mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
- cleaned up switch code and fixed several problems:
* savegames stored an index in the switch table and performed no validation when loading a savegame. * setting of a random switch animation duration was broken. * separated the 2 values stored in the Time variable into 2 separate variables. * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table. - added function for serializing switch and door animation pointers. - bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code. SVN r3030 (trunk)
This commit is contained in:
parent
e257c4cb64
commit
0715b7dfc6
17 changed files with 194 additions and 344 deletions
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@ -835,11 +835,9 @@ FArchive &operator<< (FArchive &arc, userinfo_t &info)
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{
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arc.Read (&info.netname, sizeof(info.netname));
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}
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arc << info.team << info.aimdist << info.color << info.skin << info.gender << info.neverswitch;
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if (SaveVersion >= 2193)
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{
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arc << info.colorset;
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}
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arc << info.team << info.aimdist << info.color
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<< info.skin << info.gender << info.neverswitch
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<< info.colorset;
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return arc;
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}
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@ -540,11 +540,6 @@ void DObject::SerializeUserVars(FArchive &arc)
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DWORD count, j;
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int *varloc;
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if (SaveVersion < 1933)
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{
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return;
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}
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symt = &GetClass()->Symbols;
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if (arc.IsStoring())
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@ -291,7 +291,11 @@ template<> inline FArchive &operator<< <FFont> (FArchive &arc, FFont* &font)
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}
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struct FStrifeDialogueNode;
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struct FSwitchDef;
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struct FDoorAnimation;
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template<> FArchive &operator<< (FArchive &arc, FStrifeDialogueNode *&node);
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template<> FArchive &operator<< (FArchive &arc, FSwitchDef* &sw);
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template<> FArchive &operator<< (FArchive &arc, FDoorAnimation* &da);
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@ -55,16 +55,8 @@ void DEarthquake::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << m_Spot << m_Intensity << m_Countdown
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<< m_TremorRadius << m_DamageRadius;
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if (SaveVersion >= 1912)
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{
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arc << m_QuakeSFX;
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}
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else
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{
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m_QuakeSFX = "world/quake";
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}
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<< m_TremorRadius << m_DamageRadius
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<< m_QuakeSFX;
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}
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//==========================================================================
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@ -70,11 +70,6 @@ void ASkyViewpoint::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << bInSkybox << bAlways << Mate;
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if (SaveVersion < 2992)
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{
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fixed_t eatme;
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arc << eatme;
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}
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}
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void ASkyViewpoint::Destroy ()
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@ -638,14 +638,7 @@ DAnimatedDoor::DAnimatedDoor (sector_t *sec)
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void DAnimatedDoor::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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FTextureID basetex;
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if (arc.IsStoring())
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{
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basetex = m_DoorAnim->BaseTexture;
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}
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arc << m_Line1 << m_Line2
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<< m_Frame
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<< m_Timer
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@ -653,20 +646,8 @@ void DAnimatedDoor::Serialize (FArchive &arc)
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<< m_Status
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<< m_Speed
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<< m_Delay
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<< basetex;
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if (SaveVersion < 2336)
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{
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m_SetBlocking1 = m_SetBlocking2 = true;
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}
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else
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{
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arc << m_SetBlocking1 << m_SetBlocking2;
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}
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if (arc.IsLoading())
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{
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m_DoorAnim = TexMan.FindAnimatedDoor (basetex);
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}
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<< m_DoorAnim
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<< m_SetBlocking1 << m_SetBlocking2;
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}
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DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay, FDoorAnimation *anim)
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109
src/p_mobj.cpp
109
src/p_mobj.cpp
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@ -258,18 +258,9 @@ void AActor::Serialize (FArchive &arc)
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<< args[0] << args[1] << args[2] << args[3] << args[4]
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<< goal
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<< waterlevel
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<< MinMissileChance;
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if (SaveVersion >= 2826)
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{
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arc << SpawnFlags;
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}
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else
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{
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WORD w;
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arc << w;
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SpawnFlags = w;
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}
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arc << Inventory
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<< MinMissileChance
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<< SpawnFlags
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<< Inventory
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<< InventoryID
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<< id
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<< FloatBobPhase
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@ -281,12 +272,9 @@ void AActor::Serialize (FArchive &arc)
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<< ActiveSound
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<< UseSound
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<< BounceSound
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<< WallBounceSound;
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if (SaveVersion >= 2234)
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{
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arc << CrushPainSound;
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}
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arc << Speed
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<< WallBounceSound
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<< CrushPainSound
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<< Speed
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<< FloatSpeed
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<< Mass
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<< PainChance
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@ -313,83 +301,14 @@ void AActor::Serialize (FArchive &arc)
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<< pushfactor
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<< Species
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<< Score
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<< Tag;
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if (SaveVersion >= 1904)
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{
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arc << lastpush << lastbump;
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}
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if (SaveVersion >= 1900)
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{
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arc << PainThreshold;
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}
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if (SaveVersion >= 1914)
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{
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arc << DamageFactor;
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}
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if (SaveVersion > 2036)
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{
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arc << WeaveIndexXY << WeaveIndexZ;
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}
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else
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{
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int index;
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if (SaveVersion < 2036)
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{
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index = special2;
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}
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else
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{
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arc << index;
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}
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// A_BishopMissileWeave and A_CStaffMissileSlither stored the weaveXY
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// value in different parts of the index.
