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- Multiply the resulting velocity by the player's speed when "jumping" underwater.
SVN r4209 (trunk)
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1 changed files with 2 additions and 3 deletions
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@ -2338,10 +2338,9 @@ void P_PlayerThink (player_t *player)
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// Jumping while crouching will force an un-crouch but not jump
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player->crouching = 1;
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}
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else
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if (player->mo->waterlevel >= 2)
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else if (player->mo->waterlevel >= 2)
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{
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player->mo->velz = 4*FRACUNIT;
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player->mo->velz = FixedMul(4*FRACUNIT, player->mo->Speed);
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}
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else if (player->mo->flags & MF_NOGRAVITY)
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{
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