 2 files.
|
2010-05-30 19:23:53 +00:00 |
resourcefiles
|
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
|
2010-03-18 05:01:10 +00:00 |
sdl
|
- Added partial support for a signal based timer under Linux/Mac OS X in order to make cl_capfps effective at limiting CPU usage.
|
2010-05-06 20:32:03 +00:00 |
sfmt
|
- Changed random seed initialization so that it uses the system's
|
2009-03-27 04:49:17 +00:00 |
sound
|
- Added better error messages for MIDI playback failure than just "MIDI playback failure".
|
2010-06-20 04:41:23 +00:00 |
textures
|
- Fixed: iCopyColors() should not invert the grayscale value for special colormaps, since
|
2010-06-18 03:52:04 +00:00 |
thingdef
|
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
|
2010-06-13 11:14:01 +00:00 |
timidity
|
- Removed the integer clobbers from pow_x87_inline, since they interfered with PIC code and
|
2010-01-23 20:48:24 +00:00 |
win32
|
- Fixed: D3DFB::GetScreenshotBuffer() must not offset the buffer pointer for letterboxed modes,
|
2010-06-06 04:53:19 +00:00 |
xlat
|
- extended Doom map format linedef translator so that it also handles the flags.
|
2009-11-21 23:11:12 +00:00 |
actionspecials.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
actor.h
|
- fixed: Classes inherited from PowerScanner didn't work anymore.
|
2010-06-13 10:11:50 +00:00 |
am_map.cpp
|
- fixed: Classes inherited from PowerScanner didn't work anymore.
|
2010-06-13 10:11:50 +00:00 |
am_map.h
|
- Changing screen resolution now adjusts the automap scale to be constant
|
2009-04-16 03:02:08 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autostart.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autozend.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
b_bot.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
b_func.cpp
|
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
|
2010-03-27 07:42:31 +00:00 |
b_game.cpp
|
- Applied latest TEAMINFO patch.
|
2009-02-04 23:14:28 +00:00 |
b_move.cpp
|
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
|
2009-09-16 21:03:09 +00:00 |
b_think.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
basicinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
c_bind.cpp
|
- fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants.
|
2010-02-12 22:44:54 +00:00 |
c_bind.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
c_cmds.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
c_console.cpp
|
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
|
2009-12-25 11:09:56 +00:00 |
c_console.h
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
c_cvars.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
c_cvars.h
|
- Fixed: You couldn't easily play with the compatibility options menu during
|
2009-03-04 23:19:46 +00:00 |
c_dispatch.cpp
|
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
|
2010-03-02 04:51:16 +00:00 |
c_dispatch.h
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
c_expr.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
CMakeLists.txt
|
- Added optional offset parameters to the drawshadow flag.
|
2010-06-02 20:26:27 +00:00 |
cmdlib.cpp
|
- Changed FileExists() to use stat instead of fopen/fclose, which ought to be lower
|
2010-03-13 00:08:33 +00:00 |
cmdlib.h
|
- Added directory detection to the -file parameter. This obsoletes -dir, so
|
2009-09-02 03:47:48 +00:00 |
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
|
2010-05-29 07:07:39 +00:00 |
compatibility.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
configfile.cpp
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
configfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
ct_chat.cpp
|
- Stopped sending double the number of wheel events as appropriate to the
|
2009-02-10 02:16:41 +00:00 |
d_dehacked.cpp
|
- Merged SetState and SetStateNF into a single function.
|
2010-04-19 02:46:50 +00:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Fixed: M_QuitResponse() tried to play a sound even when none was specified
|
2009-08-07 03:30:51 +00:00 |
d_gui.h
|
- Added support for horizontal mouse wheels, and set invprev/invnext as
|
2009-06-06 02:55:58 +00:00 |
d_iwad.cpp
|
- fixed: TNT MAP30 needs the stairbuilding compatibility option.
