Commit Graph

5135 Commits

Author SHA1 Message Date
helixhorned 184653fc25 Keep displaying difficulty menu for as long as the *voice* plays.
Previously, the check was for the hard-coded sound number. This made it
impossible to change difficulty selection sounds via EVENT_SOUND.

git-svn-id: https://svn.eduke32.com/eduke32@4449 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:20 +00:00
helixhorned fb05cf5b7e CON: add getactor[]/sprite[] member 'movflags'.
This is exactly the same as the actor[].movflags member in the Lunatic build:
http://lunatic.eduke32.com/lunatic.html#actor

git-svn-id: https://svn.eduke32.com/eduke32@4448 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:18 +00:00
Plagman dccf7ebadc Fix crash with GTK+SDL2 on startup and use windowed fullscreen instead of
exclusive fullscreen.

git-svn-id: https://svn.eduke32.com/eduke32@4447 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 02:51:33 +00:00
helixhorned 974fd50052 sdlayer.c: fix grabmouse_low() with DEBUGGINGAIDS!=0 builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4446 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-18 13:20:56 +00:00
terminx dd8cd8277e User-configurable security monitor refresh delay (r_camrefreshdelay)
git-svn-id: https://svn.eduke32.com/eduke32@4445 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 20:00:24 +00:00
terminx 345300ddbb This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.
git-svn-id: https://svn.eduke32.com/eduke32@4444 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 20:00:07 +00:00
terminx e6bebd054d Update to ENet git commit 518144338dd2d55192446e5ef37bc2eb97fe9bc8
git-svn-id: https://svn.eduke32.com/eduke32@4443 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:59:52 +00:00
terminx ced138b578 Move DO_FREE_AND_NULL macro to compat.h
git-svn-id: https://svn.eduke32.com/eduke32@4442 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:58:31 +00:00
terminx a33f9c2ca1 Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.
git-svn-id: https://svn.eduke32.com/eduke32@4441 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:58:07 +00:00
terminx d287b50cd7 Android updates from Emile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4440 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-15 19:02:48 +00:00
terminx 4815ebaa23 More Android. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4439 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-14 16:30:23 +00:00
helixhorned e9f7b5d09a shadexfog.lua: in "Save lookups DAT file" entry, allow to save additional lookups.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4438 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 14:26:18 +00:00
helixhorned 9de8ec9ed8 Lunatic: (better) document sector[].visibility, sprite[].clipdist, player[].weapon.
git-svn-id: https://svn.eduke32.com/eduke32@4437 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 14:26:16 +00:00
terminx 73b0943e25 More Android. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4436 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:20:17 +00:00
terminx 04c466f1f2 OSD scaling fixes (mostly)
git-svn-id: https://svn.eduke32.com/eduke32@4435 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:19:50 +00:00
terminx 2293aa5f59 Android code updates, pay no attention. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4434 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 22:10:36 +00:00
terminx 5645858a64 Partial Android support cleanup. I actually have no idea if this even compiles ;)
git-svn-id: https://svn.eduke32.com/eduke32@4433 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:50 +00:00
terminx 45dec87cf0 Clean up sdlayer a bit
git-svn-id: https://svn.eduke32.com/eduke32@4432 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:26 +00:00
terminx 82f5a3f39c Clamp macros for floats
git-svn-id: https://svn.eduke32.com/eduke32@4431 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:08 +00:00
terminx e760d590be Hack around HOM when passing through a masked wall, but only on Android because the solution isn't very good.
git-svn-id: https://svn.eduke32.com/eduke32@4430 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-11 16:19:36 +00:00
helixhorned a7cc0741ae Fix minor help text formatting issues in shadexfog.lua.
Also, fix saving PALETTE.DAT tables without lognumalphatabs byte. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4429 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-10 18:44:31 +00:00
helixhorned 63fee16ca5 CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
For convenience, orientation gets bit 1 (translucency) set automatically.
Again, test/screentext.con is updated to show off this functionality (the
code there assumes that additive blending tables are loaded at blend
numbers 101 -- 132).

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4428 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:35 +00:00
helixhorned 2aa608af27 LunaCON: fix 'screentext' command.
git-svn-id: https://svn.eduke32.com/eduke32@4427 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:33 +00:00
helixhorned e1845c8d05 In ext. PALETTE.DAT, store log2 of last alpha table index. Handle alpha in classic.
The extended PALETTE.DAT format can now carry a trailing byte, called
'lognumalphatables'. If it is present, the engine assumes that alpha blending
tables are loaded at blend indices 1 to 1<<lognumalphatables and handles
rotatesprite's alpha and spriteext[].alpha accordingly.
The ability to save this new byte is added to engine.lua:savePaletteDat()
and the corresponding convenience functions in shadexfog.lua.

Examples test/screentext.con and test/sprite_access.con are updated for
demonstration purposes.

git-svn-id: https://svn.eduke32.com/eduke32@4426 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:31 +00:00
terminx 1d077db710 Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
git-svn-id: https://svn.eduke32.com/eduke32@4425 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-07 06:17:25 +00:00
terminx 706f0a10ab Credits menu update for Android
git-svn-id: https://svn.eduke32.com/eduke32@4424 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-07 06:17:08 +00:00
helixhorned 966fa90f7a Mapster32/Lunatic: add descriptions to [;]+[F] menu entries shown in upper left.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4423 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:20 +00:00
helixhorned b1e38e080d engine.c: for printext16(), make newlines do what you expect them to.
git-svn-id: https://svn.eduke32.com/eduke32@4422 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:19 +00:00
helixhorned 0aec0c53ed a.m32: for showpal==1, also show editor colors with printext16.
git-svn-id: https://svn.eduke32.com/eduke32@4421 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:18 +00:00
helixhorned 5fd9d1d7a9 Mapster32/Lunatic: hook up shadexfog.save() and saveLookupDat() to [;]+[F] menu.
git-svn-id: https://svn.eduke32.com/eduke32@4420 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:17 +00:00
helixhorned 494c00713b Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F].
Hook up those from test/shadexfog.lua and some debugging ones from engine.lua.

git-svn-id: https://svn.eduke32.com/eduke32@4419 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:14 +00:00
helixhorned e641cf8b57 Mapster32: factor out [']+[F] common code into "class" StatusBarMenu.
git-svn-id: https://svn.eduke32.com/eduke32@4418 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 20:27:34 +00:00
helixhorned d2098c320a astub.c: clean up [']+[F] menu code, fixing one oob access w/ dyn. entries.
git-svn-id: https://svn.eduke32.com/eduke32@4417 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 20:27:33 +00:00
helixhorned 7603f432df Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
The overall situation is thus as follows:
 - in C and from Lua, that member is called 'fogpal'
 - In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
   'filler' wasn't available before, either.
 - In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more)

git-svn-id: https://svn.eduke32.com/eduke32@4416 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:10 +00:00
helixhorned bd0febb846 In non-lookup OpenGL modes, make sector[].filler (rename pending) override fogpal.
That is, if that member has a nonzero value, that one is taken for the color of
the GL fog instead of (most of the time) sector[].floorpal. "Sky sectors", that
is, skyboxes or simply parallaxed floors/ceilings are *not* handled.

git-svn-id: https://svn.eduke32.com/eduke32@4415 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:08 +00:00
helixhorned 6458c0ba34 a.m32: add state 'for_sprites_near_picnum'.
The state quries the user for four values: ref. picnum, target picnum, max.
ldist and a lotag.  Then, for all sprites i (of ref. picnum), for all sprites j
(of target picnum), if ldist(i,j)<=maxldist, sprite j's lotag is changed to the
provided one.

Also add lunatic/test/maputil.lua, containing a similar function but allowing
to customize the selection predicates of the ref. and target sprites, as well
as the action to carry out.

git-svn-id: https://svn.eduke32.com/eduke32@4414 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:08 +00:00
helixhorned 66947aed95 engine.c: clean up code around wallmost(), owallmost() and grouscan().
git-svn-id: https://svn.eduke32.com/eduke32@4413 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:06 +00:00
helixhorned 4d1fce5a40 Bump jit/bcsave.lua to the one from LuaJIT 2.0.3.
git-svn-id: https://svn.eduke32.com/eduke32@4412 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:02 +00:00
terminx 3e02420e38 Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :)
git-svn-id: https://svn.eduke32.com/eduke32@4411 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-01 19:43:43 +00:00
helixhorned 2fd4617412 Add a second DNCOORDS/cl_showcoords mode, showing some renderer settings.
Also, extend the documentation for r_usenewshading a little. Specifically,
note when the different modes were introduced. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4410 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:36:00 +00:00
helixhorned 9ac075be1c Polymer: disable normal/parallax mapping in rotatesprite.
It was plainly noticeable in the editor's tile info display, for
example.

git-svn-id: https://svn.eduke32.com/eduke32@4409 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:35:59 +00:00
helixhorned 0c2c43e6b0 In COMMON_clearbackground() (for the OSD), disable fog.
git-svn-id: https://svn.eduke32.com/eduke32@4408 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:35:57 +00:00
helixhorned 7da6380dcb Amend r4394: don't use full brightness (glColor() factor 1) with hightiles.
This is done by factoring out some polymer.c:polymer_getbuildmaterial() code
into polymer_eligible_for_artmapping() and using that. The one in polymer.c
can still determine to not use ART mapping on some ("rare"?) occasions, so
it's not 100% in sync.

git-svn-id: https://svn.eduke32.com/eduke32@4407 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:09 +00:00
helixhorned 2d889c74f7 Minor Polymost code cleanup.
- factor out eligible_for_tileshades()
- remove some rendmode 1 code
- move some auto vars further down

git-svn-id: https://svn.eduke32.com/eduke32@4406 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:08 +00:00
helixhorned 99ddb32055 checkdefs.sh: for DEFs, also handle 'include ...', use 'find -L' (follow symlinks).
git-svn-id: https://svn.eduke32.com/eduke32@4405 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:06 +00:00
helixhorned 0ae00ba860 Lunatic: add some shade/vis debugging functions.
engine.lua: linearizeBasePal(), mapster32 only
test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab()

git-svn-id: https://svn.eduke32.com/eduke32@4404 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:05 +00:00
helixhorned e7d0c0abcb With r_usenewshade 3, do apply starting fog dist. eqn. for negative shade.
git-svn-id: https://svn.eduke32.com/eduke32@4403 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:03 +00:00
helixhorned 5d2ef07986 In 'tilefromtexture' DEF token, fix specifying -1 xoffset or yoffset.
git-svn-id: https://svn.eduke32.com/eduke32@4402 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-29 21:48:44 +00:00
helixhorned da0c6d00ca game.c: fix last step of p->visibility approaching ud.const_visibility.
git-svn-id: https://svn.eduke32.com/eduke32@4401 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-29 21:48:40 +00:00
terminx 833fe67826 SDL 2.0.3 (plus a MinGW build fix that didn't make 2.0.3) for Windows builds.
git-svn-id: https://svn.eduke32.com/eduke32@4400 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-28 03:42:15 +00:00
hendricks266 69d04171c0 Tidy menu code in advance of complete redesign.
This replaces all remaining magic numbers with enumerations thereof.

It also tweaks the following, even though most will be irrelevant post-rewrite:
-Remove unused menus
-Properly center the nuke icon in Duke and the star icon in NAM
-Fix the multiplayer macro editing menu:
--Position the currently editing quote its proper spot instead of beneath the first row
--Don't highlight the first quote while editing a different one
--Select the quote just edited when finished editing instead of the first one
-Fix the cursor of a centered text input field (such as the adult mode password)
-Implement proper shade glowing of selected menu entries in Joystick Settings, Joystick Axes, and Joystick Dead Zones
-Shift the the Joystick Axes menu down to avoid overlapping the title bar
-Change the title of mouse digital axis assignment "Digital Axes Setup" instead of "Advanced Mouse"
-Fix the behavior of the Next button in Joystick Dead Zones to not act like a scrollbar

git-svn-id: https://svn.eduke32.com/eduke32@4399 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-26 09:14:01 +00:00
hendricks266 a13465ed48 Revert rev.h.
git-svn-id: https://svn.eduke32.com/eduke32@4398 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-26 09:13:38 +00:00
helixhorned df7ec376ea SDL2: handle Ctrl-K/Ctrl-U in the OSD. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4397 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-25 21:04:39 +00:00
helixhorned d656171777 LunaCON: provide access to wall[].blend.
git-svn-id: https://svn.eduke32.com/eduke32@4396 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-25 21:04:37 +00:00
helixhorned e304f3a518 Really minor accumulated readability tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@4395 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-25 21:04:33 +00:00
helixhorned 75baf37812 Polymer/rotatesprite: don't redundantly apply shade glColor() with ART mapping.
git-svn-id: https://svn.eduke32.com/eduke32@4394 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 23:14:50 +00:00
helixhorned 7a3776dfac Polymost: introduce r_usenewshading 3 and make it the default.
With this mode, the near distance of the linear fog is always 0, unlike being
negative with r_usenewshading 2.

git-svn-id: https://svn.eduke32.com/eduke32@4393 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 23:14:48 +00:00
helixhorned 21de8bb53a Factor out approaching val. to target val by half-difference steps into logapproach().
Fix a case in G_MovePlayers(), where the player sprite's shade is approached
toward the ceiling/floor's shade. Before, it could stop at one above or below!

