Commit Graph

  • 7e08ec0b4c
    Indicate archive status master Rachael Alexanderson 2021-10-14 20:57:08 -0400
  • 0e809b2aa1 . this is version 4.7.0. Christoph Oelckers 2021-09-21 22:08:33 +0200
  • 569517c2de - re-enabled survey code. Christoph Oelckers 2021-09-21 22:02:20 +0200
  • 7ce5bb4861 - re-enable light attenuation. Christoph Oelckers 2021-09-22 11:39:12 +0200
  • 55186d3f6c - updated survey code to check for Apple's M1 CPU. Christoph Oelckers 2021-09-21 22:01:50 +0200
  • 0db7a6206b - fixed shader compilation. Christoph Oelckers 2021-09-21 21:07:14 +0200
  • a0a90f874f - update widepix again, mv `strife.strife` to `strife` Rachael Alexanderson 2021-09-21 15:01:16 -0400
  • 702b75e96a - fixed one frame activation delay for dynamic lights. Christoph Oelckers 2021-09-21 20:43:21 +0200
  • 6c12a8de12 - properly track whether some action in the current frame may have triggered a dynamic light activation. Christoph Oelckers 2021-09-21 20:31:10 +0200
  • da806b354d - cleanup of the revised y-clamping feature. Christoph Oelckers 2021-09-21 18:23:52 +0200
  • 6e2aef617c - update widescreen graphics, with strife support Rachael Alexanderson 2021-09-21 12:59:54 -0400
  • 4de6b769d3 GLES: Only use GPU sync if necessary and available. Emile Belanger 2021-09-21 17:32:15 +0100
  • 24aa497e4f - fix icon in .gitattributes, it must always be checked out as binary Rachael Alexanderson 2021-09-21 10:46:16 -0400
  • db59a4f9af Add buffer synchronisation for GLES when using mapped buffers. Emile Belanger 2021-09-20 21:40:47 +0100
  • 76875f0a3c Fix spot lights for GLES Emile Belanger 2021-09-20 20:51:56 +0100
  • e361ff1a9c Removed unused EGL files Emile Belanger 2021-09-20 18:41:21 +0100
  • c20cb92961 Removed unused GLES shader files Emile Belanger 2021-09-20 18:40:04 +0100
  • 6d8862b514 Added detection for IWADs downloaded via the Bethesda.net Launcher Yarn366 2021-08-20 21:59:55 -0400
  • 567bff403a Fix broken text input when SDL2 is using Wayland Cacodemon345 2021-09-17 13:03:55 +0600
  • cb0c8922e0 - downgrade GL_EXTENSIONS message in OpenGL ES to logging level Rachael Alexanderson 2021-09-20 08:46:34 -0400
  • 2fd8113576 - text update. Christoph Oelckers 2021-09-19 16:12:40 +0200
  • a0043ec09d - better handling of texture clamp state. Christoph Oelckers 2021-09-19 14:54:34 +0200
  • 3acc5a2723 - fixed code generation issues with parameterized MBF21 functions. Christoph Oelckers 2021-09-19 12:59:24 +0200
  • fb107f80e6 - fixed vertex generation when splitting walls by planes on old hardware. Christoph Oelckers 2021-09-18 13:07:59 +0200
  • 614b8477b8 - change URL for stats script Rachael Alexanderson 2021-09-18 06:58:21 -0400
  • fc2818b195 - menu system update from Raze for better control of animated menus. Christoph Oelckers 2021-09-18 12:19:35 +0200
  • 31de21e6aa - GLES fixed: The weapon sprite must be rendered with the fullscreen colormap on. Christoph Oelckers 2021-09-18 10:27:41 +0200
  • 1fe5fc2edc - changed survey control CVAR to avoid sending data for participants of the previous survey without confirmation. Christoph Oelckers 2021-09-18 10:19:23 +0200
  • 7aaea65f28 - fixed GLES startup Christoph Oelckers 2021-09-18 10:18:23 +0200
  • a6819bfe62 - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. Christoph Oelckers 2021-09-18 09:19:13 +0200
  • 914b54ffd5 - fix compatibility handler for KDiZD's Z1M3. Christoph Oelckers 2021-09-17 23:35:03 +0200
  • 2350780db0 - fixed: "Dialogue" in MAPINFO must clear all "AddDialogues" that came before. Christoph Oelckers 2021-09-17 23:04:13 +0200
  • 08baad6e21 - fixed melee attack disance being off after adding MBF21 support. Christoph Oelckers 2021-09-17 22:59:30 +0200
