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https://github.com/ZDoom/gzdoom-gles.git
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- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
- allow setting 'Shadow' as default fuzz effect - changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values. SVN r3076 (trunk)
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e46183d836
commit
231e7a1c6d
9 changed files with 81 additions and 16 deletions
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@ -221,7 +221,16 @@ int FBaseCVar::ToInt (UCVarValue value, ECVarType type)
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#else
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case CVAR_Float: res = (int)value.Float; break;
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#endif
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case CVAR_String: res = strtol (value.String, NULL, 0); break;
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case CVAR_String:
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{
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if (stricmp (value.String, "true") == 0)
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res = 1;
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else if (stricmp (value.String, "false") == 0)
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res = 0;
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else
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res = strtol (value.String, NULL, 0);
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break;
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}
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case CVAR_GUID: res = 0; break;
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default: res = 0; break;
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}
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@ -444,7 +453,12 @@ UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
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break;
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case CVAR_Int:
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ret.Int = strtol (value, NULL, 0);
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if (stricmp (value, "true") == 0)
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ret.Int = 1;
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else if (stricmp (value, "false") == 0)
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ret.Int = 0;
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else
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ret.Int = strtol (value, NULL, 0);
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break;
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case CVAR_Float:
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@ -36,8 +36,6 @@ static FRandom pr_torch ("Torch");
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#define TIMEFREEZE_TICS ( 12 * TICRATE )
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*/
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EXTERN_CVAR (Bool, r_drawfuzz);
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IMPLEMENT_CLASS (APowerup)
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// Powerup-Giver -------------------------------------------------------------
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@ -81,7 +81,6 @@ static void PlayerLandedOnThing (AActor *mo, AActor *onmobj);
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extern cycle_t BotSupportCycles;
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extern int BotWTG;
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EXTERN_CVAR (Bool, r_drawfuzz);
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EXTERN_CVAR (Int, cl_rockettrails)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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@ -48,6 +48,7 @@ enum ERenderStyle
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STYLE_Add, // Draw additive
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STYLE_Shaded, // Treat patch data as alpha values for alphacolor
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STYLE_TranslucentStencil,
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STYLE_Shadow,
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STYLE_Count
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};
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@ -63,6 +64,9 @@ enum ERenderOp
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STYLEOP_FuzzOrAdd, // Draw fuzzy or add, based on user preference
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STYLEOP_FuzzOrSub, // Draw fuzzy or subtract, based on user preference
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STYLEOP_FuzzOrRevSub, // Draw fuzzy or reverse subtract, based on user preference
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// special styles
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STYLEOP_Shadow,
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};
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enum ERenderAlpha
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@ -141,6 +141,7 @@ FRenderStyle LegacyRenderStyles[STYLE_Count] =
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/* STYLE_Add */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0 }},
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/* STYLE_Shaded */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed }},
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/* STYLE_TranslucentStencil */{{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed }},
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/* STYLE_Shadow */{{ STYLEOP_Shadow, 0, 0, 0 }},
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};
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#else
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FRenderStyle LegacyRenderStyles[STYLE_Count];
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@ -157,6 +158,7 @@ static const BYTE Styles[STYLE_Count * 4] =
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STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0,
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STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed,
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STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed,
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STYLEOP_Shadow, 0, 0, 0
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};
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static struct LegacyInit
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@ -2068,7 +2070,7 @@ void R_InitColumnDrawers ()
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}
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// [RH] Choose column drawers in a single place
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EXTERN_CVAR (Bool, r_drawfuzz)
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EXTERN_CVAR (Int, r_drawfuzz)
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EXTERN_CVAR (Float, transsouls)
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CVAR (Bool, r_drawtrans, true, 0)
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@ -2235,6 +2237,13 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
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style.CheckFuzz();
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if (style.BlendOp == STYLEOP_Shadow)
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{
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style = LegacyRenderStyles[STYLE_TranslucentStencil];
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alpha = FRACUNIT*3/10;
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color = 0;
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}
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if (style.Flags & STYLEF_TransSoulsAlpha)
