.. |
asm_ia32
|
- Fixed: R_DrawPSprite() did not initialize the colormap for the targeter
|
2009-09-27 02:31:03 +00:00 |
asm_x86_64
|
|
|
g_doom
|
- added DavidPH's A_Saw extension submission.
|
2010-07-24 06:21:53 +00:00 |
g_heretic
|
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
|
2010-07-23 21:55:01 +00:00 |
g_hexen
|
- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
|
2010-07-08 21:16:01 +00:00 |
g_raven
|
- Merged SetState and SetStateNF into a single function.
|
2010-04-19 02:46:50 +00:00 |
g_shared
|
- added TIHan's ArmorFactor submission.
|
2010-07-27 18:32:10 +00:00 |
g_strife
|
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
|
2010-06-13 11:14:01 +00:00 |
oplsynth
|
- Added support for DRO version 2 files.
|
2010-05-30 19:23:53 +00:00 |
resourcefiles
|
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
|
2010-03-18 05:01:10 +00:00 |
sdl
|
- Release Objective-C objects (since I found out the garbage collector is opt-in).
|
2010-07-18 09:23:33 +00:00 |
sfmt
|
|
|
sound
|
- Sounds that define a loop no longer play looped by default. They must be started with
|
2010-07-15 23:07:41 +00:00 |
textures
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
thingdef
|
- added Gez's dumpactors patch.
|
2010-07-26 17:10:43 +00:00 |
timidity
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
win32
|
- Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently
|
2010-07-30 03:21:13 +00:00 |
xlat
|
- extended Doom map format linedef translator so that it also handles the flags.
|
2009-11-21 23:11:12 +00:00 |
actionspecials.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
actor.h
|
- Added DavidPH's Poison damage extension but changed it so that the metadata can be removed.
|
2010-07-23 21:36:17 +00:00 |
am_map.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
am_map.h
|
- Changing screen resolution now adjusts the automap scale to be constant
|
2009-04-16 03:02:08 +00:00 |
announcer.h
|
|
|
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autostart.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autozend.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
b_bot.h
|
|
|
b_func.cpp
|
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
|
2010-03-27 07:42:31 +00:00 |
b_game.cpp
|
|
|
b_move.cpp
|
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
|
2009-09-16 21:03:09 +00:00 |
b_think.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
basicinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
|
|
c_bind.cpp
|
- fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants.
|
2010-02-12 22:44:54 +00:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
c_console.cpp
|
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
|
2009-12-25 11:09:56 +00:00 |
c_console.h
|
|
|
c_cvars.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
c_cvars.h
|
|
|
c_dispatch.cpp
|
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
|
2010-03-02 04:51:16 +00:00 |
c_dispatch.h
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
c_expr.cpp
|
|
|
CMakeLists.txt
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
cmdlib.cpp
|
- Changed FileExists() to use stat instead of fopen/fclose, which ought to be lower
|
2010-03-13 00:08:33 +00:00 |
cmdlib.h
|
- Added directory detection to the -file parameter. This obsoletes -dir, so
|
2009-09-02 03:47:48 +00:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
|
2010-05-29 07:07:39 +00:00 |
compatibility.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
configfile.cpp
|
|
|
configfile.h
|
|
|
ct_chat.cpp
|
|
|
d_dehacked.cpp
|
- Added Gez's automap enhancements but made the new key icon optional.
|
2010-07-25 21:46:51 +00:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Fixed: M_QuitResponse() tried to play a sound even when none was specified
|
2009-08-07 03:30:51 +00:00 |
d_gui.h
|
- Added support for horizontal mouse wheels, and set invprev/invnext as
|
2009-06-06 02:55:58 +00:00 |
d_iwad.cpp
|
- fixed: TNT MAP30 needs the stairbuilding compatibility option.
|
2010-05-12 06:54:59 +00:00 |
d_main.cpp
|
- added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled.
