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- Add NoRandomPlayerclass flag for MAPINFO.
SVN r4147 (trunk)
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parent
bd601a1bc8
commit
602209d4a4
4 changed files with 11 additions and 6 deletions
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@ -338,6 +338,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_FONT(mStatscreenEnteringFont, "statscreen_enteringfont")
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GAMEINFOKEY_PATCH(mStatscreenFinishedFont, "statscreen_finishedpatch")
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GAMEINFOKEY_PATCH(mStatscreenEnteringFont, "statscreen_enteringpatch")
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GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass")
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else
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{
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1
src/gi.h
1
src/gi.h
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@ -139,6 +139,7 @@ struct gameinfo_t
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FGIFont mStatscreenMapNameFont;
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FGIFont mStatscreenFinishedFont;
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FGIFont mStatscreenEnteringFont;
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bool norandomplayerclass;
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const char *GetFinalePage(unsigned int num) const;
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};
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@ -1098,7 +1098,7 @@ static void BuildPlayerclassMenu()
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}
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}
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}
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if (n > 1)
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if (n > 1 && !gameinfo.norandomplayerclass)
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{
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FListMenuItemText *it = new FListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, 'r',
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"$MNU_RANDOM", ld->mFont,ld->mFontColor, NAME_Episodemenu, -1);
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@ -606,13 +606,16 @@ void DPlayerMenu::Init(DMenu *parent, FListMenuDescriptor *desc)
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}
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else
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{
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li->SetString(0, "Random");
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// [XA] Remove the "Random" option if the relevant gameinfo flag is set.
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if(!gameinfo.norandomplayerclass)
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li->SetString(0, "Random");
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for(unsigned i=0; i< PlayerClasses.Size(); i++)
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{
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const char *cls = GetPrintableDisplayName(PlayerClasses[i].Type);
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li->SetString(i+1, cls);
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li->SetString(gameinfo.norandomplayerclass ? i : i+1, cls);
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}
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li->SetValue(0, players[consoleplayer].userinfo.PlayerClass + 1);
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int pclass = players[consoleplayer].userinfo.PlayerClass;
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li->SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1);
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}
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}
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@ -907,10 +910,10 @@ void DPlayerMenu::ClassChanged (FListMenuItem *li)
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if (li->GetValue(0, &sel))
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{
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players[consoleplayer].userinfo.PlayerClass = sel-1;
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players[consoleplayer].userinfo.PlayerClass = gameinfo.norandomplayerclass ? sel : sel-1;
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PickPlayerClass();
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cvar_set ("playerclass", sel == 0 ? "Random" : PlayerClass->Type->Meta.GetMetaString (APMETA_DisplayName));
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cvar_set ("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : PlayerClass->Type->Meta.GetMetaString (APMETA_DisplayName));
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UpdateSkins();
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UpdateColorsets();
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