.. |
asm_ia32
|
- Make the assembly span drawers compatible with newer NASM's default optimization level.
|
2011-01-05 04:26:04 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
g_doom
|
- added Gez's fix for timing of the boss cube while a time freezer is active.
|
2011-01-23 08:33:30 +00:00 |
g_heretic
|
- replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
|
2010-11-07 14:39:09 +00:00 |
g_hexen
|
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
|
2011-01-01 11:16:46 +00:00 |
g_raven
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
g_shared
|
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
|
2010-12-27 16:14:26 +00:00 |
g_strife
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
intermission
|
- fixed: The help screens were stretched on 16:9 displays
|
2011-01-14 09:22:09 +00:00 |
menu
|
- Enable menu mouse navigation on SDL systems.
|
2011-01-22 03:02:58 +00:00 |
oplsynth
|
- Merge the shared code for the softsynths into a common base class.
|
2010-08-20 04:21:53 +00:00 |
resourcefiles
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
sdl
|
- Added cursor support for SDL.
|
2011-01-23 07:37:08 +00:00 |
sfmt
|
- Changed random seed initialization so that it uses the system's
|
2009-03-27 04:49:17 +00:00 |
sound
|
- Fixed: FMODSoundRenderer::DrawWaveDebug() only allocated enough space for the wavearray based
|
2011-01-02 18:11:48 +00:00 |
textures
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
thingdef
|
- Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
|
2011-01-22 03:35:33 +00:00 |
timidity
|
- Backported GZDoom revisions 1018-1019: Fixed spelling of "pseudo" because it bugged me too much. ;)
|
2010-10-02 13:49:33 +00:00 |
win32
|
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
|
2010-12-25 23:27:26 +00:00 |
xlat
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
actionspecials.h
|
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
|
2010-10-02 16:26:10 +00:00 |
actor.h
|
- added Gez's fix for timing of the boss cube while a time freezer is active.
|
2011-01-23 08:33:30 +00:00 |
am_map.cpp
|
- added Gez's automap patch to mark trigger lines.
|
2010-12-15 00:14:42 +00:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autostart.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autozend.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
|
2010-12-12 21:09:16 +00:00 |
b_bot.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
b_func.cpp
|
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
|
2010-03-27 07:42:31 +00:00 |
b_game.cpp
|
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
|
2010-12-12 21:09:16 +00:00 |
b_move.cpp
|
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
|
2009-09-16 21:03:09 +00:00 |
b_think.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
c_bind.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
- fixed: text colore for thing-based secrets was wrong.
|
2011-01-22 17:05:02 +00:00 |
c_console.cpp
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_console.h
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_cvars.cpp
|
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
|
2010-12-25 23:27:26 +00:00 |
c_cvars.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
c_dispatch.cpp
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_dispatch.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
c_expr.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
CMakeLists.txt
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
cmdlib.cpp
|
- Fixed: Compilation errors on Mac OS X.
|
2010-09-18 20:13:56 +00:00 |
cmdlib.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
|
2010-12-24 13:43:36 +00:00 |
compatibility.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
configfile.cpp
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
configfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
ct_chat.cpp
|
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
|
2010-10-12 08:43:15 +00:00 |
d_dehacked.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Fixed: M_QuitResponse() tried to play a sound even when none was specified
|
2009-08-07 03:30:51 +00:00 |
d_gui.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_iwad.cpp
|
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
|
2010-12-24 13:43:36 +00:00 |
d_main.cpp
|
- added APROP_Dormant actor property for ACS (read only!)
|
2010-12-16 08:05:00 +00:00 |
d_main.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
d_net.cpp
|
- Added "special" console command for executing action specials.
|
2011-01-02 18:54:57 +00:00 |
d_net.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
d_player.h
|
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
|
2011-01-01 11:16:46 +00:00 |
d_protocol.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
d_protocol.h
|
- Added "special" console command for executing action specials.
|
2011-01-02 18:54:57 +00:00 |
d_ticcmd.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
decallib.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
decallib.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
dobject.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
dobject.h
|
- Removed the Actor uservar array and replaced it with user-defined variables.