|
2010-07-01 09:35:39 +00:00 |
d_main.h
|
- added initial support for a GAMEINFO lump in PWADs. When the game is started
|
2010-01-01 15:31:00 +00:00 |
d_net.cpp
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
d_net.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- Add blzut3's morphed status bar patch.
|
2010-04-17 02:06:26 +00:00 |
d_player.h
|
- Add blzut3's morphed status bar patch.
|
2010-04-17 02:06:26 +00:00 |
d_protocol.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
d_protocol.h
|
- Consolidated all conversation reply handling into a single function executed on all
|
2010-01-22 05:17:57 +00:00 |
d_ticcmd.h
|
|
|
decallib.cpp
|
- Fixed crash when parsing invalid DECALDEF lumps.
|
2010-04-17 02:42:50 +00:00 |
decallib.h
|
|
|
dobject.cpp
|
- added Gez's dumpactors patch.
|
2010-07-26 17:10:43 +00:00 |
dobject.h
|
- Removed the Actor uservar array and replaced it with user-defined variables.
|
2009-10-25 02:19:51 +00:00 |
dobjgc.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
dobjtype.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
dobjtype.h
|
- Removed the Actor uservar array and replaced it with user-defined variables.
|
2009-10-25 02:19:51 +00:00 |
doomdata.h
|
- Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set.
|
2010-05-25 03:40:37 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- added a new dmflag to allow killing all monsters spawned by a boss brain's cubes after killing the brain (for those who like clean level statistics.)
|
2010-06-20 17:57:32 +00:00 |
doomerrors.h
|
|
|
doomstat.cpp
|
|
|
doomstat.h
|
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
|
2009-06-20 03:16:08 +00:00 |
doomtype.h
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
- needed one more change...
|
2009-12-30 19:17:10 +00:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
- Fixed some GCC warnings.
|
2009-10-01 14:54:29 +00:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
|
|
errors.h
|
|
|
f_finale.cpp
|
- fixed: The code drawing the chess pieces for Hexen's finale used floating point paeameters with integer fields for drawing the texture.
|
2010-05-30 08:00:27 +00:00 |
f_finale.h
|
- fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions
|
2009-08-30 10:43:51 +00:00 |
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
farchive.cpp
|
- Scan backwards for classes in FArchive::ReadClass().
|
2009-11-24 01:37:54 +00:00 |
farchive.h
|
|
|
files.cpp
|
- Added support for 7z archives.
|
2009-04-15 03:58:10 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
g_game.h
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
g_hub.cpp
|
|
|
g_hub.h
|
|
|
g_level.cpp
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
g_level.h
|
- added TIHan's ArmorFactor submission.
|
2010-07-27 18:32:10 +00:00 |
g_mapinfo.cpp
|
- added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled.
|
2010-07-01 09:35:39 +00:00 |
g_skill.cpp
|
- added TIHan's ArmorFactor submission.
|
2010-07-27 18:32:10 +00:00 |
gameconfigfile.cpp
|
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
|
2010-03-02 04:51:16 +00:00 |
gameconfigfile.h
|
|
|
gametype.h
|
|
|
gccinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
gi.cpp
|
- Fixed: Not all places checking for player start spots above 4 did it correctly.
|
2009-11-24 06:55:38 +00:00 |
gi.h
|
- fixed: TNT MAP30 needs the stairbuilding compatibility option.
|
2010-05-12 06:54:59 +00:00 |
gstrings.h
|
|
|
hu_scores.cpp
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
hu_stuff.h
|
|
|
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
|
2010-05-14 03:37:44 +00:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
info.h
|
- Merged SetState and SetStateNF into a single function.
|
2010-04-19 02:46:50 +00:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
m_argv.h
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_cheat.cpp
|
- Fixed copy-pasta error for "give everything".
|
2010-07-10 00:51:38 +00:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
m_joy.cpp
|
- Fix what broke on Windows when making it compile on a Mac.
|
2009-09-01 02:14:14 +00:00 |
m_joy.h
|
- Basic Mac support: Everything compiles but does not yet link.
