- externalized "New save game" line for save screen.

This commit is contained in:
Christoph Oelckers 2013-07-14 09:31:49 +02:00
parent 453f4ace5c
commit 10dd75f902
2 changed files with 2 additions and 1 deletions

View file

@ -898,7 +898,7 @@ IMPLEMENT_CLASS(DSaveMenu)
DSaveMenu::DSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
: DLoadSaveMenu(parent, desc)
{
strcpy (NewSaveNode.Title, "<New Save Game>");
strcpy (NewSaveNode.Title, GStrings["NEWSAVE"]);
NewSaveNode.bNoDelete = true;
SaveGames.Insert(0, &NewSaveNode);
TopItem = 0;

View file

@ -112,6 +112,7 @@ PD_YELLOWCO = "You need a yellow card to activate this object";
PD_BLUESO = "You need a blue skull to activate this object";
PD_REDSO = "You need a red skull to activate this object";
PD_YELLOWSO = "You need a yellow skull to activate this object";
NEWSAVE = "<New Save Game>";
GGSAVED = "game saved.";
HUSTR_MSGU = "[Message unsent]";
PICKUP_PISTOL_DROPPED = "Picked up a pistol.";