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- Fixed: CheckMobjBlocking() did not consider one-sided lines without the ML_BLOCKING flag to be blocking.
SVN r3353 (trunk)
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cd150bd170
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d2c8a86bb4
1 changed files with 2 additions and 1 deletions
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@ -1295,7 +1295,8 @@ bool FPolyObj::CheckMobjBlocking (side_t *sd)
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fixed_t top = -INT_MAX, bottom = INT_MAX;
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bool above;
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// [TN] Check wether this actor gets blocked by the line.
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if(!(ld->flags & (ML_BLOCKING|ML_BLOCKEVERYTHING))
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if (ld->backsector != NULL &&
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!(ld->flags & (ML_BLOCKING|ML_BLOCKEVERYTHING))
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&& !(ld->flags & ML_BLOCK_PLAYERS && mobj->player)
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&& !(ld->flags & ML_BLOCKMONSTERS && mobj->flags3 & MF3_ISMONSTER)
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&& !((mobj->flags & MF_FLOAT) && (ld->flags & ML_BLOCK_FLOATERS))
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