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if (this->IsKindOf(PClass::FindClass("BishopFX")))
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{
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WeaveIndexXY = index >> 16;
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WeaveIndexZ = index;
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}
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else
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{
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WeaveIndexXY = index;
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WeaveIndexZ = 0;
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}
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}
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if (SaveVersion >= 2450)
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{
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arc << PoisonDamageReceived << PoisonDurationReceived << PoisonPeriodReceived << Poisoner;
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arc << PoisonDamage << PoisonDuration << PoisonPeriod;
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}
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// Skip past uservar array in old savegames
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if (SaveVersion < 1933)
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{
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int foo;
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for (int i = 0; i < 10; ++i)
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arc << foo;
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}
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if (SaveVersion > 2560)
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{
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arc << ConversationRoot << Conversation;
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}
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else // old code which uses relative indexing.
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{
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int convnum;
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convnum = arc.ReadCount();
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if (GetConversation(GetClass()->TypeName) == -1)
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{
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Conversation = NULL;
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ConversationRoot = -1;
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}
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else
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{
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// This cannot be restored anymore.
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I_Error("Cannot load old savegames with active dialogues");
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}
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}
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<< Tag
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<< lastpush << lastbump
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<< PainThreshold
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<< DamageFactor
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<< WeaveIndexXY << WeaveIndexZ
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<< PoisonDamageReceived << PoisonDurationReceived << PoisonPeriodReceived << Poisoner
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<< PoisonDamage << PoisonDuration << PoisonPeriod
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<< ConversationRoot << Conversation;
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if (arc.IsLoading ())
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{
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@ -861,15 +861,7 @@ void P_MovePsprites (player_t *player)
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FArchive &operator<< (FArchive &arc, pspdef_t &def)
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{
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arc << def.state << def.tics << def.sx << def.sy;
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if (SaveVersion >= 2295)
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{
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arc << def.sprite << def.frame;
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}
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else
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{
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def.sprite = def.state->sprite;
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def.frame = def.state->Frame;
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}
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arc << def.state << def.tics << def.sx << def.sy
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<< def.sprite << def.frame;
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return arc;
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}
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@ -347,16 +347,8 @@ void P_SerializeWorld (FArchive &arc)
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<< sec->interpolations[0]
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<< sec->interpolations[1]
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<< sec->interpolations[2]
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<< sec->interpolations[3];
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if (SaveVersion < 2492)
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{
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sec->SeqName = NAME_None;
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}
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else
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{
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arc << sec->SeqName;
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}
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<< sec->interpolations[3]
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<< sec->SeqName;
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sec->e->Serialize(arc);
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if (arc.IsStoring ())
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@ -444,15 +436,7 @@ FArchive &operator<< (FArchive &arc, sector_t::splane &p)
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{
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arc << p.xform.xoffs << p.xform.yoffs << p.xform.xscale << p.xform.yscale
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<< p.xform.angle << p.xform.base_yoffs << p.xform.base_angle
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<< p.Flags << p.Light << p.Texture << p.TexZ;
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if (SaveVersion >= 2992)
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{
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arc << p.alpha;
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}
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else
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{
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p.alpha = FRACUNIT;
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}
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<< p.Flags << p.Light << p.Texture << p.TexZ << p.alpha;
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return arc;
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}
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@ -614,15 +598,6 @@ void P_SerializeSubsectors(FArchive &arc)
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}
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else
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{
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if (SaveVersion < 2609)
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{
