..
asm_ia32
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
asm_x86_64
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
2010-08-01 04:31:18 +00:00
g_doom
- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
2010-09-17 13:22:39 +00:00
g_heretic
- replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
2010-11-07 14:39:09 +00:00
g_hexen
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
2011-01-01 11:16:46 +00:00
g_raven
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
g_shared
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
2010-12-27 16:14:26 +00:00
g_strife
- merged finale branch back into trunk.
2010-10-06 10:44:03 +00:00
intermission
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
menu
- fixed: The player setup menu set the playerlass CVAR to the actual class name, not the display name as expected.
2010-12-26 09:01:36 +00:00
oplsynth
- Merge the shared code for the softsynths into a common base class.
2010-08-20 04:21:53 +00:00
resourcefiles
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
sdl
- added Chris's KDE IWAD picker submission.
2011-01-01 09:24:56 +00:00
sfmt
- Changed random seed initialization so that it uses the system's
2009-03-27 04:49:17 +00:00
sound
- Fixed: FMODSoundRenderer::DrawWaveDebug() only allocated enough space for the wavearray based
2011-01-02 18:11:48 +00:00
textures
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
thingdef
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
2011-01-01 11:16:46 +00:00
timidity
- Backported GZDoom revisions 1018-1019: Fixed spelling of "pseudo" because it bugged me too much. ;)
2010-10-02 13:49:33 +00:00
win32
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
2010-12-25 23:27:26 +00:00
xlat
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
actionspecials.h
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
2010-10-02 16:26:10 +00:00
actor.h
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
am_map.cpp
- added Gez's automap patch to mark trigger lines.
2010-12-15 00:14:42 +00:00
am_map.h
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
2010-12-12 17:54:10 +00:00
announcer.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autosegs.h
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
autostart.cpp
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
autozend.cpp
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
b_bot.cpp
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
2010-12-12 21:09:16 +00:00
b_bot.h
More header cleanup.
2008-09-15 00:47:31 +00:00
b_func.cpp
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
2010-03-27 07:42:31 +00:00
b_game.cpp
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
2010-12-12 21:09:16 +00:00
b_move.cpp
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
2009-09-16 21:03:09 +00:00
b_think.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
basicinlines.h
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
basictypes.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
bbannouncer.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
c_bind.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_bind.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_cmds.cpp
- fixed: The 'secret' CCMD used FStrings directly as printf parameters.
2010-12-09 07:50:08 +00:00
c_console.cpp
- cleaned up D_DoomMain a little. It's still far too large though.
2010-12-12 23:52:00 +00:00
c_console.h
- cleaned up D_DoomMain a little. It's still far too large though.
2010-12-12 23:52:00 +00:00
c_cvars.cpp
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
2010-12-25 23:27:26 +00:00
c_cvars.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
c_dispatch.cpp
- cleaned up D_DoomMain a little. It's still far too large though.
2010-12-12 23:52:00 +00:00
c_dispatch.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
c_expr.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
CMakeLists.txt
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
cmdlib.cpp
- Fixed: Compilation errors on Mac OS X.
2010-09-18 20:13:56 +00:00
cmdlib.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
colormatcher.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
colormatcher.h
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
compatibility.cpp
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
2010-12-24 13:43:36 +00:00
compatibility.h
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
2010-04-11 11:18:33 +00:00
configfile.cpp
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
configfile.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
ct_chat.cpp
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
2010-10-12 08:43:15 +00:00
d_dehacked.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
d_dehacked.h
- Removed the one embedded DeHackEd lump restriction.
2009-11-12 02:47:28 +00:00
d_event.h
- Fixed: M_QuitResponse() tried to play a sound even when none was specified
2009-08-07 03:30:51 +00:00
d_gui.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
d_iwad.cpp
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
2010-12-24 13:43:36 +00:00
d_main.cpp
- added APROP_Dormant actor property for ACS (read only!)
2010-12-16 08:05:00 +00:00
d_main.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
d_net.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
d_net.h
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
2009-03-28 11:49:44 +00:00
d_netinf.h
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
d_netinfo.cpp
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
d_player.h
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
2011-01-01 11:16:46 +00:00
d_protocol.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00
d_protocol.h
- Consolidated all conversation reply handling into a single function executed on all
2010-01-22 05:17:57 +00:00
d_ticcmd.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
decallib.cpp
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
decallib.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
dobject.cpp
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
dobject.h
- Removed the Actor uservar array and replaced it with user-defined variables.
2009-10-25 02:19:51 +00:00
dobjgc.cpp
- merged finale branch back into trunk.
