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- Use an FString to store demoname instead of a fixed-size array. Fixes crashes when passing
really long names to -record. On the other hand, if it's long enough to overflow the old buffer, it'll probably fail to be created now because the name is too long for the OS functions. SVN r3936 (trunk)
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1 changed files with 11 additions and 4 deletions
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@ -161,7 +161,7 @@ int consoleplayer; // player taking events
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int gametic;
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CVAR(Bool, demo_compress, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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char demoname[256];
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FString demoname;
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bool demorecording;
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bool demoplayback;
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bool netdemo;
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@ -2271,7 +2271,7 @@ void G_WriteDemoTiccmd (ticcmd_t *cmd, int player, int buf)
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void G_RecordDemo (const char* name)
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{
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usergame = false;
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strcpy (demoname, name);
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demoname = name;
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FixPathSeperator (demoname);
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DefaultExtension (demoname, ".lmp");
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maxdemosize = 0x20000;
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@ -2710,11 +2710,18 @@ bool G_CheckDemoStatus (void)
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formlen = demobuffer + 4;
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WriteLong (int(demo_p - demobuffer - 8), &formlen);
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M_WriteFile (demoname, demobuffer, int(demo_p - demobuffer));
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bool saved = M_WriteFile (demoname, demobuffer, int(demo_p - demobuffer));
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M_Free (demobuffer);
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demorecording = false;
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stoprecording = false;
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Printf ("Demo %s recorded\n", demoname);
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if (saved)
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{
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Printf ("Demo %s recorded\n", demoname.GetChars());
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}
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else
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{
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Printf ("Demo %s could not be saved\n", demoname.GetChars());
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}
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}
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return false;
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