|
2009-09-01 02:08:53 +00:00 |
m_menu.cpp
|
- added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled.
|
2010-07-01 09:35:39 +00:00 |
m_menu.h
|
- Fixed: Episodes starting on a map with 8 characters in its lump name would not work.
|
2010-06-30 06:09:49 +00:00 |
m_misc.cpp
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
m_misc.h
|
- Look for files in Mac-like places on Macs.
|
2009-09-09 17:12:47 +00:00 |
m_options.cpp
|
- Added Gez's automap enhancements but made the new key icon optional.
|
2010-07-25 21:46:51 +00:00 |
m_png.cpp
|
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
|
2009-09-04 22:59:41 +00:00 |
m_png.h
|
|
|
m_random.cpp
|
- removed debug code.
|
2009-03-27 23:23:10 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Basic Mac support: Everything compiles but does not yet link.
|
2009-09-01 02:08:53 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
|
|
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Added MUS header scan to mus2midi.
|
2010-04-07 02:02:53 +00:00 |
mus2midi.h
|
- Added MUS header scan to mus2midi.
|
2010-04-07 02:02:53 +00:00 |
name.cpp
|
|
|
name.h
|
|
|
namedef.h
|
- added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side.
|
2010-04-25 07:21:35 +00:00 |
nodebuild.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild.h
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_gl.cpp
|
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
|
2009-12-25 13:43:08 +00:00 |
nodebuild_utility.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
p_3dfloors.cpp
|
- made max. view pitch a property of the renderer so that it's overridable without
|
2009-10-25 15:26:19 +00:00 |
p_3dfloors.h
|
- fixed: The linetarget CCMD duplicated all of the info CCMD.
|
2009-09-16 05:44:24 +00:00 |
p_3dmidtex.cpp
|
- Fixed: 3DMidtex checks were treating the Null texture as a valid texture.
|
2009-10-17 15:12:18 +00:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- added PinkSilver's APROP_MasterTid submission.
|
2010-07-24 06:38:57 +00:00 |
p_acs.h
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
p_buildmap.cpp
|
- GCC fixes.
|
2010-03-29 20:25:08 +00:00 |
p_ceiling.cpp
|
- Added a channel parameter to the sector overload of SN_StopSequence() so
|
2009-12-25 02:19:50 +00:00 |
p_conversation.cpp
|
- Made conversation "mini responses" more prominent rather than packing them in with
|
2010-01-23 21:26:07 +00:00 |
p_conversation.h
|
- Consolidated all conversation reply handling into a single function executed on all
|
2010-01-22 05:17:57 +00:00 |
p_doors.cpp
|
- Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set.
|
2010-05-25 03:40:37 +00:00 |
p_effect.cpp
|
- fixed: Rocket trail particle positioning only worked when the rocket was moving.
|
2010-01-30 14:49:15 +00:00 |
p_effect.h
|
|
|
p_enemy.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
p_enemy.h
|
- added some options to A_CustomPunch, including calling Strife's dagger alert function.
|
2010-06-13 09:06:12 +00:00 |
p_floor.cpp
|
- fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs.
|
2010-02-14 08:24:00 +00:00 |
p_interaction.cpp
|
- Added DavidPH's Poison damage extension but changed it so that the metadata can be removed.
|
2010-07-23 21:36:17 +00:00 |
p_lights.cpp
|
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
|
2010-05-29 07:07:39 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
p_lnspec.h
|
- fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.
|
2010-04-25 20:12:50 +00:00 |
p_local.h
|
- added DavidPH's A_RailAttack extension submission.
|
2010-07-24 06:27:13 +00:00 |
p_map.cpp
|
- fixed: Checks for poison damage were not correct.
|
2010-07-29 06:53:20 +00:00 |
p_maputl.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
p_mobj.cpp
|
- missed this one...
