gzdoom-gles/src
2010-08-01 02:41:56 +00:00
..
asm_ia32 - Fixed: R_DrawPSprite() did not initialize the colormap for the targeter 2009-09-27 02:31:03 +00:00
asm_x86_64
g_doom - added DavidPH's A_Saw extension submission. 2010-07-24 06:21:53 +00:00
g_heretic - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
g_hexen - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not. 2010-07-08 21:16:01 +00:00
g_raven - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
g_shared - added TIHan's ArmorFactor submission. 2010-07-27 18:32:10 +00:00
g_strife - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack. 2010-06-13 11:14:01 +00:00
oplsynth - Added support for DRO version 2 files. 2010-05-30 19:23:53 +00:00
resourcefiles - Added support for Blood's ambient sounds, because I thought it would be an easy way to 2010-03-18 05:01:10 +00:00
sdl - Release Objective-C objects (since I found out the garbage collector is opt-in). 2010-07-18 09:23:33 +00:00
sfmt
sound - Sounds that define a loop no longer play looped by default. They must be started with 2010-07-15 23:07:41 +00:00
textures - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
thingdef - added Gez's dumpactors patch. 2010-07-26 17:10:43 +00:00
timidity - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
win32 - Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently 2010-07-30 03:21:13 +00:00
xlat - extended Doom map format linedef translator so that it also handles the flags. 2009-11-21 23:11:12 +00:00
actionspecials.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
actor.h - Added DavidPH's Poison damage extension but changed it so that the metadata can be removed. 2010-07-23 21:36:17 +00:00
am_map.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
am_map.h - Changing screen resolution now adjusts the automap scale to be constant 2009-04-16 03:02:08 +00:00
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap. 2010-05-01 17:29:25 +00:00
b_bot.h
b_func.cpp - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface. 2010-03-27 07:42:31 +00:00
b_game.cpp
b_move.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_think.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
basicinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp
c_bind.cpp - fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants. 2010-02-12 22:44:54 +00:00
c_bind.h
c_cmds.cpp - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap. 2010-05-01 17:29:25 +00:00
c_console.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
c_console.h
c_cvars.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
c_cvars.h
c_dispatch.cpp - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
c_dispatch.h - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap. 2010-05-01 17:29:25 +00:00
c_expr.cpp
CMakeLists.txt - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
cmdlib.cpp - Changed FileExists() to use stat instead of fopen/fclose, which ought to be lower 2010-03-13 00:08:33 +00:00
cmdlib.h - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
colormatcher.cpp
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.) 2010-05-29 07:07:39 +00:00
compatibility.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp - Added Gez's automap enhancements but made the new key icon optional. 2010-07-25 21:46:51 +00:00
d_dehacked.h - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_event.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
d_gui.h - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
d_iwad.cpp - fixed: TNT MAP30 needs the stairbuilding compatibility option. 2010-05-12 06:54:59 +00:00
d_main.cpp - added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled. 2010-07-01 09:35:39 +00:00
d_main.h - added initial support for a GAMEINFO lump in PWADs. When the game is started 2010-01-01 15:31:00 +00:00
d_net.cpp - Changed G_ChangeLevel()'s parameter list to match the ACS version's. 2010-06-18 03:35:41 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp - Add blzut3's morphed status bar patch. 2010-04-17 02:06:26 +00:00
d_player.h - Add blzut3's morphed status bar patch. 2010-04-17 02:06:26 +00:00
d_protocol.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.h - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
d_ticcmd.h
decallib.cpp - Fixed crash when parsing invalid DECALDEF lumps. 2010-04-17 02:42:50 +00:00
decallib.h
dobject.cpp - added Gez's dumpactors patch. 2010-07-26 17:10:43 +00:00
dobject.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobjgc.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
dobjtype.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
dobjtype.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
doomdata.h - Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set. 2010-05-25 03:40:37 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - added a new dmflag to allow killing all monsters spawned by a boss brain's cubes after killing the brain (for those who like clean level statistics.) 2010-06-20 17:57:32 +00:00
doomerrors.h
doomstat.cpp
doomstat.h - The reorganized DirectInput game controller code finally compiles. (Ugh! It 2009-06-20 03:16:08 +00:00
doomtype.h - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
dscript.h
dsectoreffect.cpp - needed one more change... 2009-12-30 19:17:10 +00:00
dsectoreffect.h
dthinker.cpp - Fixed some GCC warnings. 2009-10-01 14:54:29 +00:00
dthinker.h - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_finale.cpp - fixed: The code drawing the chess pieces for Hexen's finale used floating point paeameters with integer fields for drawing the texture. 2010-05-30 08:00:27 +00:00
f_finale.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
f_wipe.cpp
f_wipe.h
farchive.cpp - Scan backwards for classes in FArchive::ReadClass(). 2009-11-24 01:37:54 +00:00
farchive.h
files.cpp - Added support for 7z archives. 2009-04-15 03:58:10 +00:00
files.h - allow loading uncompressed version of compressed nodes. 2010-04-17 20:49:18 +00:00
g_game.cpp - Changed G_ChangeLevel()'s parameter list to match the ACS version's. 2010-06-18 03:35:41 +00:00
