- Don't call M_NotifyNewSave() before closing the new savegame.

- Disallow negative read lengths in FileReader::Read().

SVN r2685 (trunk)
This commit is contained in:
Randy Heit 2010-09-04 03:02:13 +00:00
parent 84b9de8c14
commit 61d438e1eb
2 changed files with 4 additions and 2 deletions

View File

@ -132,6 +132,8 @@ long FileReader::Seek (long offset, int origin)
long FileReader::Read (void *buffer, long len)
{
assert(len >= 0);
if (len <= 0) return 0;
if (FilePos + len > StartPos + Length)
{
len = Length - FilePos + StartPos;

View File

@ -2060,11 +2060,11 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
M_AppendPNGChunk (stdfile, MAKE_ID('s','n','X','t'), &next, 1);
}
M_NotifyNewSave (filename.GetChars(), description, okForQuicksave);
M_FinishPNG (stdfile);
fclose (stdfile);
M_NotifyNewSave (filename.GetChars(), description, okForQuicksave);
// Check whether the file is ok.
bool success = false;
stdfile = fopen (filename.GetChars(), "rb");