git-svn-id: https://svn.eduke32.com/eduke32@4392 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 14:29:09 +00:00
helixhorned 2f11c7d802 Fix taking ARRAY_SIZE of PlayerSelfObituaries (not PlayerObituaries!)
Also add two static assertions checking that the obituary quotes don't go
out of the MAXQUOTES bound. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4391 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 17:02:21 +00:00
terminx cf14fef6c5 *nix ENet build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4390 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 13:21:03 +00:00
helixhorned dd5f71e3ff Fix an unused variable warning with NETCODE=0. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4389 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 12:55:48 +00:00
terminx 6baf8f96f1 Upgrade ENet library
git-svn-id: https://svn.eduke32.com/eduke32@4388 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:27:21 +00:00
terminx 2177591619 Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
git-svn-id: https://svn.eduke32.com/eduke32@4387 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:26:39 +00:00
terminx 3fd83632fb Some basic changes for Android support. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4386 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:51 +00:00
terminx ba0c64971c Widespread use of ARRAY_SIZE macro.
git-svn-id: https://svn.eduke32.com/eduke32@4385 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:15 +00:00
terminx 057c5c9356 Clean up A_InitEnemyFlags() a bit.
git-svn-id: https://svn.eduke32.com/eduke32@4384 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:23:55 +00:00
helixhorned 7573f0f09d engine.c: check (non-)clipping over a floor curb of an upper TROR neighbor.
git-svn-id: https://svn.eduke32.com/eduke32@4383 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-19 19:53:12 +00:00
helixhorned 88ddf6fe1a engine.c: factor out two functions from clipmove().
git-svn-id: https://svn.eduke32.com/eduke32@4382 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-19 19:53:08 +00:00
helixhorned 2d35d93f38 LunaCON: patch up off-by-one line numbering problem. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4381 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 15:06:20 +00:00
helixhorned c797298b6a C-CON: add safety checks for qgetsysstr/STR_{,MAP,PLAYER,VOLUME}NAME.
Add test/qgetsysstr.con. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4380 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:54 +00:00
helixhorned 5be1c322b2 LunaCON: qgetsysstr/STR_MAP*NAME: add informative err. msg. for void vol/lev.
git-svn-id: https://svn.eduke32.com/eduke32@4379 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:53 +00:00
helixhorned 10a0e82736 Fix the "fix for flying/jumping monsters getting stuck in water".
In C and Lunatic, split 'jumptoplayer' of enum amoveflags_t / action.MOVFLAGS
into 'jumptoplayer_bits' and 'jumptoplayer_only' (see updated Lunatic doc).

git-svn-id: https://svn.eduke32.com/eduke32@4378 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:52 +00:00
helixhorned 40fd4968bb In three missed places, use AC_MOVFLAGS instead of sp->hitag.
git-svn-id: https://svn.eduke32.com/eduke32@4377 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:50 +00:00
helixhorned 6e891eabd1 Lunatic: fix 'spawn' OSD command when running with -Lopts=strict.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4376 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:51 +00:00
helixhorned 246d589f46 Lunatic: fix DBG_.testmembread after r4290.
git-svn-id: https://svn.eduke32.com/eduke32@4375 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00
helixhorned 86d985620c Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
That is, always bitwise-OR the per-tile actor flags with the existing ones.

git-svn-id: https://svn.eduke32.com/eduke32@4374 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00
helixhorned c3ff173553 LunaCON: warn if a 'spriteflags' is issued after its actor definition...
... or another 'spriteflags' or 'sprite*' directive.

git-svn-id: https://svn.eduke32.com/eduke32@4373 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:49 +00:00
helixhorned 6908ce6be7 LunaCON: warn if using reserved bits in 'spriteflags'.
Reserved bits are those that have no predefined SFLAG_* label in CON.

git-svn-id: https://svn.eduke32.com/eduke32@4372 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:48 +00:00
helixhorned 5cb6e20c63 Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH.
This flag is set from C for some enemies that should not be pushed back when
damaged, such as TANK. Both the tile flag and the per-sprite flag are used
(i.e. the ultimate flag value is the XOR of the two).
Add currently non-functional example to test.lua that attempts to set this bit
for NEWBEAST.

git-svn-id: https://svn.eduke32.com/eduke32@4371 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:47 +00:00
helixhorned 55d6b9c5c7 Lunatic: implement passing string label to 'spawn' OSD command.
Unlike in C-CON, it only tries an exact match with the given and uppercased
label, not "full" case-insensitive search.

git-svn-id: https://svn.eduke32.com/eduke32@4370 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:45 +00:00
helixhorned 69d906c4f7 If 3rd person view gets outside map, try again w/o subtracting 3072 from player z.
Also, clean up G_DoThirdPerson().

git-svn-id: https://svn.eduke32.com/eduke32@4369 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:42 +00:00
helixhorned 802650048d Lunatic: extend map-VX walltype by 'blend' member. BUILD_LUNATIC.
Make Mapster32 save as map-text if there is a wall with non-zero 'blend'.

git-svn-id: https://svn.eduke32.com/eduke32@4368 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-10 20:08:27 +00:00
terminx c3187cea1e POLYMER=0 build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4367 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:38 +00:00
terminx 7d88e047d3 Make non-pal 0 enemy health doubling depend on running 1.3D or earlier
git-svn-id: https://svn.eduke32.com/eduke32@4366 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:25 +00:00
terminx 206244b605 Zip support bugfix from a newer kplib
git-svn-id: https://svn.eduke32.com/eduke32@4365 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:12 +00:00
helixhorned 73b3199b7c Classic: implement screen tilting by 180 degrees without quality loss.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4364 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:59 +00:00
helixhorned c405a13bbd Adapt x86 GCC assembly copybufreverse() to x86_64 and enable unconditionally.
For a 1680x1050 scene standing directly in front of a mirror, this increases
FPS from ~90 to ~95 for me.

git-svn-id: https://svn.eduke32.com/eduke32@4363 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:58 +00:00
helixhorned acc4d12f4b LunaCON: fix 'getincangle'.
git-svn-id: https://svn.eduke32.com/eduke32@4362 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:57 +00:00
helixhorned e0ed3688f9 Mapster32: for wall alignment with [.]/[,], reverse meaning of Alt modifier.
git-svn-id: https://svn.eduke32.com/eduke32@4361 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:56 +00:00
helixhorned 689a8aef1d Propagate 'blend' to rotatesprite_(), but don't hook it up to scripting yet.
git-svn-id: https://svn.eduke32.com/eduke32@4360 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:54 +00:00
helixhorned e6d6300ba7 Mapster32: when failing to paste selected sectors into loaded map, unhighlight.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4359 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-04 22:20:05 +00:00
hendricks266 4b0fc93155 When osdcmd_quit(), OSD_ShowDisplay(0).
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4358 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-01 11:41:29 +00:00
helixhorned a399bd5717 a.m32: add states 'uniformceiling' and 'uniformfloor'.
Given highlighted sectors, these take the arithmetic mean of their ceiling's
or floor's (respectively) z, removing the slope bit from all, and setting the
new z to the mean one, rounded down to 1024 Build z units (one PGUP/PGDN).

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4357 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-28 20:33:47 +00:00
helixhorned ea8c081084 LunaCON: add and document option -ferror-negative-tag-write.
git-svn-id: https://svn.eduke32.com/eduke32@4356 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-28 20:33:46 +00:00
helixhorned 82b87e1812 engine.c: in loadlookups(), allow pal 0.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4355 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-26 20:18:28 +00:00
helixhorned 605c4dbc21 Fix crosshair color.
git-svn-id: https://svn.eduke32.com/eduke32@4354 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-23 20:44:43 +00:00
helixhorned f346e46ed8 A few stylistic tweaks, like substituting missed SE_* enum constants.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4353 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:54 +00:00
helixhorned f077d57547 Amend r3822 ("Make deletion of an amb. sound MUSICANDSFX stop its sound again.")
We shouldn't be using its actor[].t_data[8] because that one is used by the
sprite rotation-fixing system (which fixes STAT_FX sprites to the positions
relative to the pivot, too).
Test case source/lunatic/test/delmusicsfx.lua still passes with this
modification.

git-svn-id: https://svn.eduke32.com/eduke32@4352 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:53 +00:00
helixhorned b8bd2069ea Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON.
git-svn-id: https://svn.eduke32.com/eduke32@4351 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:52 +00:00
helixhorned 6f34193bb6 Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name.
git-svn-id: https://svn.eduke32.com/eduke32@4350 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:51 +00:00
helixhorned 7a7fb71169 Mapster32: include .blend in sprite display/edit/search (Shift+TAB/F8/Alt+F8).
git-svn-id: https://svn.eduke32.com/eduke32@4349 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:49 +00:00
helixhorned 597400e0f3 Mapster32: don't save comments to mapster32.cfg's command-line history.
git-svn-id: https://svn.eduke32.com/eduke32@4348 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:48 +00:00
helixhorned b02aa43036 Lunatic: generalize shadexfog.create_trans() further.
It now accepts a number of tables to create as 3rd arg. The function that
create_trans() takes as the 2nd argument is now being passed
(r,g,b, R,G,B, tablei, numtables).
Rewrite create_additive_trans() in terms of it.
Rename create_128_trans() -> create_alpha_trans().

git-svn-id: https://svn.eduke32.com/eduke32@4347 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:48 +00:00
helixhorned 1b1cb73e1c A couple of very minor code beauty tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@4346 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:47 +00:00
helixhorned caeb012843 engine.c: in loadlookups(), error out if attempting to load at a reserved pal.
git-svn-id: https://svn.eduke32.com/eduke32@4345 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:45 +00:00
hendricks266 a21f340553 Mapster32: Introduce m32_settings.cfg, analogous to settings.cfg, so that you can save your cvars and aliases for the editor.
One potential use is to add r_togglecomposition "0" if you don't like Aero turning on and off every time you switch between 2D mode and 32-bit 3D mode.

git-svn-id: https://svn.eduke32.com/eduke32@4344 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:03:02 +00:00
hendricks266 14db3b178d Build system: Detect the SVN revision and generate rev.h directly from the Makefile, if applicable.
git-svn-id: https://svn.eduke32.com/eduke32@4343 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:02:41 +00:00
hendricks266 0df08d2204 Synthesis: Merge "sdk" package back into the game.
git-svn-id: https://svn.eduke32.com/eduke32@4342 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:02:23 +00:00
hendricks266 d67e977fb1 Further optimize our SDL_Renderer for 8-bit by making the SDL_Texture SDL_TEXTUREACCESS_STATIC, saving some RAM without any loss of functionality.
git-svn-id: https://svn.eduke32.com/eduke32@4341 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:02:13 +00:00
terminx 2aa167af01 Fix texcache
git-svn-id: https://svn.eduke32.com/eduke32@4340 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 01:27:03 +00:00
terminx ea602827cd Indicate MSVC in build string
git-svn-id: https://svn.eduke32.com/eduke32@4339 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 01:26:34 +00:00
helixhorned 2afb680d22 engine.c: always setup blending table whenever drawing translucent objects.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4338 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-19 19:47:28 +00:00
helixhorned caed55e9a4 Lunatic: engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().
engine.setupDebugBasePal() set up the water base palette such each of the first
15 "ramps" of 16 consecutive colors has a single, "representative" color. For
example, color indices 0-15 and black, 16-31 are dark gray.
In shadexfog.lua, list remappings from LOOKUP.DAT that are expressible as
remappings of 16-tuples.

git-svn-id: https://svn.eduke32.com/eduke32@4337 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-19 19:47:25 +00:00
helixhorned b79fa42903 Lunatic: add engine.saveLookupDat() and document, related tweaks.
- Mapster32: before loading LOOKUP.DAT, set palookup[0][239]=239 to
  make an identity map of the base shade table's shade 0
- Rewrite color index remapping case of makepalookup() for clarity

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4336 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:06 +00:00
helixhorned df25e3cd7c In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
As opposed to the previous way, where the first fog pals was <numlookups>+1,
where <numlookups> is the first byte value of LOOKUP.DAT. This allows to
pack e.g. lookups [1 .. 25] and [30 .. <lastpal>] into LOOKUP.DAT and have fog
pals be generated at pals [26 .. 29] (i.e. the additional lookups don't
shift the fog pals, making user maps depending on these numbers not look as
intended.)

git-svn-id: https://svn.eduke32.com/eduke32@4335 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:05 +00:00
helixhorned 7e7507746d Factor out common parts of loading LOOKUP.DAT into engine.c:loadlookups().
Also, error if didn't read enough data and account for TITLE and REALMS
swap between basepal number and on-disk order (sigh).

git-svn-id: https://svn.eduke32.com/eduke32@4334 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:03 +00:00
helixhorned 37ffae149e Lunatic: rewrite shadexfog.create_128_trans to allow creating fewer tables.
It must be a power of two in [2 .. 128]. Rewrite test/sprite_access.con's
liztroop example to account for that.
Also, add function shadexfog.create_trans() which aceepts a function
(r,g,b,R,G,B) -> blended (r,g,b) and rewrite shadexfog.create_additive_trans()
in terms of it.

git-svn-id: https://svn.eduke32.com/eduke32@4333 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:01 +00:00
helixhorned e68d5a14b3 Lunatic: in shade table 'remap16' method, allow sparse table, document it.
Add shadexfog.createremap() convenience function.

git-svn-id: https://svn.eduke32.com/eduke32@4332 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:15:59 +00:00
helixhorned 00a6a058ef Lunatic: in engine.savePaletteDat(), open file in binary mode. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4331 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-13 15:39:28 +00:00
helixhorned 38d939372d synthesis.sh: add Mapster32 to Lunatic preview package. BUILD_LUNATIC.
There's no separate SDK package, unlike for the regular builds.

git-svn-id: https://svn.eduke32.com/eduke32@4330 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-12 21:03:07 +00:00
helixhorned 15e141452e Lunatic: disallow saving map-text files in Mapster32 for now.
git-svn-id: https://svn.eduke32.com/eduke32@4329 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-12 21:03:06 +00:00
helixhorned 23ecf8cce0 Amend r4318: Lunatic doesn't need the safety check.
git-svn-id: https://svn.eduke32.com/eduke32@4328 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-12 21:02:59 +00:00
terminx faa8133cda Support "r_windowpositioning" in SDL builds.
git-svn-id: https://svn.eduke32.com/eduke32@4327 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 17:55:45 +00:00
hendricks266 70caa24f24 MSVC: Set up support for SDL2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4326 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 07:39:09 +00:00
terminx 497dc1fc7f Fix 64-bit MSVC builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4325 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 07:17:45 +00:00
hendricks266 990c99acc2 Fix 32-bit MSVC builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4324 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 06:14:03 +00:00
hendricks266 e50c4069b3 Synthesis: Start building Lunatic in 64-bit too. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4323 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:34 +00:00
hendricks266 c2cb6a9754 Networking updates.
- Added preprocessor value NETVERSION, to be incremented in the source whenever changes are made to the network protocol.
- Implemented proper server-side version verification of all clients upon connection.
- Implemented connection refusal when we reach MAXPLAYERS. (Should be expanded to implement server player caps.)
- Protected against OOB array accesses if an invalid player id is received.
- Renamed all "Recieve" to "Receive".

