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- Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently
be NULL when starting with -timedemo or -playdemo. (But it never happened for me in the debugger.) SVN r2474 (trunk)
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@ -1772,7 +1772,7 @@ IDirect3DTexture9 *D3DFB::GetCurrentScreen(D3DPOOL pool)
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assert(pool == D3DPOOL_SYSTEMMEM || pool == D3DPOOL_DEFAULT);
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if (FAILED(FrontCopySurface->GetDesc(&desc)))
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if (FrontCopySurface == NULL || FAILED(FrontCopySurface->GetDesc(&desc)))
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{
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return NULL;
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}
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