- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.

SVN r2985 (trunk)
This commit is contained in:
Christoph Oelckers 2010-11-07 07:29:23 +00:00
parent ce3b17d627
commit efe70a0799
2 changed files with 5 additions and 0 deletions

View file

@ -139,5 +139,6 @@ inline SDWORD ModDiv (SDWORD num, SDWORD den, SDWORD *dmval)
#define FLOAT2FIXED(f) xs_Fix<16>::ToFix(f)
#define FIXED2FLOAT(f) ((f) / float(65536))
#define FIXED2DBL(f) ((f) / double(65536))
#endif

View file

@ -4526,6 +4526,8 @@ void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AAc
th = Spawn (bloodcls, x, y, z, NO_REPLACE); // GetBloodType already performed the replacement
th->velz = FRACUNIT*2;
th->angle = dir;
// [NG] Applying PUFFGETSOWNER to the blood will make it target the owner
if (th->flags5 & MF5_PUFFGETSOWNER) th->target = originator;
if (gameinfo.gametype & GAME_DoomChex)
{
th->tics -= pr_spawnblood() & 3;
@ -4667,6 +4669,8 @@ void P_RipperBlood (AActor *mo, AActor *bleeder)
{
AActor *th;
th = Spawn (bloodcls, x, y, z, NO_REPLACE); // GetBloodType already performed the replacement
// [NG] Applying PUFFGETSOWNER to the blood will make it target the owner
if (th->flags5 & MF5_PUFFGETSOWNER) th->target = bleeder;
if (gameinfo.gametype == GAME_Heretic)
th->flags |= MF_NOGRAVITY;
th->velx = mo->velx >> 1;