git-svn-id: https://svn.eduke32.com/eduke32@4322 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:25 +00:00
hendricks266 3b5dea7347 Fix warnings when building in C++11 mode, i.e. with CPLUSPLUS=1 CUSTOMOPT="--std=gnu++11".
git-svn-id: https://svn.eduke32.com/eduke32@4321 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:07 +00:00
hendricks266 8f9ffcf23f MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
External ogg/vorbis are no longer required.

git-svn-id: https://svn.eduke32.com/eduke32@4320 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:59:42 +00:00
hendricks266 fd3712ab22 Windows: Full library refresh.
git-svn-id: https://svn.eduke32.com/eduke32@4319 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:58:38 +00:00
hendricks266 8146f6014c Don't crash if for some reason your CONs don't define actors like SHOTSPARK1, which has its strength value used in hardcoded behavior.
git-svn-id: https://svn.eduke32.com/eduke32@4318 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:56:27 +00:00
hendricks266 5d92bef194 Very minor changes after an investigation into the possibility of Polymost on Wii.
git-svn-id: https://svn.eduke32.com/eduke32@4317 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:56:14 +00:00
hendricks266 7deb709ab6 Replace QuickLZ with LZ4.
git-svn-id: https://svn.eduke32.com/eduke32@4316 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:49 +00:00
hendricks266 8db0c9c729 Fix errors and warnings with LLVM/clang 3.4 Windows.
git-svn-id: https://svn.eduke32.com/eduke32@4315 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:13 +00:00
hendricks266 854c266cf7 Update commented SDL2 key debug log output.
git-svn-id: https://svn.eduke32.com/eduke32@4314 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:54:50 +00:00
helixhorned 0aa7b11dca C-CON: add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously.
See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly
alpha-fades in and out. (Assuming that the 128 alpha blending tables from
shadexfog.create_128_trans(1) are installed.)

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4313 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:36 +00:00
helixhorned 846fcdf31c Extend PALETTE.DAT format to allow carrying additional blending tables.
Lunatic: also, add an additional argument 'moreblends' to
engine.savePaletteDat() and document that function.
See test/shadexfog.lua for a "user-friendly" wrapper shadexfog.save() which
prints success or errors.

git-svn-id: https://svn.eduke32.com/eduke32@4312 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:35 +00:00
helixhorned 075d817ed7 Lunatic: move code in test/shadexfog.lua to engine.savePaletteDat() and complete it.
The function now writes out a full PALETTE.DAT: base balette, shade table and
translucency table.

git-svn-id: https://svn.eduke32.com/eduke32@4311 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:33 +00:00
terminx 83d23092cd Fix building on MinGW (MinGW-w64 was OK). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4310 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 21:25:29 +00:00
helixhorned eec27960ea Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4309 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:59 +00:00
helixhorned a9fb9e6356 Lunatic: add a 'lastokcol' argument to engine.nearcolor() and document it.
On the C side, slightly rewrite (now) getclosestcol_lim() for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@4308 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:58 +00:00
helixhorned 5726a15bb3 Lunatic: document engine.*blendtab() and engine.getrgb() functions.
git-svn-id: https://svn.eduke32.com/eduke32@4307 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:57 +00:00
helixhorned 0637c2b6a8 M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w.
git-svn-id: https://svn.eduke32.com/eduke32@4306 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:56 +00:00
helixhorned ad8d6795e2 In the C code, rename sprite[].filler to 'blend'.
Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor.
In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend,
but that name is *deprecated*.

git-svn-id: https://svn.eduke32.com/eduke32@4305 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:55 +00:00
helixhorned b1b0da2852 Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile().
This fixes updating the viewscreen in Polymer's ART mapping mode.

git-svn-id: https://svn.eduke32.com/eduke32@4304 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:53 +00:00
helixhorned e379cd3655 Polymer: factor out polymer_invalidatesprite(), use when viewscreen tex changed.
Also, rewrite invalidatetile() for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@4303 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:52 +00:00
helixhorned a37c31cab7 Lunatic: rename sprite[].filler member to 'blend' on the Lua side.
From LunaCON, remove 'detail' as alias to that member.

git-svn-id: https://svn.eduke32.com/eduke32@4302 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:51 +00:00
helixhorned 330b744a1b Classic: support for multiple blending tables + Lunatic interfaces.
Currently, sprite[].filler (to be renamed) selects a blending table. If none
is installed with that index, the blending table at index 0 is taken (which is
read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build
will never use a custom blending table because there's no way to register one!
But the functionality is there.

git-svn-id: https://svn.eduke32.com/eduke32@4301 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:49 +00:00
helixhorned 54c74ca78e astub.c: in M32_MoveFX, use separate bit array to store "sound is playing".
Instead of sprite[].filler.

git-svn-id: https://svn.eduke32.com/eduke32@4300 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:48 +00:00
helixhorned bd34885653 LunaCON: add and document -Wnever-used-gamevar and -Wnever-read-gamevar.
git-svn-id: https://svn.eduke32.com/eduke32@4299 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:47 +00:00
helixhorned 0d0f3a1cd2 Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
git-svn-id: https://svn.eduke32.com/eduke32@4298 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:41 +00:00
terminx f0da70b4c1 Fix yellow keycards
git-svn-id: https://svn.eduke32.com/eduke32@4297 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 22:18:35 +00:00
terminx 482b36521d Fix a missing reference to WEAPON_POS_LOWER
git-svn-id: https://svn.eduke32.com/eduke32@4296 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 22:18:21 +00:00
helixhorned 2b583e9c9e gloadtex() cleanup, make some vars in kplib.c static, add source/valgrind_errors.log.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4295 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:13 +00:00
helixhorned 41cee5ed69 sounds.c: exit S_PlayMusic() early if length of file is <4 bytes, clean up mem mgmt.
git-svn-id: https://svn.eduke32.com/eduke32@4294 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:11 +00:00
helixhorned c85feff063 engine.c: amend r4292, which introduced an even worse oob for NPOT xsize texs.
git-svn-id: https://svn.eduke32.com/eduke32@4293 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:09 +00:00
helixhorned 546a112741 engine.c: in calc_bufplc(), cope with negative lwall[] values.
This should fix the crash encountered here:
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__184069

a-c.c also gets a new switch macro, DEBUG_WITH_VALGRIND.

git-svn-id: https://svn.eduke32.com/eduke32@4292 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 10:50:44 +00:00
helixhorned 21a8788b6b LunaCON: implement 'precache'.
git-svn-id: https://svn.eduke32.com/eduke32@4291 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 10:50:40 +00:00
helixhorned 6d8ea48257 LunaCON: add option -ferror-nonlocal-userdef, on by default.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4290 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:59 +00:00
helixhorned f04ec9e117 sounds.c: do S_MusicVolume() in S_SoundStartup().
This fixes this initialization issue:
http://forums.duke4.net/topic/7144-midi-volume-weirdness/

git-svn-id: https://svn.eduke32.com/eduke32@4289 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:58 +00:00
helixhorned f7035da876 Some functionality-conserving cleanup of jaudiolib code.
git-svn-id: https://svn.eduke32.com/eduke32@4288 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:57 +00:00
helixhorned 7c26c180cd LunaCON: accept empty square brackets for {g,s}etuserdef optional index part.
git-svn-id: https://svn.eduke32.com/eduke32@4287 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-01 16:19:55 +00:00
helixhorned 842cce37b7 Lunatic: Fix compilation of C++ build, but not starting up yet.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4286 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:03 +00:00
helixhorned 60612d07f0 LunaCON: error on userdefs accesses with non-local current player.
Add lunatic/test/getuserdef.con.

git-svn-id: https://svn.eduke32.com/eduke32@4285 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:01 +00:00
helixhorned 6d4f56c643 Get rid of neartag* global variables. LunaCON: fix 'operate'.
git-svn-id: https://svn.eduke32.com/eduke32@4284 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:00 +00:00
helixhorned aa547e8c16 sector.c: factor out goto soup in P_CheckSectors() into function.
git-svn-id: https://svn.eduke32.com/eduke32@4283 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:59 +00:00
helixhorned 6de687ba86 sector.c: cleanup round 3, P_ActivateSwitch() refactoring.
git-svn-id: https://svn.eduke32.com/eduke32@4282 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:58 +00:00
helixhorned ab5c89430c sector.c and related cleanup, round 2.
- use SPRITES_OF* iterator macros
- new function: E_SpriteIsValid(); add some safety checks
  (e.g. hitag used as sprite index)
- the rest is mostly "the usual code transformations"

git-svn-id: https://svn.eduke32.com/eduke32@4281 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:56 +00:00
helixhorned 8fbefe829a sector.c: cleanup round 1, trivial changes.
git-svn-id: https://svn.eduke32.com/eduke32@4280 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:55 +00:00
helixhorned bebdc6ff4f Follow-up to RTS cleanup: factor out 2x almost-same code into G_StartRTS().
git-svn-id: https://svn.eduke32.com/eduke32@4279 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 19:12:10 +00:00
helixhorned da6c7109c1 Reincarnate RTS sound functionality together with cleaning up related code.
- Make Win+F* also make play and RTS sound, since modern OS's window managers
  like to eat Alt-F*. (Some Win+F* may be inaccessible too, but together all
  10 should hopefully be covered.)
- Fix an issue where keys other than F1-F10 were considered as starting an RTS
  sound and crashing EDuke32 in the process

git-svn-id: https://svn.eduke32.com/eduke32@4278 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 19:12:08 +00:00
helixhorned 39bd7110d6 Fix USE_OPENGL=0 build... again. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4277 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 16:13:53 +00:00
helixhorned 1b3046d1c8 Fix respawn operation with monsters off, rewriting G_OperateRespawns().
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4276 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-29 18:32:51 +00:00
helixhorned 63e0de5e3d TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
In the non-Lunatic build naturally, since the Lunatic one uses its own member.

git-svn-id: https://svn.eduke32.com/eduke32@4275 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-28 19:03:47 +00:00
hendricks266 62abd504ef Print "32-bit"/"64-bit" along with the version number in the log.
git-svn-id: https://svn.eduke32.com/eduke32@4274 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:39 +00:00
hendricks266 3e6fc00474 Remove "-fpermissive" from C++ builds because we don't need it.
git-svn-id: https://svn.eduke32.com/eduke32@4273 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:20 +00:00
hendricks266 27dbb4d2e8 MapArt: gltexinvalidatetype(INVALIDATE_ART) so that loading or unloading an ART set will take effect when using the OpenGL renderers.
git-svn-id: https://svn.eduke32.com/eduke32@4272 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:08 +00:00
hendricks266 0bf2ae9bab SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
git-svn-id: https://svn.eduke32.com/eduke32@4271 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:54 +00:00
hendricks266 9f42ffc1ef SDL2: Eliminate a memory leak when changing resolutions with SDL_Renderer 8-bit mode.
git-svn-id: https://svn.eduke32.com/eduke32@4270 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:39 +00:00
hendricks266 31a8bfebb6 SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
git-svn-id: https://svn.eduke32.com/eduke32@4269 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:25 +00:00
hendricks266 b2a3aec334 audiolib: Introduce support for PlayStation CD-XA audio, a simple ADPCM format.
It's functional, but due to the odd 37.8 KHz nature of the format, I will need to add a resampler to the audiolib to prevent the aliasing artifacts that occur at present. I also hear clicks/pops every so often, but I do not know if a resampler would fix these as well or if they are a separate problem.

Note that you cannot directly use the four XA files on the Total Meltdown disc because they each contain eight songs. They would need to be split using a utility I wrote that is outside the scope of this SVN.

git-svn-id: https://svn.eduke32.com/eduke32@4268 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:00 +00:00
hendricks266 fedfcd81e3 MapArt: Fix a harmless C++ warning. (malloc casting, for those interested)
EDuke32 has me so accustomed to straight C... using a template and pass-by-reference makes my day.

git-svn-id: https://svn.eduke32.com/eduke32@4267 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:29:29 +00:00
helixhorned 3a85134e31 LunaCON: add codegen option -fbad-getactorvar-use-pli for C-CON compatibility.
Also, improve -Wnumber-conversion warning by printing the resulting number.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4266 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:04 +00:00
helixhorned 8b7cb9e6c9 Mapster32: make wall texture alignment [.]/[,] work with bottom-swapped walls.
In simple cases, it should be added. Combinations of alignment across TROR
boundaries and bottom-swapping will probably not work right.

git-svn-id: https://svn.eduke32.com/eduke32@4265 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:03 +00:00
helixhorned ae299b0e59 Improve determination of when a sprite should be drawn before a masked wall.
Concretely, in the "behind, outside" case, draw the sprite early if any of its
2 or 4 corner points are behind the masked wall, and inside the cone or on the
other outside.

git-svn-id: https://svn.eduke32.com/eduke32@4264 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:02 +00:00
helixhorned 0ab2814f2e jaudiolib: don't attempt audio format auto-detection for less than 12 bytes.
git-svn-id: https://svn.eduke32.com/eduke32@4263 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:38:59 +00:00
helixhorned b6e9c0b409 Lunatic: document engine.*shadetab() functions. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4262 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-19 20:17:25 +00:00
helixhorned 7ca71203f0 Classic: in debugging builds, add cvar debug_maskdrawmode.
git-svn-id: https://svn.eduke32.com/eduke32@4261 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-19 20:17:14 +00:00
helixhorned 14db86ebb5 Lunatic: make gv.current{Level,Episode} one-based and document them.
Also, in LunaCON, make player .palette member read-only. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4260 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-15 20:29:10 +00:00
helixhorned b79ee42553 Per-map ART tiles: don't back up or restore reserved tiles.
This prevents a crash and maybe other badnesses when e.g. loading a map
with ART tiles, doing something that allocates a reserved tile (such as
looking into a viewscreen), then loading another map where the tilesiz*
of TILE_VIEWSCR is restored to 0.

git-svn-id: https://svn.eduke32.com/eduke32@4259 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-15 20:29:09 +00:00
helixhorned 63464e3693 ivfrate: fix one error message, make -h/--help display usage.
Actually, right now, any first arg starting with '-' will show the usage.

git-svn-id: https://svn.eduke32.com/eduke32@4258 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-15 20:29:06 +00:00
helixhorned 4881a13f99 Engine-side per-map ART file support.
When a map named <filename>.map is loaded (<filename> may also contain directory
separators), the engine checks for existence of <filename>_XX.art in the virtual
file system, where XX is a 0-padded number from 00 to 19. It loads a consecutive
sequence of these ART files, i.e. aborts whenever a number in the sequence isn't
found (in contrast to normal ART loading).