|
2010-05-12 06:54:59 +00:00 |
d_main.cpp
|
- added a new dmflag for allowing switching to weapons without ammo.
|
2010-05-30 07:47:08 +00:00 |
d_main.h
|
- added initial support for a GAMEINFO lump in PWADs. When the game is started
|
2010-01-01 15:31:00 +00:00 |
d_net.cpp
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
d_net.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- Add blzut3's morphed status bar patch.
|
2010-04-17 02:06:26 +00:00 |
d_player.h
|
- Add blzut3's morphed status bar patch.
|
2010-04-17 02:06:26 +00:00 |
d_protocol.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
d_protocol.h
|
- Consolidated all conversation reply handling into a single function executed on all
|
2010-01-22 05:17:57 +00:00 |
d_ticcmd.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
decallib.cpp
|
- Fixed crash when parsing invalid DECALDEF lumps.
|
2010-04-17 02:42:50 +00:00 |
decallib.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
dobject.cpp
|
- Removed the Actor uservar array and replaced it with user-defined variables.
|
2009-10-25 02:19:51 +00:00 |
dobject.h
|
- Removed the Actor uservar array and replaced it with user-defined variables.
|
2009-10-25 02:19:51 +00:00 |
dobjgc.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
dobjtype.cpp
|
- Fixed: PClass::InitializeActors() did not initialize the ActorInfo's ColorSets. Why this only caused
|
2010-06-13 16:50:54 +00:00 |
dobjtype.h
|
- Removed the Actor uservar array and replaced it with user-defined variables.
|
2009-10-25 02:19:51 +00:00 |
doomdata.h
|
- Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set.
|
2010-05-25 03:40:37 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- Fixed: "Disallow Suicide" gameplay menu option should be labeled as "Allow Suicide".
|
2010-06-06 05:00:30 +00:00 |
doomerrors.h
|
- Added the -norun parameter to quit the game just before video
|
2009-03-18 05:02:32 +00:00 |
doomstat.cpp
|
- removed gamemission variable because it wasn't used anywhere.
|
2009-03-22 11:37:56 +00:00 |
doomstat.h
|
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
|
2009-06-20 03:16:08 +00:00 |
doomtype.h
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- needed one more change...
|
2009-12-30 19:17:10 +00:00 |
dsectoreffect.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
dthinker.cpp
|
- Fixed some GCC warnings.
|
2009-10-01 14:54:29 +00:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_finale.cpp
|
- fixed: The code drawing the chess pieces for Hexen's finale used floating point paeameters with integer fields for drawing the texture.
|
2010-05-30 08:00:27 +00:00 |
f_finale.h
|
- fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions
|
2009-08-30 10:43:51 +00:00 |
f_wipe.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
f_wipe.h
|
- Removed the screenshot parameter from D_Display(), since it was a relic of
|
2008-01-01 03:07:05 +00:00 |
farchive.cpp
|
- Scan backwards for classes in FArchive::ReadClass().
|
2009-11-24 01:37:54 +00:00 |
farchive.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
files.cpp
|
- Added support for 7z archives.
|
2009-04-15 03:58:10 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
g_game.h
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
g_hub.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
g_hub.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
g_level.cpp
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
g_level.h
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
g_mapinfo.cpp
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
g_skill.cpp
|
- Extended ACS's 'n' print format specifier to allow printing some other info than the player's name.
|
2010-04-20 11:03:31 +00:00 |
gameconfigfile.cpp
|
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
|
2010-03-02 04:51:16 +00:00 |
gameconfigfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
gametype.h
|
- disabled Zip related code in IWAD detection for now
|
2009-03-22 11:42:46 +00:00 |
gccinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
gi.cpp
|
- Fixed: Not all places checking for player start spots above 4 did it correctly.
|
2009-11-24 06:55:38 +00:00 |
gi.h
|
- fixed: TNT MAP30 needs the stairbuilding compatibility option.
