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- Added a compatibility option to fix Super Sonic Doom's first bonus
stage leaving you frozen when you finished it.
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4 changed files with 15 additions and 0 deletions
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@ -105,6 +105,7 @@ static FCompatOption Options[] =
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{ "vileghosts", BCOMPATF_VILEGHOSTS, SLOT_BCOMPAT },
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{ "ignoreteleporttags", BCOMPATF_BADTELEPORTERS, SLOT_BCOMPAT },
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{ "rebuildnodes", BCOMPATF_REBUILDNODES, SLOT_BCOMPAT },
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{ "linkfrozenprops", BCOMPATF_LINKFROZENPROPS, SLOT_BCOMPAT },
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// list copied from g_mapinfo.cpp
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{ "shorttex", COMPATF_SHORTTEX, SLOT_COMPAT },
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@ -349,6 +349,7 @@ enum
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BCOMPATF_BADTELEPORTERS = 1 << 3, // Ignore tags on Teleport specials
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BCOMPATF_BADPORTALS = 1 << 4, // Restores the old unstable portal behavior
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BCOMPATF_REBUILDNODES = 1 << 5, // Force node rebuild
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BCOMPATF_LINKFROZENPROPS = 1 << 6, // Clearing PROP_TOTALLYFROZEN or PROP_FROZEN also clears the other
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};
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// phares 3/20/98:
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@ -2813,6 +2813,11 @@ FUNC(LS_SetPlayerProperty)
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{
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int i;
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if ((ib_compatflags & BCOMPATF_LINKFROZENPROPS) && (mask & (CF_FROZEN | CF_TOTALLYFROZEN)))
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{ // Clearing one of these properties clears both of them (if the compat flag is set.)
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mask = CF_FROZEN | CF_TOTALLYFROZEN;
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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@ -353,3 +353,11 @@ F481922F4881F74760F3C0437FD5EDD0 // map03
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// make the blue key spawn above the 3D floor
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setthingz 918 296
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}
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64B6CE3CB7349B6F6B1A885C449ACB96 // Super Sonic Doom, map31
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{
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// During the end-of-level tally, both PROP_FROZEN and PROP_TOTALLYFROZEN
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// are set, but only PROP_TOTALLYFROZEN is cleared, so PROP_FROZEN is
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// still set when returning to the origin map.
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linkfrozenprops
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}
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