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- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on. SVN r3031 (trunk)
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0715b7dfc6
commit
572bc4620a
4 changed files with 36 additions and 39 deletions
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@ -64,6 +64,12 @@
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#include "po_man.h"
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#include "a_keys.h"
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//=============================================================================
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//
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// Automap colors
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//
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//=============================================================================
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struct AMColor
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{
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int Index;
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@ -119,6 +125,12 @@ static BYTE RavenPaletteVals[11*3] =
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0, 0, 0, 0, 0, 0,
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};
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//=============================================================================
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//
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// globals
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//
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//=============================================================================
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#define MAPBITS 12
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#define MapDiv SafeDivScale12
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#define MapMul MulScale12
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@ -287,28 +299,28 @@ struct islope_t
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// A line drawing of the player pointing right,
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// starting from the middle.
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//
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TArray<mline_t> MapArrow;
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TArray<mline_t> CheatMapArrow;
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TArray<mline_t> CheatKey;
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static TArray<mline_t> MapArrow;
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static TArray<mline_t> CheatMapArrow;
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static TArray<mline_t> CheatKey;
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#define R (MAPUNIT)
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// [RH] Avoid lots of warnings without compiler-specific #pragmas
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#define L(a,b,c,d) { {(fixed_t)((a)*R),(fixed_t)((b)*R)}, {(fixed_t)((c)*R),(fixed_t)((d)*R)} }
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mline_t triangle_guy[] = {
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static mline_t triangle_guy[] = {
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L (-.867,-.5, .867,-.5),
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L (.867,-.5, 0,1),
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L (0,1, -.867,-.5)
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};
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#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
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mline_t thintriangle_guy[] = {
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static mline_t thintriangle_guy[] = {
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L (-.5,-.7, 1,0),
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L (1,0, -.5,.7),
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L (-.5,.7, -.5,-.7)
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};
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#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
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mline_t square_guy[] = {
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static mline_t square_guy[] = {
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L (0,1,1,0),
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L (1,0,0,-1),
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L (0,-1,-1,0),
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@ -332,8 +344,6 @@ CUSTOM_CVAR (Int, am_cheat, 0, 0)
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static int grid = 0;
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static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
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bool automapactive = false;
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// location of window on screen
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@ -515,16 +525,26 @@ void AM_ParseArrow(TArray<mline_t> &Arrow, const char *lumpname)
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}
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}
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void AM_InitArrows()
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void AM_StaticInit()
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{
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MapArrow.Clear();
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CheatMapArrow.Clear();
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CheatKey.Clear();
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if (gameinfo.mMapArrow.IsNotEmpty()) AM_ParseArrow(MapArrow, gameinfo.mMapArrow);
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if (gameinfo.mCheatMapArrow.IsNotEmpty()) AM_ParseArrow(CheatMapArrow, gameinfo.mCheatMapArrow);
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AM_ParseArrow(CheatKey, "maparrows/key.txt");
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if (MapArrow.Size() == 0) I_FatalError("No automap arrow defined");
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char namebuf[9];
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for (int i = 0; i < 10; i++)
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{
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mysnprintf (namebuf, countof(namebuf), "AMMNUM%d", i);
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marknums[i] = TexMan.CheckForTexture (namebuf, FTexture::TEX_MiscPatch);
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}
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markpointnum = 0;
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mapback.SetInvalid();
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}
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//=============================================================================
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@ -1004,28 +1024,6 @@ static void AM_initColors (bool overlayed)
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lastpal = palette;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void AM_loadPics ()
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{
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int i;
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char namebuf[9];
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for (i = 0; i < 10; i++)
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{
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mysnprintf (namebuf, countof(namebuf), "AMMNUM%d", i);
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marknums[i] = TexMan.CheckForTexture (namebuf, FTexture::TEX_MiscPatch);
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}
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const char *autopage = level.info->mapbg[0] == 0? "AUTOPAGE" : (const char*)&level.info->mapbg[0];
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mapback = TexMan.CheckForTexture(autopage, FTexture::TEX_MiscPatch);
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}
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//=============================================================================
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//
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//
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@ -1048,9 +1046,8 @@ bool AM_clearMarks ()
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void AM_LevelInit ()
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{
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if (MapArrow.Size() == 0) AM_InitArrows();
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leveljuststarted = 0;
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const char *autopage = level.info->mapbg[0] == 0? "AUTOPAGE" : (const char*)&level.info->mapbg[0];
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mapback = TexMan.CheckForTexture(autopage, FTexture::TEX_MiscPatch);
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AM_clearMarks();
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@ -1088,7 +1085,6 @@ void AM_Start ()
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if (!stopped) AM_Stop();
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stopped = false;
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AM_initVariables();
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AM_loadPics();
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}
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@ -25,6 +25,9 @@
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struct event_t;
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class FArchive;
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void AM_StaticInit();
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// Called by main loop.
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bool AM_Responder (event_t* ev, bool last);
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@ -2226,6 +2226,7 @@ void D_DoomMain (void)
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Printf ("P_Init: Init Playloop state.\n");
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StartScreen->LoadingStatus ("Init game engine", 0x3f);
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AM_StaticInit();
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P_Init ();
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P_SetupWeapons_ntohton();
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@ -48,9 +48,6 @@
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#include "cmdlib.h"
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#include "g_level.h"
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extern void R_InitBuildTiles();
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FTextureManager TexMan;
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//==========================================================================
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