|
2009-10-25 02:19:51 +00:00 |
dobjgc.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
dobjtype.cpp
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
dobjtype.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
doomdata.h
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
|
2010-12-02 15:08:44 +00:00 |
doomerrors.h
|
- Added the -norun parameter to quit the game just before video
|
2009-03-18 05:02:32 +00:00 |
doomstat.cpp
|
- removed gamemission variable because it wasn't used anywhere.
|
2009-03-22 11:37:56 +00:00 |
doomstat.h
|
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
|
2009-06-20 03:16:08 +00:00 |
doomtype.h
|
- Maybe enable assembly on Intel Macs?
|
2010-08-13 03:14:05 +00:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- needed one more change...
|
2009-12-30 19:17:10 +00:00 |
dsectoreffect.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
dthinker.cpp
|
- Fixed some GCC warnings.
|
2009-10-01 14:54:29 +00:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_wipe.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
f_wipe.h
|
- Removed the screenshot parameter from D_Display(), since it was a relic of
|
2008-01-01 03:07:05 +00:00 |
farchive.cpp
|
- Scan backwards for classes in FArchive::ReadClass().
|
2009-11-24 01:37:54 +00:00 |
farchive.h
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
files.cpp
|
- Don't call M_NotifyNewSave() before closing the new savegame.
|
2010-09-04 03:02:13 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
|
2011-01-01 11:16:46 +00:00 |
g_game.h
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
g_level.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_level.h
|
- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
|
2010-12-16 09:13:06 +00:00 |
g_mapinfo.cpp
|
- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
|
2010-12-16 09:13:06 +00:00 |
g_skill.cpp
|
- added TIHan's ArmorFactor submission.
|
2010-07-27 18:32:10 +00:00 |
gameconfigfile.cpp
|
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
|
2010-10-15 15:13:53 +00:00 |
gameconfigfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
gi.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
gi.h
|
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
|
2010-12-24 13:43:36 +00:00 |
gstrings.h
|
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
|
2008-09-13 19:19:53 +00:00 |
hu_scores.cpp
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
hu_stuff.h
|
- Changed the co-op intermission screen to draw the stats with the small font.
|
2008-12-16 03:15:03 +00:00 |
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
|
2010-05-14 03:37:44 +00:00 |
i_net.h
|
- Set packet server as the default for four or more player games, and also the
|
2009-01-24 04:47:07 +00:00 |
i_video.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
info.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
info.h
|
- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
|
2010-08-22 17:49:28 +00:00 |
keysections.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_argv.cpp
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_cheat.cpp
|
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
|
2010-10-11 19:16:09 +00:00 |
m_cheat.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
m_crc32.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
m_fixed.h
|
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
|
2010-11-07 07:29:23 +00:00 |
m_joy.cpp
|
- Fix what broke on Windows when making it compile on a Mac.
|
2009-09-01 02:14:14 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
|
2010-10-15 15:13:53 +00:00 |
m_misc.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_png.cpp
|
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
|
2009-09-04 22:59:41 +00:00 |
m_png.h
|
- Liux compile fixes.
|
2008-09-23 07:46:23 +00:00 |
m_random.cpp
|
- removed debug code.
|
2009-03-27 23:23:10 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Added XMIDI support (including subsongs).
|
2010-09-28 03:58:41 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
- Added a compatibility lump because I think it's a shame that Void doesn't
|
2009-02-05 02:55:28 +00:00 |
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
name.h
|
- Reverted the 'None' name change from r569.
|
2007-12-08 22:17:48 +00:00 |
namedef.h
|
- fixed: Hexen's chess ending should never use the cluster's endtext.
|
2011-01-05 22:45:25 +00:00 |
nodebuild.cpp
|
- Enable backpatching on non-Windows machines.
|
2010-08-13 04:11:21 +00:00 |
nodebuild.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_extract.cpp
|
- fixed: Extraction of partner segs was broken in the internal node builder.
|
2010-08-28 11:17:25 +00:00 |
nodebuild_gl.cpp
|
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
|
2009-12-25 13:43:08 +00:00 |
nodebuild_utility.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
p_3dfloors.cpp
|
- backported some 3D floor changes from GZDoom.