2010-10-06 10:44:03 +00:00
dobjtype.cpp
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
dobjtype.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
doomdata.h
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
doomdef.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomdef.h
- restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
2010-12-02 15:08:44 +00:00
doomerrors.h
- Added the -norun parameter to quit the game just before video
2009-03-18 05:02:32 +00:00
doomstat.cpp
- removed gamemission variable because it wasn't used anywhere.
2009-03-22 11:37:56 +00:00
doomstat.h
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
2009-06-20 03:16:08 +00:00
doomtype.h
- Maybe enable assembly on Intel Macs?
2010-08-13 03:14:05 +00:00
dscript.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
- needed one more change...
2009-12-30 19:17:10 +00:00
dsectoreffect.h
More header cleanup.
2008-09-15 00:47:31 +00:00
dthinker.cpp
- Fixed some GCC warnings.
2009-10-01 14:54:29 +00:00
dthinker.h
- My ActorMover fix from earlier today was causing problems with moving sectors
2009-12-30 18:53:14 +00:00
empty.cpp
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
errors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_wipe.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
f_wipe.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
farchive.cpp
- Scan backwards for classes in FArchive::ReadClass().
2009-11-24 01:37:54 +00:00
farchive.h
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
files.cpp
- Don't call M_NotifyNewSave() before closing the new savegame.
2010-09-04 03:02:13 +00:00
files.h
- allow loading uncompressed version of compressed nodes.
2010-04-17 20:49:18 +00:00
g_game.cpp
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
2011-01-01 11:16:46 +00:00
g_game.h
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_hub.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_hub.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
g_level.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_level.h
- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
2010-12-16 09:13:06 +00:00
g_mapinfo.cpp
- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
2010-12-16 09:13:06 +00:00
g_skill.cpp
- added TIHan's ArmorFactor submission.
2010-07-27 18:32:10 +00:00
gameconfigfile.cpp
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
2010-10-15 15:13:53 +00:00
gameconfigfile.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
gametype.h
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
gccinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
gi.cpp
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
gi.h
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
2010-12-24 13:43:36 +00:00
gstrings.h
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
2008-09-13 19:19:53 +00:00
hu_scores.cpp
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
hu_stuff.h
- Changed the co-op intermission screen to draw the stats with the small font.
2008-12-16 03:15:03 +00:00
i_cd.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_movie.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_net.cpp
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
2010-05-14 03:37:44 +00:00
i_net.h
- Set packet server as the default for four or more player games, and also the
2009-01-24 04:47:07 +00:00
i_video.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
info.cpp
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
info.h
- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
2010-08-22 17:49:28 +00:00
keysections.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
lists.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
lumpconfigfile.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_alloc.cpp
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
m_alloc.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_argv.cpp
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
m_argv.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
m_bbox.cpp
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
m_bbox.h
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
m_cheat.cpp
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
2010-10-11 19:16:09 +00:00
m_cheat.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
m_crc32.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
m_fixed.h
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
2010-11-07 07:29:23 +00:00
m_joy.cpp
- Fix what broke on Windows when making it compile on a Mac.
2009-09-01 02:14:14 +00:00
m_joy.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.cpp
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
2010-10-15 15:13:53 +00:00
m_misc.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_png.cpp
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
2009-09-04 22:59:41 +00:00
m_png.h
- Liux compile fixes.
2008-09-23 07:46:23 +00:00
m_random.cpp
- removed debug code.
2009-03-27 23:23:10 +00:00
m_random.h
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
2009-06-19 21:00:18 +00:00
m_swap.h
- Added XMIDI support (including subsongs).
2010-09-28 03:58:41 +00:00
md5.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
md5.h
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
memarena.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
memarena.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
mscinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
mus2midi.cpp
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
mus2midi.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
name.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
name.h
- Reverted the 'None' name change from r569.
2007-12-08 22:17:48 +00:00
namedef.h
- added DavidPH's submission for specifying vertex heights directly in UDMF.
2010-12-14 00:56:44 +00:00
nodebuild.cpp
- Enable backpatching on non-Windows machines.
2010-08-13 04:11:21 +00:00
nodebuild.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
nodebuild_classify_nosse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp
- fixed: Extraction of partner segs was broken in the internal node builder.
2010-08-28 11:17:25 +00:00
nodebuild_gl.cpp
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
2009-12-25 13:43:08 +00:00
nodebuild_utility.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
p_3dfloors.cpp
- backported some 3D floor changes from GZDoom.
2010-08-12 07:05:31 +00:00
p_3dfloors.h
- backported some 3D floor changes from GZDoom.
