- Merge the shared code for the softsynths into a common base class.

SVN r2560 (trunk)
This commit is contained in:
Randy Heit 2010-08-20 04:21:53 +00:00
parent eafb0ab7cf
commit 6f82db47b8
8 changed files with 630 additions and 1187 deletions

View file

@ -818,6 +818,7 @@ add_executable( zdoom WIN32
sound/music_mus_opl.cpp
sound/music_stream.cpp
sound/music_fluidsynth_mididevice.cpp
sound/music_softsynth_mididevice.cpp
sound/music_timidity_mididevice.cpp
sound/music_win_mididevice.cpp
textures/automaptexture.cpp

View file

@ -74,25 +74,9 @@
OPLMIDIDevice::OPLMIDIDevice()
{
Stream = NULL;
Tempo = 0;
Division = 0;
Events = NULL;
Started = false;
FWadLump data = Wads.OpenLumpName("GENMIDI");
OPLloadBank(data);
}
//==========================================================================
//
// OPLMIDIDevice Destructor
//
//==========================================================================
OPLMIDIDevice::~OPLMIDIDevice()
{
Close();
SampleRate = (int)OPL_SAMPLE_RATE;
}
//==========================================================================
@ -109,25 +93,14 @@ int OPLMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), vo
{
return 1;
}
Stream = GSnd->CreateStream(FillStream, int(OPL_SAMPLE_RATE / 14) * 4,
SoundStream::Mono | SoundStream::Float, int(OPL_SAMPLE_RATE), this);
if (Stream == NULL)
int ret = OpenStream(14, SoundStream::Mono, callback, userdata);
if (ret == 0)
{
return 2;
OPLstopMusic();
OPLplayMusic(100);
DEBUGOUT("========= New song started ==========\n", 0, 0, 0);
}
Callback = callback;
CallbackData = userdata;
Tempo = 500000;
Division = 100;
CalcTickRate();
OPLstopMusic();
OPLplayMusic(100);
DEBUGOUT("========= New song started ==========\n", 0, 0, 0);
return 0;
return ret;
}
//==========================================================================
@ -138,24 +111,8 @@ int OPLMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), vo
void OPLMIDIDevice::Close()
{
if (Stream != NULL)
{
delete Stream;
Stream = NULL;
}
SoftSynthMIDIDevice::Close();
io->OPLdeinit();
Started = false;
}
//==========================================================================
//
// OPLMIDIDevice :: IsOpen
//
//==========================================================================
bool OPLMIDIDevice::IsOpen() const
{
return Stream != NULL;
}
//==========================================================================
@ -169,34 +126,6 @@ int OPLMIDIDevice::GetTechnology() const
return MOD_FMSYNTH;
}
//==========================================================================
//
// OPLMIDIDevice :: SetTempo
//
//==========================================================================
int OPLMIDIDevice::SetTempo(int tempo)
{
Tempo = tempo;
CalcTickRate();
DEBUGOUT("Tempo changed to %.0f, %.2f samples/tick\n", Tempo, SamplesPerTick, 0);
return 0;
}
//==========================================================================
//
// OPLMIDIDevice :: SetTimeDiv
//
//==========================================================================
int OPLMIDIDevice::SetTimeDiv(int timediv)
{
Division = timediv;
CalcTickRate();
DEBUGOUT("Division changed to %.0f, %.2f samples/tick\n", Division, SamplesPerTick, 0);
return 0;
}
//==========================================================================
//
// OPLMIDIDevice :: CalcTickRate
@ -208,219 +137,22 @@ int OPLMIDIDevice::SetTimeDiv(int timediv)
void OPLMIDIDevice::CalcTickRate()
{
SamplesPerTick = OPL_SAMPLE_RATE / (1000000.0 / Tempo) / Division;
io->SetClockRate(SamplesPerTick);
}
//==========================================================================
//
// OPLMIDIDevice :: Resume
//
//==========================================================================
int OPLMIDIDevice::Resume()
{
if (!Started)
{
if (Stream->Play(true, 1))
{
Started = true;
return 0;
}
return 1;
}
return 0;
}
//==========================================================================
//
// OPLMIDIDevice :: Stop
//
//==========================================================================
void OPLMIDIDevice::Stop()
{
if (Started)
{
Stream->Stop();
Started = false;
}
}
//==========================================================================
//
// OPLMIDIDevice :: StreamOutSync
//
// This version is called from the main game thread and needs to
// synchronize with the player thread.
//
//==========================================================================
int OPLMIDIDevice::StreamOutSync(MIDIHDR *header)
{
ChipAccess.Enter();
StreamOut(header);
ChipAccess.Leave();
return 0;
}
//==========================================================================
//
// OPLMIDIDevice :: StreamOut
//
// This version is called from the player thread so does not need to
// arbitrate for access to the Events pointer.
//