Restrictions:
 - the per-map ART files must not reside in ZIP files
 - if a tile number is attempted to be overridden that has a dummytile or is
   cache1d-locked, per-map ART loading fails
On failure, the map is still loaded, but a diagnostic message is output to the
log/OSD.

Loaded per-map ART data are cleared whenever the map is "left". In particular:
 - whenever another map is loaded
 - in the editor: when a new map is started
 - in the game: after the bonus ending screen of a finished level, after going
   to the title screen via the menu

A final note: file names are supposed to be looked up and compared
case-sensitively. That is, <filename> must match EXACTLY between the map's and
per-map ART one; 'art' must be lowercase. Otherwise, the cookie monster will
come and eat you!

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4257 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:36 +00:00
helixhorned 8d47e476c7 LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err.
git-svn-id: https://svn.eduke32.com/eduke32@4256 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:34 +00:00
helixhorned 3b1515e51b Stylistic/formatting tweaks in cache1d code.
git-svn-id: https://svn.eduke32.com/eduke32@4255 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:33 +00:00
hendricks266 d452fd7891 Fix the startup window freeze under SDL2+Windows when a Yes/No box was supposed to be displayed.
git-svn-id: https://svn.eduke32.com/eduke32@4254 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:06:15 +00:00
hendricks266 3e0ad77b5e SDL2: Reintroduce SDL_Renderer for the classic renderer so that the Steam Overlay can function with it.
git-svn-id: https://svn.eduke32.com/eduke32@4253 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:05:56 +00:00
hendricks266 f046a405e6 Fix a case where the bonus screen would immediately end with an input press because all code between iterations of the bonus screen would execute in less than 1/120th of a second, not leaving any time for totalclock to increment.
EDuke32. Where our code runs so fast, it breaks old code.

git-svn-id: https://svn.eduke32.com/eduke32@4252 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:05:39 +00:00
hendricks266 cf16225f5e Fix the display of the multiplayer results screen.
git-svn-id: https://svn.eduke32.com/eduke32@4251 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:05:23 +00:00
hendricks266 e263d0ada9 Run Net_SendClientInfo() after game state creation to properly set up the player's user_name.
git-svn-id: https://svn.eduke32.com/eduke32@4250 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:05:07 +00:00
hendricks266 3ed90ca4f2 Block off hacks for the primitive splitscreen CON mod with SPLITSCREEN_MOD_HACKS so they are no longer compiled.
These hacks could no longer be allowed to co-opt the fake multiplayer mode, used for local testing and mod development.

I have half a mind to remove the hacks outright because they could be likened to drilling bolts directly into your car engine just so you could mount a bowling ball as a hood ornament. However, I don't want to take away the splitscreen hack mod from anyone who uses it, and the work done on these hacks should be useful if proper splitscreen were implemented internally using per-player input and multiple renderer/audio passes.

git-svn-id: https://svn.eduke32.com/eduke32@4249 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:04:51 +00:00
hendricks266 db2f532eca Novelty: Add Ken's "todo list from the Build days" alongside his other documentation.
git-svn-id: https://svn.eduke32.com/eduke32@4248 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:04:19 +00:00
hendricks266 3b1b5bb41d For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
git-svn-id: https://svn.eduke32.com/eduke32@4247 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:04:02 +00:00
hendricks266 90f4e7d7c8 Always run tsprites with statnum TSPR_TEMP though EVENT_ANIMATESPRITES, such as the "show opponent's weapon" in multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@4246 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:03:37 +00:00
hendricks266 9a87e25d61 SDK/Samples: Add "startpos.m32", a helper script for spawn points.
You can:
-Cycle your position through all DM or coop spawn points.
-Jump to the primary spawn point.
-Dump full spawn point information to the log file.

git-svn-id: https://svn.eduke32.com/eduke32@4245 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:03:21 +00:00
hendricks266 8fa00afb7c Mapster32: Add EVENT_LOADMAP, EVENT_SAVEMAP, EVENT_PRELOADMAP, and EVENT_PRESAVEMAP.
Some are more useful than others.

git-svn-id: https://svn.eduke32.com/eduke32@4244 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:03:00 +00:00
hendricks266 1014af812f Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
git-svn-id: https://svn.eduke32.com/eduke32@4243 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:02:30 +00:00
helixhorned 9e968b0093 Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4242 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-05 14:06:14 +00:00
helixhorned ca955899b0 Fix USE_OPENGL=0 build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4241 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 17:08:08 +00:00
helixhorned abd71a1e24 synthesis.sh: include test/{damagehplane,shadexfog}.lua for BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4240 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 00:08:41 +00:00
helixhorned a9fb18b228 Lunatic: document fundamentals of shade tables, but not 'engine' API yet.
git-svn-id: https://svn.eduke32.com/eduke32@4239 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 00:08:39 +00:00
helixhorned e71df2b6e3 Lunatic/m32: make Mapster23 actually start stand-alone, oops.
git-svn-id: https://svn.eduke32.com/eduke32@4238 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 00:08:36 +00:00
helixhorned 49de6d79b3 Lunatic/m32: include the Lua bytecode into the binary, exit if setup failed.
git-svn-id: https://svn.eduke32.com/eduke32@4237 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:01 +00:00
helixhorned 13c125db02 Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.

Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
  of the base palette colors to (0,0,0). That is, it's not created by
  build/util/transpal.exe!

git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:00 +00:00
helixhorned 75f5449e9a build.lua: add a flag toggling multiplication of the color components by 4.
git-svn-id: https://svn.eduke32.com/eduke32@4235 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:57 +00:00
helixhorned 2174b17901 Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4234 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:55 +00:00
helixhorned 8a4c5259a8 In the no-netcode build, don't expose four internal engine functions.
Also don't compile three multiplayer related OSD commands there.

git-svn-id: https://svn.eduke32.com/eduke32@4233 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:54 +00:00
helixhorned 74f789d083 defs.c: in '2dcol' DEF token, clamp R, G, B values to [0 .. 63].
git-svn-id: https://svn.eduke32.com/eduke32@4232 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:52 +00:00
helixhorned 70d84cd75b Lunatic: run EVENT_INIT after initial Lua state creation.
git-svn-id: https://svn.eduke32.com/eduke32@4231 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:50 +00:00
helixhorned 148badc32a Lunatic: allow access to sprite[].yvel through set_yvel() member, document.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4230 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:39 +00:00
helixhorned 21d8e52f0a Remaining sanitizing of .yvel usage plus minor cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4229 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:36 +00:00
helixhorned 2dd9b7e495 Clean up legacy ROR code and introduce LEGACY_ROR define in game.h.
Also, bound-check two .yvel meant as sprite indices in actors.c.

git-svn-id: https://svn.eduke32.com/eduke32@4228 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:34 +00:00
helixhorned 9b045deb4b Make a couple of player functions take player indices instead of DukePlayer_t *.
git-svn-id: https://svn.eduke32.com/eduke32@4227 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:31 +00:00
helixhorned efdd31d5a9 Guard retrieval of player index (.yvel) from APLAYER sprite.
It is unacceptable that yvel is on one hand modifiable without restriction from
scripting, but can be used as an array index without prior bound check in the C
code. Because that member has an overloaded meaning and is also used for
innocuous purposes such as the green color intensity of an SE light, it's
infeasible to restrict access from scripting. Consequently, we must add bound
checks on the C side. This is the first part of the effort to make .yvel safe,
adding two functions P_Get() and P_GetP(). There are a couple of other uses as
some kind of index.

git-svn-id: https://svn.eduke32.com/eduke32@4226 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:27 +00:00
helixhorned 8a2d786e23 Reserve 16 tiles from the end of MAXTILES, don't allow as user tiles from ART/DEF.
git-svn-id: https://svn.eduke32.com/eduke32@4225 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:22 +00:00
helixhorned 2442b107f7 Lunatic: add example toggling forcefield wall to test.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4224 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:18 +00:00
helixhorned aa37d8c82f engine.c: clean up code related to ART loading. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4223 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:17 +00:00
helixhorned 35b848e81f Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum.
git-svn-id: https://svn.eduke32.com/eduke32@4222 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:15 +00:00
helixhorned 46ec5c4146 Clean up code related to forcefield player damage etc.
git-svn-id: https://svn.eduke32.com/eduke32@4221 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:14 +00:00
helixhorned d26ae58627 Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4220 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:12 +00:00
helixhorned d3665719d9 Add helper utility lunatic/util/cmpart.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4219 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:09 +00:00
helixhorned 2900144e22 Lunatic: swap con.insetsprite's 4th and 5th positional arguments.
git-svn-id: https://svn.eduke32.com/eduke32@4218 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:06 +00:00
helixhorned 3cef7cccc0 Lunatic: expose player[].gotweapon, document it and *_weapon() methods.
git-svn-id: https://svn.eduke32.com/eduke32@4217 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:03 +00:00
helixhorned 380aa880dc Consolidate P_AddWeaponNoSwitch into an additional P_AddWeapon argument.
git-svn-id: https://svn.eduke32.com/eduke32@4216 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:00 +00:00
helixhorned c45ca57eb0 Minor stylistic tweaks of code related to weapon switching.
git-svn-id: https://svn.eduke32.com/eduke32@4215 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:44:56 +00:00
helixhorned 030f72d551 premap.c: stylistic cleanup in map loading code.
git-svn-id: https://svn.eduke32.com/eduke32@4214 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:25 +00:00
helixhorned 8dcee7c8dc Factor some code in config.c into OSD_WriteAliases(), move symbol_t to osd.c.
git-svn-id: https://svn.eduke32.com/eduke32@4213 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:24 +00:00
helixhorned 4739d3c00e Don't autoexec <mapname>.cfg files for clipshape maps.
git-svn-id: https://svn.eduke32.com/eduke32@4212 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:23 +00:00
helixhorned cc09a0ac92 Lunatic: don't allow starting demo recording, since gamevar diffing is NYI.
git-svn-id: https://svn.eduke32.com/eduke32@4211 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:21 +00:00
helixhorned a2d0008e32 osd.c: patch up a possible oob access of osdtext[].
git-svn-id: https://svn.eduke32.com/eduke32@4210 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:20 +00:00
helixhorned a4510e35a1 Lunatic: error on invalid static data read like 'sprite.picnum'.
git-svn-id: https://svn.eduke32.com/eduke32@4209 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:19 +00:00
helixhorned 02e0929ca7 Pass RETURN to EVENT_DAMAGEHPLANE in the 'dist' arg to allow chained callbacks.
git-svn-id: https://svn.eduke32.com/eduke32@4208 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:14 +00:00
helixhorned fa6746867c Lunatic: add ceiling-or-floor method set_picnum(). BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4207 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:35 +00:00
helixhorned 0c69779b98 Scripting: Add EVENT_DAMAGEHPLANE and document it in Lunatic doc Appendix B.
Also add test/damagehplane.lua with these demonstrations:
 - custom breakable ceilings
 - breakable TROR glass

git-svn-id: https://svn.eduke32.com/eduke32@4206 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:33 +00:00
helixhorned f10e1b1a16 Generalize Sect_DamageCeiling to Sect_DamageCeilingOrFloor, use appropriately.
- in the function itself: for floor, currently, do nothing (but this commit
  is in preparation of the next one, again)
- In Proj_MaybeDamageCF(), Proj_MaybeDamageCF2() and the A_RadiusDamage() use
  if the function, generalize to floors, but with the special case that
  parallaxed floors keep blocking projectiles, as before (in constrast to
  parallaxed ceilings). However, Sect_DamageCeilingOrFloor() is only
  called for non-parallaxed ceilings *and* floors.

git-svn-id: https://svn.eduke32.com/eduke32@4205 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:29 +00:00
helixhorned 99894812d8 Minor no-functionality-changing tweaks.
- factor out: G_WallSpriteDist()
- factor out: Proj_MaybeDamageCF() and Proj_MaybeDamageCF2()
  in preparation for the next commit
- Make PROJ_DECAYVELOCITY macro take an arg for readability's sake

git-svn-id: https://svn.eduke32.com/eduke32@4204 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:26 +00:00
helixhorned 0f6e22e20e sector.c: in ST9 handling code, prevent oob for improperly constructed doors.
git-svn-id: https://svn.eduke32.com/eduke32@4203 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:24 +00:00
helixhorned dd52afbf1b Lunatic: fix a couple of spelling mistakes in the doc, found using Emacs ispell.
git-svn-id: https://svn.eduke32.com/eduke32@4202 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:22 +00:00
helixhorned 25108494d1 Lunatic: expose "con.shoot(tilenum, i [, zvel])". Document and add example.
git-svn-id: https://svn.eduke32.com/eduke32@4201 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:20 +00:00
hendricks266 cfedcbd7d7 Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
The scrollwheel is unique among PC input because it has no innate "hold length". Previously, the layers gave the mousewheel a fake hold length to allow the not-necessarily-synchronous game/editor code to pick up the input before the layers marked it as "no longer pressed". This passed under Windows, but it didn't slide under SDL.

