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- Comment out star and bstar stuff in wi_stuff.cpp.
SVN r4171 (trunk)
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1 changed files with 6 additions and 4 deletions
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@ -253,8 +253,8 @@ static FTexture* sucks;
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static FTexture* killers; // "killers", "victims"
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static FTexture* victims;
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static FTexture* total; // "Total", your face, your dead face
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static FTexture* star;
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static FTexture* bstar;
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//static FTexture* star;
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//static FTexture* bstar;
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static FTexture* p; // Player graphic
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static FTexture* lnames[2]; // Name graphics of each level (centered)
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@ -1995,10 +1995,11 @@ void WI_loadData(void)
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killers = TexMan["WIKILRS"]; // "killers" (vertical]
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victims = TexMan["WIVCTMS"]; // "victims" (horiz]
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total = TexMan["WIMSTT"]; // "total"
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star = TexMan["STFST01"]; // your face
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bstar = TexMan["STFDEAD0"]; // dead face
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// star = TexMan["STFST01"]; // your face
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// bstar = TexMan["STFDEAD0"]; // dead face
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p = TexMan["STPBANY"];
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}
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#if 0
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else if (gameinfo.gametype & GAME_Raven)
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{
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if (gameinfo.gametype == GAME_Heretic)
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@ -2017,6 +2018,7 @@ void WI_loadData(void)
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star = BigFont->GetChar('*', NULL);
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bstar = star;
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}
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#endif
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// Use the local level structure which can be overridden by hubs
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lnametexts[0] = level.LevelName;
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