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if (hasglnodes)
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{
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RecalculateDrawnSubsectors();
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}
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return;
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}
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arc << num_verts << num_subs << num_nodes;
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if (num_verts != numvertexes ||
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num_subs != numsubsectors ||
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@ -56,18 +56,19 @@ class DActiveButton : public DThinker
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DECLARE_CLASS (DActiveButton, DThinker)
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public:
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DActiveButton ();
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DActiveButton (side_t *, int, WORD switchnum, fixed_t x, fixed_t y, bool flippable);
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DActiveButton (side_t *, int, FSwitchDef *, fixed_t x, fixed_t y, bool flippable);
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void Serialize (FArchive &arc);
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void Tick ();
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side_t *m_Side;
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SBYTE m_Part;
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WORD m_SwitchDef;
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WORD m_Frame;
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WORD m_Timer;
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bool bFlippable;
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fixed_t m_X, m_Y; // Location of timer sound
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side_t *m_Side;
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SBYTE m_Part;
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bool bFlippable;
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bool bReturning;
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FSwitchDef *m_SwitchDef;
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SDWORD m_Frame;
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DWORD m_Timer;
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fixed_t m_X, m_Y; // Location of timer sound
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protected:
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bool AdvanceFrame ();
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@ -81,8 +82,7 @@ protected:
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//
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//==========================================================================
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static bool P_StartButton (side_t *side, int Where, int switchnum,
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fixed_t x, fixed_t y, bool useagain)
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static bool P_StartButton (side_t *side, int Where, FSwitchDef *Switch, fixed_t x, fixed_t y, bool useagain)
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{
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DActiveButton *button;
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TThinkerIterator<DActiveButton> iterator;
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@ -97,7 +97,7 @@ static bool P_StartButton (side_t *side, int Where, int switchnum,
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}
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}
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new DActiveButton (side, Where, switchnum, x, y, useagain);
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new DActiveButton (side, Where, Switch, x, y, useagain);
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return true;
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}
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@ -168,15 +168,15 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
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if (open.range <= 0)
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goto onesided;
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if ((TexMan.FindSwitch (side->GetTexture(side_t::top))) != -1)
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if ((TexMan.FindSwitch (side->GetTexture(side_t::top))) != NULL)
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{
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return (user->z + user->height >= open.top);
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}
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else if ((TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != -1)
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else if ((TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != NULL)
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{
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return (user->z <= open.bottom);
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}
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else if ((line->flags & (ML_3DMIDTEX)) || (TexMan.FindSwitch (side->GetTexture(side_t::mid))) != -1)
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else if ((line->flags & (ML_3DMIDTEX)) || (TexMan.FindSwitch (side->GetTexture(side_t::mid))) != NULL)
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{
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// 3DMIDTEX lines will force a mid texture check if no switch is found on this line
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// to keep compatibility with Eternity's implementation.
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@ -202,18 +202,17 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
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{
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int texture;
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int sound;
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int i;
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FSwitchDef *Switch;
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if ((i = TexMan.FindSwitch (side->GetTexture(side_t::top))) != -1)
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if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::top))) != NULL)
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{
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texture = side_t::top;
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}
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else if ((i = TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != -1)
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else if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != NULL)
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{
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texture = side_t::bottom;
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}
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else if ((i = TexMan.FindSwitch (side->GetTexture(side_t::mid))) != -1)
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else if ((Switch = TexMan.FindSwitch (side->GetTexture(side_t::mid))) != NULL)
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{
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texture = side_t::mid;
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}
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@ -225,7 +224,6 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
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}
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return false;
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}
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Switch = TexMan.GetSwitch(i);
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// EXIT SWITCH?