Besides the two problems listed above, it also potentially limited the rate of weapon selection, where scrolling too fast would not register every clicks. [Unrelatedly, this is still the case when you scroll faster than the game's own tickrate, but addressing that would require rewriting input handling to go through a list of "events" for each tic instead of looking at overall pressed/unpressed states.]

git-svn-id: https://svn.eduke32.com/eduke32@4200 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 07:24:09 +00:00
helixhorned ee9e84c356 Various stylistic cleanup.
- Move ARRAY_SIZE() macro to compat.h, add another one ARRAY_SSIZE()
- In A_RadiusDamage(): note maybe-unaligned access issue, prevent unlikely oob
- sector.c: use SPRITES_OF* macros where appropriate

git-svn-id: https://svn.eduke32.com/eduke32@4199 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-12 19:22:16 +00:00
helixhorned 9e4f10f3e1 Lunatic: add "for s, what in sectorsofbunch(bunchnum, gv.BOTH_CF)" iterator.
git-svn-id: https://svn.eduke32.com/eduke32@4198 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-12 19:22:14 +00:00
helixhorned 6c00f0e822 a.m32: don't clamp SE50 extra (=horiz) to [-500 500] with KP8/KP5.
git-svn-id: https://svn.eduke32.com/eduke32@4197 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-12 19:22:11 +00:00
helixhorned c323fac09d m32script: fix parsing negated labels, getnumber* with neg. 'max'.
Exposed by this snippet from a.m32:
    getnumber256 .owner "OWNER (projection picnum): " -MAXTILES
Now, Alt+KP2 works as expected in 3D mode.

git-svn-id: https://svn.eduke32.com/eduke32@4196 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-11 21:23:47 +00:00
helixhorned 44351528db LunaCON: statically check some member assignments with literal numbers.
And issue warnings whenever the assignment would fail (error) at game time.

git-svn-id: https://svn.eduke32.com/eduke32@4195 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-11 21:23:42 +00:00
helixhorned a7ed1a6fe9 Makefile: add target 'print-compiler-options'.
May come in handy at times. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4194 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-06 18:56:46 +00:00
helixhorned 1628debd7c Really fix the Pause key on Windows/SDL2.
This requires enabling the same workaround as for Linux. Maybe it's not
system-dependent at all.

git-svn-id: https://svn.eduke32.com/eduke32@4193 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-06 18:56:44 +00:00
helixhorned 19da43d23b Polymer: invalidate a wall when its sector's visibility has changed.
git-svn-id: https://svn.eduke32.com/eduke32@4192 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-06 18:56:42 +00:00
helixhorned a5f0610b38 Do not consider system gamearrays for updating from demos.
This generally fixes demo playback. Before, tilesizx[]/tilesizy[] were written
into twice as many bytes as needed. Now, don't do that at all.

git-svn-id: https://svn.eduke32.com/eduke32@4191 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-06 18:56:39 +00:00
helixhorned 9a397a01c1 Fix mouse buttons 4 and 5 on SDL2/Windows.
git-svn-id: https://svn.eduke32.com/eduke32@4190 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:28:03 +00:00
helixhorned 1542596290 Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
git-svn-id: https://svn.eduke32.com/eduke32@4189 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:28:02 +00:00
helixhorned 2a43511c70 cache1d: add FIND_NOCURDIR option to klistpath().
git-svn-id: https://svn.eduke32.com/eduke32@4188 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:27:59 +00:00
helixhorned a783933726 Fix building stand-alone libcache1d.so.
git-svn-id: https://svn.eduke32.com/eduke32@4187 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:27:57 +00:00
helixhorned 4d8071e6b3 defs.c: in check_tile(), pass 'tile' by value.
git-svn-id: https://svn.eduke32.com/eduke32@4186 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:27:55 +00:00
helixhorned 67c1157b64 Guard a sprite/actor access with sector[].hitag as index from OOB.
Unlikely but possible for rogue CON code.

git-svn-id: https://svn.eduke32.com/eduke32@4185 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:27:52 +00:00
helixhorned ce68b4ab0f Lunatic: document a couple of player members, especially some 'bool' ones.
Important because in Lua, a value of zero yields true in a boolean context.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4184 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:11 +00:00
helixhorned 9688dccfff multivoc.c: use a local variable instead of a file-scope one used locally.
git-svn-id: https://svn.eduke32.com/eduke32@4183 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:09 +00:00
helixhorned a68ef20182 a-c.c: Make vector extensions also be compiled with Clang.
I was checking for GCC >= 4.7, while Clangs pretends to be GCC 4.2. Use a
feature test macro instead. The comment I made in r4161 regarding GCC vs.
Clang code was wrong. Now, Clang generates slightly faster code for these cases
(solid and masked 4-pixel wide vlines).

git-svn-id: https://svn.eduke32.com/eduke32@4182 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:07 +00:00
helixhorned 7350e1cfa0 In P_HandleSharedKeys(), clean up weapon index bound checking.
In particular, (int32_t)j != -1 is replaced by (uint32_t)j < MAX_WEAPONS
to prevent a value >= MAX_WEAPONS to be assigned to p->wantweaponfire (it's
used as a weapon index in P_CheckWeapon().

git-svn-id: https://svn.eduke32.com/eduke32@4181 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:05 +00:00
helixhorned 8ab35ec520 Don't assign result of A_PlaySound() to p->scream_voice if the former is >127.
Because p->scream_voice is an int8_t.
This is an unlikely situation (126 voices ought to be playing simultaneously
while starting the "scream" sound), but still...

git-svn-id: https://svn.eduke32.com/eduke32@4180 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:04 +00:00
helixhorned b6efd5e57e LunaCON: disable some player members, tweak decls of others.
The ones disabled are because they were found to not be used in any mod I
tested. Exposing members directly is rarely good API.

- bool toggle_key_flag -> const uint8_t ... (because value 2 is used)
- make scream_voice, cheat_phase read-only

git-svn-id: https://svn.eduke32.com/eduke32@4179 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:02 +00:00
helixhorned f26663a9dc Lunatic: slightly tweak the event/actor times printout when exiting.
git-svn-id: https://svn.eduke32.com/eduke32@4178 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:00 +00:00
helixhorned cc1574464b LunaCON: fix assignment to projectile sound/bsound/isound.
git-svn-id: https://svn.eduke32.com/eduke32@4177 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:17:56 +00:00
helixhorned 82e50a14c7 In fullscreen_tint_gl() disable GL_FOG, preventing nasty flickering.
Which was especially noticeable in the Lunatic build. Also, use
glPushAttrib/glPopAttrib there.

git-svn-id: https://svn.eduke32.com/eduke32@4176 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:54 +00:00
helixhorned 198ba2d697 Give rotatesprite 'orientation' bits enum names, too.
git-svn-id: https://svn.eduke32.com/eduke32@4175 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:52 +00:00
helixhorned 9aa8bc7c82 Use named enum constants for the HUD flags instead of literal numbers.
git-svn-id: https://svn.eduke32.com/eduke32@4174 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:50 +00:00
helixhorned 9209b946bb Polymodes: bump the allowed range for 'r_pr_hudangadd' to [-1024 .. 1024].
git-svn-id: https://svn.eduke32.com/eduke32@4173 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:48 +00:00
helixhorned 9e3e2baa4d Polymost: handle HUD model 'fov' DEF token.
This "simply" requires an appropriate factor in the projection matrix.
Also, get rid of a special-case factor for >=1.6 aspects (making HUD models
wider then, I think).

git-svn-id: https://svn.eduke32.com/eduke32@4172 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:46 +00:00
helixhorned 7182f0a7f2 A couple of trivial changes.
git-svn-id: https://svn.eduke32.com/eduke32@4171 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:44 +00:00
helixhorned fd978ced59 Classic: implement horiz. tex panning for sprites (spriteext[].xpanning).
Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be
assumed that this is only valid for wall-aligned sprites (currently, face
sprites also pan).

A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2
and only with the Lunatic build.

git-svn-id: https://svn.eduke32.com/eduke32@4170 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:21 +00:00
helixhorned bc54631888 a.m32: add [']+[F] menu function setting xvel=1 on all sel. wall/floor sprites.
For sanitizing underwater sections, see r4166.
Also, don't print "Menu function executed successfully" when the function
printed something itself.

git-svn-id: https://svn.eduke32.com/eduke32@4169 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-19 19:00:02 +00:00
helixhorned ffed49b395 Amend r4142: make e.g. 'include a' (names shorter 4 chars) append ".m32".
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4168 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-18 10:51:26 +00:00
helixhorned 2972155f14 sdlmusic.c: disable FORK_EXEC_MIDI.
Also, if it were to be reenabled again, use execv() instead of execvp(),
i.e. don't look up $PATH for the executable.

git-svn-id: https://svn.eduke32.com/eduke32@4167 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:23 +00:00
helixhorned 863aae3fb1 Game: make underwater blocking floor sprites w/ xvel 1 NOT act like sprite bridge.
Likewise for blocking wall sprites. This makes it possible to construct
underwater sections containing complex spritework without losing the
"underwater-ness" when over such sprites, in a backward-compatible way.
Actually, the check is for bit 1 being set, but all other bits should be
considered reserved.

git-svn-id: https://svn.eduke32.com/eduke32@4166 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:21 +00:00
helixhorned 9ceae0d892 lunatic/util/foreachmap.lua: don't expand .xxx after ']'.
Add an example searching for all maps containing blocking floor-aligned
sprites in underwater sectors.

git-svn-id: https://svn.eduke32.com/eduke32@4165 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:19 +00:00
helixhorned 85df1181fc Mapster32: show a message when setting the initial position with SCROLL LOCK.
git-svn-id: https://svn.eduke32.com/eduke32@4164 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:16 +00:00
helixhorned 5b53725c43 SDL2: fix Ctrl-F/Ctrl-G as "key FIFO" keys, used in Mapster32.
By detecting them in the SDL_KEYDOWN events. This list is getting a bit
ridiculous...

git-svn-id: https://svn.eduke32.com/eduke32@4163 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:15 +00:00
helixhorned 559c31159a a-c.c: use GCC vector extensions only on 64-bit targets.
Compiling a 32-bit NOASM build resulted in code containing a MOVAPS instruction
that accessed a memory location not aligned to 16 bytes (MinGW, GCC 4.8).

git-svn-id: https://svn.eduke32.com/eduke32@4162 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:12 +00:00
helixhorned 3753d45601 a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
The functions mvlineasm1, mvlineasm4 and tvlineasm2 can now be set to clamp
the vertical texture coordinate (vplc), preventing the unsightly stray lines
on the bottom of non-y-flipped sprites. (The first part of this effort, r3483,
handled their top).

However, this is only enabled for the mvlineasm ones: the vectorized variants
suffered almost no slowdown (even though a PADDUSD SSE instruction would be a
nice thing to have), while it was pretty significant for the sequential
translucent ones.

Summarizing, this leaves two cases where stray lines may appear in the non-ASM
build (the saturation is NYI for a.nasm):
- at the bottom of y-flipped sprites
- at the bottom of translucent sprites (can be toggled by #define)

Another observation is that recent GCC generates much faster code for this
stuff than Clang from SVN.

git-svn-id: https://svn.eduke32.com/eduke32@4161 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:11 +00:00
helixhorned ca22bf8185 a-c.c: in {v,mv}lineasm4, use vector types for vplc/vinc with GCC >=4.7.
For a full 1680x1050 screen drawing a solid/masked wall, the FPS increases
from 118 to 133 and from 114 to 116 (respectively) for me.
Guarded by the macro USE_VECTOR_EXT in the source.

git-svn-id: https://svn.eduke32.com/eduke32@4160 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:07 +00:00
hendricks266 02507d76e4 Synthesis: Augment changelogs a little bit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4159 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 20:05:20 +00:00
hendricks266 478ef6eef8 At least now I know exactly what this is doing. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4158 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 19:41:02 +00:00
hendricks266 58758dca39 BUILD_LUNATIC. Right now.
git-svn-id: https://svn.eduke32.com/eduke32@4157 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 19:18:10 +00:00
hendricks266 bef8939c95 This one better work. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4156 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 19:02:52 +00:00
hendricks266 40c2b8614b This should fix Synthesis for real. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4155 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 07:24:33 +00:00
hendricks266 dc664fd5c6 A stab in the dark at fixing the Synthesis problems. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4154 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 05:45:22 +00:00
helixhorned 4dcd167c7a LunaCON: for gamevar-already-defined warnings/errors, show old location.
Synthesis, BUILD_LUNATIC! Got the build? Good synthesis.

git-svn-id: https://svn.eduke32.com/eduke32@4153 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:23 +00:00
helixhorned 25081fb459 LunaCON: In lunacon.lua, make room for a couple more locals at file scope.
Also, really reset all label-related tables in reset.labels().

git-svn-id: https://svn.eduke32.com/eduke32@4152 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:20 +00:00
helixhorned 82fb8a0724 LunaCON: for *-already-defined style warnings/errors, show location of old def.
git-svn-id: https://svn.eduke32.com/eduke32@4151 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:18 +00:00
helixhorned 987eb858d3 LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing.
git-svn-id: https://svn.eduke32.com/eduke32@4150 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:16 +00:00
helixhorned 78d30bee9b LunaCON: implement 'ssp' command.
git-svn-id: https://svn.eduke32.com/eduke32@4149 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:11 +00:00
helixhorned b1d6a97db4 Mapster32: don't produce erratic behavior w/ crash when not in 3D mode.
Also, BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4148 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 20:33:55 +00:00
helixhorned 42f66ce9ca Lunatic: add 'fs' module containing 'listpath' function, 'd' in global env.
See the updated documentation for (ATM sparse) details.

