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- Add NULL pointer to check to FWeaponSlot::PickWeapon() (for when this is called outside of a game).
SVN r3186 (trunk)
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619634c1f8
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1 changed files with 4 additions and 0 deletions
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@ -757,6 +757,10 @@ AWeapon *FWeaponSlot::PickWeapon(player_t *player, bool checkammo)
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{
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int i, j;
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if (player->mo == NULL)
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{
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return NULL;
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}
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// Does this slot even have any weapons?
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if (Weapons.Size() == 0)
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{
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