gzdoom-gles/src
2013-04-16 17:55:17 +00:00
..
asm_ia32
asm_x86_64
fragglescript
g_doom - Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun. 2013-03-20 03:36:45 +00:00
g_heretic
g_hexen
g_raven
g_shared - Dropped items with the DONTGIB flag set will no longer be destroyed by crushers. 2013-04-16 17:55:17 +00:00
g_strife
intermission
menu - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
oplsynth
r_data
resourcefiles
sdl
sfmt
sound
textures
thingdef
timidity
win32
xlat
actionspecials.h
actor.h - Dropped items with the DONTGIB flag set will no longer be destroyed by crushers. 2013-04-16 17:55:17 +00:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h
autostart.cpp
autozend.cpp
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp
c_console.cpp
c_console.h
c_cvars.cpp - Added C_GetMassCVarString(), which C_WriteCVars() is now a wrapper around. (And the latter 2013-03-17 03:04:17 +00:00
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
CMakeLists.txt
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp - Added support for random state durations. Instead of defining a frame like this: 2012-08-23 01:00:30 +00:00
d_dehacked.h - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_event.h - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady. 2012-04-07 13:07:25 +00:00
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h - Added startup screen customization, courtesy of Gez. 2012-02-21 19:52:40 +00:00
d_net.cpp
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
d_protocol.cpp
d_protocol.h - Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors. 2012-08-22 21:31:48 +00:00
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
doomdata.h
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
files.h
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
g_level.h
g_mapinfo.cpp
g_skill.cpp - Added keys on the automap for Heretic in easy mode, courtesy of Gez. 2012-02-12 02:45:48 +00:00
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - Fixed: screenshot_dir overrided -shotdir. 2012-08-22 04:23:51 +00:00
m_misc.h - Added textual descriptions of the zlib errors. 2012-06-16 03:29:44 +00:00
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h - added DavidPH's A_FaceTarget with pitch submission. 2012-04-07 12:48:56 +00:00
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h
p_map.cpp
p_maputl.cpp
p_mobj.cpp - Dropped items with the DONTGIB flag set will no longer be destroyed by crushers. 2013-04-16 17:55:17 +00:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_saveg.cpp
p_saveg.h
p_sectors.cpp
p_setup.cpp
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_spec.h
p_states.cpp
p_switch.cpp
p_teleport.cpp - Make teleport fogs target the teleported actor. 2013-03-20 03:21:37 +00:00
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp - Add support for user variables on things in UDMF maps. If you include an actor's user variable 2013-02-17 00:23:58 +00:00
p_udmf.h
p_usdf.cpp - Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading. 2012-10-22 01:28:11 +00:00
p_user.cpp
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
po_man.cpp
po_man.h
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp - Fixed: Putting a lightlist in a sector caused that sector's floorlight and ceilinglight to be ignored. 2013-03-21 02:28:07 +00:00
r_bsp.h
r_defs.h
r_draw.cpp
r_draw.h
r_drawt.cpp - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
r_local.h
r_main.cpp
r_main.h
r_plane.cpp
r_plane.h
r_polymost.cpp
r_polymost.h
r_renderer.h
r_segs.cpp
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp
r_things.h - Fixed: Sprites drawn with the shaded render style were always fullbright. 2012-03-24 00:52:15 +00:00
r_utility.cpp
r_utility.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h - Fixed: Player sounds that explicitly use dsempty will now properly silence the sound instead of 2012-11-03 03:43:05 +00:00
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp
statnums.h
stats.cpp
stats.h - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stringtable.cpp - Fixed: FStringTable::operator[] would crash when passed a NULL string pointer. 2012-03-03 03:19:29 +00:00
stringtable.h
strnatcmp.c
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_blend.cpp - Fixed: Pain flashes were not inheritable. 2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp
v_font.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
v_video.h
valgrind.inc
vectors.h
version.h
w_wad.cpp
w_wad.h - Added Gez's BFG edition patch. 2012-11-01 02:42:14 +00:00
w_zip.h
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - Fixed: FString::Insert copied too many charactes. 2012-10-09 23:05:59 +00:00
zstring.h