  • 67958833b7 Merge branch 'gles2_merge' Christoph Oelckers 2021-09-17 21:22:41 +0200
  • c9d9982b68 - fixed: Decal things did not spawn their lower decals. Christoph Oelckers 2021-09-17 00:48:12 +0200
  • 918e9e9b0d - fixed texture clamping for elements that are partially behind a slope. Christoph Oelckers 2021-09-17 00:25:28 +0200
  • fdf879167c - fixed bad parameter order in MinoraurSlam. Christoph Oelckers 2021-09-16 07:45:09 +0200
  • b8d61a38a9 - partial text update. Christoph Oelckers 2021-09-15 18:48:03 +0200
  • 23a2ccec2b - Consider 'Program Files' a read only location without actually checking. Christoph Oelckers 2021-09-15 00:39:18 +0200
  • 8c715d48cd - fixed: 3D floor model sectors were not added to the sector lists for precise rendering. Christoph Oelckers 2021-09-13 22:27:31 +0200
  • 17638426b9 - removed the redundant gl_render_precise CVAR. Christoph Oelckers 2021-09-13 21:51:17 +0200
  • c7db3875e1 - fixed: colors from brightmaps and glowmaps need to be desaturated. Christoph Oelckers 2021-09-13 21:15:50 +0200
  • e1a5f61f8c - fixed: shaders with NO_LAYERS defined may not apply brightmap and glowmap. Christoph Oelckers 2021-09-13 21:13:16 +0200
  • b0382599f6 - removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled Christoph Oelckers 2021-09-14 00:13:08 +0200
  • 796890bb98 Limit texture upload transfer buffers to roughly 64 MB Magnus Norddahl 2021-09-13 21:58:44 +0200
  • 9aeb78ae97 - marked several invisible controller things to not show on the automap with the scanner powerup. Christoph Oelckers 2021-09-12 13:18:40 +0200
  • f783a94835 - treat 'vid_adapter 0' as what Windows considers the primary monitor. Christoph Oelckers 2021-09-12 10:02:30 +0200
  • b550f57ce3 - fixed: Brightmap application for horizons was undefined.. Christoph Oelckers 2021-09-12 08:37:19 +0200
  • 78566c0d52 - replaces "BS" and "ED" on the on-screen keyboards with the symbols normally found on the keyboard for these actions. Christoph Oelckers 2021-09-09 14:00:00 +0200
  • 43c38a2097 Merge branch 'master' of https://github.com/coelckers/gzdoom Christoph Oelckers 2021-09-09 13:58:23 +0200
  • f56ad02716 - enable cvar blacklisting for defcvars for certain platform variables Rachael Alexanderson 2021-09-05 10:27:06 -0400
  • 42d948f2fe - demote unknown/invalid defcvars to warnings Rachael Alexanderson 2021-09-05 09:40:59 -0400
  • 79cbaf5d4f - split defcvars parser into its own file Rachael Alexanderson 2021-09-05 08:18:40 -0400
  • 3102640210 fix options search when menus are defined recursively Alexander Kromm 2021-09-03 22:58:35 +0700
  • 355e367a08 move game loc arrowgent 2021-08-31 05:22:08 -0700
  • 5e5f727ba5 move game loc arrowgent 2021-08-31 05:21:41 -0700
  • a6afcdac94 raze.ini - gzdoom.ini arrowgent 2021-08-31 05:20:56 -0700
  • e0164ccad4 Create feature_request.yml arrowgent 2021-08-31 05:17:56 -0700
  • 027676fb4d raze - gzdoom arrowgent 2021-08-31 05:14:49 -0700
  • 1ee689fd38 Update and rename bug_report.md to bug_report.yml arrowgent 2021-08-31 05:14:11 -0700
  • 21f93f3923 Update issue templates arrowgent 2021-08-31 05:07:08 -0700
  • b5294e9e90 - backend update from Raze. Christoph Oelckers 2021-08-31 07:59:37 +0200
  • fe1514ce04 - updated continuous integration workflow alexey.lysiuk 2021-08-25 10:04:44 +0300
  • 451fc05a89 Fix spot light searching in GLES branch_4.7 Emile Belanger 2021-08-25 06:35:02 +0100
  • 327ade4819 Fixed so spot lights work again on GLES Emile Belanger 2021-08-24 21:40:13 +0100
  • 981fe9d1eb Removed unused GLES shaders to avoid confusion and stop use of old code if they are re-enabled later on. Emile Belanger 2021-08-24 21:32:56 +0100
  • 24280bee1a Fix previous commit Emile Belanger 2021-08-24 19:11:21 +0100