|
2010-05-12 06:54:59 +00:00 |
gstrings.h
|
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
|
2008-09-13 19:19:53 +00:00 |
hu_scores.cpp
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
hu_stuff.h
|
- Changed the co-op intermission screen to draw the stats with the small font.
|
2008-12-16 03:15:03 +00:00 |
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
|
2010-05-14 03:37:44 +00:00 |
i_net.h
|
- Set packet server as the default for four or more player games, and also the
|
2009-01-24 04:47:07 +00:00 |
i_video.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
info.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
info.h
|
- Merged SetState and SetStateNF into a single function.
|
2010-04-19 02:46:50 +00:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_argv.cpp
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
m_argv.h
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
m_bbox.cpp
|
- Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using
|
2008-04-09 18:35:21 +00:00 |
m_bbox.h
|
- fixed: The compatibility parser applied the last map's settings to all
|
2009-02-06 00:16:57 +00:00 |
m_cheat.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
m_cheat.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
m_crc32.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
m_fixed.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
m_joy.cpp
|
- Fix what broke on Windows when making it compile on a Mac.
|
2009-09-01 02:14:14 +00:00 |
m_joy.h
|
- Basic Mac support: Everything compiles but does not yet link.
|
2009-09-01 02:08:53 +00:00 |
m_menu.cpp
|
- Extended ACS's 'n' print format specifier to allow printing some other info than the player's name.
|
2010-04-20 11:03:31 +00:00 |
m_menu.h
|
- fixed: The player setup menu used the main menu's line spacing which
|
2010-01-03 10:04:56 +00:00 |
m_misc.cpp
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
m_misc.h
|
- Look for files in Mac-like places on Macs.
|
2009-09-09 17:12:47 +00:00 |
m_options.cpp
|
- Fixed: "Disallow Suicide" gameplay menu option should be labeled as "Allow Suicide".
|
2010-06-06 05:00:30 +00:00 |
m_png.cpp
|
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
|
2009-09-04 22:59:41 +00:00 |
m_png.h
|
- Liux compile fixes.
|
2008-09-23 07:46:23 +00:00 |
m_random.cpp
|
- removed debug code.
|
2009-03-27 23:23:10 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Basic Mac support: Everything compiles but does not yet link.
|
2009-09-01 02:08:53 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
- Added a compatibility lump because I think it's a shame that Void doesn't
|
2009-02-05 02:55:28 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Added MUS header scan to mus2midi.
|
2010-04-07 02:02:53 +00:00 |
mus2midi.h
|
- Added MUS header scan to mus2midi.
|
2010-04-07 02:02:53 +00:00 |
name.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
name.h
|
- Reverted the 'None' name change from r569.
|
2007-12-08 22:17:48 +00:00 |
namedef.h
|
- added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side.
|
2010-04-25 07:21:35 +00:00 |
nodebuild.cpp
|
- Fix some GCC warnings.
|
2010-03-18 00:30:45 +00:00 |
nodebuild.h
|
- Merge latest ZDBSP changes into trunk.
|
2010-01-03 01:03:44 +00:00 |
nodebuild_classify_nosse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_classify_sse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_events.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_extract.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
nodebuild_gl.cpp
|
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
|
2009-12-25 13:43:08 +00:00 |
nodebuild_utility.cpp
|
- Merge latest ZDBSP changes into trunk.
|
2010-01-03 01:03:44 +00:00 |
p_3dfloors.cpp
|
- made max. view pitch a property of the renderer so that it's overridable without
|
2009-10-25 15:26:19 +00:00 |
p_3dfloors.h
|
- fixed: The linetarget CCMD duplicated all of the info CCMD.
|
2009-09-16 05:44:24 +00:00 |
p_3dmidtex.cpp
|
- Fixed: 3DMidtex checks were treating the Null texture as a valid texture.
|
2009-10-17 15:12:18 +00:00 |
p_3dmidtex.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_acs.cpp
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
p_acs.h
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
p_buildmap.cpp
|
- GCC fixes.