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if (Switch->Sound != 0)
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@ -252,10 +250,10 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
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pt[0] = line->v1->x + (line->dx >> 1);
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pt[1] = line->v1->y + (line->dy >> 1);
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side->SetTexture(texture, Switch->u[0].Texture);
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side->SetTexture(texture, Switch->frames[0].Texture);
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if (useAgain || Switch->NumFrames > 1)
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{
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playsound = P_StartButton (side, texture, i, pt[0], pt[1], !!useAgain);
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playsound = P_StartButton (side, texture, Switch, pt[0], pt[1], !!useAgain);
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}
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else
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{
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@ -289,9 +287,11 @@ DActiveButton::DActiveButton ()
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m_X = 0;
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m_Y = 0;
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bFlippable = false;
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bReturning = false;
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m_Frame = 0;
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}
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DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
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DActiveButton::DActiveButton (side_t *side, int Where, FSwitchDef *Switch,
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fixed_t x, fixed_t y, bool useagain)
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{
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m_Side = side;
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@ -299,9 +299,10 @@ DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
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m_X = x;
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m_Y = y;
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bFlippable = useagain;
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bReturning = false;
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m_SwitchDef = switchnum;
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m_Frame = 65535;
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m_SwitchDef = Switch;
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m_Frame = -1;
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AdvanceFrame ();
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}
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@ -313,18 +314,8 @@ DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
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void DActiveButton::Serialize (FArchive &arc)
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{
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SDWORD sidenum;
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Super::Serialize (arc);
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if (arc.IsStoring ())
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{
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sidenum = m_Side ? SDWORD(m_Side - sides) : -1;
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}
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arc << sidenum << m_Part << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_X << m_Y;
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if (arc.IsLoading ())
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{
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m_Side = sidenum >= 0 ? sides + sidenum : NULL;
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}
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arc << m_Side << m_Part << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_X << m_Y << bReturning;
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}
