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- Oh, dear I committed the wrong version of the fix in r3722.
SVN r3723 (trunk)
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1 changed files with 9 additions and 7 deletions
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@ -1488,7 +1488,6 @@ void P_CheckPlayerSprites()
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// Set the crouch sprite
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if (player->crouchfactor < FRACUNIT*3/4)
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{
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if (mo->sprite == mo->SpawnState->sprite || mo->sprite == mo->crouchsprite)
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{
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crouchspriteno = mo->crouchsprite;
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@ -1517,13 +1516,16 @@ void P_CheckPlayerSprites()
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}
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else // Set the normal sprite
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{
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if (mo->sprite == mo->crouchsprite)
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if (mo->sprite != 0)
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{
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mo->sprite = mo->SpawnState->sprite;
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}
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else if (mo->sprite != 0 && mo->sprite == skins[player->userinfo.skin].crouchsprite)
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{
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mo->sprite = skins[player->userinfo.skin].sprite;
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if (mo->sprite == mo->crouchsprite)
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{
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mo->sprite = mo->SpawnState->sprite;
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}
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else if (mo->sprite != 0 && mo->sprite == skins[player->userinfo.skin].crouchsprite)
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{
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mo->sprite = skins[player->userinfo.skin].sprite;
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}
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}
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mo->scaleY = defscaleY;
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}
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