git-svn-id: https://svn.eduke32.com/eduke32@4147 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 16:48:23 +00:00
helixhorned 8029aceaa4 CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
And 0 otherwise. Before accessing a sprite that is not not known to be
definitely valid (e.g. a loop over all sprites from 0 to MAXSPRITES-1),
one should check for validity before accessing it in any other fashion.

git-svn-id: https://svn.eduke32.com/eduke32@4146 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 16:48:17 +00:00
helixhorned 92594f09c8 Lunatic: add two names forgotten for dynsymlist.
Let's BUILD_LUNATIC to see whether it still works...

git-svn-id: https://svn.eduke32.com/eduke32@4145 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:49 +00:00
helixhorned f63510cc33 In C_SetCfgName, don't use unsafe string functions with unknown-length input.
git-svn-id: https://svn.eduke32.com/eduke32@4144 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:47 +00:00
helixhorned b67c76f814 LunaCON: implement 'setcfgname'.
Factor out a block of code into C_SetCfgName() and use that from lunacon.lua.

git-svn-id: https://svn.eduke32.com/eduke32@4143 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:45 +00:00
helixhorned f620a28d74 LunaCON: on 'starttrack' with null music, issue a 'soft' error.
That is, one that doesn't break the control flow.

git-svn-id: https://svn.eduke32.com/eduke32@4142 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:42 +00:00
helixhorned 84357152eb Lunatic: fix ported A_FurthestVisiblePoint().
git-svn-id: https://svn.eduke32.com/eduke32@4141 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:40 +00:00
helixhorned 77574e30b9 LunaCON: implement NORESET flag for gamevars.
git-svn-id: https://svn.eduke32.com/eduke32@4140 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:37 +00:00
helixhorned ceebc8077c OSD: on non-Windows, make textmode=0 the default, just like in Windows.
This fixes some init and update anomalies: before,
 - init would always be the graphical mode (0), but writing
   merely "osdtextmode" would switch it
 - osdtextmode would not get saved to the cfg

git-svn-id: https://svn.eduke32.com/eduke32@4139 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:12 +00:00
helixhorned e19a271a86 OSD: retire OSD_GetFmt(), OSD_GetFmtPtr() and OSD_GetTextPtr() functions.
These were too much "looking into the implementation of a module" for my
taste, hence OSD_GetShadePal() earlier.

git-svn-id: https://svn.eduke32.com/eduke32@4138 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:10 +00:00
helixhorned d4c2749b94 OSD: make plain display (osdtextmode=1) colorized, too.
git-svn-id: https://svn.eduke32.com/eduke32@4137 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:09 +00:00
helixhorned 37d8cbedcc OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
git-svn-id: https://svn.eduke32.com/eduke32@4136 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:08 +00:00
helixhorned 7014e94d99 textfont.c: make TAB character display blank.
This renders tweaks like r4122 unnecessary.
Also, note a "bug" with the program generating that C code.

git-svn-id: https://svn.eduke32.com/eduke32@4135 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:06 +00:00
helixhorned 794edf18ff Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
That is, everything that would be possible via scripting.

git-svn-id: https://svn.eduke32.com/eduke32@4134 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:03 +00:00
helixhorned e132073640 For demos, make savehead.savename[] carry the SVN revision number.
Also, shorten "FAILED STARTING DEMO RECORDING." message so that it fits on
the screen. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4133 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 18:21:09 +00:00
helixhorned 4cb24de24e In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
git-svn-id: https://svn.eduke32.com/eduke32@4132 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 18:21:07 +00:00
hendricks266 9286456dd1 Everybody makes mistakes.
git-svn-id: https://svn.eduke32.com/eduke32@4131 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 04:32:28 +00:00
hendricks266 851e9fc8d1 Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package.
While we're rearranging files, ensure all SVN mime-types are set correctly.

git-svn-id: https://svn.eduke32.com/eduke32@4130 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 03:59:26 +00:00
hendricks266 d52889e5db Synthesis now outputs .7z instead of .zip and .tar.xz instead of .tar.bz2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4129 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 02:35:39 +00:00
hendricks266 ccf7d2d470 Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
I updated the help windows to prefer these variants because they are superior to the -xSquished versions.
Also, factor out the command-line processing code for the above, plus con/def modules and clipmaps.

git-svn-id: https://svn.eduke32.com/eduke32@4128 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-03 04:02:23 +00:00
hendricks266 837c5c6b84 RegCloseKey when we are done with RegOpenKeyEx.
git-svn-id: https://svn.eduke32.com/eduke32@4127 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-03 04:02:01 +00:00
hendricks266 975a329fcf Update SDL2 to 2.0.1.
git-svn-id: https://svn.eduke32.com/eduke32@4126 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-02 01:41:45 +00:00
helixhorned b6475100d7 In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.
This was caused by mismatched for types mapstate_t's animateptr[] and the global
one (int32_t vs. int32_t *).

Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@4125 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:32 +00:00
helixhorned 8beb990640 m32script: when failing to load file, don't append '.m32' if already there.
So that there are no error messages like "M32 file `a.m32.m32' not found."

Also, in build.c's 'save as' code, add a bound check that would probably
always pass in practice, but looks a bit safer and may fail in very cornerly
cases.

git-svn-id: https://svn.eduke32.com/eduke32@4124 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:30 +00:00
helixhorned 0fdcc0a1d4 Mapster32: save r_usetileshades and r_pr_artmapping with mapster32.cfg.
git-svn-id: https://svn.eduke32.com/eduke32@4123 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:28 +00:00
helixhorned 491e67c1cc m32script: when printing error line, replace tabs with spaces.
git-svn-id: https://svn.eduke32.com/eduke32@4122 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:27 +00:00
helixhorned c2797e4b11 Mapster32: take initial map file name from ExtPreInit()->G_CheckCommandLine().
Instead of directly in build.c:app_main(). Previously, it was possible that an
argument to an option, e.g. "WGR2" with "-game_dir WGR2", would get interpreted
as the initial map to load. This in turn would attempt to execute WGR2.cfg as
sequence of OSD commands -- where that file is an EDuke32 config file instead!

Now: maps are passed without any options, e.g. "mapster32 [opts...] debug.map".
The map file name is not added to the "additional parameters" for map testing.

git-svn-id: https://svn.eduke32.com/eduke32@4121 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:25 +00:00
helixhorned 94e3856b76 SDL2/non-Windows: Before showing "simple message box", replace tabs with spaces.
Because the one implemented on top of X shows a special mark for tabs instead of
whitespace.
Also, in wm_msgbox(), use vsnprintf.

git-svn-id: https://svn.eduke32.com/eduke32@4120 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:25 +00:00
helixhorned 25edec9c0a LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
git-svn-id: https://svn.eduke32.com/eduke32@4119 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:22 +00:00
helixhorned 6c88824792 LunaCON: in {save,load}mapstate, warn that saving/restoring gamevars is NYI.
git-svn-id: https://svn.eduke32.com/eduke32@4118 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:20 +00:00
helixhorned 65cdf97bfa SDL: Add SDL scancode -> ASCII value translation for the "key FIFO" for ESCAPE.
This fixes ESC in certain situations such as the editor map selection menu.

git-svn-id: https://svn.eduke32.com/eduke32@4117 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:16 +00:00
helixhorned 70f0100ac2 SDL: factor out 2x repeated code into keyascfifo_{isfull,insert}.
git-svn-id: https://svn.eduke32.com/eduke32@4116 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:13 +00:00
Plagman e3157f6c5e Use gcc 4.8 specifically for synthesis builds.
git-svn-id: https://svn.eduke32.com/eduke32@4115 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 18:14:25 +00:00
helixhorned ab7d3679df At end of G_RestoreMapState(), update g_player[].ps->i from STAT_PLAYER sprites.
This fixes a potential crash caused by violating the expected invariant
 sprite[g_player[player_index].ps->i].yvel == player_index
otherwise.

git-svn-id: https://svn.eduke32.com/eduke32@4114 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-25 21:57:09 +00:00
helixhorned 335957800b Lunatic doc: add Lua source code highlighting using GNU Source-highlight.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4113 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-24 17:48:19 +00:00
helixhorned d9b94c772d LunaCON: implement NODEFAULT flag (1024) as session variables.
This is in contrast to C-CON, where the implications are not clearly obvious.
See this discussion/monologue:
http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613

Currently not implemented for session gamevars:
 - per-player, will be made a global one instead
 - per-actor, will be made a plain per-actor one instead

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4112 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-20 12:35:06 +00:00
helixhorned 937958afef LunaCON: add necessary identifier-is-not-gamevar check.
git-svn-id: https://svn.eduke32.com/eduke32@4111 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-20 12:35:03 +00:00
terminx bee968a535 Set the SDL window icon when changing video mode
git-svn-id: https://svn.eduke32.com/eduke32@4110 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-19 22:35:36 +00:00
helixhorned 8248ef8446 CON: Add LOGO_FLAGS bits 4096-32768 to disable E1-E4 bonus scenes, respectively.
Each scene is disabled in its entirety, there's no way to disable only a
particular part. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4109 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-17 16:44:28 +00:00
helixhorned 3162a4cb46 SDL2: fix quote and pause keys.
- Add SDL scancode -> our key code map for SDL_SCANCODE_APOSTROPHE
- Remove duplicate map for SDL_SCANCODE_PAUSE

git-svn-id: https://svn.eduke32.com/eduke32@4108 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:07 +00:00
helixhorned 7791f94073 Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
git-svn-id: https://svn.eduke32.com/eduke32@4107 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:06 +00:00
helixhorned 1b29ac6db7 build.lua: add read_basepal().
git-svn-id: https://svn.eduke32.com/eduke32@4106 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:03 +00:00
helixhorned 4cb9ab1d7c foreachmap.lua: remove the need for a space for certain '.' accesses.
That is, now it's not necessary to write e.g. "io. write" -- .xxx is
translated to <what>[i].xxx only if it's a matching member name.

git-svn-id: https://svn.eduke32.com/eduke32@4105 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:01 +00:00
helixhorned 78e8f476e1 build.lua: add "artfile" class, allowing to open and get pics from an ART file.
git-svn-id: https://svn.eduke32.com/eduke32@4104 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:42:59 +00:00
hendricks266 fddc700cd6 Wii: Fix wiibuild.bat so that revision numbers have the "r" prefix like they are supposed to.
git-svn-id: https://svn.eduke32.com/eduke32@4103 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 09:16:25 +00:00
hendricks266 401a73862a Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4102 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 09:08:31 +00:00
hendricks266 9af453bb92 r4087, attempt #2: Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg().
git-svn-id: https://svn.eduke32.com/eduke32@4101 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 06:17:41 +00:00
hendricks266 2cabe1ec54 Change the default SDL version to SDL2 and the default Windows RENDERTYPE to SDL.
git-svn-id: https://svn.eduke32.com/eduke32@4100 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 06:17:27 +00:00
hendricks266 1ac4c9b585 Windows: Add SDL2 headers and libraries to the repo for quick-and-easy building and static linking. (SDL2 uses the zlib license so we are in the clear.)
git-svn-id: https://svn.eduke32.com/eduke32@4099 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 06:17:07 +00:00
hendricks266 3c614fcafa Update synthesis to build and package 64-bit executables next to the 32-bit ones.
git-svn-id: https://svn.eduke32.com/eduke32@4098 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 06:16:27 +00:00
Plagman 17226ad870 Make synthesis use i686-w64-mingw32-gcc-dw2-4.8.0-linux64 + native NASM.
If you see any weird behavior in synthesis builds after this change, please
let Plagman know!

git-svn-id: https://svn.eduke32.com/eduke32@4097 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 03:13:53 +00:00
helixhorned b427a5f941 Fix OpenGL texture cache "leak" and slightly tweak hash string construction.
The leak happened because a struct was hashed that had uninitialized
bytes in padding inserted by the compiler. The hash string in now constructed
as concatenation of three CRC32s as 8-byte hex strings, i.e. the individual
CRC32s are padded with leading zeros.

Note to users: because of the hash change, it's sensible to delete the
'textures' and 'textures.cache' files.

git-svn-id: https://svn.eduke32.com/eduke32@4096 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:46 +00:00
helixhorned 66064a33f3 Fix mouse grabbing in SDL debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@4095 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:45 +00:00
helixhorned 4d71ed75d2 Polymer: fix ANM playback.
References:
 - r3742
 - r4038 (fixing savegame screenshots, but introducing the now fixed bug)

git-svn-id: https://svn.eduke32.com/eduke32@4094 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:43 +00:00
helixhorned 1181121729 Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]
That change confounded character-based input with e.g. HUD control
under certain circumstances, see
http://forums.duke4.net/topic/6845-eduke32-savegame-annoyances/

Also, BUILD_LUNATIC ... just for the hit.sect -> hit.sector change.

git-svn-id: https://svn.eduke32.com/eduke32@4093 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 13:43:39 +00:00
helixhorned f9d597f237 Lunatic: add forgotten g_argv to dynsymlist_m32.
git-svn-id: https://svn.eduke32.com/eduke32@4092 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 13:43:37 +00:00
hendricks266 2ab39f2cca Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
git-svn-id: https://svn.eduke32.com/eduke32@4091 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 10:00:44 +00:00
hendricks266 d738fb7ad5 Fix the vsync menu option so that it actually works.
Variables at global scope which share a name tend to actually be the same variable. Not good when you pass such a variable to function that immediately returns if the passed parameter (the variable) equals said variable (itself).

git-svn-id: https://svn.eduke32.com/eduke32@4090 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 10:00:25 +00:00
hendricks266 4bc5f5cbc7 Merge a patch and suggestions from NY00123 improving SDL2 support. This fixes the flickering in OpenGL in SDL2 on Windows. It also provides a proper list of resolutions.
git-svn-id: https://svn.eduke32.com/eduke32@4089 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 09:59:59 +00:00
hendricks266 7b551ba4fb Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)
git-svn-id: https://svn.eduke32.com/eduke32@4088 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:06:09 +00:00
hendricks266 75b6e81a2a Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg() by promoting the variables in question to int64_t.
NOTE TO TEAM MEMBERS: Please review this, as I am not sure what is actually intended here.

git-svn-id: https://svn.eduke32.com/eduke32@4087 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:54 +00:00
hendricks266 6bf0bd0c60 Windows startup window tweaks:
- Don't print osd.szCSDVersion when it is empty, preventing an extra space between the OS name and version number. (An example of what this field holds is "Service Pack 1".)
- Under SDL, allow the "console" edit field to repaint after "OK" is clicked. Important when a long def file is loading.

git-svn-id: https://svn.eduke32.com/eduke32@4086 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:41 +00:00
hendricks266 333e0f26e2 Allow wm_msgbox() to use SDL_ShowSimpleMessageBox() under SDL2.
Unfortunately, SDL2 does not (yet?) provide a Yes/No box for wm_ynbox().

git-svn-id: https://svn.eduke32.com/eduke32@4085 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:24 +00:00
hendricks266 db69800fd0 Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
git-svn-id: https://svn.eduke32.com/eduke32@4084 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:03 +00:00
hendricks266 d781c4ad94 Fix the RETURN and KP_ENTER keys under SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4083 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:04:16 +00:00
hendricks266 22490587f0 Fix the Classic renderer under SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4082 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:04:02 +00:00
hendricks266 4f2bc62dc2 Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@4081 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:49 +00:00
hendricks266 92b441cb11 Merge a patch from NY00123 that draws the screen to a temporary surface under the selected bit depth then blits it to a surface at the system desktop bit depth, under SDL. This allows 8-bit classic to run in fullscreen under certain *nix configurations and Windows 8.
git-svn-id: https://svn.eduke32.com/eduke32@4080 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:37 +00:00
hendricks266 c1bbf25700 Fix the long-standing trivial warnings in net.c.
Cognitively, so much time has passed that these unused variables would offer little help indicating the roadmap for networking. In any case, I have taken care only to comment rather than remove anything that is more than just a throwaway loop counter.