g_game.h - Changed G_ChangeLevel()'s parameter list to match the ACS version's. 2010-06-18 03:35:41 +00:00
g_hub.cpp
g_hub.h
g_level.cpp - Changed G_ChangeLevel()'s parameter list to match the ACS version's. 2010-06-18 03:35:41 +00:00
g_level.h - added TIHan's ArmorFactor submission. 2010-07-27 18:32:10 +00:00
g_mapinfo.cpp - added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled. 2010-07-01 09:35:39 +00:00
g_skill.cpp - added TIHan's ArmorFactor submission. 2010-07-27 18:32:10 +00:00
gameconfigfile.cpp - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
gameconfigfile.h
gametype.h
gccinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
gi.cpp - Fixed: Not all places checking for player start spots above 4 did it correctly. 2009-11-24 06:55:38 +00:00
gi.h - fixed: TNT MAP30 needs the stairbuilding compatibility option. 2010-05-12 06:54:59 +00:00
gstrings.h
hu_scores.cpp - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp - Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check 2010-05-14 03:37:44 +00:00
i_net.h
i_video.h
info.cpp - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap. 2010-05-01 17:29:25 +00:00
info.h - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp - Response file improvements: 2010-05-25 02:30:05 +00:00
m_argv.h - Response file improvements: 2010-05-25 02:30:05 +00:00
m_bbox.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_bbox.h - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_cheat.cpp - Fixed copy-pasta error for "give everything". 2010-07-10 00:51:38 +00:00
m_cheat.h
m_crc32.h
m_fixed.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
m_joy.cpp - Fix what broke on Windows when making it compile on a Mac. 2009-09-01 02:14:14 +00:00
m_joy.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
m_menu.cpp - added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled. 2010-07-01 09:35:39 +00:00
m_menu.h - Fixed: Episodes starting on a map with 8 characters in its lump name would not work. 2010-06-30 06:09:49 +00:00
m_misc.cpp - Response file improvements: 2010-05-25 02:30:05 +00:00
m_misc.h - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_options.cpp - Added Gez's automap enhancements but made the new key icon optional. 2010-07-25 21:46:51 +00:00
m_png.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
m_png.h
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Added MUS header scan to mus2midi. 2010-04-07 02:02:53 +00:00
mus2midi.h - Added MUS header scan to mus2midi. 2010-04-07 02:02:53 +00:00
name.cpp
name.h
namedef.h - added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side. 2010-04-25 07:21:35 +00:00
nodebuild.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild.h - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
nodebuild_extract.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_gl.cpp - added PRINT_LOG option to all of the node builder's debug messages because outputting them 2009-12-25 13:43:08 +00:00
nodebuild_utility.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
p_3dfloors.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
p_3dfloors.h - fixed: The linetarget CCMD duplicated all of the info CCMD. 2009-09-16 05:44:24 +00:00
p_3dmidtex.cpp - Fixed: 3DMidtex checks were treating the Null texture as a valid texture. 2009-10-17 15:12:18 +00:00
p_3dmidtex.h
p_acs.cpp - added PinkSilver's APROP_MasterTid submission. 2010-07-24 06:38:57 +00:00
p_acs.h - Changed G_ChangeLevel()'s parameter list to match the ACS version's. 2010-06-18 03:35:41 +00:00
p_buildmap.cpp - GCC fixes. 2010-03-29 20:25:08 +00:00
p_ceiling.cpp - Added a channel parameter to the sector overload of SN_StopSequence() so 2009-12-25 02:19:50 +00:00
p_conversation.cpp - Made conversation "mini responses" more prominent rather than packing them in with 2010-01-23 21:26:07 +00:00
p_conversation.h - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
p_doors.cpp - Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set. 2010-05-25 03:40:37 +00:00
p_effect.cpp - fixed: Rocket trail particle positioning only worked when the rocket was moving. 2010-01-30 14:49:15 +00:00
p_effect.h
p_enemy.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
p_enemy.h - added some options to A_CustomPunch, including calling Strife's dagger alert function. 2010-06-13 09:06:12 +00:00
p_floor.cpp - fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs. 2010-02-14 08:24:00 +00:00
p_interaction.cpp - Added DavidPH's Poison damage extension but changed it so that the metadata can be removed. 2010-07-23 21:36:17 +00:00
p_lights.cpp - added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.) 2010-05-29 07:07:39 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_lnspec.cpp - Changed G_ChangeLevel()'s parameter list to match the ACS version's. 2010-06-18 03:35:41 +00:00
p_lnspec.h - fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's. 2010-04-25 20:12:50 +00:00
p_local.h - added DavidPH's A_RailAttack extension submission. 2010-07-24 06:27:13 +00:00
p_map.cpp - fixed: Checks for poison damage were not correct. 2010-07-29 06:53:20 +00:00
p_maputl.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
p_mobj.cpp - missed this one... 2010-07-29 06:54:00 +00:00
p_pillar.cpp - Added a channel parameter to the sector overload of SN_StopSequence() so 2009-12-25 02:19:50 +00:00
p_plats.cpp - Added a channel parameter to the sector overload of SN_StopSequence() so 2009-12-25 02:19:50 +00:00
p_pspr.cpp - Extended state sprite/frame repetition to psprites. 2010-04-21 01:40:03 +00:00
p_pspr.h - Extended state sprite/frame repetition to psprites. 2010-04-21 01:40:03 +00:00
p_saveg.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
p_saveg.h
p_sectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_setup.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
p_setup.h - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
p_sight.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
