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- Initialize the nerve checksum at compile-time instead of run-time.
- Fixed: Crash in FWadCollection::RenameNerve() for files without a FileReader object. SVN r3932 (trunk)
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1 changed files with 16 additions and 14 deletions
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@ -828,13 +828,17 @@ void FWadCollection::RenameNerve ()
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bool found = false;
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BYTE cksum[16];
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BYTE nerve[16] = { 0x96, 0x7d, 0x5a, 0xe2, 0x3d, 0xaf, 0x45, 0x19,
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static const BYTE nerve[16] = { 0x96, 0x7d, 0x5a, 0xe2, 0x3d, 0xaf, 0x45, 0x19,
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0x62, 0x12, 0xae, 0x1b, 0x60, 0x5d, 0xa3, 0xb0 };
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size_t nervesize = 3819855; // NERVE.WAD's file size
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int w = IWAD_FILENUM;
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while (++w < GetNumWads())
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{
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FileReader *fr = GetFileReader(w);
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if (fr == NULL)
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{
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continue;
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}
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if (fr->GetLength() != nervesize)
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{
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// Skip MD5 computation when there is a
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@ -855,22 +859,20 @@ void FWadCollection::RenameNerve ()
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if (!found)
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return;
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for (DWORD i = 0; i < LumpInfo.Size(); i++)
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for (int i = GetFirstLump(w); i <= GetLastLump(w); i++)
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{
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// Only rename the maps from NERVE.WAD
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if (LumpInfo[i].wadnum == w)
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assert(LumpInfo[i].wadnum == w);
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if (LumpInfo[i].lump->dwName == MAKE_ID('C', 'W', 'I', 'L'))
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{
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if (LumpInfo[i].lump->dwName == MAKE_ID('C', 'W', 'I', 'L'))
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{
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LumpInfo[i].lump->Name[0] = 'N';
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}
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else if (LumpInfo[i].lump->dwName == MAKE_ID('M', 'A', 'P', '0'))
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{
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LumpInfo[i].lump->Name[6] = LumpInfo[i].lump->Name[4];
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LumpInfo[i].lump->Name[5] = '0';
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LumpInfo[i].lump->Name[4] = 'L';
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LumpInfo[i].lump->dwName = MAKE_ID('L', 'E', 'V', 'E');
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}
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LumpInfo[i].lump->Name[0] = 'N';
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}
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else if (LumpInfo[i].lump->dwName == MAKE_ID('M', 'A', 'P', '0'))
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{
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LumpInfo[i].lump->Name[6] = LumpInfo[i].lump->Name[4];
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LumpInfo[i].lump->Name[5] = '0';
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LumpInfo[i].lump->Name[4] = 'L';
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LumpInfo[i].lump->dwName = MAKE_ID('L', 'E', 'V', 'E');
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}
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}
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}
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