- added FDARI*s damagetype fix

SVN r3533 (trunk)
This commit is contained in:
Christoph Oelckers 2012-04-07 15:29:47 +00:00
parent 4637ed53fa
commit 26dbec2aae
5 changed files with 12 additions and 5 deletions

View File

@ -562,7 +562,6 @@ DamageTypeDefinition *DamageTypeDefinition::Get(FName const type)
bool DamageTypeDefinition::IgnoreArmor(FName const type)
{
if (type == NAME_Drowning) return true;
DamageTypeDefinition *dtd = Get(type);
if (dtd) return dtd->NoArmor;
return false;
@ -609,12 +608,11 @@ int DamageTypeDefinition::ApplyMobjDamageFactor(int damage, FName const type, Dm
{
fixed_t const *pdf = factors->CheckKey(NAME_None);
DamageTypeDefinition *dtd = Get(type);
// Here we are looking for modifications to untyped damage
// If the calling actor defines untyped damage factor, that is contained in "pdf".
if (pdf) // normal damage available
{
DamageTypeDefinition *dtd = Get(type);
if (dtd)
{
if (dtd->ReplaceFactor) return FixedMul(damage, dtd->DefaultFactor); // use default instead of untyped factor
@ -622,6 +620,10 @@ int DamageTypeDefinition::ApplyMobjDamageFactor(int damage, FName const type, Dm
}
return FixedMul(damage, *pdf); // there was no default, so actor default is used
}
else if (dtd)
{
return FixedMul(damage, dtd->DefaultFactor); // implicit untyped factor 1.0 does not need to be applied/replaced explicitly
}
}
return damage;
}

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@ -201,7 +201,7 @@ public:
void Apply(FName const type);
void Clear()
{
DefaultFactor = (fixed_t)1;
DefaultFactor = FRACUNIT;
ReplaceFactor = false;
NoArmor = false;
}

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@ -1202,7 +1202,7 @@ static void ParseDamageDefinition(FScanner &sc)
if (sc.Compare("FACTOR"))
{
sc.MustGetFloat();
dtd.DefaultFactor = (fixed_t)sc.Float;
dtd.DefaultFactor = FLOAT2FIXED(sc.Float);
if (!dtd.DefaultFactor) dtd.ReplaceFactor = true; // Multiply by 0 yields 0: FixedMul(damage, FixedMul(factor, 0)) is more wasteful than FixedMul(factor, 0)
}
else if (sc.Compare("REPLACEFACTOR"))

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@ -0,0 +1,4 @@
damagetype Drowning
{
NoArmor
}

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@ -29,6 +29,7 @@
#include "actors/shared/sectoraction.txt"
#include "actors/shared/action.txt"
#include "actors/shared/dog.txt"
#include "actors/shared/damagetypes.txt"
#include "actors/doom/doomplayer.txt"
#include "actors/doom/possessed.txt"