.. |
asm_ia32
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asm_x86_64
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fragglescript
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g_doom
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- Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
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2013-03-20 03:36:45 +00:00 |
g_heretic
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g_hexen
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g_raven
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g_shared
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- Dropped items with the DONTGIB flag set will no longer be destroyed by crushers.
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2013-04-16 17:55:17 +00:00 |
g_strife
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intermission
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menu
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
oplsynth
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r_data
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resourcefiles
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sdl
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sfmt
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sound
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textures
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thingdef
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timidity
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win32
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xlat
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actionspecials.h
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actor.h
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- Dropped items with the DONTGIB flag set will no longer be destroyed by crushers.
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2013-04-16 17:55:17 +00:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
am_map.h
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- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
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2010-12-12 17:54:10 +00:00 |
announcer.h
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autosegs.h
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autostart.cpp
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autozend.cpp
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b_bot.cpp
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b_bot.h
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b_func.cpp
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b_game.cpp
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b_move.cpp
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b_think.cpp
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basicinlines.h
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basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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c_cmds.cpp
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c_console.cpp
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c_console.h
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c_cvars.cpp
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- Added C_GetMassCVarString(), which C_WriteCVars() is now a wrapper around. (And the latter
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2013-03-17 03:04:17 +00:00 |
c_cvars.h
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c_dispatch.cpp
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c_dispatch.h
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c_expr.cpp
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CMakeLists.txt
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cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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compatibility.h
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- Added compat_badangles to simulate Doom's incorrect sine table: Player
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2011-11-01 02:58:52 +00:00 |
configfile.cpp
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configfile.h
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ct_chat.cpp
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d_dehacked.cpp
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- Added support for random state durations. Instead of defining a frame like this:
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2012-08-23 01:00:30 +00:00 |
d_dehacked.h
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- Removed the one embedded DeHackEd lump restriction.
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2009-11-12 02:47:28 +00:00 |
d_event.h
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- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
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2012-04-07 13:07:25 +00:00 |
d_gui.h
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d_iwad.cpp
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d_main.cpp
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d_main.h
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- Added startup screen customization, courtesy of Gez.
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2012-02-21 19:52:40 +00:00 |
d_net.cpp
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d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_player.h
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d_protocol.cpp
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d_protocol.h
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- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
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2012-08-22 21:31:48 +00:00 |
d_ticcmd.h
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decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjtype.cpp
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dobjtype.h
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- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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2010-12-15 11:45:39 +00:00 |
doomdata.h
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doomdef.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
doomdef.h
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doomerrors.h
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doomstat.cpp
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doomstat.h
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doomtype.h
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dscript.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
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dsectoreffect.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
dthinker.cpp
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dthinker.h
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empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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farchive.h
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files.cpp
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files.h
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g_game.cpp
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g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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g_level.h
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g_mapinfo.cpp
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g_skill.cpp
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- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
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2012-02-12 02:45:48 +00:00 |
gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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gi.h
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gstrings.h
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hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_movie.h
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i_net.cpp
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i_net.h
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i_video.h
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info.cpp
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info.h
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keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- Fixed: screenshot_dir overrided -shotdir.
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2012-08-22 04:23:51 +00:00 |
m_misc.h
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- Added textual descriptions of the zlib errors.
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2012-06-16 03:29:44 +00:00 |
m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
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2011-01-12 00:17:13 +00:00 |
memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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- Cleaned up the ugly MIDI song creating code a little.
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2010-09-03 05:08:05 +00:00 |
name.cpp
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name.h
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namedef.h
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nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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- Merge BSP-able polyobjects back into the trunk.
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2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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p_3dfloors.cpp
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p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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p_acs.h
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p_buildmap.cpp
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p_ceiling.cpp
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p_conversation.cpp
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p_conversation.h
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p_doors.cpp
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p_effect.cpp
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p_effect.h
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p_enemy.cpp
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p_enemy.h
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- added DavidPH's A_FaceTarget with pitch submission.