2010-08-12 07:05:31 +00:00
p_3dmidtex.cpp
- Fixed: 3DMidtex checks were treating the Null texture as a valid texture.
2009-10-17 15:12:18 +00:00
p_3dmidtex.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_acs.cpp
- backport ACS CheckActorProperty fix from GZDoom.
2010-12-20 19:13:12 +00:00
p_acs.h
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
2010-06-18 03:35:41 +00:00
p_buildmap.cpp
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
2010-08-07 04:32:18 +00:00
p_ceiling.cpp
- cleaned up p_ceiling.cpp
2010-12-26 00:21:19 +00:00
p_conversation.cpp
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
p_conversation.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
p_doors.cpp
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
2010-12-27 16:14:26 +00:00
p_effect.cpp
- fixed: Rocket trail particle positioning only worked when the rocket was moving.
2010-01-30 14:49:15 +00:00
p_effect.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_enemy.cpp
- moved some info into the GAMEINFO section:
2010-09-19 10:39:34 +00:00
p_enemy.h
- assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
2010-08-28 20:22:35 +00:00
p_floor.cpp
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
2010-08-07 04:32:18 +00:00
p_glnodes.cpp
- fixed: CreateCachedNodes did not free its file buffer.
2010-12-21 08:39:58 +00:00
p_interaction.cpp
- fixed: With the Buddha cheat active the health of the real player actor was not synchronized with the player data if a voodoo doll received damage that would have killed it.
2010-11-03 23:43:34 +00:00
p_lights.cpp
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
2010-05-29 07:07:39 +00:00
p_linkedsectors.cpp
- Added Gez's submission for Eternity-style skybox definitions.
2010-02-06 15:31:26 +00:00
p_lnspec.cpp
- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
2010-12-16 09:13:06 +00:00
p_lnspec.h
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
2010-08-29 12:20:35 +00:00
p_local.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_map.cpp
- added code submission for printing secret information.
2010-11-30 08:18:11 +00:00
p_maputl.cpp
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_mobj.cpp
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
2010-12-25 23:27:26 +00:00
p_pillar.cpp
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
2010-08-07 04:32:18 +00:00
p_plats.cpp
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
2010-08-07 04:32:18 +00:00
p_pspr.cpp
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
p_pspr.h
- Extended state sprite/frame repetition to psprites.
2010-04-21 01:40:03 +00:00
p_saveg.cpp
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
p_saveg.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sectors.cpp
- Renamed plane flags from SECF_* to PLANEF_*.
2009-09-17 10:40:38 +00:00
p_setup.cpp
- set all 'num' variables to 0 in P_FreeLevelData so that any code using them won't try to read the deleted map data.
2010-12-15 23:10:08 +00:00
p_setup.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sight.cpp
- expanded compat_trace flag to apply also to sight checks.
2010-12-04 08:53:13 +00:00
p_slopes.cpp
- added DavidPH's submission for specifying vertex heights directly in UDMF.
2010-12-14 00:56:44 +00:00
p_spec.cpp
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
2010-12-24 13:43:36 +00:00
p_spec.h
- cleaned up p_ceiling.cpp
2010-12-26 00:21:19 +00:00
p_states.cpp
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
p_switch.cpp
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
p_teleport.cpp
- added a hidden compatiblity option for maps that fell victim to the broken destination search code in some 2.0.9x versions
2010-11-12 21:12:47 +00:00
p_terrain.cpp
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
p_terrain.h
- added 'defaultterrain' option to terrain parser for mods that want to have
2009-10-16 16:04:19 +00:00
p_things.cpp
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
p_tick.cpp
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
2009-05-20 02:52:07 +00:00
p_tick.h
- Fixed default.cbd and Makefile.mingw for current code state.
2006-05-21 02:10:16 +00:00
p_trace.cpp
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
2010-05-28 21:07:45 +00:00
p_trace.h
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
2009-01-04 15:00:29 +00:00
p_udmf.cpp
- added DavidPH's submission for specifying vertex heights directly in UDMF.
2010-12-14 00:56:44 +00:00
p_udmf.h
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
p_usdf.cpp
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
2010-08-24 13:57:17 +00:00
p_user.cpp
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
2011-01-01 11:16:46 +00:00
p_writemap.cpp
- added support for loading DeepBSP's V4 nodes.
2010-04-17 08:53:32 +00:00
p_xlat.cpp
- fixed an uninitialized variable in p_xlat.cpp .
2009-11-27 21:45:17 +00:00
parsecontext.cpp
- Removed some unnecessary morphing code.
2008-04-08 17:25:19 +00:00
parsecontext.h
- Removed some GCC warnings.
