- Enable arg0str for UDMF things and named scripts.

SVN r3390 (trunk)
This commit is contained in:
Randy Heit 2012-02-26 02:32:45 +00:00
parent 7106c06811
commit 3fae0e3906
2 changed files with 20 additions and 0 deletions

View file

@ -199,6 +199,12 @@ Note: All <bool> fields default to false unless mentioned otherwise.
conversation = <int> // Assigns a conversation dialogue to this thing.
// Parameter is the conversation ID, 0 meaning none.
countsecret = <bool>; // Picking up this actor counts as a secret.
arg0str = <string>; // Alternate string-based version of arg0
* Note about arg0str
For things with ACS specials (80-86 and 226), if arg0str is present and non-null, it
will be used as the name of the script to execute, and arg0 will be ignored.
}
@ -316,6 +322,9 @@ Standardized whitespace.
1.19 24.02.2012
Added back locknumber property.
1.20 25.02.2012
Added arg0str thing property.
===============================================================================
EOF
===============================================================================

View file

@ -466,6 +466,8 @@ public:
void ParseThing(FMapThing *th)
{
FString arg0str;
memset(th, 0, sizeof(*th));
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
@ -516,6 +518,11 @@ public:
th->args[int(key)-int(NAME_Arg0)] = CheckInt(key);
break;
case NAME_Arg0Str:
CHECK_N(Zd);
arg0str = CheckString(key);
break;
case NAME_Skill1:
case NAME_Skill2:
case NAME_Skill3:
@ -616,6 +623,10 @@ public:
break;
}
}
if (arg0str.IsNotEmpty() && P_IsACSSpecial(th->special))
{
th->args[0] = -FName(arg0str);
}
// Thing specials are only valid in namespaces with Hexen-type specials
// and in ZDoomTranslated - which will use the translator on them.
if (namespc == NAME_ZDoomTranslated)