|
2010-03-29 20:25:08 +00:00 |
p_ceiling.cpp
|
- Added a channel parameter to the sector overload of SN_StopSequence() so
|
2009-12-25 02:19:50 +00:00 |
p_conversation.cpp
|
- Made conversation "mini responses" more prominent rather than packing them in with
|
2010-01-23 21:26:07 +00:00 |
p_conversation.h
|
- Consolidated all conversation reply handling into a single function executed on all
|
2010-01-22 05:17:57 +00:00 |
p_doors.cpp
|
- Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set.
|
2010-05-25 03:40:37 +00:00 |
p_effect.cpp
|
- fixed: Rocket trail particle positioning only worked when the rocket was moving.
|
2010-01-30 14:49:15 +00:00 |
p_effect.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_enemy.cpp
|
- fixed: Heretic's 666 lower floor must be of type LowerToHighest unlike Doom which is LowerToLowest.
|
2010-05-28 21:29:28 +00:00 |
p_enemy.h
|
- added some options to A_CustomPunch, including calling Strife's dagger alert function.
|
2010-06-13 09:06:12 +00:00 |
p_floor.cpp
|
- fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs.
|
2010-02-14 08:24:00 +00:00 |
p_interaction.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
p_lights.cpp
|
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
|
2010-05-29 07:07:39 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
p_lnspec.h
|
- fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.
|
2010-04-25 20:12:50 +00:00 |
p_local.h
|
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
|
2010-06-13 11:14:01 +00:00 |
p_map.cpp
|
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
|
2010-06-13 11:14:01 +00:00 |
p_maputl.cpp
|
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
|
2010-05-28 21:07:45 +00:00 |
p_mobj.cpp
|
- fixed: Classes inherited from PowerScanner didn't work anymore.
|
2010-06-13 10:11:50 +00:00 |
p_pillar.cpp
|
- Added a channel parameter to the sector overload of SN_StopSequence() so
|
2009-12-25 02:19:50 +00:00 |
p_plats.cpp
|
- Added a channel parameter to the sector overload of SN_StopSequence() so
|
2009-12-25 02:19:50 +00:00 |
p_pspr.cpp
|
- Extended state sprite/frame repetition to psprites.
|
2010-04-21 01:40:03 +00:00 |
p_pspr.h
|
- Extended state sprite/frame repetition to psprites.
|
2010-04-21 01:40:03 +00:00 |
p_saveg.cpp
|
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
|
2009-12-25 11:09:56 +00:00 |
p_saveg.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
p_sectors.cpp
|
- Renamed plane flags from SECF_* to PLANEF_*.
|
2009-09-17 10:40:38 +00:00 |
p_setup.cpp
|
- changed: Maps with missing first sidedefs no longer abort. THey now print a console warning and use the first sidedef in the map.
|
2010-05-29 09:11:12 +00:00 |
p_setup.h
|
- Added handling for UDMF user keys.
|
2009-05-11 21:05:40 +00:00 |
p_sight.cpp
|
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
|
2010-03-27 07:42:31 +00:00 |
p_slopes.cpp
|
- added Gez's Plane_Copy submission with some extensions and improvements.
|
2010-01-30 22:53:37 +00:00 |
p_spec.cpp
|
- fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.
|
2010-04-25 20:12:50 +00:00 |
p_spec.h
|
- Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set.
|
2010-05-25 03:40:37 +00:00 |
p_states.cpp
|
- Merged SetState and SetStateNF into a single function.
|
2010-04-19 02:46:50 +00:00 |
p_switch.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_teleport.cpp
|
- changed line_t's sidenum into sidedef pointers.
