mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- externalized "New save game" line for save screen.
This commit is contained in:
parent
453f4ace5c
commit
10dd75f902
2 changed files with 2 additions and 1 deletions
|
@ -898,7 +898,7 @@ IMPLEMENT_CLASS(DSaveMenu)
|
|||
DSaveMenu::DSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
|
||||
: DLoadSaveMenu(parent, desc)
|
||||
{
|
||||
strcpy (NewSaveNode.Title, "<New Save Game>");
|
||||
strcpy (NewSaveNode.Title, GStrings["NEWSAVE"]);
|
||||
NewSaveNode.bNoDelete = true;
|
||||
SaveGames.Insert(0, &NewSaveNode);
|
||||
TopItem = 0;
|
||||
|
|
|
@ -112,6 +112,7 @@ PD_YELLOWCO = "You need a yellow card to activate this object";
|
|||
PD_BLUESO = "You need a blue skull to activate this object";
|
||||
PD_REDSO = "You need a red skull to activate this object";
|
||||
PD_YELLOWSO = "You need a yellow skull to activate this object";
|
||||
NEWSAVE = "<New Save Game>";
|
||||
GGSAVED = "game saved.";
|
||||
HUSTR_MSGU = "[Message unsent]";
|
||||
PICKUP_PISTOL_DROPPED = "Picked up a pistol.";
|
||||
|
|
Loading…
Reference in a new issue