  • 78fd7aa090 - fixed bad file in last commit. Christoph Oelckers 2021-08-24 16:03:53 +0200
  • c2a2e08f05 - exported STAYONLIFT flag. Christoph Oelckers 2021-08-24 15:50:30 +0200
  • 196a4c0b36 - added a modified version of MBF's stay-on-lift feature. Christoph Oelckers 2021-08-24 11:47:15 +0200
  • 4bd617187b - fixed crash on getting location description without a level alexey.lysiuk 2021-08-24 11:15:16 +0300
  • 03c8fd9956 - block user overrides for the logic module of core fragment shaders. Christoph Oelckers 2021-08-24 10:24:23 +0200
  • b46787f36d Fix shader destructor Emile Belanger 2021-08-23 21:42:16 +0100
  • 55a5b0569c Value returned from glGetUniformLocation can == 0 on GLES Emile Belanger 2021-08-23 21:16:13 +0100
  • ea087c2eee Removed now unused EGL files Emile Belanger 2021-08-23 21:15:02 +0100
  • 2fab718ac6 Merge remote-tracking branch 'upstream/master' Emile Belanger 2021-08-23 21:05:48 +0100
  • dfd51ec6d5 - added missing MBF21 Dehacked keys "blood color" and "dropped item". Christoph Oelckers 2021-08-22 16:36:10 +0200
  • 854e11a9de - made CheckMeleeRange a normal function again. Christoph Oelckers 2021-08-21 12:44:36 +0200
  • ac48518abc - merged SuggestMissileAttack back into P_CheckMissileRange. Christoph Oelckers 2021-08-21 12:37:23 +0200
  • d15f450fef - implemented MBF's monsters_avoid_hazards feature. Christoph Oelckers 2021-08-21 12:29:24 +0200
  • 5382e7c17b - fixed compilation Christoph Oelckers 2021-08-21 12:22:53 +0200
  • 8bdd4befbf - replaced deprecated throw() with noexcept in TObjPtr Christoph Oelckers 2021-08-21 12:22:15 +0200
  • b1de11dce8 - added a map flag to disable MF6_JUMPDOWN. Christoph Oelckers 2021-08-21 11:37:57 +0200
  • ff497996a3 - added a per-level AVOIDMELEE flag. Christoph Oelckers 2021-08-21 10:54:59 +0200
  • 4614ce41cd - allow passing a remap table to BestColor. Christoph Oelckers 2021-08-15 08:40:37 +0200
  • 19c8eb1e33 - fixed bad check for gl pipeline type. Christoph Oelckers 2021-08-20 08:06:50 +0200
  • 2096fefcee Merge remote-tracking branch 'origin/master' into gles2_merge Rachael Alexanderson 2021-08-18 12:31:47 -0400
  • 13bdd324e1 hud models: add nullptr check for psprites without caller. Marisa Kirisame 2021-08-13 14:25:51 +0200
  • 109069f718 - removed the unused palette parameter from the V_GetColor family of functions. Christoph Oelckers 2021-08-14 09:56:27 +0200
  • d64dd1f631 Add FOV slider to the display options menu nashmuhandes 2021-08-14 14:29:09 +0800
  • 92a3731f20 Merge remote-tracking branch 'origin/master' into gles2_merge Rachael Alexanderson 2021-08-13 08:11:58 -0400
  • 73f73cdf7c - added a null check to CheckWeaponChange. Christoph Oelckers 2021-08-12 20:28:04 +0200
  • f9f48c4a95 - replaced the alt HUD's index font with a sheet based variant. Christoph Oelckers 2021-08-12 20:07:04 +0200
  • c3772fe203 - changed FString API to use ptrdiff_t instead of long for signed size arguments. Christoph Oelckers 2021-08-12 00:45:59 +0200
  • 1d96b68e1a Fixed IsHUDModelForPlayerAvailable limitation. Marisa Kirisame 2021-02-20 11:35:14 +0100
  • 888eab3063 HUD model tweaks: - Look up HUD models by referencing the psprite's caller, rather than player's ReadyWeapon. - Allow Strife hands psprite to be a model. Marisa Kirisame 2020-12-24 16:39:17 +0100
  • f34258281f - fixed: crushing stairs must use HexenCrush mode. Christoph Oelckers 2021-08-11 19:58:57 +0200
  • ed606b8ed3 - extended 2D buffer lifetime to the end of the frame alexey.lysiuk 2021-08-11 11:11:01 +0300
  • 387aef27ad - use RefCountedPtr to manage 2D shape buffer infos alexey.lysiuk 2021-08-03 09:55:01 +0300
  • 76ecf44549 - added RefCountedBase without virtual destructor alexey.lysiuk 2021-08-03 09:53:21 +0300