|
2010-07-29 06:54:00 +00:00 |
p_pillar.cpp
|
- Added a channel parameter to the sector overload of SN_StopSequence() so
|
2009-12-25 02:19:50 +00:00 |
p_plats.cpp
|
- Added a channel parameter to the sector overload of SN_StopSequence() so
|
2009-12-25 02:19:50 +00:00 |
p_pspr.cpp
|
- Extended state sprite/frame repetition to psprites.
|
2010-04-21 01:40:03 +00:00 |
p_pspr.h
|
- Extended state sprite/frame repetition to psprites.
|
2010-04-21 01:40:03 +00:00 |
p_saveg.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
p_saveg.h
|
|
|
p_sectors.cpp
|
- Renamed plane flags from SECF_* to PLANEF_*.
|
2009-09-17 10:40:38 +00:00 |
p_setup.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
p_setup.h
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- Added handling for UDMF user keys.
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2009-05-11 21:05:40 +00:00 |
p_sight.cpp
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- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
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2010-07-23 05:56:25 +00:00 |
p_slopes.cpp
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- added Gez's Plane_Copy submission with some extensions and improvements.
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2010-01-30 22:53:37 +00:00 |
p_spec.cpp
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- fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.
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2010-04-25 20:12:50 +00:00 |
p_spec.h
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- Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set.
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2010-05-25 03:40:37 +00:00 |
p_states.cpp
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- Merged SetState and SetStateNF into a single function.
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2010-04-19 02:46:50 +00:00 |
p_switch.cpp
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- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
p_teleport.cpp
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- changed line_t's sidenum into sidedef pointers.
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2009-09-06 20:45:56 +00:00 |
p_terrain.cpp
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- added 'defaultterrain' option to terrain parser for mods that want to have
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2009-10-16 16:04:19 +00:00 |
p_terrain.h
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- added 'defaultterrain' option to terrain parser for mods that want to have
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2009-10-16 16:04:19 +00:00 |
p_things.cpp
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- My ActorMover fix from earlier today was causing problems with moving sectors
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2009-12-30 18:53:14 +00:00 |
p_tick.cpp
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- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
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2009-05-20 02:52:07 +00:00 |
p_tick.h
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|
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p_trace.cpp
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- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
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2010-05-28 21:07:45 +00:00 |
p_trace.h
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|
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p_udmf.cpp
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- changed: Maps with missing first sidedefs no longer abort. THey now print a console warning and use the first sidedef in the map.
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2010-05-29 09:11:12 +00:00 |
p_user.cpp
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- Added an optional parameter to DamageScreenColor to scale the amount of damage for pain
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2010-07-16 03:46:20 +00:00 |
p_writemap.cpp
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- added support for loading DeepBSP's V4 nodes.
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2010-04-17 08:53:32 +00:00 |
p_xlat.cpp
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- fixed an uninitialized variable in p_xlat.cpp .
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2009-11-27 21:45:17 +00:00 |
parsecontext.cpp
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|
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parsecontext.h
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|
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po_man.cpp
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- Merge BSP-able polyobjects back into the trunk.
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2010-08-01 02:41:56 +00:00 |
po_man.h
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- Merge BSP-able polyobjects back into the trunk.
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2010-08-01 02:41:56 +00:00 |
r_anim.cpp
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- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
r_blend.h
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- Fixed: Wall drawing handled fixed light levels improperly (but did not
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2009-09-20 03:50:05 +00:00 |
r_bsp.cpp
|
- Merge BSP-able polyobjects back into the trunk.
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2010-08-01 02:41:56 +00:00 |
r_bsp.h
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- Added per-tier texture scaling with these new UDMF sidedef properties:
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2009-06-07 01:14:14 +00:00 |
r_data.cpp
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- separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
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2010-07-28 21:48:24 +00:00 |
r_data.h
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- made max. view pitch a property of the renderer so that it's overridable without
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2009-10-25 15:26:19 +00:00 |
r_defs.h
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- Merge BSP-able polyobjects back into the trunk.