|
2009-09-06 20:45:56 +00:00 |
p_terrain.cpp
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_terrain.h
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_things.cpp
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
p_tick.cpp
|
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
|
2009-05-20 02:52:07 +00:00 |
p_tick.h
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
p_trace.cpp
|
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
|
2010-05-28 21:07:45 +00:00 |
p_trace.h
|
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
|
2009-01-04 15:00:29 +00:00 |
p_udmf.cpp
|
- changed: Maps with missing first sidedefs no longer abort. THey now print a console warning and use the first sidedef in the map.
|
2010-05-29 09:11:12 +00:00 |
p_user.cpp
|
- fixed: Setting +NOCLIP for a player class did not work.
|
2010-06-13 10:44:06 +00:00 |
p_writemap.cpp
|
- added support for loading DeepBSP's V4 nodes.
|
2010-04-17 08:53:32 +00:00 |
p_xlat.cpp
|
- fixed an uninitialized variable in p_xlat.cpp .
|
2009-11-27 21:45:17 +00:00 |
parsecontext.cpp
|
- Removed some unnecessary morphing code.
|
2008-04-08 17:25:19 +00:00 |
parsecontext.h
|
- Removed some GCC warnings.
|
2008-04-12 05:33:20 +00:00 |
po_man.cpp
|
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
|
2010-05-28 21:07:45 +00:00 |
r_anim.cpp
|
- Fixed: "Animation <X> in ANIMATED has only one frame" message was missing a newline.
|
2010-02-02 04:38:15 +00:00 |
r_blend.h
|
- Fixed: Wall drawing handled fixed light levels improperly (but did not
|
2009-09-20 03:50:05 +00:00 |
r_bsp.cpp
|
- Revert revision 2071.
|
2010-01-03 00:54:34 +00:00 |
r_bsp.h
|
- Added per-tier texture scaling with these new UDMF sidedef properties:
|
2009-06-07 01:14:14 +00:00 |
r_data.cpp
|
- fixed: R_InitColormaps was broken since the resource file code rewrite.
|
2009-08-30 20:47:43 +00:00 |
r_data.h
|
- made max. view pitch a property of the renderer so that it's overridable without
|
2009-10-25 15:26:19 +00:00 |
r_defs.h
|
- expanded r_smoothlighting into a r_fakecontrast CVAR that allows to set all 3 options: off, standard and smooth.
|
2010-05-12 06:52:03 +00:00 |
r_draw.cpp
|
- Setting a Player.ColorRange now completely disables the translation rather than just
|
2010-03-06 03:02:24 +00:00 |
r_draw.h
|
- Added per-tier texture scaling with these new UDMF sidedef properties:
|
2009-06-07 01:14:14 +00:00 |
r_drawt.cpp
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
r_interpolate.cpp
|
- copied some 3D floor fixes from GZDoom.
|
2009-01-07 18:45:39 +00:00 |
r_interpolate.h
|
- Fixed: Wall scrolling interpolations incremented their reference count twice.
|
2008-06-11 12:17:45 +00:00 |
r_jpeg.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
r_local.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_main.cpp
|
- Merged SetState and SetStateNF into a single function.
|
2010-04-19 02:46:50 +00:00 |
r_main.h
|
- For hardware 2D, apply fixed colormaps when copying to video memory instead
|
2009-09-22 04:21:27 +00:00 |
r_plane.cpp
|
- fixed: Movement performed by actor movers was not interpolated because
|
2009-12-30 12:20:47 +00:00 |
r_plane.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_polymost.cpp
|
- changed line_t's sidenum into sidedef pointers.
|
2009-09-06 20:45:56 +00:00 |
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_segs.cpp
|
- expanded r_smoothlighting into a r_fakecontrast CVAR that allows to set all 3 options: off, standard and smooth.
|
2010-05-12 06:52:03 +00:00 |
r_segs.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_sky.cpp
|
- fixed: The sky baseline position needs to take texture scaling into account.
|
2009-11-15 08:11:14 +00:00 |
r_sky.h
|
November 12, 2009
|
2009-11-13 04:38:03 +00:00 |
r_state.h
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
r_things.cpp
|
- Extended state sprite/frame repetition to psprites.