If this commit inconveniences anyone in any way, please contact me personally and I will make it right.

git-svn-id: https://svn.eduke32.com/eduke32@4079 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:23 +00:00
hendricks266 e7c9a0be5d Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
git-svn-id: https://svn.eduke32.com/eduke32@4078 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:11 +00:00
hendricks266 37528be6fd Update prebuilt ebacktrace1 dlls. This allows r3625 to take effect. Rejoice as the 32-bit dll built by i686-MinGW-w64 works, resulting in a 1.0 MB file instead of MinGW32's 5 MB dll.
git-svn-id: https://svn.eduke32.com/eduke32@4077 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:02:50 +00:00
hendricks266 b40f0aba04 Fix ebacktrace1 under MinGW's GCC 4.8 and binutils 2.23.2.
We keep needing more and more hacks as libbfd keeps becoming dependent on additional libraries we don't need...

git-svn-id: https://svn.eduke32.com/eduke32@4076 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:02:33 +00:00
hendricks266 535394abde Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4075 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:50:16 +00:00
hendricks266 612284cfea Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash.
To build with SDL2: make RENDERTYPE=SDL SDL_TARGET=2

git-svn-id: https://svn.eduke32.com/eduke32@4074 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:53 +00:00
hendricks266 84e61d03bf Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
git-svn-id: https://svn.eduke32.com/eduke32@4073 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:26 +00:00
hendricks266 a831f408e4 Fix building of astub.c with MinGW 4.8.
We have to work around namespace pollution in <sys/stat.h>.

git-svn-id: https://svn.eduke32.com/eduke32@4072 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:10 +00:00
helixhorned b2503da051 Lunatic: rename hitdata_t member 'sect' to 'sector' for consistency. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4071 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-22 12:42:06 +00:00
helixhorned 9d21cff5d3 Lunatic: document xmath.kangvec() and hitscan().
git-svn-id: https://svn.eduke32.com/eduke32@4070 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-22 12:42:00 +00:00
helixhorned f30cc01a7a In C++ build, fix "narrowing conversion inside { } is ill-formed" warning.
This also exposes an actual issue. The sound definitions may be dynamically
remapped, in which case they are not necessarily <=255 any more.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4069 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:56 +00:00
helixhorned 514a3bfd64 Prevent calling function pointers cast to an incompatible type.
Most often, this had happened when casting comparison functions for qsort()
like these: "int yax_cmpbunches(const int16_t *b1, const int16_t *b2)"
to a function pointer type expecting "const void *". Alas, this is undefined
behavior: see
http://blog.frama-c.com/index.php?post/2013/08/24/Function-pointers-in-C
and posts linked from it.

At least two cases have not been fixed:
- The savegame system maintains pointers which are either to data or a function in
  the generic "void *". This ought to be made into a union.
- Probably also:
  #define OSD_ALIAS     (int32_t (*)(const osdfuncparm_t*))0x1337

git-svn-id: https://svn.eduke32.com/eduke32@4068 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:44 +00:00
helixhorned d2cd8af510 Minor changes for Lunatic utils, replace missed sound flag literals with macros.
git-svn-id: https://svn.eduke32.com/eduke32@4067 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:07 +00:00
helixhorned eac9dd04bf Add WIP x86_64 assembly texture mapping routines.
- Currently: only tvlineasm1 and tvlineasm2, but incomplete (no reverse
  translucency, nonpow2 textures will crash)
- For System V AMD64 calling conventions; requires YASM

git-svn-id: https://svn.eduke32.com/eduke32@4066 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:37:31 +00:00
terminx d5b6496ddb Additional fix for the shareware version
git-svn-id: https://svn.eduke32.com/eduke32@4065 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-15 17:59:21 +00:00
terminx 95cf4ec90b Fix shareware version breakage introduced in r3913
git-svn-id: https://svn.eduke32.com/eduke32@4064 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-15 16:00:55 +00:00
terminx b16c929170 Clear GL depth buffer before drawing a frame in Polymost. This should fix the issue with skies in the Duke64 TC.
git-svn-id: https://svn.eduke32.com/eduke32@4063 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-14 17:59:01 +00:00
terminx 37265689cf Add support for "orig_sizex" and "orig_sizey" parameters to "texture" block in def files. This is the same as using "dummytile" before defining a texture. Needed for compatibility with the .def files from Megaton, not because I like arbitrarily adding extranneous shit. :p
git-svn-id: https://svn.eduke32.com/eduke32@4062 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-14 17:58:46 +00:00
helixhorned c7f8dc6efd Revert "Prettify the DEF progress meter by relocating '\n' en masse."
This reverts commit c7e51147f1869d42fc8365f748bb8f6bd4c6fc2f. [r3835]

Conflicts:
	eduke32/build/src/defs.c
[Dunno what caused this, but I cleaned this out. Also, the change from
build.c was not reverted.]

git-svn-id: https://svn.eduke32.com/eduke32@4061 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:59 +00:00
helixhorned 161217a59a Polymer: in model preprocessing, implement cos/sin by table lookup.
This reduces the proportion of time the trig calculations take of the whole
preprocessing from 50% to about 13%.

git-svn-id: https://svn.eduke32.com/eduke32@4060 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:56 +00:00
helixhorned e94fa7f70f Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
Also, add hitscan test to test.lua -- a crosshair-like sprite is spawned
and continuously updated to the position of where the player aims at.

git-svn-id: https://svn.eduke32.com/eduke32@4059 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:54 +00:00
helixhorned 694975b2f5 Polymost: make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.
The offsets (that will translate the axes for .pitch/.roll rotation) were
calculated improperly with screen sizes other than 1280 x 1024 and were
dependent on other related variables. The fix proceeded empirically, i.e. mostly
trial, error, and some educated guesswork. (It's telling that the magic constant
1280 is needed.)  A test for Lunatic is added to test.lua that will rotate
SEENINES.
Bug pointed out by Mblackwell.

git-svn-id: https://svn.eduke32.com/eduke32@4058 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:45 +00:00
terminx 1baf9fa275 Add -usecwd parameter on Windows, to disable searching for Megaton Edition or GOG.com game data
git-svn-id: https://svn.eduke32.com/eduke32@4057 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-10 22:41:19 +00:00
helixhorned f64fdf3384 Add foreachmap.lua module 'colenemy', allow passing module name to findmaps.sh.
The 'colenemy' module searches for colored enemies in maps, excluding pal-21
liztroops. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4056 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-10 19:17:06 +00:00
helixhorned 14467dec24 Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4055 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-08 20:18:56 +00:00
helixhorned 28d99e9658 Lunatic doc: add some text and examples for using require()/module().
git-svn-id: https://svn.eduke32.com/eduke32@4054 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-08 20:18:51 +00:00
helixhorned 2065cc911f Lunatic: document gv.getangle(), -Lopts=strict, sec:zrangeat(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4053 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-06 14:43:21 +00:00
helixhorned 7f37ac1303 Lunatic: r/w gamearrays in binary mode, checks for mapdiff.sh, add test/gamearray.con.
git-svn-id: https://svn.eduke32.com/eduke32@4052 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-06 14:43:20 +00:00
helixhorned eef1977662 Lunatic/util: fixes for Windows.
- Need to open some files in binary mode.
- MinGW's "find" doesn't provide -L option, detect that.

git-svn-id: https://svn.eduke32.com/eduke32@4051 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-06 14:43:17 +00:00
helixhorned 85aa90d82c Lunatic: make -Lopts=strict also error on some table reads w/ nonexistent keys.
Specifically, for the tables returned with require"DEFS" etc. This allows to
check if maybe parts of a bundle of files is missing (because comparisons like
"spr.picnum == D.NONEXISTENT_NAME" do not yield errors normally).

git-svn-id: https://svn.eduke32.com/eduke32@4050 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:47 +00:00
helixhorned 1328c66f9c Lunatic: add option -Lopts=... from command line.
Permitting to enable various debugging options. See "eduke32 -debughelp"
for which ones those are: they were previously settable from defs_common.lua,
and a new option 'strict' has been added that makes accesses to void sprites
error. (That is, already "sprite[i]", not "sprite[i].some_member".)

git-svn-id: https://svn.eduke32.com/eduke32@4049 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:46 +00:00
helixhorned d48383d2f7 A couple of minor changes.
- engine.c: comment out some unused decls with RELEASE=0 DEBUGANYWAY=1
- Lunatic: update dump.lua and v.lua
- Lunatic: test/test_geom.lua: note a perf regression (wrt older LuaJIT,
  or I mis-configured / built something wrong)

git-svn-id: https://svn.eduke32.com/eduke32@4048 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:44 +00:00
helixhorned 1b7c622f31 Lunatic: fix _digitalnumber, remove player._INPUT_BITS, add sprite.all().
git-svn-id: https://svn.eduke32.com/eduke32@4047 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:42 +00:00
helixhorned 3b69417792 util/build.lua: lose packing, use fread(), make bound-check nan-safe.
git-svn-id: https://svn.eduke32.com/eduke32@4046 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:40 +00:00
helixhorned 7543ba7226 premap.c: delete GPSPEED/CYCLERs only after the loop with EVENT_LOADACTOR events
git-svn-id: https://svn.eduke32.com/eduke32@4045 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:38 +00:00
helixhorned e402467676 Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
Also, in listglobals.sh, check for file existence.

git-svn-id: https://svn.eduke32.com/eduke32@4044 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:36 +00:00
helixhorned 40a2e1da24 Lunatic: in control.lua, use C's fwrite() to write gamearray to disk, fix typo.
git-svn-id: https://svn.eduke32.com/eduke32@4043 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:35 +00:00
helixhorned 6f4404860c a.m32: add 'moveselsects', moving them so that each sector's 1st pt is at (0,0).
git-svn-id: https://svn.eduke32.com/eduke32@4042 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:31 +00:00
terminx 8b30baa3da Update Windows application manifests to allow GetVersionEx() to return Windows 8.1 on systems running Windows 8.1. Microsoft is pretty stupid sometimes. :/
git-svn-id: https://svn.eduke32.com/eduke32@4041 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-31 04:58:07 +00:00
terminx 603fbf7cb5 Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
git-svn-id: https://svn.eduke32.com/eduke32@4040 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-31 04:57:46 +00:00
terminx 7e63cac6a0 Remove unused SYSTEM_POOL_SIZE definition (was used with nedmalloc), change in3dmode() into macro similar to bkbhit()
git-svn-id: https://svn.eduke32.com/eduke32@4039 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-24 22:55:49 +00:00
terminx 322888ce83 Fix "The latest builds show the same screenshot for every save game entry", reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__169847
git-svn-id: https://svn.eduke32.com/eduke32@4038 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-24 22:55:37 +00:00
terminx 313671d0ab Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4037 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-24 22:55:23 +00:00
helixhorned 6ac486c9ee Lunatic doc: move icons to doc/ root, as they were not showing up properly online.
That is, here: http://lunatic.eduke32.com/ or more specifically in lunatic.html.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4036 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:19 +00:00
helixhorned ddea95c31b Lunatic doc: add appendix with hints on how to read Programming in Lua, 1st ed.
git-svn-id: https://svn.eduke32.com/eduke32@4035 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:16 +00:00
helixhorned e0e3973b47 Bounds-check the tile number gotten from EVENT_GETMENUTILE.
git-svn-id: https://svn.eduke32.com/eduke32@4034 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:14 +00:00
helixhorned 8d84706dc9 Mapster32: after auto-inserting inner sector, change sectnums for sprites now in it.
(Auto-insertion of an inner sector from a loop happens either because the loop
is created in an extended sector, or because it has been punched through a
ceiling/floor into the upper/lower neighbor sector.)

git-svn-id: https://svn.eduke32.com/eduke32@4033 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:13 +00:00
helixhorned 4f699a2f21 Lunatic: update documentation a bit.
- add gv.GET, gv.WEAPON, gv.RETURN
- specify that sprite[].x/y/z and wall[].x/y are 32-bit ints
- add an example for con.longjmp()
- add an appendix listing the RETURN usage of various events

git-svn-id: https://svn.eduke32.com/eduke32@4032 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:12 +00:00
helixhorned 15bcfe3f34 Lunatic: on the Lua side, rename gv.g_RETURN to the prettier gv.RETURN.
On the C side, keep the name g_RETURN. I'm still superstitious about
dropping the "g_".