//==========================================================================
int OPLMIDIDevice::StreamOut(MIDIHDR *header)
{
header->lpNext = NULL;
if (Events == NULL)
{
Events = header;
NextTickIn = SamplesPerTick * *(DWORD *)header->lpData;
Position = 0;
}
else
{
MIDIHDR **p;
for (p = &Events; *p != NULL; p = &(*p)->lpNext)
{ }
*p = header;
}
return 0;
}
//==========================================================================
//
// OPLMIDIDevice :: PrepareHeader
//
//==========================================================================
int OPLMIDIDevice::PrepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// OPLMIDIDevice :: UnprepareHeader
//
//==========================================================================
int OPLMIDIDevice::UnprepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// OPLMIDIDevice :: FakeVolume
//
// Since the OPL output is rendered as a normal stream, its volume is
// controlled through the GSnd interface, not here.
//
//==========================================================================
bool OPLMIDIDevice::FakeVolume()
{
return false;
}
//==========================================================================
//
// OPLMIDIDevice :: NeedThreadedCallabck
//
// OPL can service the callback directly rather than using a separate
// thread.
//
//==========================================================================
bool OPLMIDIDevice::NeedThreadedCallback()
{
return false;
}
//==========================================================================
//
// OPLMIDIDevice :: Pause
//
//==========================================================================
bool OPLMIDIDevice::Pause(bool paused)
{
if (Stream != NULL)
{
return Stream->SetPaused(paused);
}
return true;
SoftSynthMIDIDevice::CalcTickRate();
io->SetClockRate(OPLmusicBlock::SamplesPerTick = SoftSynthMIDIDevice::SamplesPerTick);
}
//==========================================================================
//
// OPLMIDIDevice :: PlayTick
//
// event[0] = delta time
// event[1] = unused
// event[2] = event
// We derive from two base classes that both define PlayTick(), so we need
// to be unambiguous about which one to use.
//
//==========================================================================
int OPLMIDIDevice::PlayTick()
{
DWORD delay = 0;
while (delay == 0 && Events != NULL)
{
DWORD *event = (DWORD *)(Events->lpData + Position);
if (MEVT_EVENTTYPE(event[2]) == MEVT_TEMPO)
{
SetTempo(MEVT_EVENTPARM(event[2]));
}
else if (MEVT_EVENTTYPE(event[2]) == MEVT_LONGMSG)
{ // Should I handle master volume changes?
}
else if (MEVT_EVENTTYPE(event[2]) == 0)
{ // Short MIDI event
int status = event[2] & 0xff;
int parm1 = (event[2] >> 8) & 0x7f;
int parm2 = (event[2] >> 16) & 0x7f;
HandleEvent(status, parm1, parm2);
}
// Advance to next event.
if (event[2] < 0x80000000)
{ // Short message
Position += 12;
}
else
{ // Long message
Position += 12 + ((MEVT_EVENTPARM(event[2]) + 3) & ~3);
}
// Did we use up this buffer?
if (Position >= Events->dwBytesRecorded)
{
Events = Events->lpNext;
Position = 0;
if (Callback != NULL)
{
Callback(MOM_DONE, CallbackData, 0, 0);
}
}
if (Events == NULL)
{ // No more events. Just return something to keep the song playing
// while we wait for more to be submitted.
return int(Division);
}
delay = *(DWORD *)(Events->lpData + Position);
}
return delay;
return SoftSynthMIDIDevice::PlayTick();
}
//==========================================================================
@ -508,14 +240,35 @@ void OPLMIDIDevice::HandleEvent(int status, int parm1, int parm2)
//==========================================================================
//
// OPLMIDIDevice :: FillStream static
// OPLMIDIDevice :: HandleLongEvent
//
//==========================================================================
bool OPLMIDIDevice::FillStream(SoundStream *stream, void *buff, int len, void *userdata)
void OPLMIDIDevice::HandleLongEvent(const BYTE *data, int len)
{
OPLMIDIDevice *device = (OPLMIDIDevice *)userdata;
return device->ServiceStream(buff, len);
}
//==========================================================================
//
// OPLMIDIDevice :: ComputeOutput
//
// We override ServiceStream, so this function is never actually called.
//
//==========================================================================
void OPLMIDIDevice::ComputeOutput(float *buffer, int len)
{
}
//==========================================================================
//
// OPLMIDIDevice :: ServiceStream
//
//==========================================================================
bool OPLMIDIDevice::ServiceStream(void *buff, int numbytes)
{
return OPLmusicBlock::ServiceStream(buff, numbytes);
}
//==========================================================================