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2012-04-07 12:48:56 +00:00 |
p_floor.cpp
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p_glnodes.cpp
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p_interaction.cpp
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p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
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p_lnspec.h
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p_local.h
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p_map.cpp
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p_maputl.cpp
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p_mobj.cpp
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- Dropped items with the DONTGIB flag set will no longer be destroyed by crushers.
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2013-04-16 17:55:17 +00:00 |
p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
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p_pspr.h
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p_saveg.cpp
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p_saveg.h
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p_sectors.cpp
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p_setup.cpp
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p_setup.h
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p_sight.cpp
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p_slopes.cpp
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p_spec.cpp
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p_spec.h
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p_states.cpp
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p_switch.cpp
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p_teleport.cpp
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- Make teleport fogs target the teleported actor.
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2013-03-20 03:21:37 +00:00 |
p_terrain.cpp
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p_terrain.h
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p_things.cpp
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p_tick.cpp
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p_tick.h
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p_trace.cpp
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p_trace.h
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p_udmf.cpp
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- Add support for user variables on things in UDMF maps. If you include an actor's user variable
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2013-02-17 00:23:58 +00:00 |
p_udmf.h
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p_usdf.cpp
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- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
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2012-10-22 01:28:11 +00:00 |
p_user.cpp
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p_writemap.cpp
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p_xlat.cpp
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parsecontext.cpp
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parsecontext.h
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po_man.cpp
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po_man.h
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r_3dfloors.cpp
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r_3dfloors.h
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r_bsp.cpp
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- Fixed: Putting a lightlist in a sector caused that sector's floorlight and ceilinglight to be ignored.
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2013-03-21 02:28:07 +00:00 |
r_bsp.h
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r_defs.h
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r_draw.cpp
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r_draw.h
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r_drawt.cpp
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- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
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2011-01-02 18:02:27 +00:00 |
r_local.h
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r_main.cpp
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r_main.h
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r_plane.cpp
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r_plane.h
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r_polymost.cpp
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r_polymost.h
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r_renderer.h
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r_segs.cpp
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r_segs.h
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r_sky.cpp
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r_sky.h
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r_state.h
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r_swrenderer.cpp
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r_swrenderer.h
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r_things.cpp
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r_things.h
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- Fixed: Sprites drawn with the shaded render style were always fullbright.
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2012-03-24 00:52:15 +00:00 |
r_utility.cpp
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r_utility.h
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s_advsound.cpp
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s_environment.cpp
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s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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s_sndseq.h
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s_sound.cpp
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s_sound.h
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- Fixed: Player sounds that explicitly use dsempty will now properly silence the sound instead of
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2012-11-03 03:43:05 +00:00 |
sc_man.cpp
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sc_man.h
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sc_man_scanner.re
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sc_man_tokens.h
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skins.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
skins.h
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st_start.h
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- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
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st_stuff.h
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
statistics.cpp
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statnums.h
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stats.cpp
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stats.h
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- sync source with latest GZDoom:
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2011-12-06 08:36:28 +00:00 |
stringtable.cpp
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- Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
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2012-03-03 03:19:29 +00:00 |
stringtable.h
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strnatcmp.c
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strnatcmp.h
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- resurrected some old statistics code I had and made some minor enhancements to be of more use.
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2010-09-18 16:08:10 +00:00 |
tables.cpp
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tables.h
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tagitem.h
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tarray.h
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teaminfo.cpp
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teaminfo.h
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tempfiles.cpp
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tempfiles.h
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templates.h
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v_blend.cpp
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- Fixed: Pain flashes were not inheritable.
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2012-07-21 02:58:52 +00:00 |
v_collection.cpp
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v_collection.h
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
v_draw.cpp
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v_font.cpp
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- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
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2012-11-30 23:36:02 +00:00 |
v_font.h
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v_palette.cpp
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v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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v_text.h
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v_video.cpp
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v_video.h
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valgrind.inc
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vectors.h
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version.h
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w_wad.cpp
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w_wad.h
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- Added Gez's BFG edition patch.
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2012-11-01 02:42:14 +00:00 |
w_zip.h
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weightedlist.h
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- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
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2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
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wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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- Fixed: FString::Insert copied too many charactes.
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2012-10-09 23:05:59 +00:00 |
zstring.h
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