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- Added support for Eternity Engine's function pointer ACS instructions. (Note that an alternative ACS compiler is necessary to use these instructions properly.)
SVN r3731 (trunk)
This commit is contained in:
parent
e800522e26
commit
439b60ae68
2 changed files with 25 additions and 3 deletions
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@ -4243,17 +4243,37 @@ int DLevelScript::RunScript ()
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}
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break;
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case PCD_PUSHFUNCTION:
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{
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int funcnum = NEXTBYTE;
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PushToStack(funcnum | activeBehavior->GetLibraryID());
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break;
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}
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case PCD_CALL:
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case PCD_CALLDISCARD:
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case PCD_CALLSTACK:
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{
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int funcnum;
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int i;
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ScriptFunction *func;
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FBehavior *module = activeBehavior;
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FBehavior *module;
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SDWORD *mylocals;
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funcnum = NEXTBYTE;
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if(pcd == PCD_CALLSTACK)
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{
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funcnum = STACK(1);
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module = FBehavior::StaticGetModule(funcnum>>16);
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--sp;
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funcnum &= 0xFFFF; // Clear out tag
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}
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else
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{
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module = activeBehavior;
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funcnum = NEXTBYTE;
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}
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func = activeBehavior->GetFunction (funcnum, module);
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if (func == NULL)
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{
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Printf ("Function %d in %s out of range\n", funcnum, ScriptPresentation(script).GetChars());
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@ -598,8 +598,10 @@ public:
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PCD_STRCPYTOMAPCHRANGE, // [FDARI] input range (copy string to all/part of array)
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PCD_STRCPYTOWORLDCHRANGE,
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PCD_STRCPYTOGLOBALCHRANGE,
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PCD_PUSHFUNCTION,
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/*360*/ PCD_CALLSTACK,
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/*359*/ PCODE_COMMAND_COUNT
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/*361*/ PCODE_COMMAND_COUNT
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};
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// Some constants used by ACS scripts
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