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//==========================================================================
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@ -335,16 +326,23 @@ void DActiveButton::Serialize (FArchive &arc)
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void DActiveButton::Tick ()
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{
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if (m_SwitchDef == NULL)
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{
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// We lost our definition due to a bad savegame.
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Destroy();
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return;
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}
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FSwitchDef *def = bReturning? m_SwitchDef->PairDef : m_SwitchDef;
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if (--m_Timer == 0)
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{
|
||||
FSwitchDef *def = TexMan.GetSwitch(m_SwitchDef);
|
||||
if (m_Frame == def->NumFrames - 1)
|
||||
{
|
||||
m_SwitchDef = def->PairIndex;
|
||||
if (m_SwitchDef != 65535)
|
||||
bReturning = true;
|
||||
def = m_SwitchDef->PairDef;
|
||||
if (def != NULL)
|
||||
{
|
||||
def = TexMan.GetSwitch(def->PairIndex);
|
||||
m_Frame = 65535;
|
||||
m_Frame = -1;
|
||||
S_Sound (m_X, m_Y, 0, CHAN_VOICE|CHAN_LISTENERZ,
|
||||
def->Sound != 0 ? FSoundID(def->Sound) : FSoundID("switches/normbutn"),
|
||||
1, ATTN_STATIC);
|
||||
|
@ -358,7 +356,7 @@ void DActiveButton::Tick ()
|
|||
}
|
||||
bool killme = AdvanceFrame ();
|
||||
|
||||
m_Side->SetTexture(m_Part, def->u[m_Frame].Texture);
|
||||
m_Side->SetTexture(m_Part, def->frames[m_Frame].Texture);
|
||||
|
||||
if (killme)
|
||||
{
|
||||
|
@ -376,7 +374,7 @@ void DActiveButton::Tick ()
|
|||
bool DActiveButton::AdvanceFrame ()
|
||||
{
|
||||
bool ret = false;
|
||||
FSwitchDef *def = TexMan.GetSwitch(m_SwitchDef);
|
||||
FSwitchDef *def = bReturning? m_SwitchDef->PairDef : m_SwitchDef;
|
||||
|
||||
if (++m_Frame == def->NumFrames - 1)
|
||||
{
|
||||
|
@ -391,17 +389,10 @@ bool DActiveButton::AdvanceFrame ()
|
|||
}
|
||||
else
|
||||
{
|
||||
if (def->u[m_Frame].Time & 0xffff0000)
|
||||
m_Timer = def->frames[m_Frame].TimeMin;
|
||||
if (def->frames[m_Frame].TimeRnd != 0)
|
||||
{
|
||||
int t = pr_switchanim();
|
||||
|
||||
m_Timer = (WORD)((((t | (pr_switchanim() << 8))
|
||||
% def->u[m_Frame].Time) >> 16)
|
||||
+ (def->u[m_Frame].Time & 0xffff));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Timer = (WORD)def->u[m_Frame].Time;
|
||||
m_Timer += pr_switchanim(def->frames[m_Frame].TimeRnd);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
|
|
|
@ -432,10 +432,6 @@ void APlayerPawn::Serialize (FArchive &arc)
|
|||
<< MorphWeapon
|
||||
<< DamageFade
|
||||
<< PlayerFlags;
|
||||
if (SaveVersion < 2435)
|
||||
{
|
||||
DamageFade.a = 255;
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -2554,33 +2550,9 @@ void player_t::Serialize (FArchive &arc)
|
|||
<< poisoncount
|
||||
<< poisoner
|
||||
<< attacker
|
||||
<< extralight;
|
||||
if (SaveVersion < 1858)
|
||||
{
|
||||
int fixedmap;
|
||||
arc << fixedmap;
|
||||
fixedcolormap = NOFIXEDCOLORMAP;
|
||||
fixedlightlevel = -1;
|
||||
if (fixedmap >= NUMCOLORMAPS)
|
||||
{
|
||||
fixedcolormap = fixedmap - NUMCOLORMAPS;
|
||||
}
|
||||
else if (fixedmap > 0)
|
||||
{
|
||||
fixedlightlevel = fixedmap;
|
||||
}
|
||||
}
|
||||
else if (SaveVersion < 1893)
|
||||
{
|
||||
int ll;
|
||||
arc << fixedcolormap << ll;
|
||||
fixedlightlevel = ll;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << fixedcolormap << fixedlightlevel;
|
||||
}
|
||||
arc << morphTics
|
||||
<< extralight
|
||||
<< fixedcolormap << fixedlightlevel
|
||||
<< morphTics
|
||||
<< MorphedPlayerClass
|
||||
<< MorphStyle
|
||||
<< MorphExitFlash
|
||||
|
|
|
@ -826,16 +826,7 @@ void DPolyobjInterpolation::Serialize(FArchive &arc)
|
|||
arc << po << oldverts;
|
||||
poly = polyobjs + po;
|
||||
|
||||
if (SaveVersion >= 2448)
|
||||
{
|
||||
arc << oldcx << oldcy;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This will glitch if an old savegame is loaded but at least it'll allow loading it.
|
||||
oldcx = poly->CenterSpot.x;
|
||||
oldcy = poly->CenterSpot.y;
|
