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- Added ammo1capacity and ammo2capacity to drawnumber.
SVN r3277 (trunk)
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bdbea0da32
commit
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1 changed files with 24 additions and 0 deletions
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@ -890,6 +890,10 @@ class CommandDrawNumber : public CommandDrawString
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value = AMMO1;
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else if(sc.Compare("ammo2"))
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value = AMMO2;
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else if(sc.Compare("ammo1capacity"))
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value = AMMO1CAPACITY;
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else if(sc.Compare("ammo2capacity"))
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value = AMMO2CAPACITY;
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else if(sc.Compare("score"))
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value = SCORE;
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else if(sc.Compare("ammo")) //request the next string to be an ammo type
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@ -1124,6 +1128,24 @@ class CommandDrawNumber : public CommandDrawString
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num = 0;
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break;
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}
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case AMMO1CAPACITY:
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if(statusBar->ammo1 == NULL) //no ammo, do not draw
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{
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str = "";
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return;
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}
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else
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num = statusBar->ammo1->MaxAmount;
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break;
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case AMMO2CAPACITY:
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if(statusBar->ammo2 == NULL) //no ammo, do not draw
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{
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str = "";
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return;
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}
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else
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num = statusBar->ammo2->MaxAmount;
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break;
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case AMMOCAPACITY:
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{
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AInventory* item = statusBar->CPlayer->mo->FindInventory(inventoryItem);
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@ -1283,6 +1305,8 @@ class CommandDrawNumber : public CommandDrawString
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AMMO1,
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AMMO2,
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AMMO,
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AMMO1CAPACITY,
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AMMO2CAPACITY,
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AMMOCAPACITY,
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FRAGS,
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INVENTORY,
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