p_slopes.cpp - added Gez's Plane_Copy submission with some extensions and improvements. 2010-01-30 22:53:37 +00:00
p_spec.cpp - fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's. 2010-04-25 20:12:50 +00:00
p_spec.h - Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set. 2010-05-25 03:40:37 +00:00
p_states.cpp - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
p_switch.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
p_teleport.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_terrain.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_terrain.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_things.cpp - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
p_tick.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
p_tick.h
p_trace.cpp - restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN. 2010-05-28 21:07:45 +00:00
p_trace.h
p_udmf.cpp - changed: Maps with missing first sidedefs no longer abort. THey now print a console warning and use the first sidedef in the map. 2010-05-29 09:11:12 +00:00
p_user.cpp - Added an optional parameter to DamageScreenColor to scale the amount of damage for pain 2010-07-16 03:46:20 +00:00
p_writemap.cpp - added support for loading DeepBSP's V4 nodes. 2010-04-17 08:53:32 +00:00
p_xlat.cpp - fixed an uninitialized variable in p_xlat.cpp . 2009-11-27 21:45:17 +00:00
parsecontext.cpp
parsecontext.h
po_man.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
po_man.h - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
r_anim.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
r_blend.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_bsp.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
r_bsp.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_data.cpp - separated hitlist generation for texture precaching into a virtual function of DFrameBuffer. 2010-07-28 21:48:24 +00:00
r_data.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
r_defs.h - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
r_draw.cpp - Setting a Player.ColorRange now completely disables the translation rather than just 2010-03-06 03:02:24 +00:00
r_draw.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_drawt.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
r_interpolate.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
r_interpolate.h
r_jpeg.h
r_local.h
r_main.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
r_main.h - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
r_plane.cpp - fixed: Movement performed by actor movers was not interpolated because 2009-12-30 12:20:47 +00:00
r_plane.h
r_polymost.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
r_polymost.h
r_segs.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
r_segs.h
r_sky.cpp - fixed: The sky baseline position needs to take texture scaling into account. 2009-11-15 08:11:14 +00:00
r_sky.h November 12, 2009 2009-11-13 04:38:03 +00:00
r_state.h
r_things.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
r_things.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_translate.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
r_translate.h - Setting a Player.ColorRange now completely disables the translation rather than just 2010-03-06 03:02:24 +00:00
s_advsound.cpp - Added support for custom loop points for songs. This does not work with MP3 because of the 2010-07-10 02:59:34 +00:00
s_environment.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_playlist.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
s_playlist.h
s_sndseq.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
s_sndseq.h - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
s_sound.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
s_sound.h - Added support for custom loop points for songs. This does not work with MP3 because of the 2010-07-10 02:59:34 +00:00
sc_man.cpp - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
sc_man.h - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
sc_man_scanner.re - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
sc_man_tokens.h - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap. 2010-05-01 17:29:25 +00:00
st_stuff.h
statnums.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
stats.cpp
stats.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
stringtable.cpp - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
stringtable.h
tables.cpp
tables.h - Because entryway timed it, here is a new version of R_PointToAngle2 that is 2009-09-08 23:48:34 +00:00
tagitem.h
tarray.h - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h
v_draw.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_font.cpp - Fixed: FSinglePicFont should set the character size by the scaled size of the texture. 2010-03-05 03:31:20 +00:00
v_font.h - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can 2010-02-26 05:34:30 +00:00
v_palette.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_palette.h - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp - Fix some GCC warnings. 2010-03-18 00:30:45 +00:00
v_text.h
v_video.cpp - separated hitlist generation for texture precaching into a virtual function of DFrameBuffer. 2010-07-28 21:48:24 +00:00
v_video.h - separated hitlist generation for texture precaching into a virtual function of DFrameBuffer. 2010-07-28 21:48:24 +00:00
valgrind.inc
vectors.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
version.h - last fix was incomplete. 2010-02-12 23:18:41 +00:00
w_wad.cpp - Added support for Blood's ambient sounds, because I thought it would be an easy way to 2010-03-18 05:01:10 +00:00
w_wad.h - Added support for Blood's ambient sounds, because I thought it would be an easy way to 2010-03-18 05:01:10 +00:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h
wi_stuff.cpp - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can 2010-02-26 05:34:30 +00:00
wi_stuff.h
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Forgot xs_Float.h with previous commit. 2009-11-20 06:01:10 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp
zstring.h