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- Enable arg0str for UDMF things and named scripts.
SVN r3390 (trunk)
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7106c06811
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2 changed files with 20 additions and 0 deletions
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@ -199,6 +199,12 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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conversation = <int> // Assigns a conversation dialogue to this thing.
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// Parameter is the conversation ID, 0 meaning none.
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countsecret = <bool>; // Picking up this actor counts as a secret.
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arg0str = <string>; // Alternate string-based version of arg0
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* Note about arg0str
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For things with ACS specials (80-86 and 226), if arg0str is present and non-null, it
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will be used as the name of the script to execute, and arg0 will be ignored.
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}
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@ -316,6 +322,9 @@ Standardized whitespace.
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1.19 24.02.2012
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Added back locknumber property.
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1.20 25.02.2012
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Added arg0str thing property.
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===============================================================================
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EOF
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===============================================================================
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@ -466,6 +466,8 @@ public:
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void ParseThing(FMapThing *th)
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{
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FString arg0str;
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memset(th, 0, sizeof(*th));
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sc.MustGetToken('{');
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while (!sc.CheckToken('}'))
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@ -516,6 +518,11 @@ public:
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th->args[int(key)-int(NAME_Arg0)] = CheckInt(key);
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break;
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case NAME_Arg0Str:
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CHECK_N(Zd);
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arg0str = CheckString(key);
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break;
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case NAME_Skill1:
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case NAME_Skill2:
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case NAME_Skill3:
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@ -616,6 +623,10 @@ public:
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break;
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}
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}
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if (arg0str.IsNotEmpty() && P_IsACSSpecial(th->special))
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{
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th->args[0] = -FName(arg0str);
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}
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// Thing specials are only valid in namespaces with Hexen-type specials
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// and in ZDoomTranslated - which will use the translator on them.
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if (namespc == NAME_ZDoomTranslated)
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