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- fixed: having a state immediately followed label with a goto immediately following that label did not link the state to its proper next state.
SVN r3661 (trunk)
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0cc6822a11
commit
7356350d5c
2 changed files with 19 additions and 0 deletions
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@ -523,6 +523,7 @@ void FStateDefinitions::MakeStateDefines(const PClass *cls)
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{
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StateArray.Clear();
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laststate = NULL;
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laststatebeforelabel = NULL;
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lastlabel = -1;
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if (cls != NULL && cls->ActorInfo != NULL && cls->ActorInfo->StateList != NULL)
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@ -744,11 +745,18 @@ bool FStateDefinitions::SetGotoLabel(const char *string)
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{ // Following a state definition: Modify it.
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laststate->NextState = (FState*)copystring(string);
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laststate->DefineFlags = SDF_LABEL;
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laststatebeforelabel = NULL;
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return true;
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}
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else if (lastlabel >= 0)
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{ // Following a label: Retarget it.
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RetargetStates (lastlabel+1, string);
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if (laststatebeforelabel != NULL)
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{
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laststatebeforelabel->NextState = (FState*)copystring(string);
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laststatebeforelabel->DefineFlags = SDF_LABEL;
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laststatebeforelabel = NULL;
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}
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return true;
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}
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return false;
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@ -767,11 +775,17 @@ bool FStateDefinitions::SetStop()
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if (laststate != NULL)
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{
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laststate->DefineFlags = SDF_STOP;
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laststatebeforelabel = NULL;
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return true;
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}
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else if (lastlabel >=0)
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{
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RetargetStates (lastlabel+1, NULL);
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if (laststatebeforelabel != NULL)
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{
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laststatebeforelabel->DefineFlags = SDF_STOP;
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laststatebeforelabel = NULL;
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}
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return true;
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}
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return false;
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@ -790,6 +804,7 @@ bool FStateDefinitions::SetWait()
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if (laststate != NULL)
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{
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laststate->DefineFlags = SDF_WAIT;
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laststatebeforelabel = NULL;
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return true;
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}
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return false;
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@ -809,6 +824,7 @@ bool FStateDefinitions::SetLoop()
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{
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laststate->DefineFlags = SDF_INDEX;
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laststate->NextState = (FState*)(lastlabel+1);
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laststatebeforelabel = NULL;
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return true;
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}
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return false;
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@ -849,6 +865,7 @@ bool FStateDefinitions::AddStates(FState *state, const char *framechars)
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StateArray.Push(*state);
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}
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laststate = &StateArray[StateArray.Size() - 1];
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laststatebeforelabel = laststate;
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return !error;
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}
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@ -65,6 +65,7 @@ class FStateDefinitions
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{
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TArray<FStateDefine> StateLabels;
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FState *laststate;
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FState *laststatebeforelabel;
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intptr_t lastlabel;
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TArray<FState> StateArray;
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@ -84,6 +85,7 @@ public:
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FStateDefinitions()
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{
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laststate = NULL;
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laststatebeforelabel = NULL;
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lastlabel = -1;
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}
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