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{
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alpha = fixed_t(transsouls * FRACUNIT);
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@ -2390,16 +2399,42 @@ bool FRenderStyle::IsVisible(fixed_t alpha) const throw()
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void FRenderStyle::CheckFuzz()
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{
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if (BlendOp == STYLEOP_FuzzOrAdd)
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switch (BlendOp)
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{
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BlendOp = (r_drawfuzz || !r_drawtrans) ? STYLEOP_Fuzz : STYLEOP_Add;
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default:
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return;
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case STYLEOP_FuzzOrAdd:
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if (r_drawtrans && r_drawfuzz == 0)
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{
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BlendOp = STYLEOP_Add;
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return;
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}
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break;
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case STYLEOP_FuzzOrSub:
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if (r_drawtrans && r_drawfuzz == 0)
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{
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BlendOp = STYLEOP_Sub;
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return;
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}
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break;
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case STYLEOP_FuzzOrRevSub:
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if (r_drawtrans && r_drawfuzz == 0)
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{
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BlendOp = STYLEOP_RevSub;
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return;
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}
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break;
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}
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else if (BlendOp == STYLEOP_FuzzOrSub)
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if (r_drawfuzz == 2)
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{
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BlendOp = (r_drawfuzz || !r_drawtrans) ? STYLEOP_Fuzz : STYLEOP_Sub;
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BlendOp = STYLEOP_Shadow;
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}
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else if (BlendOp == STYLEOP_FuzzOrRevSub)
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else
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{
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BlendOp = (r_drawfuzz || !r_drawtrans) ? STYLEOP_Fuzz : STYLEOP_RevSub;
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BlendOp = STYLEOP_Fuzz;
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}
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}
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@ -61,7 +61,7 @@ extern fixed_t globaluclip, globaldclip;
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#define BASEYCENTER (100)
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EXTERN_CVAR (Bool, st_scale)
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CVAR (Bool, r_drawfuzz, true, CVAR_ARCHIVE)
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CVAR (Int, r_drawfuzz, 1, CVAR_ARCHIVE)
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//
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@ -601,11 +601,11 @@ DEFINE_PROPERTY(renderstyle, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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static const char * renderstyles[]={
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"NONE","NORMAL","FUZZY","SOULTRANS","OPTFUZZY","STENCIL","TRANSLUCENT", "ADD","SHADED", NULL};
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"NONE","NORMAL","FUZZY","SOULTRANS","OPTFUZZY","STENCIL","TRANSLUCENT", "ADD", "SHADED", "SHADOW", NULL};
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static const int renderstyle_values[]={
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STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy,
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STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add, STYLE_Shaded};
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STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add, STYLE_Shaded, STYLE_Shadow};
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// make this work for old style decorations, too.
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if (!strnicmp(str, "style_", 6)) str+=6;
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@ -3677,6 +3677,14 @@ bool D3DFB::SetStyle(D3DTex *tex, DrawParms &parms, D3DCOLOR &color0, D3DCOLOR &
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alpha = clamp<fixed_t> (parms.alpha, 0, FRACUNIT) / 65536.f;
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}
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style.CheckFuzz();
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if (style.BlendOp == STYLEOP_Shadow)
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{
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style = LegacyRenderStyles[STYLE_TranslucentStencil];
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alpha = 0.3f;
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parms.fillcolor = 0;
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}
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// FIXME: Fuzz effect is not written
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if (style.BlendOp == STYLEOP_FuzzOrAdd || style.BlendOp == STYLEOP_Fuzz)
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{
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@ -640,6 +640,13 @@ OptionValue Contrast
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2.0, "Smooth"
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}
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OptionValue Fuzziness
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{
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0.0, "Translucent"
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1.0, "Fuzz"
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2.0, "Shadow"
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}
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OptionMenu "VideoOptions"
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{
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Title "DISPLAY OPTIONS"
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@ -662,7 +669,7 @@ OptionMenu "VideoOptions"
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}
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Option "Stretch short skies", "r_stretchsky", "OnOff"
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Option "Use fuzz effect", "r_drawfuzz", "YesNo"
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Option "Use fuzz effect", "r_drawfuzz", "Fuzziness"
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Slider "Lost Soul translucency", "transsouls", 0.25, 1.0, 0.05, 2
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Option "Use fake contrast", "r_fakecontrast", "Contrast"
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Option "Rocket Trails", "cl_rockettrails", "RocketTrailTypes"
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