||||
}
|
||||
arc << oldcx << oldcy;
|
||||
if (arc.IsLoading()) bakverts.Resize(oldverts.Size());
|
||||
}
|
||||
|
||||
|
|
|
@ -2016,10 +2016,6 @@ void AAmbientSound::Serialize (FArchive &arc)
|
|||
{
|
||||
Super::Serialize (arc);
|
||||
arc << bActive << NextCheck;
|
||||
if (SaveVersion < 2798)
|
||||
{
|
||||
NextCheck += level.maptime;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -63,8 +63,6 @@ void FTextureManager::InitSwitchList ()
|
|||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
|
||||
int lump = Wads.CheckNumForName ("SWITCHES");
|
||||
FSwitchDef **origMap;
|
||||
int i, j;
|
||||
|
||||
if (lump != -1)
|
||||
{
|
||||
|
@ -87,46 +85,19 @@ void FTextureManager::InitSwitchList ()
|
|||
{
|
||||
def1 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
|
||||
def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
|
||||
def1->PreTexture = def2->u[0].Texture = CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags);
|
||||
def2->PreTexture = def1->u[0].Texture = CheckForTexture (list_p + 9, FTexture::TEX_Wall, texflags);
|
||||
def1->PreTexture = def2->frames[0].Texture = CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags);
|
||||
def2->PreTexture = def1->frames[0].Texture = CheckForTexture (list_p + 9, FTexture::TEX_Wall, texflags);
|
||||
def1->Sound = def2->Sound = 0;
|
||||
def1->NumFrames = def2->NumFrames = 1;
|
||||
def1->u[0].Time = def2->u[0].Time = 0;
|
||||
def2->PairIndex = AddSwitchDef (def1);
|
||||
def1->PairIndex = AddSwitchDef (def2);
|
||||
def1->frames[0].TimeMin = def2->frames[0].TimeMin = 0;
|
||||
def1->frames[0].TimeRnd = def2->frames[0].TimeRnd = 0;
|
||||
AddSwitchPair(def1, def2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mSwitchDefs.ShrinkToFit ();
|
||||
|
||||
// Sort mSwitchDefs for quick searching
|
||||
origMap = new FSwitchDef *[mSwitchDefs.Size ()];
|
||||
for (i = 0; i < (int)mSwitchDefs.Size (); i++)
|
||||
{
|
||||
origMap[i] = mSwitchDefs[i];
|
||||
}
|
||||
|
||||
qsort (&mSwitchDefs[0], i, sizeof(FSwitchDef *), SortSwitchDefs);
|
||||
|
||||
// Correct the PairIndex of each switch def, since the sorting broke them
|
||||
for (i = (int)(mSwitchDefs.Size () - 1); i >= 0; i--)
|
||||
{
|
||||
FSwitchDef *def = mSwitchDefs[i];
|
||||
if (def->PairIndex != 65535)
|
||||
{
|
||||
for (j = (int)(mSwitchDefs.Size () - 1); j >= 0; j--)
|
||||
{
|
||||
if (mSwitchDefs[j] == origMap[def->PairIndex])
|
||||
{
|
||||
def->PairIndex = (WORD)j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete[] origMap;
|
||||
qsort (&mSwitchDefs[0], mSwitchDefs.Size(), sizeof(FSwitchDef *), SortSwitchDefs);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -228,18 +199,18 @@ void FTextureManager::ProcessSwitchDef (FScanner &sc)
|
|||
def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
|
||||
def2->Sound = def1->Sound;
|
||||
def2->NumFrames = 1;
|
||||
def2->u[0].Time = 0;
|
||||
def2->u[0].Texture = picnum;
|
||||
def2->frames[0].TimeMin = 0;
|
||||
def2->frames[0].TimeRnd = 0;
|
||||
def2->frames[0].Texture = picnum;
|
||||
}
|
||||
|
||||
def1->PreTexture = picnum;
|
||||
def2->PreTexture = def1->u[def1->NumFrames-1].Texture;
|
||||
def2->PreTexture = def1->frames[def1->NumFrames-1].Texture;
|
||||
if (def1->PreTexture == def2->PreTexture)
|
||||
{
|
||||
sc.ScriptError ("The on state for switch %s must end with a texture other than %s", picname.GetChars(), picname.GetChars());
|
||||
}
|
||||
def2->PairIndex = AddSwitchDef (def1);
|
||||
def1->PairIndex = AddSwitchDef (def2);
|
||||
AddSwitchPair(def1, def2);
|
||||
def1->QuestPanel = def2->QuestPanel = quest;
|
||||
}
|
||||
|
||||
|
@ -286,7 +257,8 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
|
|||
if (sc.Compare ("tics"))
|
||||
{
|
||||
sc.MustGetNumber ();
|
||||
thisframe.Time = sc.Number & 65535;
|
||||
thisframe.TimeMin = sc.Number & 65535;
|
||||
thisframe.TimeRnd = 0;
|
||||
}
|
||||
else if (sc.Compare ("rand"))
|
||||
{
|
||||
|
@ -300,11 +272,13 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
|
|||
{
|
||||
swapvalues (min, max);
|
||||
}
|
||||
thisframe.Time = ((max - min + 1) << 16) | min;
|
||||
thisframe.TimeMin = min;
|
||||
thisframe.TimeRnd = (max - min + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
thisframe.Time = 0; // Shush, GCC.
|
||||
thisframe.TimeMin = 0; // Shush, GCC.
