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- Fixed: All missiles could climb steps in P_TryMove() because of an extra ampersand turning & into &&.
SVN r3578 (trunk)
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5123a6b74b
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1 changed files with 4 additions and 4 deletions
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@ -1785,12 +1785,12 @@ bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
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}
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if (!(thing->flags & MF_TELEPORT) && !(thing->flags3 & MF3_FLOORHUGGER))
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{
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if (tm.floorz-thing->z > thing->MaxStepHeight)
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{ // too big a step up
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if ((thing->flags & MF_MISSILE) && !(thing->flags6 & MF6_STEPMISSILE) && tm.floorz > thing->z)
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{ // [RH] Don't let normal missiles climb steps
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goto pushline;
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}
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else if ((thing->flags & MF_MISSILE)&& !(thing->flags6 && MF6_STEPMISSILE) && tm.floorz > thing->z)
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{ // [RH] Don't let normal missiles climb steps
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if (tm.floorz-thing->z > thing->MaxStepHeight)
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{ // too big a step up
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goto pushline;
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}
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else if (thing->z < tm.floorz)
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