|
2010-08-12 07:05:31 +00:00 |
p_3dfloors.h
|
- backported some 3D floor changes from GZDoom.
|
2010-08-12 07:05:31 +00:00 |
p_3dmidtex.cpp
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_3dmidtex.h
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_acs.cpp
|
- changed ACS Checkweapon to compare names instead of strings.
|
2011-01-17 00:33:20 +00:00 |
p_acs.h
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
p_buildmap.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_ceiling.cpp
|
- cleaned up p_ceiling.cpp
|
2010-12-26 00:21:19 +00:00 |
p_conversation.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
p_conversation.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
p_doors.cpp
|
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
|
2010-12-27 16:14:26 +00:00 |
p_effect.cpp
|
- fixed: Rocket trail particle positioning only worked when the rocket was moving.
|
2010-01-30 14:49:15 +00:00 |
p_effect.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_enemy.cpp
|
- fixed some incorrect P_CHeckSight flag use in p_enemy.cpp.
|
2011-01-23 00:22:08 +00:00 |
p_enemy.h
|
- assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
|
2010-08-28 20:22:35 +00:00 |
p_floor.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_glnodes.cpp
|
- fixed: CreateCachedNodes did not free its file buffer.
|
2010-12-21 08:39:58 +00:00 |
p_interaction.cpp
|
- Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
|
2011-01-22 03:35:33 +00:00 |
p_lights.cpp
|
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
|
2010-05-29 07:07:39 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
|
2010-12-16 09:13:06 +00:00 |
p_lnspec.h
|
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
|
2010-08-29 12:20:35 +00:00 |
p_local.h
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_map.cpp
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_maputl.cpp
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_mobj.cpp
|
- added Gez's fix for timing of the boss cube while a time freezer is active.
|
2011-01-23 08:33:30 +00:00 |
p_pillar.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_plats.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_pspr.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
p_pspr.h
|
- Extended state sprite/frame repetition to psprites.
|
2010-04-21 01:40:03 +00:00 |
p_saveg.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- Renamed plane flags from SECF_* to PLANEF_*.
|
2009-09-17 10:40:38 +00:00 |
p_setup.cpp
|
- fixed: The internal blockmap builder still used 16 bit WORDs to reference linedefs so it failed on USMF maps which exceed this value.
|
2011-01-09 11:01:04 +00:00 |
p_setup.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sight.cpp
|
- expanded compat_trace flag to apply also to sight checks.
|
2010-12-04 08:53:13 +00:00 |
p_slopes.cpp
|
- added DavidPH's submission for specifying vertex heights directly in UDMF.
|
2010-12-14 00:56:44 +00:00 |
p_spec.cpp
|
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
|
2010-12-24 13:43:36 +00:00 |
p_spec.h
|
- cleaned up p_ceiling.cpp
|
2010-12-26 00:21:19 +00:00 |
p_states.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
p_switch.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
p_teleport.cpp
|
- added a hidden compatiblity option for maps that fell victim to the broken destination search code in some 2.0.9x versions
|
2010-11-12 21:12:47 +00:00 |
p_terrain.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
p_terrain.h
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_things.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
p_tick.cpp
|
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
|
2009-05-20 02:52:07 +00:00 |
p_tick.h
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
p_trace.cpp
|
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
|
2010-05-28 21:07:45 +00:00 |
p_trace.h
|
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
|
2009-01-04 15:00:29 +00:00 |
p_udmf.cpp
|
- added DavidPH's submission for specifying vertex heights directly in UDMF.
|
2010-12-14 00:56:44 +00:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
|
2010-08-24 13:57:17 +00:00 |
p_user.cpp
|
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
|
2011-01-01 11:16:46 +00:00 |
p_writemap.cpp
|
- added support for loading DeepBSP's V4 nodes.
|
2010-04-17 08:53:32 +00:00 |
p_xlat.cpp
|
- fixed an uninitialized variable in p_xlat.cpp .