View file

@ -810,7 +810,7 @@ CCMD (writeopl)
}
else
{
Printf ("Usage: writeopl <filename>");
Printf ("Usage: writeopl <filename>\n");
}
}

View file

@ -139,14 +139,14 @@ protected:
};
#endif
// OPL implementation of a MIDI output device -------------------------------
// Base class for software synthesizer MIDI output devices ------------------
class OPLMIDIDevice : public MIDIDevice, protected OPLmusicBlock
class SoftSynthMIDIDevice : public MIDIDevice
{
public:
OPLMIDIDevice();
~OPLMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
SoftSynthMIDIDevice();
~SoftSynthMIDIDevice();
void Close();
bool IsOpen() const;
int GetTechnology() const;
@ -161,24 +161,51 @@ public:
bool FakeVolume();
bool NeedThreadedCallback();
bool Pause(bool paused);
FString GetStats();
protected:
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
FCriticalSection CritSec;
SoundStream *Stream;
double Tempo;
double Division;
double SamplesPerTick;
double NextTickIn;
MIDIHDR *Events;
bool Started;
DWORD Position;
int SampleRate;
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
void CalcTickRate();
void HandleEvent(int status, int parm1, int parm2);
virtual void CalcTickRate();
int PlayTick();
int OpenStream(int chunks, int flags, void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
virtual bool ServiceStream (void *buff, int numbytes);
SoundStream *Stream;
double Tempo;
double Division;
MIDIHDR *Events;
bool Started;
DWORD Position;
virtual void HandleEvent(int status, int parm1, int parm2) = 0;
virtual void HandleLongEvent(const BYTE *data, int len) = 0;
virtual void ComputeOutput(float *buffer, int len) = 0;
};
// OPL implementation of a MIDI output device -------------------------------
class OPLMIDIDevice : public SoftSynthMIDIDevice, protected OPLmusicBlock
{
public:
OPLMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
int GetTechnology() const;
FString GetStats();
protected:
void CalcTickRate();
int PlayTick();
void HandleEvent(int status, int parm1, int parm2);
void HandleLongEvent(const BYTE *data, int len);
void ComputeOutput(float *buffer, int len);
bool ServiceStream(void *buff, int numbytes);
};
// OPL dumper implementation of a MIDI output device ------------------------
@ -196,52 +223,22 @@ public:
namespace Timidity { struct Renderer; }
class TimidityMIDIDevice : public MIDIDevice
class TimidityMIDIDevice : public SoftSynthMIDIDevice
{
public:
TimidityMIDIDevice();
TimidityMIDIDevice(int rate);
~TimidityMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool Pause(bool paused);
bool NeedThreadedCallback();
void PrecacheInstruments(const WORD *instruments, int count);
void TimidityVolumeChanged();
FString GetStats();
protected:
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
bool ServiceStream (void *buff, int numbytes);
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
void CalcTickRate();
int PlayTick();
FCriticalSection CritSec;
SoundStream *Stream;
Timidity::Renderer *Renderer;
double Tempo;
double Division;
double SamplesPerTick;
double NextTickIn;
MIDIHDR *Events;
bool Started;
DWORD Position;
void HandleEvent(int status, int parm1, int parm2);
void HandleLongEvent(const BYTE *data, int len);
void ComputeOutput(float *buffer, int len);
};
// Internal TiMidity disk writing version of a MIDI device ------------------
@ -268,57 +265,26 @@ struct fluid_settings_t;
struct fluid_synth_t;
#endif
class FluidSynthMIDIDevice : public MIDIDevice
class FluidSynthMIDIDevice : public SoftSynthMIDIDevice
{
public:
FluidSynthMIDIDevice();
~FluidSynthMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool Pause(bool paused);
bool NeedThreadedCallback();
void PrecacheInstruments(const WORD *instruments, int count);
FString GetStats();
void FluidSettingInt(const char *setting, int value);
void FluidSettingNum(const char *setting, double value);
void FluidSettingStr(const char *setting, const char *value);
protected:
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
bool ServiceStream(void *buff, int numbytes);
void HandleEvent(int status, int parm1, int parm2);
void HandleLongEvent(const BYTE *data, int len);
void ComputeOutput(float *buffer, int len);
int LoadPatchSets(const char *patches);
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
void CalcTickRate();
int PlayTick();
FCriticalSection CritSec;
SoundStream *Stream;
fluid_settings_t *FluidSettings;
fluid_synth_t *FluidSynth;
double Tempo;
double Division;
double SamplesPerTick;
double NextTickIn;
MIDIHDR *Events;
bool Started;
DWORD Position;
int SampleRate;
#ifdef DYN_FLUIDSYNTH
enum { FLUID_FAILED = 1, FLUID_OK = 0 };
@ -347,6 +313,7 @@ protected:
int (STACK_ARGS *fluid_synth_sfload)(fluid_synth_t *, const char *, int);
void (STACK_ARGS *fluid_synth_set_reverb)(fluid_synth_t *, double, double, double, double);
void (STACK_ARGS *fluid_synth_set_chorus)(fluid_synth_t *, int, double, double, double, int);
int (STACK_ARGS *fluid_synth_sysex)(fluid_synth_t *, const char *, int, char *, int *, int *, int);
#ifdef _WIN32
HMODULE FluidSynthDLL;

