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https://github.com/ZDoom/gzdoom-gles.git
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- backported some 3D floor changes from GZDoom.
SVN r2517 (trunk)
This commit is contained in:
parent
e9c43fe908
commit
185bd2f15d
4 changed files with 47 additions and 24 deletions
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@ -680,5 +680,32 @@ void P_Spawn3DFloors (void)
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}
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//==========================================================================
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//
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// Returns a 3D floorplane appropriate for the given coordinates
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//
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//==========================================================================
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secplane_t P_FindFloorPlane(sector_t * sector, fixed_t x, fixed_t y, fixed_t z)
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{
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secplane_t retplane = sector->floorplane;
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if (sector->e) // apparently this can be called when the data is already gone
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{
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for(unsigned int i=0;i<sector->e->XFloor.ffloors.Size();i++)
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{
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F3DFloor * rover= sector->e->XFloor.ffloors[i];
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if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue;
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if (rover->top.plane->ZatPoint(x, y) == z)
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{
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retplane = *rover->top.plane;
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if (retplane.c<0) retplane.FlipVert();
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break;
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}
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}
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}
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return retplane;
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}
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#endif
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@ -125,6 +125,8 @@ struct FLineOpening;
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void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *linedef,
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fixed_t x, fixed_t y, fixed_t refx, fixed_t refy);
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secplane_t P_FindFloorPlane(sector_t * sector, fixed_t x, fixed_t y, fixed_t z);
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#else
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@ -156,6 +158,8 @@ struct FLineOpening;
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inline void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *linedef,
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fixed_t x, fixed_t y, fixed_t refx, fixed_t refy) {}
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//secplane_t P_FindFloorPlane(sector_t * sector, fixed_t x, fixed_t y, fixed_t z){return sector->floorplane;}
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#endif
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@ -655,8 +655,14 @@ bool PIT_CheckLine (line_t *ld, const FBoundingBox &box, FCheckPosition &tm)
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if (!(tm.thing->flags & MF_DROPOFF) &&
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!(tm.thing->flags & (MF_NOGRAVITY|MF_NOCLIP)))
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{
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if (ld->frontsector->floorplane.c < STEEPSLOPE ||
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ld->backsector->floorplane.c < STEEPSLOPE)
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secplane_t frontplane = ld->frontsector->floorplane;
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secplane_t backplane = ld->backsector->floorplane;
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#ifdef _3DFLOORS
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// Check 3D floors as well
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frontplane = P_FindFloorPlane(ld->frontsector, tm.thing->x, tm.thing->y, tm.thing->floorz);
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backplane = P_FindFloorPlane(ld->backsector, tm.thing->x, tm.thing->y, tm.thing->floorz);
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#endif
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if (frontplane.c < STEEPSLOPE || backplane.c < STEEPSLOPE)
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{
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const msecnode_t *node = tm.thing->touching_sectorlist;
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bool allow = false;
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@ -3178,41 +3178,27 @@ void AActor::Tick ()
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velz <= 0 &&
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floorz == z)
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{
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const secplane_t * floorplane = &floorsector->floorplane;
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static secplane_t copyplane;
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secplane_t floorplane = floorsector->floorplane;
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#ifdef _3DFLOORS
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// Check 3D floors as well
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if (floorsector->e) // apparently this can be called when the data is already gone-
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for(unsigned int i=0;i<floorsector->e->XFloor.ffloors.Size();i++)
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{
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F3DFloor * rover= floorsector->e->XFloor.ffloors[i];
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if(!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue;
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if (rover->top.plane->ZatPoint(x, y) == floorz)
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{
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copyplane = *rover->top.plane;
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if (copyplane.c<0) copyplane.FlipVert();
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floorplane = ©plane;
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break;
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}
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}
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floorplane = P_FindFloorPlane(floorsector, x, y, floorz);
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#endif
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if (floorplane->c < STEEPSLOPE &&
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floorplane->ZatPoint (x, y) <= floorz)
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if (floorplane.c < STEEPSLOPE &&
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floorplane.ZatPoint (x, y) <= floorz)
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{
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const msecnode_t *node;
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bool dopush = true;
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if (floorplane->c > STEEPSLOPE*2/3)
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if (floorplane.c > STEEPSLOPE*2/3)
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{
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for (node = touching_sectorlist; node; node = node->m_tnext)
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{
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const sector_t *sec = node->m_sector;
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if (sec->floorplane.c >= STEEPSLOPE)
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{
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if (floorplane->ZatPoint (x, y) >= z - MaxStepHeight)
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if (floorplane.ZatPoint (x, y) >= z - MaxStepHeight)
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{
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dopush = false;
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break;
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@ -3222,8 +3208,8 @@ void AActor::Tick ()
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}
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if (dopush)
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{
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velx += floorplane->a;
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vely += floorplane->b;
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velx += floorplane.a;
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vely += floorplane.b;
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}
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}
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}
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