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https://github.com/ZDoom/gzdoom-gles.git
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- missing NORANDOMPUFFZ code.
SVN r4177 (trunk)
This commit is contained in:
parent
3fe31668a6
commit
c7aa7e2a4b
1 changed files with 10 additions and 4 deletions
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@ -1041,6 +1041,7 @@ enum CBA_Flags
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CBAF_NORANDOM = 2,
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CBAF_EXPLICITANGLE = 4,
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CBAF_NOPITCH = 8,
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CBAF_NORANDOMPUFFZ = 16,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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@ -1059,6 +1060,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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int i;
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int bangle;
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int bslope = 0;
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int laflags = (Flags & CBAF_NORANDOMPUFFZ)? LAF_NORANDOMPUFFZ : 0;
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if (self->target || (Flags & CBAF_AIMFACING))
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{
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@ -1091,7 +1093,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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if (!(Flags & CBAF_NORANDOM))
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damage *= ((pr_cabullet()%3)+1);
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P_LineAttack(self, angle, Range, slope, damage, NAME_Hitscan, pufftype);
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P_LineAttack(self, angle, Range, slope, damage, NAME_Hitscan, pufftype, laflags);
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}
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}
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}
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@ -1206,6 +1208,7 @@ enum FB_Flags
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FBF_EXPLICITANGLE = 4,
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FBF_NOPITCH = 8,
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FBF_NOFLASH = 16,
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FBF_NORANDOMPUFFZ = 32,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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@ -1227,6 +1230,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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int i;
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int bangle;
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int bslope = 0;
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int laflags = (Flags & FBF_NORANDOMPUFFZ)? LAF_NORANDOMPUFFZ : 0;
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if ((Flags & FBF_USEAMMO) && weapon)
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{
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@ -1251,7 +1255,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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if (!(Flags & FBF_NORANDOM))
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damage *= ((pr_cwbullet()%3)+1);
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P_LineAttack(self, bangle, Range, bslope, damage, NAME_Hitscan, PuffType);
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P_LineAttack(self, bangle, Range, bslope, damage, NAME_Hitscan, PuffType, laflags);
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}
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else
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{
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@ -1277,7 +1281,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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if (!(Flags & FBF_NORANDOM))
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damage *= ((pr_cwbullet()%3)+1);
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P_LineAttack(self, angle, Range, slope, damage, NAME_Hitscan, PuffType);
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P_LineAttack(self, angle, Range, slope, damage, NAME_Hitscan, PuffType, laflags);
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}
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}
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}
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@ -1358,6 +1362,7 @@ enum
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CPF_USEAMMO = 1,
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CPF_DAGGER = 2,
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CPF_PULLIN = 4,
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CPF_NORANDOMPUFFZ = 8,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
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@ -1393,8 +1398,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
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}
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if (!PuffType) PuffType = PClass::FindClass(NAME_BulletPuff);
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int puffFlags = LAF_ISMELEEATTACK | (flags & CPF_NORANDOMPUFFZ)? LAF_NORANDOMPUFFZ : 0;
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P_LineAttack (self, angle, Range, pitch, Damage, NAME_Melee, PuffType, true, &linetarget);
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P_LineAttack (self, angle, Range, pitch, Damage, NAME_Melee, PuffType, puffFlags, &linetarget);
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// turn to face target
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if (linetarget)
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