View file

@ -59,18 +59,18 @@
#define FLUIDSYNTHLIB "libfluidsynth.so.1"
#endif
#define FLUID_REVERB_DEFAULT_ROOMSIZE 0.2f
#define FLUID_REVERB_DEFAULT_DAMP 0.0f
#define FLUID_REVERB_DEFAULT_WIDTH 0.5f
#define FLUID_REVERB_DEFAULT_LEVEL 0.9f
#define FLUID_REVERB_DEFAULT_ROOMSIZE 0.2f
#define FLUID_REVERB_DEFAULT_DAMP 0.0f
#define FLUID_REVERB_DEFAULT_WIDTH 0.5f
#define FLUID_REVERB_DEFAULT_LEVEL 0.9f
#define FLUID_CHORUS_MOD_SINE 0
#define FLUID_CHORUS_MOD_TRIANGLE 1
#define FLUID_CHORUS_DEFAULT_N 3
#define FLUID_CHORUS_DEFAULT_LEVEL 2.0f
#define FLUID_CHORUS_DEFAULT_SPEED 0.3f
#define FLUID_CHORUS_DEFAULT_DEPTH 8.0f
#define FLUID_CHORUS_DEFAULT_N 3
#define FLUID_CHORUS_DEFAULT_LEVEL 2.0f
#define FLUID_CHORUS_DEFAULT_SPEED 0.3f
#define FLUID_CHORUS_DEFAULT_DEPTH 8.0f
#define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE
#endif
@ -254,11 +254,6 @@ CUSTOM_CVAR(Int, fluid_chorus_type, FLUID_CHORUS_DEFAULT_TYPE, CVAR_ARCHIVE|CVAR
FluidSynthMIDIDevice::FluidSynthMIDIDevice()
{
Stream = NULL;
Tempo = 0;
Division = 0;
Events = NULL;
Started = false;
FluidSynth = NULL;
FluidSettings = NULL;
#ifdef DYN_FLUIDSYNTH
@ -366,266 +361,12 @@ int FluidSynthMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWO
{
return 2;
}
Stream = GSnd->CreateStream(FillStream, (SampleRate / 4) * 4,
SoundStream::Float, SampleRate, this);
if (Stream == NULL)
int ret = OpenStream(4, 0, callback, userdata);
if (ret == 0)
{
return 2;
fluid_synth_system_reset(FluidSynth);
}
fluid_synth_system_reset(FluidSynth);
Callback = callback;
CallbackData = userdata;
Tempo = 500000;
Division = 100;
CalcTickRate();
return 0;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: Close
//
//==========================================================================
void FluidSynthMIDIDevice::Close()
{
if (Stream != NULL)
{
delete Stream;
Stream = NULL;
}
Started = false;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: IsOpen
//
//==========================================================================
bool FluidSynthMIDIDevice::IsOpen() const
{
return Stream != NULL;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: GetTechnology
//
//==========================================================================
int FluidSynthMIDIDevice::GetTechnology() const
{
return MOD_SWSYNTH;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: SetTempo
//
//==========================================================================
int FluidSynthMIDIDevice::SetTempo(int tempo)
{
Tempo = tempo;
CalcTickRate();
return 0;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: SetTimeDiv
//
//==========================================================================
int FluidSynthMIDIDevice::SetTimeDiv(int timediv)
{
Division = timediv;
CalcTickRate();
return 0;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: CalcTickRate
//
// Tempo is the number of microseconds per quarter note.
// Division is the number of ticks per quarter note.
//
//==========================================================================
void FluidSynthMIDIDevice::CalcTickRate()
{
SamplesPerTick = SampleRate / (1000000.0 / Tempo) / Division;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: Resume
//
//==========================================================================
int FluidSynthMIDIDevice::Resume()
{
if (!Started)
{
if (Stream->Play(true, 1))
{
Started = true;
return 0;
}
return 1;
}
return 0;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: Stop
//
//==========================================================================
void FluidSynthMIDIDevice::Stop()
{
if (Started)
{
Stream->Stop();
Started = false;
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: StreamOutSync
//
// This version is called from the main game thread and needs to
// synchronize with the player thread.
//
//==========================================================================
int FluidSynthMIDIDevice::StreamOutSync(MIDIHDR *header)
{
CritSec.Enter();
StreamOut(header);
CritSec.Leave();
return 0;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: StreamOut
//
// This version is called from the player thread so does not need to
// arbitrate for access to the Events pointer.
//
//==========================================================================
int FluidSynthMIDIDevice::StreamOut(MIDIHDR *header)
{
header->lpNext = NULL;
if (Events == NULL)
{
Events = header;
NextTickIn = SamplesPerTick * *(DWORD *)header->lpData;
Position = 0;
}
else
{
MIDIHDR **p;
for (p = &Events; *p != NULL; p = &(*p)->lpNext)
{ }
*p = header;
}
return 0;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: PrepareHeader
//
//==========================================================================
int FluidSynthMIDIDevice::PrepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: UnprepareHeader
//
//==========================================================================
int FluidSynthMIDIDevice::UnprepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: FakeVolume
//
// Since the FluidSynth output is rendered as a normal stream, its volume is
// controlled through the GSnd interface, not here.
//
//==========================================================================
bool FluidSynthMIDIDevice::FakeVolume()
{
return false;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: NeedThreadedCallabck