|
2010-04-21 01:40:03 +00:00 |
r_things.h
|
- Fixed: Wall drawing handled fixed light levels improperly (but did not
|
2009-09-20 03:50:05 +00:00 |
r_translate.cpp
|
- check player translations for identity maps during creation.
|
2010-03-06 16:24:09 +00:00 |
r_translate.h
|
- Setting a Player.ColorRange now completely disables the translation rather than just
|
2010-03-06 03:02:24 +00:00 |
s_advsound.cpp
|
- Added support for Risen3D/PrBoom+'s MUSINFO lump.
|
2010-06-13 08:47:38 +00:00 |
s_environment.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_playlist.cpp
|
- fixed: Loading a savegame with music switched off forced a restart of the map's default music
|
2010-04-05 09:17:34 +00:00 |
s_playlist.h
|
- Fixed: FString::StripRight() stripped the final character of the string if
|
2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
|
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
|
2010-02-02 05:19:43 +00:00 |
s_sndseq.h
|
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
|
2010-02-02 05:19:43 +00:00 |
s_sound.cpp
|
- fixed: Stopping music did not clear the variable used to restart the last played song.
|
2010-06-13 10:24:56 +00:00 |
s_sound.h
|
- Added support for Risen3D/PrBoom+'s MUSINFO lump.
|
2010-06-13 08:47:38 +00:00 |
sc_man.cpp
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man_scanner.re
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_start.h
|
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
|
2007-03-06 01:33:18 +00:00 |
st_stuff.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
st_stuff.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
stats.h
|
- Basic Mac support: Everything compiles but does not yet link.
|
2009-09-01 02:08:53 +00:00 |
stringtable.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
- Because entryway timed it, here is a new version of R_PointToAngle2 that is
|
2009-09-08 23:48:34 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
teaminfo.cpp
|
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
|
2009-02-05 04:18:08 +00:00 |
teaminfo.h
|
- Applied latest TEAMINFO patch.
|
2009-02-04 23:14:28 +00:00 |
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
templates.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
- Changed FImageCollection to return translated texture indices so
|
2008-06-15 18:36:26 +00:00 |
v_draw.cpp
|
- Setting a Player.ColorRange now completely disables the translation rather than just
|
2010-03-06 03:02:24 +00:00 |
v_font.cpp
|
- Fixed: FSinglePicFont should set the character size by the scaled size of the texture.
|
2010-03-05 03:31:20 +00:00 |
v_font.h
|
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
|
2010-02-26 05:34:30 +00:00 |
v_palette.cpp
|
- Fixed: The intensity scalar for building DesaturateColormaps was off by one.
|
2010-06-18 04:10:05 +00:00 |
v_palette.h
|
- Added a check to Dehacked code which tries to set the blend color.
|
2009-09-22 08:06:52 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
v_text.cpp
|
- Fix some GCC warnings.
|
2010-03-18 00:30:45 +00:00 |
v_text.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
v_video.cpp
|
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
|
2010-03-02 04:51:16 +00:00 |
v_video.h
|
- The options menu no longer scales up so quickly, so it can fit wider text
|
2009-12-25 05:55:51 +00:00 |
valgrind.inc
|
- Added self-modifying code notifications for Valgrind.
|
2008-06-08 02:31:30 +00:00 |
vectors.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
version.h
|
- last fix was incomplete.
|
2010-02-12 23:18:41 +00:00 |
w_wad.cpp
|
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
|
2010-03-18 05:01:10 +00:00 |
w_wad.h
|
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
|
2010-03-18 05:01:10 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
wi_stuff.cpp
|
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
|
2010-02-26 05:34:30 +00:00 |
wi_stuff.h
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
zstring.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
zstring.h
|
- Fixed spurious warnings on 32-bit VC++ debug builds.
|
2008-08-03 03:54:48 +00:00 |