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2010-08-01 02:41:56 +00:00 |
r_draw.cpp
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- Setting a Player.ColorRange now completely disables the translation rather than just
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2010-03-06 03:02:24 +00:00 |
r_draw.h
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- Added per-tier texture scaling with these new UDMF sidedef properties:
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2009-06-07 01:14:14 +00:00 |
r_drawt.cpp
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- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
r_interpolate.cpp
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- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
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2010-07-23 05:56:25 +00:00 |
r_interpolate.h
|
|
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r_jpeg.h
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|
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r_local.h
|
|
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r_main.cpp
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- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
r_main.h
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- For hardware 2D, apply fixed colormaps when copying to video memory instead
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2009-09-22 04:21:27 +00:00 |
r_plane.cpp
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- fixed: Movement performed by actor movers was not interpolated because
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2009-12-30 12:20:47 +00:00 |
r_plane.h
|
|
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r_polymost.cpp
|
- Merge BSP-able polyobjects back into the trunk.
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2010-08-01 02:41:56 +00:00 |
r_polymost.h
|
|
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r_segs.cpp
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- Merge BSP-able polyobjects back into the trunk.
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2010-08-01 02:41:56 +00:00 |
r_segs.h
|
|
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r_sky.cpp
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- fixed: The sky baseline position needs to take texture scaling into account.
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2009-11-15 08:11:14 +00:00 |
r_sky.h
|
November 12, 2009
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2009-11-13 04:38:03 +00:00 |
r_state.h
|
|
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r_things.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
r_things.h
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- Fixed: Wall drawing handled fixed light levels improperly (but did not
|
2009-09-20 03:50:05 +00:00 |
r_translate.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
r_translate.h
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- Setting a Player.ColorRange now completely disables the translation rather than just
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2010-03-06 03:02:24 +00:00 |
s_advsound.cpp
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- Added support for custom loop points for songs. This does not work with MP3 because of the
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2010-07-10 02:59:34 +00:00 |
s_environment.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
s_playlist.cpp
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- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
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2010-07-23 05:56:25 +00:00 |
s_sndseq.h
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- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
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2010-02-02 05:19:43 +00:00 |
s_sound.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
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2010-07-23 05:56:25 +00:00 |
s_sound.h
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- Added support for custom loop points for songs. This does not work with MP3 because of the
|
2010-07-10 02:59:34 +00:00 |
sc_man.cpp
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
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2010-07-06 20:32:24 +00:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
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- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
|
|
skins.h
|
|
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st_start.h
|
|
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st_stuff.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
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2010-05-01 17:29:25 +00:00 |
st_stuff.h
|
|
|
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
|
|
stats.h
|
- Basic Mac support: Everything compiles but does not yet link.
|
2009-09-01 02:08:53 +00:00 |
stringtable.cpp
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
stringtable.h
|
|
|
tables.cpp
|
|
|
tables.h
|
- Because entryway timed it, here is a new version of R_PointToAngle2 that is
|
2009-09-08 23:48:34 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
|
|
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
|
|
v_draw.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_font.cpp
|
- Fixed: FSinglePicFont should set the character size by the scaled size of the texture.
|
2010-03-05 03:31:20 +00:00 |
v_font.h
|
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
|
2010-02-26 05:34:30 +00:00 |
v_palette.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_palette.h
|
- Added a check to Dehacked code which tries to set the blend color.
|
2009-09-22 08:06:52 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- Fix some GCC warnings.
|
2010-03-18 00:30:45 +00:00 |
v_text.h
|
|
|
v_video.cpp
|
- separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
|
2010-07-28 21:48:24 +00:00 |
v_video.h
|
- separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
|
2010-07-28 21:48:24 +00:00 |
valgrind.inc
|
|
|
vectors.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
version.h
|
- last fix was incomplete.
|
2010-02-12 23:18:41 +00:00 |
w_wad.cpp
|
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
|
2010-03-18 05:01:10 +00:00 |
w_wad.h
|
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
|
2010-03-18 05:01:10 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
|
|
wi_stuff.cpp
|
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
|
2010-02-26 05:34:30 +00:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
zstring.cpp
|
|
|
zstring.h
|
|
|