|
||||
thisframe.TimeRnd = 0;
|
||||
sc.ScriptError ("Must specify a duration for switch frame");
|
||||
}
|
||||
frames.Push(thisframe);
|
||||
|
@ -324,11 +298,11 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, u[0]) + frames.Size()*sizeof(frames[0]));
|
||||
def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, frames[0]) + frames.Size()*sizeof(frames[0]));
|
||||
def->Sound = sound;
|
||||
def->NumFrames = frames.Size();
|
||||
memcpy (&def->u[0], &frames[0], frames.Size() * sizeof(frames[0]));
|
||||
def->PairIndex = 65535;
|
||||
memcpy (&def->frames[0], &frames[0], frames.Size() * sizeof(frames[0]));
|
||||
def->PairDef = NULL;
|
||||
return def;
|
||||
}
|
||||
|
||||
|
@ -338,20 +312,54 @@ FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
WORD FTextureManager::AddSwitchDef (FSwitchDef *def)
|
||||
void FTextureManager::AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2)
|
||||
{
|
||||
unsigned int i;
|
||||
FSwitchDef *sw1 = NULL;
|
||||
FSwitchDef *sw2 = NULL;
|
||||
unsigned int index1 = -1, index2 = -1;
|
||||
|
||||
for (i = mSwitchDefs.Size (); i-- > 0; )
|
||||
{
|
||||
if (mSwitchDefs[i]->PreTexture == def->PreTexture)
|
||||
if (mSwitchDefs[i]->PreTexture == def1->PreTexture)
|
||||
{
|
||||
M_Free (mSwitchDefs[i]);
|
||||
mSwitchDefs[i] = def;
|
||||
return (WORD)i;
|
||||
index1 = i;
|
||||
sw1 = mSwitchDefs[index1];
|
||||
if (index2 != -1) break;
|
||||
}
|
||||
if (mSwitchDefs[i]->PreTexture == def2->PreTexture)
|
||||
{
|
||||
index2 = i;
|
||||
sw2 = mSwitchDefs[index2];
|
||||
if (index1 != -1) break;
|
||||
}
|
||||
}
|
||||
return (WORD)mSwitchDefs.Push (def);
|
||||
|
||||
def1->PairDef = def2;
|
||||
def2->PairDef = def1;
|
||||
|
||||
if (sw1 != NULL && sw2 != NULL && sw1->PairDef == sw2 && sw2->PairDef == sw1)
|
||||
{
|
||||
//We are replacing an existing pair so we can safely delete the old definitions
|
||||
M_Free(sw1);
|
||||
M_Free(sw2);
|
||||
mSwitchDefs[index1] = def1;
|
||||
mSwitchDefs[index2] = def2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This new switch will not or only partially replace an existing pair.
|
||||
// We should not break up an old pair if the new one only redefined one
|
||||
// of the two textures. These paired definitions will only be used
|
||||
// as the return animation so their names don't matter. Better clear them to be safe.
