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- Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false
when menuactive == MENU_WaitKey, even if you're not in a level. SVN r3618 (trunk)
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1 changed files with 12 additions and 5 deletions
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@ -267,12 +267,19 @@ void I_CheckNativeMouse(bool preferNative)
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}
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else
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{
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want_native =
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(GetForegroundWindow() != Window) ||
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preferNative ||
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!use_mouse ||
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((!m_use_mouse || menuactive != MENU_WaitKey) &&
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if ((GetForegroundWindow() != Window) || preferNative || !use_mouse)
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{
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want_native = true;
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}
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else if (menuactive == MENU_WaitKey)
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{
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want_native = false;
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}
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else
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{
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want_native = ((!m_use_mouse || menuactive != MENU_WaitKey) &&
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(!CaptureMode_InGame() || GUICapture || paused || demoplayback));
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}
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}
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//Printf ("%d %d %d\n", wantNative, preferNative, NativeMouse);
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