|
2009-11-27 21:45:17 +00:00 |
parsecontext.cpp
|
- Removed some unnecessary morphing code.
|
2008-04-08 17:25:19 +00:00 |
parsecontext.h
|
- Removed some GCC warnings.
|
2008-04-12 05:33:20 +00:00 |
po_man.cpp
|
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
|
2010-08-28 16:51:41 +00:00 |
po_man.h
|
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
|
2010-08-15 10:02:10 +00:00 |
r_blend.h
|
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
|
2010-12-25 23:27:26 +00:00 |
r_bsp.cpp
|
- add alpha property to sector_t::splane. Not used yet.
|
2010-11-07 16:17:14 +00:00 |
r_bsp.h
|
- fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
|
2010-08-10 08:13:23 +00:00 |
r_data.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_data.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_defs.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_draw.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_draw.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_drawt.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_interpolate.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
r_interpolate.h
|
- Fixed: Wall scrolling interpolations incremented their reference count twice.
|
2008-06-11 12:17:45 +00:00 |
r_jpeg.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
r_local.h
|
- moved texture counting code into FTextureManager.
|
2010-12-11 12:00:40 +00:00 |
r_main.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_main.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_plane.cpp
|
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
|
2010-12-24 13:43:36 +00:00 |
r_plane.h
|
- add an alpha parameter to R_FindPlane.
|
2010-11-07 16:11:42 +00:00 |
r_polymost.cpp
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_segs.cpp
|
- changed skybox code to use the alpha from the sector plane.
|
2010-11-07 17:05:21 +00:00 |
r_segs.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_sky.cpp
|
- moved texture counting code into FTextureManager.
|
2010-12-11 12:00:40 +00:00 |
r_sky.h
|
- moved texture counting code into FTextureManager.
|
2010-12-11 12:00:40 +00:00 |
r_state.h
|
- added DavidPH's submission for specifying vertex heights directly in UDMF.
|
2010-12-14 00:56:44 +00:00 |
r_things.cpp
|
- fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions.
|
2011-01-14 09:43:03 +00:00 |
r_things.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_translate.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
r_translate.h
|
- Setting a Player.ColorRange now completely disables the translation rather than just
|
2010-03-06 03:02:24 +00:00 |
s_advsound.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
s_environment.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
s_playlist.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
s_playlist.h
|
- Fixed: FString::StripRight() stripped the final character of the string if
|
2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
s_sndseq.h
|
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
|
2010-02-02 05:19:43 +00:00 |
s_sound.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
s_sound.h
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
sc_man.cpp
|
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
|
2010-09-29 07:25:14 +00:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_start.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
st_stuff.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
statistics.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
stats.h
|
- Basic Mac support: Everything compiles but does not yet link.
|
2009-09-01 02:08:53 +00:00 |
stringtable.cpp
|
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
|
2010-10-15 15:13:53 +00:00 |
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
teaminfo.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
- Changed FImageCollection to return translated texture indices so
|
2008-06-15 18:36:26 +00:00 |
v_draw.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
v_font.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
v_font.h
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
v_palette.cpp
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
v_palette.h
|
- Added a check to Dehacked code which tries to set the blend color.
|
2009-09-22 08:06:52 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
v_text.cpp
|
- Fix some GCC warnings.
|
2010-03-18 00:30:45 +00:00 |
v_text.h
|
- added code submission for printing secret information.
|
2010-11-30 08:18:11 +00:00 |
v_video.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
v_video.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
valgrind.inc
|
- Added self-modifying code notifications for Valgrind.
|
2008-06-08 02:31:30 +00:00 |
vectors.h
|
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
|
2010-08-01 19:14:10 +00:00 |
version.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
w_wad.cpp
|
- added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
|
2010-08-28 17:19:48 +00:00 |
w_wad.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
wi_stuff.cpp
|
- added some initial configurability to statistics intermission screen:
|
2010-11-06 09:28:17 +00:00 |
wi_stuff.h
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
zstring.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
zstring.h
|
- Fixed spurious warnings on 32-bit VC++ debug builds.
|
2008-08-03 03:54:48 +00:00 |