//
// FluidSynth can service the callback directly rather than using a separate
// thread.
//
//==========================================================================
bool FluidSynthMIDIDevice::NeedThreadedCallback()
{
return false;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: Pause
//
//==========================================================================
bool FluidSynthMIDIDevice::Pause(bool paused)
{
if (Stream != NULL)
{
return Stream->SetPaused(paused);
}
return true;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: PrecacheInstruments
//
// Each entry is packed as follows:
// Bits 0- 6: Instrument number
// Bits 7-13: Bank number
// Bit 14: Select drum set if 1, tone bank if 0
//
//==========================================================================
void FluidSynthMIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
{
#if 0
for (int i = 0; i < count; ++i)
{
Renderer->MarkInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127);
}
Renderer->load_missing_instruments();
#endif
return ret;
}
//==========================================================================
@ -674,136 +415,31 @@ void FluidSynthMIDIDevice::HandleEvent(int status, int parm1, int parm2)
//==========================================================================
//
// FluidSynthMIDIDevice :: PlayTick
// FluidSynthMIDIDevice :: HandleLongEvent
//
// event[0] = delta time
// event[1] = unused
// event[2] = event
// Handle SysEx messages.
//
//==========================================================================
int FluidSynthMIDIDevice::PlayTick()
void FluidSynthMIDIDevice::HandleLongEvent(const BYTE *data, int len)
{
DWORD delay = 0;
while (delay == 0 && Events != NULL)
if (len > 1 && (data[0] == 0xF0 || data[0] == 0xF7))
{
DWORD *event = (DWORD *)(Events->lpData + Position);
if (MEVT_EVENTTYPE(event[2]) == MEVT_TEMPO)
{
SetTempo(MEVT_EVENTPARM(event[2]));
}
else if (MEVT_EVENTTYPE(event[2]) == MEVT_LONGMSG)
{
#if 0
Renderer->HandleLongMessage((BYTE *)&event[3], MEVT_EVENTPARM(event[2]));
#endif
}
else if (MEVT_EVENTTYPE(event[2]) == 0)
{ // Short MIDI event
int status = event[2] & 0xff;
int parm1 = (event[2] >> 8) & 0x7f;
int parm2 = (event[2] >> 16) & 0x7f;
HandleEvent(status, parm1, parm2);
}
// Advance to next event.
if (event[2] < 0x80000000)
{ // Short message
Position += 12;
}
else
{ // Long message
Position += 12 + ((MEVT_EVENTPARM(event[2]) + 3) & ~3);
}
// Did we use up this buffer?
if (Position >= Events->dwBytesRecorded)
{
Events = Events->lpNext;
Position = 0;
if (Callback != NULL)
{
Callback(MOM_DONE, CallbackData, 0, 0);
}
}
if (Events == NULL)
{ // No more events. Just return something to keep the song playing
// while we wait for more to be submitted.
return int(Division);
}
delay = *(DWORD *)(Events->lpData + Position);
fluid_synth_sysex(FluidSynth, (const char *)data + 1, len - 1, NULL, NULL, NULL, 0);
}
return delay;
}
//==========================================================================
//
// FluidSynthtMIDIDevice :: ServiceStream
// FluidSynthMIDIDevice :: ComputeOutput
//
//==========================================================================
bool FluidSynthMIDIDevice::ServiceStream (void *buff, int numbytes)
void FluidSynthMIDIDevice::ComputeOutput(float *buffer, int len)
{
float *samples = (float *)buff;
float *samples1;
int numsamples = numbytes / sizeof(float) / 2;
bool prev_ended = false;
bool res = true;
samples1 = samples;
memset(buff, 0, numbytes);
CritSec.Enter();
while (Events != NULL && numsamples > 0)
{
double ticky = NextTickIn;
int tick_in = int(NextTickIn);
int samplesleft = MIN(numsamples, tick_in);
if (samplesleft > 0)
{
fluid_synth_write_float(FluidSynth, samplesleft,
samples1, 0, 2,
samples1, 1, 2);
assert(NextTickIn == ticky);
NextTickIn -= samplesleft;
assert(NextTickIn >= 0);
numsamples -= samplesleft;
samples1 += samplesleft * 2;
}
if (NextTickIn < 1)
{
int next = PlayTick();
assert(next >= 0);
if (next == 0)
{ // end of song
if (numsamples > 0)
{
fluid_synth_write_float(FluidSynth, numsamples,
samples1, 0, 2,
samples1, 1, 2);
}
res = false;
break;
}
else
{
NextTickIn += SamplesPerTick * next;
assert(NextTickIn >= 0);
}
}
}
if (Events == NULL)
{
res = false;
}
CritSec.Leave();
return res;
fluid_synth_write_float(FluidSynth, len,
buffer, 0, 2,
buffer, 1, 2);
}
//==========================================================================
@ -933,18 +569,6 @@ void FluidSynthMIDIDevice::FluidSettingStr(const char *setting, const char *valu
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: FillStream static
//
//==========================================================================
bool FluidSynthMIDIDevice::FillStream(SoundStream *stream, void *buff, int len, void *userdata)
{
FluidSynthMIDIDevice *device = (FluidSynthMIDIDevice *)userdata;
return device->ServiceStream(buff, len);
}
//==========================================================================
//
// FluidSynthMIDIDevice :: GetStats
@ -1023,6 +647,7 @@ bool FluidSynthMIDIDevice::LoadFluidSynth()
{ (void **)&fluid_synth_sfload, "fluid_synth_sfload" },
{ (void **)&fluid_synth_set_reverb, "fluid_synth_set_reverb" },
{ (void **)&fluid_synth_set_chorus, "fluid_synth_set_chorus" },
{ (void **)&fluid_synth_sysex, "fluid_synth_sysex" },
};
int fail = 0;

