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- Added "special" console command for executing action specials.
- Fixed buffer overflow attack for DEM_RUNSCRIPT(2). SVN r3088 (trunk)
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parent
869b9c9ccc
commit
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4 changed files with 80 additions and 3 deletions
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@ -453,7 +453,7 @@ CCMD (puke)
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if (argc < 2 || argc > 5)
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{
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Printf (" puke <script> [arg1] [arg2] [arg3]\n");
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Printf ("Usage: puke <script> [arg1] [arg2] [arg3]\n");
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}
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else
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{
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@ -489,6 +489,52 @@ CCMD (puke)
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}
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}
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CCMD (special)
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{
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int argc = argv.argc();
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if (argc < 2 || argc > 7)
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{
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Printf("Usage: special <special-name> [arg1] [arg2] [arg3] [arg4] [arg5]\n");
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}
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else
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{
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int specnum;
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if (argv[1][0] >= '0' && argv[1][0] <= '9')
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{
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specnum = atoi(argv[1]);
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if (specnum < 0 || specnum > 255)
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{
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Printf("Bad special number\n");
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return;
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}
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}
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else
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{
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int min_args;
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specnum = P_FindLineSpecial(argv[1], &min_args);
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if (specnum == 0 || min_args < 0)
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{
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Printf("Unknown special\n");
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return;
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}
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if (argc < 2 + min_args)
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{
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Printf("%s needs at least %d argument%s\n", argv[1], min_args, min_args == 1 ? "" : "s");
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return;
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}
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}
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Net_WriteByte(DEM_RUNSPECIAL);
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Net_WriteByte(specnum);
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Net_WriteByte(argc - 2);
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for (int i = 2; i < argc; ++i)
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{
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Net_WriteLong(atoi(argv[i]));
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}
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}
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}
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CCMD (error)
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{
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if (argv.argc() > 1)
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@ -57,6 +57,7 @@
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#include "g_level.h"
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#include "d_event.h"
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#include "m_argv.h"
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#include "p_lnspec.h"
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int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backSide,
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int arg0, int arg1, int arg2, int always, bool wantResultCode, bool net);
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@ -2316,13 +2317,38 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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for (i = 0; i < argn; ++i)
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{
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arg[i] = ReadLong (stream);
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int argval = ReadLong(stream);
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if (i < countof(arg))
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{
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arg[i] = argval;
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}
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}
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P_StartScript (players[player].mo, NULL, snum, level.mapname, false,
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arg[0], arg[1], arg[2], type == DEM_RUNSCRIPT2, false, true);
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}
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break;
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case DEM_RUNSPECIAL:
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{
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int snum = ReadByte(stream);
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int argn = ReadByte(stream);
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int arg[5] = { 0, 0, 0, 0, 0 };
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for (i = 0; i < argn; ++i)
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{
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int argval = ReadLong(stream);
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if (i < countof(arg))
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{
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arg[i] = argval;
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}
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}
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if (!CheckCheatmode(player == consoleplayer))
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{
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LineSpecials[snum](NULL, players[player].mo, false, arg[0], arg[1], arg[2], arg[3], arg[4]);
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}
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}
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break;
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case DEM_CROUCH:
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if (gamestate == GS_LEVEL && players[player].mo != NULL &&
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players[player].health > 0 && !(players[player].oldbuttons & BT_JUMP))
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@ -2521,6 +2547,10 @@ void Net_SkipCommand (int type, BYTE **stream)
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skip = 3 + *(*stream + 2) * 4;
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break;
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case DEM_RUNSPECIAL:
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skip = 2 + *(*stream + 1) * 4;
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break;
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case DEM_CONVREPLY:
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skip = 3;
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break;
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@ -158,6 +158,7 @@ enum EDemoCommand
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DEM_CONVREPLY, // 59 Word: Dialogue node, Byte: Reply number
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DEM_CONVCLOSE, // 60
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DEM_CONVNULL, // 61
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DEM_RUNSPECIAL, // 62 Byte: Special number, Byte: Arg count, Ints: Args
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};
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// The following are implemented by cht_DoCheat in m_cheat.cpp
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@ -64,7 +64,7 @@
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x213
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#define DEMOGAMEVERSION 0x214
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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