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- fixed: Suicides could count towards multikills (patch by edward850)
SVN r3632 (trunk)
This commit is contained in:
parent
206ffd936f
commit
898232be61
1 changed files with 40 additions and 37 deletions
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@ -518,53 +518,56 @@ void AActor::Die (AActor *source, AActor *inflictor)
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}
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// [RH] Multikills
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source->player->multicount++;
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if (source->player->lastkilltime > 0)
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if (player != source->player)
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{
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if (source->player->lastkilltime < level.time - 3*TICRATE)
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source->player->multicount++;
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if (source->player->lastkilltime > 0)
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{
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source->player->multicount = 1;
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}
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if (deathmatch &&
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source->CheckLocalView (consoleplayer) &&
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cl_showmultikills)
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{
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const char *multimsg;
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switch (source->player->multicount)
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if (source->player->lastkilltime < level.time - 3*TICRATE)
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{
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case 1:
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multimsg = NULL;
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break;
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case 2:
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multimsg = GStrings("MULTI2");
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break;
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case 3:
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multimsg = GStrings("MULTI3");
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break;
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case 4:
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multimsg = GStrings("MULTI4");
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break;
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default:
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multimsg = GStrings("MULTI5");
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break;
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source->player->multicount = 1;
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}
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if (multimsg != NULL)
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{
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char buff[256];
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if (!AnnounceMultikill (source))
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if (deathmatch &&
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source->CheckLocalView (consoleplayer) &&
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cl_showmultikills)
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{
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const char *multimsg;
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switch (source->player->multicount)
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{
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SexMessage (multimsg, buff, player->userinfo.gender,
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player->userinfo.netname, source->player->userinfo.netname);
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StatusBar->AttachMessage (new DHUDMessageFadeOut (SmallFont, buff,
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1.5f, 0.8f, 0, 0, CR_RED, 3.f, 0.5f), MAKE_ID('M','K','I','L'));
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case 1:
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multimsg = NULL;
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break;
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case 2:
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multimsg = GStrings("MULTI2");
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break;
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case 3:
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multimsg = GStrings("MULTI3");
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break;
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case 4:
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multimsg = GStrings("MULTI4");
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break;
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default:
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multimsg = GStrings("MULTI5");
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break;
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}
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if (multimsg != NULL)
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{
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char buff[256];
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if (!AnnounceMultikill (source))
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{
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SexMessage (multimsg, buff, player->userinfo.gender,
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player->userinfo.netname, source->player->userinfo.netname);
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StatusBar->AttachMessage (new DHUDMessageFadeOut (SmallFont, buff,
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1.5f, 0.8f, 0, 0, CR_RED, 3.f, 0.5f), MAKE_ID('M','K','I','L'));
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}
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}
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}
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}
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source->player->lastkilltime = level.time;
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}
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source->player->lastkilltime = level.time;
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// [RH] Implement fraglimit
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if (deathmatch && fraglimit &&
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