View file

@ -0,0 +1,498 @@
/*
** music_softsynth_mididevice.cpp
** Common base clase for software synthesis MIDI devices.
**
**---------------------------------------------------------------------------
** Copyright 2008-2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
#include "w_wad.h"
#include "v_text.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR(Bool, synth_watch, false, 0)
// CODE --------------------------------------------------------------------
//==========================================================================
//
// SoftSynthMIDIDevice Constructor
//
//==========================================================================
SoftSynthMIDIDevice::SoftSynthMIDIDevice()
{
Stream = NULL;
Tempo = 0;
Division = 0;
Events = NULL;
Started = false;
SampleRate = GSnd != NULL ? (int)GSnd->GetOutputRate() : 44100;
}
//==========================================================================
//
// SoftSynthMIDIDevice Destructor
//
//==========================================================================
SoftSynthMIDIDevice::~SoftSynthMIDIDevice()
{
Close();
}
//==========================================================================
//
// SoftSynthMIDIDevice :: OpenStream
//
//==========================================================================
int SoftSynthMIDIDevice::OpenStream(int chunks, int flags, void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata)
{
Stream = GSnd->CreateStream(FillStream, (SampleRate / chunks) * 4, SoundStream::Float | flags, SampleRate, this);
if (Stream == NULL)
{
return 2;
}
Callback = callback;
CallbackData = userdata;
Tempo = 500000;
Division = 100;
CalcTickRate();
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: Close
//
//==========================================================================
void SoftSynthMIDIDevice::Close()
{
if (Stream != NULL)
{
delete Stream;
Stream = NULL;
}
Started = false;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: IsOpen
//
//==========================================================================
bool SoftSynthMIDIDevice::IsOpen() const
{
return Stream != NULL;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: GetTechnology
//
//==========================================================================
int SoftSynthMIDIDevice::GetTechnology() const
{
return MOD_SWSYNTH;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: SetTempo
//
//==========================================================================
int SoftSynthMIDIDevice::SetTempo(int tempo)
{
Tempo = tempo;
CalcTickRate();
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: SetTimeDiv
//
//==========================================================================
int SoftSynthMIDIDevice::SetTimeDiv(int timediv)
{
Division = timediv;
CalcTickRate();
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: CalcTickRate
//
// Tempo is the number of microseconds per quarter note.
// Division is the number of ticks per quarter note.
//
//==========================================================================
void SoftSynthMIDIDevice::CalcTickRate()
{
SamplesPerTick = SampleRate / (1000000.0 / Tempo) / Division;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: Resume
//
//==========================================================================
int SoftSynthMIDIDevice::Resume()
{
if (!Started)
{
if (Stream->Play(true, 1))
{
Started = true;
return 0;
}
return 1;
}
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: Stop
//
//==========================================================================
void SoftSynthMIDIDevice::Stop()
{
if (Started)
{
Stream->Stop();
Started = false;
}
}
//==========================================================================
//
// SoftSynthMIDIDevice :: StreamOutSync
//
// This version is called from the main game thread and needs to
// synchronize with the player thread.
//
//==========================================================================
int SoftSynthMIDIDevice::StreamOutSync(MIDIHDR *header)
{
CritSec.Enter();
StreamOut(header);
CritSec.Leave();
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: StreamOut
//
// This version is called from the player thread so does not need to
// arbitrate for access to the Events pointer.
//
//==========================================================================
int SoftSynthMIDIDevice::StreamOut(MIDIHDR *header)
{
header->lpNext = NULL;
if (Events == NULL)
{
Events = header;
NextTickIn = SamplesPerTick * *(DWORD *)header->lpData;
Position = 0;
}
else
{
MIDIHDR **p;
for (p = &Events; *p != NULL; p = &(*p)->lpNext)
{ }
*p = header;
}
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: PrepareHeader
//
//==========================================================================
int SoftSynthMIDIDevice::PrepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: UnprepareHeader
//
//==========================================================================
int SoftSynthMIDIDevice::UnprepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: FakeVolume
//
// Since the softsynth output is rendered as a normal stream, its volume is
// controlled through the GSnd interface, not here.
//
//==========================================================================
bool SoftSynthMIDIDevice::FakeVolume()
{
return false;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: NeedThreadedCallabck
//
// We can service the callback directly rather than using a separate
// thread.
//
//==========================================================================
bool SoftSynthMIDIDevice::NeedThreadedCallback()
{
return false;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: Pause
//
//==========================================================================
bool SoftSynthMIDIDevice::Pause(bool paused)
{
if (Stream != NULL)
{
return Stream->SetPaused(paused);
}
return true;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: PlayTick
//
// event[0] = delta time
// event[1] = unused
// event[2] = event
//
//==========================================================================
int SoftSynthMIDIDevice::PlayTick()
{
DWORD delay = 0;
while (delay == 0 && Events != NULL)
{
DWORD *event = (DWORD *)(Events->lpData + Position);
if (MEVT_EVENTTYPE(event[2]) == MEVT_TEMPO)
{
SetTempo(MEVT_EVENTPARM(event[2]));
}
else if (MEVT_EVENTTYPE(event[2]) == MEVT_LONGMSG)
{
HandleLongEvent((BYTE *)&event[3], MEVT_EVENTPARM(event[2]));
}
else if (MEVT_EVENTTYPE(event[2]) == 0)
{ // Short MIDI event
int status = event[2] & 0xff;
int parm1 = (event[2] >> 8) & 0x7f;
int parm2 = (event[2] >> 16) & 0x7f;
HandleEvent(status, parm1, parm2);
if (synth_watch)
{
static const char *const commands[8] =
{
"Note off",
"Note on",
"Poly press",
"Ctrl change",
"Prgm change",
"Chan press",
"Pitch bend",
"SysEx"
};
char buffer[128];
mysnprintf(buffer, countof(buffer), "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
#ifdef _WIN32
OutputDebugString(buffer);
#else
fputs(buffer, stderr);
#endif
}
}
// Advance to next event.
if (event[2] < 0x80000000)
{ // Short message
Position += 12;
}
else
{ // Long message
Position += 12 + ((MEVT_EVENTPARM(event[2]) + 3) & ~3);
}
// Did we use up this buffer?
if (Position >= Events->dwBytesRecorded)
{
Events = Events->lpNext;
Position = 0;
if (Callback != NULL)
{
Callback(MOM_DONE, CallbackData, 0, 0);
}
}
if (Events == NULL)
{ // No more events. Just return something to keep the song playing
// while we wait for more to be submitted.
return int(Division);
}
delay = *(DWORD *)(Events->lpData + Position);
}
return delay;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: ServiceStream
//
//==========================================================================
bool SoftSynthMIDIDevice::ServiceStream (void *buff, int numbytes)
{
float *samples = (float *)buff;
float *samples1;
int numsamples = numbytes / sizeof(float) / 2;
bool prev_ended = false;
bool res = true;
samples1 = samples;
memset(buff, 0, numbytes);
CritSec.Enter();
while (Events != NULL && numsamples > 0)
{
double ticky = NextTickIn;
int tick_in = int(NextTickIn);
int samplesleft = MIN(numsamples, tick_in);
if (samplesleft > 0)
{
ComputeOutput(samples1, samplesleft);
assert(NextTickIn == ticky);
NextTickIn -= samplesleft;
assert(NextTickIn >= 0);
numsamples -= samplesleft;
samples1 += samplesleft * 2;
}
if (NextTickIn < 1)
{
int next = PlayTick();
assert(next >= 0);
if (next == 0)
{ // end of song
if (numsamples > 0)
{
ComputeOutput(samples1, numsamples);
}
res = false;
break;
}
else
{
NextTickIn += SamplesPerTick * next;
assert(NextTickIn >= 0);
}
}
}
if (Events == NULL)
{
res = false;
}
CritSec.Leave();
return res;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: FillStream static
//
//==========================================================================
bool SoftSynthMIDIDevice::FillStream(SoundStream *stream, void *buff, int len, void *userdata)
{
SoftSynthMIDIDevice *device = (SoftSynthMIDIDevice *)userdata;
return device->ServiceStream(buff, len);
}