2008-04-12 05:33:20 +00:00
po_man.cpp
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
2010-08-28 16:51:41 +00:00
po_man.h
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
2010-08-15 10:02:10 +00:00
r_blend.h
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
2010-12-25 23:27:26 +00:00
r_bsp.cpp
- add alpha property to sector_t::splane. Not used yet.
2010-11-07 16:17:14 +00:00
r_bsp.h
- fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
2010-08-10 08:13:23 +00:00
r_data.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_data.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_defs.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_draw.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_draw.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_drawt.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_interpolate.cpp
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
r_interpolate.h
- Fixed: Wall scrolling interpolations incremented their reference count twice.
2008-06-11 12:17:45 +00:00
r_jpeg.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
r_local.h
- moved texture counting code into FTextureManager.
2010-12-11 12:00:40 +00:00
r_main.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_main.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_plane.cpp
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
2010-12-24 13:43:36 +00:00
r_plane.h
- add an alpha parameter to R_FindPlane.
2010-11-07 16:11:42 +00:00
r_polymost.cpp
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
r_polymost.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_segs.cpp
- changed skybox code to use the alpha from the sector plane.
2010-11-07 17:05:21 +00:00
r_segs.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_sky.cpp
- moved texture counting code into FTextureManager.
2010-12-11 12:00:40 +00:00
r_sky.h
- moved texture counting code into FTextureManager.
2010-12-11 12:00:40 +00:00
r_state.h
- added DavidPH's submission for specifying vertex heights directly in UDMF.
2010-12-14 00:56:44 +00:00
r_things.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_things.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_translate.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
r_translate.h
- Setting a Player.ColorRange now completely disables the translation rather than just
2010-03-06 03:02:24 +00:00
s_advsound.cpp
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
s_environment.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
s_playlist.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
s_playlist.h
- Fixed: FString::StripRight() stripped the final character of the string if
2008-04-30 05:36:24 +00:00
s_sndseq.cpp
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
s_sndseq.h
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
2010-02-02 05:19:43 +00:00
s_sound.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
s_sound.h
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
sc_man.cpp
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
2010-09-29 07:25:14 +00:00
sc_man.h
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
2010-07-06 20:32:24 +00:00
sc_man_scanner.re
- Merge scanner changes from the scripting branch, since I'm pretty sure the
2010-03-14 04:03:07 +00:00
sc_man_tokens.h
- Merge scanner changes from the scripting branch, since I'm pretty sure the
2010-03-14 04:03:07 +00:00
skins.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
skins.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
st_start.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
st_stuff.cpp
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
2010-05-01 17:29:25 +00:00
st_stuff.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
statistics.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
statnums.h
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
2010-04-11 11:18:33 +00:00
stats.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
stats.h
- Basic Mac support: Everything compiles but does not yet link.
2009-09-01 02:08:53 +00:00
stringtable.cpp
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
2010-10-15 15:13:53 +00:00
stringtable.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tables.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tables.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
tagitem.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tarray.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
teaminfo.cpp
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
teaminfo.h
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
tempfiles.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
tempfiles.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
templates.h
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
v_collection.cpp
- Fixed: Doom's status bar was lacking its default face.
2009-04-03 02:37:01 +00:00
v_collection.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
v_draw.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
v_font.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
v_font.h
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
v_palette.cpp
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
v_palette.h
- Added a check to Dehacked code which tries to set the blend color.
2009-09-22 08:06:52 +00:00
v_pfx.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
v_pfx.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
v_text.cpp
- Fix some GCC warnings.
2010-03-18 00:30:45 +00:00
v_text.h
- added code submission for printing secret information.
2010-11-30 08:18:11 +00:00
v_video.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
v_video.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
valgrind.inc
- Added self-modifying code notifications for Valgrind.
2008-06-08 02:31:30 +00:00
vectors.h
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
2010-08-01 19:14:10 +00:00
version.h
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
2011-01-01 11:16:46 +00:00
w_wad.cpp
- added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
2010-08-28 17:19:48 +00:00
w_wad.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
w_zip.h
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
weightedlist.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
wi_stuff.cpp
- added some initial configurability to statistics intermission screen:
2010-11-06 09:28:17 +00:00
wi_stuff.h
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
x86.cpp
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
2009-09-05 03:28:58 +00:00
x86.h
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
2009-09-05 03:55:29 +00:00
xs_Float.h
- Forgot xs_Float.h with previous commit.
2009-11-20 06:01:10 +00:00
zstrformat.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
zstring.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
zstring.h
- Fixed spurious warnings on 32-bit VC++ debug builds.
2008-08-03 03:54:48 +00:00