|
||||
if (sw1 != NULL) sw1->PreTexture.SetInvalid();
|
||||
if (sw2 != NULL) sw2->PreTexture.SetInvalid();
|
||||
sw1 = NULL;
|
||||
sw2 = NULL;
|
||||
unsigned int pos = mSwitchDefs.Reserve(2);
|
||||
mSwitchDefs[pos] = def1;
|
||||
mSwitchDefs[pos+1] = def2;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -360,7 +368,7 @@ WORD FTextureManager::AddSwitchDef (FSwitchDef *def)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int FTextureManager::FindSwitch (FTextureID texture)
|
||||
FSwitchDef *FTextureManager::FindSwitch (FTextureID texture)
|
||||
{
|
||||
int mid, low, high;
|
||||
|
||||
|
@ -373,7 +381,7 @@ int FTextureManager::FindSwitch (FTextureID texture)
|
|||
mid = (high + low) / 2;
|
||||
if (mSwitchDefs[mid]->PreTexture == texture)
|
||||
{
|
||||
return mid;
|
||||
return mSwitchDefs[mid];
|
||||
}
|
||||
else if (texture < mSwitchDefs[mid]->PreTexture)
|
||||
{
|
||||
|
@ -385,6 +393,27 @@ int FTextureManager::FindSwitch (FTextureID texture)
|
|||
}
|
||||
} while (low <= high);
|
||||
}
|
||||
return -1;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// operator<<
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FArchive &operator<< (FArchive &arc, FSwitchDef* &Switch)
|
||||
{
|
||||
if (arc.IsStoring())
|
||||
{
|
||||
arc << Switch->PreTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
FTextureID tex;
|
||||
arc << tex;
|
||||
Switch = TexMan.FindSwitch(tex);
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
|
|
|
@ -903,3 +903,24 @@ void FTextureManager::UpdateAnimations (DWORD mstime)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// operator<<
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FArchive &operator<< (FArchive &arc, FDoorAnimation* &Doorani)
|
||||
{
|
||||
if (arc.IsStoring())
|
||||
{
|
||||
arc << Doorani->BaseTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
FTextureID tex;
|
||||
arc << tex;
|
||||
Doorani = TexMan.FindAnimatedDoor(tex);
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
|
|
|
@ -85,15 +85,16 @@ struct FAnimDef
|
|||
struct FSwitchDef
|
||||
{
|
||||
FTextureID PreTexture; // texture to switch from
|
||||
WORD PairIndex; // switch def to use to return to PreTexture
|
||||
FSwitchDef *PairDef; // switch def to use to return to PreTexture
|
||||
WORD NumFrames; // # of animation frames
|
||||
int Sound; // sound to play at start of animation. Changed to int to avoiud having to include s_sound here.
|
||||
bool QuestPanel; // Special texture for Strife mission
|
||||
int Sound; // sound to play at start of animation. Changed to int to avoiud having to include s_sound here.
|
||||
struct frame // Array of times followed by array of textures
|
||||
{ // actual length of each array is <NumFrames>
|
||||
DWORD Time;
|
||||
WORD TimeMin;
|
||||
WORD TimeRnd;
|
||||
FTextureID Texture;
|
||||
} u[1];
|
||||
} frames[1];
|
||||
};
|
||||
|
||||
struct FDoorAnimation
|
||||
|
@ -397,12 +398,7 @@ public:
|
|||
void UpdateAnimations (DWORD mstime);
|
||||
int GuesstimateNumTextures ();
|
||||
|
||||
int FindSwitch (FTextureID texture);
|
||||
FSwitchDef *GetSwitch (unsigned int index)
|
||||
{
|
||||
if (index < mSwitchDefs.Size()) return mSwitchDefs[index];
|
||||
else return NULL;
|
||||
}
|
||||
FSwitchDef *FindSwitch (FTextureID texture);
|
||||
FDoorAnimation *FindAnimatedDoor (FTextureID picnum);
|
||||
|
||||
private:
|
||||
|
@ -440,7 +436,7 @@ private:
|
|||
void InitSwitchList ();
|
||||
void ProcessSwitchDef (FScanner &sc);
|
||||
FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad);
|
||||
WORD AddSwitchDef (FSwitchDef *def);
|
||||
void AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2);
|
||||
|
||||
struct TextureHash
|
||||
{
|
||||
|
|
|
@ -75,7 +75,7 @@
|
|||
// SAVESIG should match SAVEVER.
|
||||
|
||||
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
||||
#define MINSAVEVER 1848
|
||||
#define MINSAVEVER 3030
|
||||
|
||||
#if SVN_REVISION_NUMBER < MINSAVEVER
|
||||
// If we don't know the current revision write something very high to ensure that
|
||||
|
@ -85,8 +85,11 @@
|
|||
static inline const char *MakeSaveSig()
|
||||
{
|
||||
static char foo[] = { 'Z','D','O','O','M','S','A','V','E',
|
||||
#if SAVEVER > 99999
|
||||
'0' + (SAVEVER / 100000),
|
||||
#endif
|
||||
#if SAVEVER > 9999
|
||||
'0' + (SAVEVER / 10000),
|
||||
'0' + ((SAVEVER / 10000) % 10),
|
||||
#endif
|
||||
#if SAVEVER > 999
|
||||
'0' + ((SAVEVER / 1000) % 10),
|
||||
|
|
Loading…
Reference in a new issue