View file

@ -78,8 +78,6 @@ struct FmtChunk
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR(Bool, timidity_watch, false, 0)
// CODE --------------------------------------------------------------------
//==========================================================================
@ -90,33 +88,8 @@ CVAR(Bool, timidity_watch, false, 0)
TimidityMIDIDevice::TimidityMIDIDevice()
{
Stream = NULL;
Tempo = 0;
Division = 0;
Events = NULL;
Started = false;
Renderer = NULL;
Renderer = new Timidity::Renderer(GSnd->GetOutputRate());
}
//==========================================================================
//
// TimidityMIDIDevice Constructor with rate parameter
//
//==========================================================================
TimidityMIDIDevice::TimidityMIDIDevice(int rate)
{
// Need to support multiple instances with different playback rates
// before we can use this parameter.
rate = (int)GSnd->GetOutputRate();
Stream = NULL;
Tempo = 0;
Division = 0;
Events = NULL;
Started = false;
Renderer = NULL;
Renderer = new Timidity::Renderer((float)rate);
Renderer = new Timidity::Renderer((float)SampleRate);
}
//==========================================================================
@ -144,261 +117,12 @@ TimidityMIDIDevice::~TimidityMIDIDevice()
int TimidityMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata)
{
Stream = GSnd->CreateStream(FillStream, int(Renderer->rate / 2) * 4,
SoundStream::Float, int(Renderer->rate), this);
if (Stream == NULL)
int ret = OpenStream(2, 0, callback, userdata);
if (ret == 0)
{
return 2;
Renderer->Reset();
}
Callback = callback;
CallbackData = userdata;
Tempo = 500000;
Division = 100;
CalcTickRate();
Renderer->Reset();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: Close
//
//==========================================================================
void TimidityMIDIDevice::Close()
{
if (Stream != NULL)
{
delete Stream;
Stream = NULL;
}
Started = false;
}
//==========================================================================
//
// TimidityMIDIDevice :: IsOpen
//
//==========================================================================
bool TimidityMIDIDevice::IsOpen() const
{
return Stream != NULL;
}
//==========================================================================
//
// TimidityMIDIDevice :: GetTechnology
//
//==========================================================================
int TimidityMIDIDevice::GetTechnology() const
{
return MOD_SWSYNTH;
}
//==========================================================================
//
// TimidityMIDIDevice :: SetTempo
//
//==========================================================================
int TimidityMIDIDevice::SetTempo(int tempo)
{
Tempo = tempo;
CalcTickRate();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: SetTimeDiv
//
//==========================================================================
int TimidityMIDIDevice::SetTimeDiv(int timediv)
{
Division = timediv;
CalcTickRate();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: CalcTickRate
//
// Tempo is the number of microseconds per quarter note.
// Division is the number of ticks per quarter note.
//
//==========================================================================
void TimidityMIDIDevice::CalcTickRate()
{
SamplesPerTick = Renderer->rate / (1000000.0 / Tempo) / Division;
}
//==========================================================================
//
// TimidityMIDIDevice :: Resume
//
//==========================================================================
int TimidityMIDIDevice::Resume()
{
if (!Started)
{
if (Stream->Play(true, 1/*timidity_mastervolume*/))
{
Started = true;
return 0;
}
return 1;
}
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: Stop
//
//==========================================================================
void TimidityMIDIDevice::Stop()
{
if (Started)
{
Stream->Stop();
Started = false;
}
}
//==========================================================================
//
// TimidityMIDIDevice :: StreamOutSync
//
// This version is called from the main game thread and needs to
// synchronize with the player thread.
//
//==========================================================================
int TimidityMIDIDevice::StreamOutSync(MIDIHDR *header)
{
CritSec.Enter();
StreamOut(header);
CritSec.Leave();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: StreamOut
//
// This version is called from the player thread so does not need to
// arbitrate for access to the Events pointer.
//
//==========================================================================
int TimidityMIDIDevice::StreamOut(MIDIHDR *header)
{
header->lpNext = NULL;
if (Events == NULL)
{
Events = header;
NextTickIn = SamplesPerTick * *(DWORD *)header->lpData;
Position = 0;
}
else
{
MIDIHDR **p;
for (p = &Events; *p != NULL; p = &(*p)->lpNext)
{ }
*p = header;
}
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: PrepareHeader
//
//==========================================================================
int TimidityMIDIDevice::PrepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: UnprepareHeader
//
//==========================================================================
int TimidityMIDIDevice::UnprepareHeader(MIDIHDR *header)
{
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: FakeVolume
//
// Since the TiMidity output is rendered as a normal stream, its volume is
// controlled through the GSnd interface, not here.
//
//==========================================================================
bool TimidityMIDIDevice::FakeVolume()
{
return false;
}
//==========================================================================
//
// TimidityMIDIDevice :: NeedThreadedCallabck
//
// OPL can service the callback directly rather than using a separate
// thread.
//
//==========================================================================
bool TimidityMIDIDevice::NeedThreadedCallback()
{
return false;
}
//==========================================================================
//
// TimidityMIDIDevice :: TimidityVolumeChanged
//
//==========================================================================
void TimidityMIDIDevice::TimidityVolumeChanged()
{
/*
if (Stream != NULL)
{
Stream->SetVolume(timidity_mastervolume);
}
*/
}
//==========================================================================
//
// TimidityMIDIDevice :: Pause
//
//==========================================================================
bool TimidityMIDIDevice::Pause(bool paused)
{
if (Stream != NULL)
{
return Stream->SetPaused(paused);
}
return true;
return ret;
}
//==========================================================================
@ -423,164 +147,35 @@ void TimidityMIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
//==========================================================================
//
// TimidityMIDIDevice :: PlayTick
//
// event[0] = delta time
// event[1] = unused
// event[2] = event
// TimidityMIDIDevice :: HandleEvent
//
//==========================================================================
int TimidityMIDIDevice::PlayTick()
void TimidityMIDIDevice::HandleEvent(int status, int parm1, int parm2)
{
DWORD delay = 0;
while (delay == 0 && Events != NULL)
{
DWORD *event = (DWORD *)(Events->lpData + Position);
if (MEVT_EVENTTYPE(event[2]) == MEVT_TEMPO)
{
SetTempo(MEVT_EVENTPARM(event[2]));
}
else if (MEVT_EVENTTYPE(event[2]) == MEVT_LONGMSG)
{
Renderer->HandleLongMessage((BYTE *)&event[3], MEVT_EVENTPARM(event[2]));
}
else if (MEVT_EVENTTYPE(event[2]) == 0)
{ // Short MIDI event
int status = event[2] & 0xff;
int parm1 = (event[2] >> 8) & 0x7f;
int parm2 = (event[2] >> 16) & 0x7f;
Renderer->HandleEvent(status, parm1, parm2);
if (timidity_watch)
{
static const char *const commands[8] =
{
"Note off",
"Note on",
"Poly press",
"Ctrl change",
"Prgm change",
"Chan press",
"Pitch bend",
"SysEx"
};
#ifdef _WIN32
char buffer[128];
mysnprintf(buffer, countof(buffer), "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
OutputDebugString(buffer);
#else
//fprintf(stderr, "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
#endif
}
}
// Advance to next event.
if (event[2] < 0x80000000)
{ // Short message
Position += 12;
}
else
{ // Long message
Position += 12 + ((MEVT_EVENTPARM(event[2]) + 3) & ~3);
}
// Did we use up this buffer?
if (Position >= Events->dwBytesRecorded)
{
Events = Events->lpNext;
Position = 0;
if (Callback != NULL)
{
Callback(MOM_DONE, CallbackData, 0, 0);
}
}
if (Events == NULL)
{ // No more events. Just return something to keep the song playing
// while we wait for more to be submitted.
return int(Division);
}
delay = *(DWORD *)(Events->lpData + Position);
}
return delay;
Renderer->HandleEvent(status, parm1, parm2);
}
//==========================================================================
//
// TimidityMIDIDevice :: ServiceStream
// TimidityMIDIDevice :: HandleLongEvent
//
//==========================================================================
bool TimidityMIDIDevice::ServiceStream (void *buff, int numbytes)
void TimidityMIDIDevice::HandleLongEvent(const BYTE *data, int len)
{
float *samples = (float *)buff;
float *samples1;
int numsamples = numbytes / sizeof(float) / 2;
bool prev_ended = false;
bool res = true;
samples1 = samples;
memset(buff, 0, numbytes);
CritSec.Enter();
while (Events != NULL && numsamples > 0)
{
double ticky = NextTickIn;
int tick_in = int(NextTickIn);
int samplesleft = MIN(numsamples, tick_in);
if (samplesleft > 0)
{
Renderer->ComputeOutput(samples1, samplesleft);
assert(NextTickIn == ticky);
NextTickIn -= samplesleft;
assert(NextTickIn >= 0);
numsamples -= samplesleft;
samples1 += samplesleft * 2;
}
if (NextTickIn < 1)
{
int next = PlayTick();
assert(next >= 0);
if (next == 0)
{ // end of song
if (numsamples > 0)
{
Renderer->ComputeOutput(samples1, numsamples);
}
res = false;
break;
}
else
{
NextTickIn += SamplesPerTick * next;
assert(NextTickIn >= 0);
}
}
}
if (Events == NULL)
{
res = false;
}
CritSec.Leave();
return res;
Renderer->HandleLongMessage(data, len);
}
//==========================================================================
//
// TimidityMIDIDevice :: FillStream static
// TimidityMIDIDevice :: ComputeOutput
//
//==========================================================================
bool TimidityMIDIDevice::FillStream(SoundStream *stream, void *buff, int len, void *userdata)
void TimidityMIDIDevice::ComputeOutput(float *buffer, int len)
{
TimidityMIDIDevice *device = (TimidityMIDIDevice *)userdata;
return device->ServiceStream(buff, len);
Renderer->ComputeOutput(buffer, len);
}
//==========================================================================

View file

@ -5485,6 +5485,10 @@
RelativePath=".\src\oplsynth\music_opldumper_mididevice.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_softsynth_mididevice.cpp"
>
</File>
<File
RelativePath="src\sound\music_stream.cpp"
>