git-svn-id: https://svn.eduke32.com/eduke32@4031 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:10 +00:00
helixhorned 55a3cda9e1 Lunatic: retire gv.*_WEAPON and gv.GET_* for gv.WEAPON.* and gv.GET.*.
git-svn-id: https://svn.eduke32.com/eduke32@4030 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:09 +00:00
helixhorned 0a06ca29f2 Lunatic: fix passing some string members to con.action(), rewrite conststruct().
... by creating a struct with 'static const int' members, as recommended on
http://www.freelists.org/post/luajit/Performance-implications-of-large-FFI-constants,4

git-svn-id: https://svn.eduke32.com/eduke32@4029 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:04 +00:00
terminx 008334e7a9 Slightly tweak r_usetileshades 1 visibility weighting. It's still not right (and it's impossible to ever truly be right) but at least things aren't pitch black now. I considered changing r_usetileshades to default to 2, but there are some areas where mode 2 is also noticeably darker than it should be... the exit area of E1L1 is a prime example.
git-svn-id: https://svn.eduke32.com/eduke32@4028 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-20 21:49:59 +00:00
terminx e8c2250d0a Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.
git-svn-id: https://svn.eduke32.com/eduke32@4027 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-20 21:49:44 +00:00
helixhorned d09096b254 Mapster32: allow inserting point on wall line even if a sprite is highlighted.
Note: the wall line will not light up periodically, but point insertion will
be possible nontheless. A bit inconsistent, but I didn't want to do a full
analysis of which side effects allowing a sprite highlight and a line highlight
to coexist at the same time would have.

git-svn-id: https://svn.eduke32.com/eduke32@4026 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-19 19:27:02 +00:00
helixhorned e53c50e6aa LunaCON: allow a certain type error present in 1.3D GAME.CON to pass.
git-svn-id: https://svn.eduke32.com/eduke32@4025 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-19 19:26:58 +00:00
helixhorned b1b043bfc7 synthesis.sh: remove 'psd' from 'not_src_packaged' (giving 'rm' error later).
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4024 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 21:54:48 +00:00
helixhorned 77dc57aee7 When building Lunatic from synthesis, tell LuaJIT to generate PE object files.
BUILD_LUNATIC, third attempt.

git-svn-id: https://svn.eduke32.com/eduke32@4023 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 21:14:37 +00:00
helixhorned f2e92a7ea3 synthesis.sh: package some Lunatic test files when attempting to BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4022 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 19:24:27 +00:00
helixhorned 9acb219721 Lunatic: a couple of trivial changes.
git-svn-id: https://svn.eduke32.com/eduke32@4021 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 19:24:25 +00:00
helixhorned bac4265a0b For Clang debugging build, only pass selected UBSanitizer options.
This makes CLANG=1 RELEASE=0 DEBUGANYWAY=2 OPTLEVEL=1 builds definitely pretty
playable (only Polymost tested) while having a decent amount of sanitization.

git-svn-id: https://svn.eduke32.com/eduke32@4020 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 19:24:15 +00:00
terminx ba4cfe704c Fix issue with PIPEBOMB_CONTROL mode 2, reported at http://forums.duke4.net/topic/6721-grenade-lifetime
git-svn-id: https://svn.eduke32.com/eduke32@4019 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-17 22:48:31 +00:00
terminx 7ed85ce888 MSVC build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4018 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-13 01:07:41 +00:00
helixhorned 9f280bcaf2 polymer.c: remove redundant NULL pointer check in polymer_invalidateplanelights().
Redundant for the same reason as the preceding one: the pointer has already
been dereferenced at the point the check is made. Also, all 5 calls of that
function pass a valid pointer (provided the pointers from which the expressions
are derived are valid). Reported by Stack, too.

git-svn-id: https://svn.eduke32.com/eduke32@4017 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:22 +00:00
helixhorned 171226c7ac game.c: remove dead bounds check for cheatbuf[], add assertion.
The check is dead because it is made after the fact (oob access), but the
cheat string matching logic below actually assures that
cheatbuflen < sizeof(cheatbuf) at all times.
Exposed using the Stack tool from http://css.csail.mit.edu/stack/ .
Also, in gamedef.c's definecheat handling, print the string length (19), not
the buffer length (20) if the cheat was truncated.

git-svn-id: https://svn.eduke32.com/eduke32@4016 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:20 +00:00
helixhorned 7a9e9fada4 When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch.
git-svn-id: https://svn.eduke32.com/eduke32@4015 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:19 +00:00
helixhorned 4b44063853 Fix taking address out of bounds of stack'd array, introduced in r3983.
Clang's UBSan reports this as undefined behavior. I think that the reason
is as follows: C99 6.5.3.2#1 (Constraints) says:

 The operand of the unary & operator shall be either a function designator, the
 result of a [] or unary * operator, or an lvalue that designates an object that
 is not a bit-field and is not declared with the register storage-class specifier.

But in case of an expression like "&array[-1]", the operand ("array[-1]") does
not designate a valid object.

Moral: check first -- assure that an expression is valid for a particular
operation before carrying it out. Keep in mind that otherwise, the compiler
is absolutely free to optimize out the *check*.

git-svn-id: https://svn.eduke32.com/eduke32@4014 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:18 +00:00
helixhorned 2aa55e5900 baselayer.c: remove baselayer_onvideomodechange, onvideomodechange.
git-svn-id: https://svn.eduke32.com/eduke32@4013 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:16 +00:00
helixhorned f7181722cc Mapster32/non-Lua: don't keep tags used for TROR nextwalls when c&p-ing sector.
Again, in case a bunch is discarded. The tags would appear as really tagging
the walls instead of being "hidden".

git-svn-id: https://svn.eduke32.com/eduke32@4012 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:15 +00:00
helixhorned d87da2c836 Mapster32/Lunatic: clear bunchnum and TROR nextwalls when c&p-ing sectors.
That is, if a bunch is discarded when copying a sector to the clipboard.
(This happens if not all sectors that are part of the bunch are copied.)

git-svn-id: https://svn.eduke32.com/eduke32@4011 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:13 +00:00
helixhorned 47e9e0be3c Polymost: fix my r_usetileshades==2 sub-method.
Don't touch TerminX's r_usetileshades==1 or it being the default.

git-svn-id: https://svn.eduke32.com/eduke32@4010 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:12 +00:00
helixhorned 41793193f5 checkdefs.sh: check first and second args, handle definelevelname.
git-svn-id: https://svn.eduke32.com/eduke32@4009 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:11 +00:00
helixhorned d095ebf9b2 net.c: move a necessary bound check to BEFORE the oob access happening.
Fixes the undefined behavior discussed here:
http://forums.duke4.net/topic/3857-the-crash-thread/page__view__findpost__p__152612

git-svn-id: https://svn.eduke32.com/eduke32@4008 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:10 +00:00
helixhorned ae65ba0013 Mapster32: Clean up "show height indicators" mode.
- For setting 1, don't draw them for red walls whose sector floors have equal
  height.
- Make setting 1 the default, because I consider drawing them for such walls
  (and white walls) noise (as opposed to information). The "verbose" setting 2
  is still available.

git-svn-id: https://svn.eduke32.com/eduke32@4007 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:05 +00:00
helixhorned ff05fb9b5c Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx().
DONT_BUILD, because there have been no significant changes of the non-Lua build.

git-svn-id: https://svn.eduke32.com/eduke32@4006 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:51 +00:00
helixhorned af243f1cd6 Lunatic util: add foreachmap module 'plax', looking for maps w/ multiple psky tiles.
In foreachmap.lua, make init() be able to return a start index for cmdline args,
for the case where the run worker script wants to handle options, for example.

git-svn-id: https://svn.eduke32.com/eduke32@4005 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:50 +00:00
helixhorned b6ea2a5c53 Lunatic: sync defs.ilua's user_defs with r3993, adding member MasterVolume.
git-svn-id: https://svn.eduke32.com/eduke32@4004 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:48 +00:00
helixhorned aaf57051df synthesis.sh: keep executable extension in a variable.
So that the script can be tested in e.g. a native Linux environment.

git-svn-id: https://svn.eduke32.com/eduke32@4003 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:47 +00:00
helixhorned 662438c6a5 synthesis.sh: fix DONT_BUILD and BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4002 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:46 +00:00
helixhorned ee61ede092 Lunatic: add LuaJIT's jit/bcsave.lua and headers for synthesis build preparation.
git-svn-id: https://svn.eduke32.com/eduke32@4001 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:45 +00:00
helixhorned e947f1fe87 Lunatic: prepare Makefiles for synthesis build.
- libs and headers are expected in platform/Windows/* (not there yet)
- prefix Lua #includes with luajit-2.0/
- build bytecode objects with absolute path name (used for debug info)

git-svn-id: https://svn.eduke32.com/eduke32@4000 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:42 +00:00
helixhorned 5f19fe63c0 synthesis.sh: replace '-r' option by '-f' in "rm -r $lockfile".
Strictly speaking, forcing the delete should be unnecessary too, but it
can't harm in case the lock file is deleted from outside while the script
is running.

git-svn-id: https://svn.eduke32.com/eduke32@3999 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:40 +00:00
terminx bf2c96c9a2 Fix keyboard layout issue reported at http://forums.duke4.net/topic/6683-eduke32-forces-my-keyboard-to-us-layout-rather-than-uk
git-svn-id: https://svn.eduke32.com/eduke32@3998 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-10 23:09:14 +00:00
terminx f2e5b77104 Enable ATI FBO color attachment workaround for Intel as well. Fixes some HD4000 issues.
git-svn-id: https://svn.eduke32.com/eduke32@3997 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-07 14:29:22 +00:00
terminx c9f43383a7 Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
git-svn-id: https://svn.eduke32.com/eduke32@3996 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-07 14:29:10 +00:00
terminx af287cf452 Revert "Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right."
This reverts commit 9a2617eb263e53a348e10c82bf1ba58feed65afc.

git-svn-id: https://svn.eduke32.com/eduke32@3995 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-07 00:56:37 +00:00
terminx 67d786f48f Factor some duplicate code into Net_SpawnPlayer(), adjust Net_ExtractPlayerUpdate() a bit.
git-svn-id: https://svn.eduke32.com/eduke32@3994 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:54:09 +00:00
terminx 3391de39be Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
git-svn-id: https://svn.eduke32.com/eduke32@3993 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:55 +00:00
terminx e83927c2f8 Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
git-svn-id: https://svn.eduke32.com/eduke32@3992 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:34 +00:00
terminx 1d2a6bc9df Silence a MSVC warning
git-svn-id: https://svn.eduke32.com/eduke32@3991 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:21 +00:00
terminx 43414456a4 Add support for listing symbols of a specified prefix to the "listsymbols" console command
git-svn-id: https://svn.eduke32.com/eduke32@3990 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:12 +00:00
terminx c41efa2a09 Bring GROWSPARK a bit more in line with the other hard-coded hitscan projectiles, and give it the same sort of accuracy adjustment as the pistol gets when autoaim is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@3989 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:00 +00:00
terminx af2e9e8cf1 Update ud.config.LastUpdateCheck even when G_GetVersionFromWebsite() fails. SourceForge was down today and it irritated me.
git-svn-id: https://svn.eduke32.com/eduke32@3988 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:49 +00:00
terminx 4a02ec7e9b Update win_printversion() to handle Windows 8.1/Server 2012 R2.
git-svn-id: https://svn.eduke32.com/eduke32@3987 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:39 +00:00
terminx 6ae675347b Fix http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__164747 (mikesnd error)
git-svn-id: https://svn.eduke32.com/eduke32@3986 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:27 +00:00
terminx f368bc1a03 Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right.
git-svn-id: https://svn.eduke32.com/eduke32@3985 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:16 +00:00
terminx b6ee86a8f3 Bump MAXSYMBOLS to 512. This was probably the cause for the savestate and restorestate debug commands not being registered with the OSD at startup.
git-svn-id: https://svn.eduke32.com/eduke32@3984 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:04 +00:00
terminx c34410b7ed Fix up a couple of functions to adhere better to unwritten code formatting standards. Should be zero functional changes in terms of what the functions actually do.
git-svn-id: https://svn.eduke32.com/eduke32@3983 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:51 +00:00
terminx a97c8c1bfd Revert "Polymost "use tile shades": don't confound shade and visibility." Temporarily add a r_usetileshades 2 to switch between Helixhorned and myself's ideas of how this should work.
git-svn-id: https://svn.eduke32.com/eduke32@3982 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:38 +00:00
terminx c06e4262da Move CONTROL_ProcessBinds() to CONTROL_GetInput(). I don't think this breaks anything; if it does, revert it!
git-svn-id: https://svn.eduke32.com/eduke32@3981 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:25 +00:00
terminx 17ba063736 Fix a weird problem where the arrow keys would sometimes send a shift keypress on Windows, manifesting in odd things like inconsistent turning speeds when using the keyboard, the grid helper lines showing up in Mapster32 when they weren't supposed to, etc. For some reason, an extra raw input keyboard event is generated with an out of bounds VKey value (0xFF) which must be filtered for proper operation. I wasn't able to find any official documentation regarding this but I did find it mentioned in a couple of random newsgroup/forum postings.
git-svn-id: https://svn.eduke32.com/eduke32@3980 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:10 +00:00
helixhorned b5c5513924 Lunatic: disable printing debug messages for the preview build. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@3979 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:51 +00:00
helixhorned eb6899d062 synthesis.sh: add two options specified by magic strings in the HEAD commit msg.
- If the message of the HEAD commit contains DONT_BUILD, building is entirely
  skipped.
- If it contains BUILD_LUNATIC, a Lunatic preview release EDuke32 is built (the
  editor is not built) and named leduke_PREVIEW.exe.

git-svn-id: https://svn.eduke32.com/eduke32@3978 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:50 +00:00
helixhorned 57822a2481 Polymer: slightly more complete handling of (multi-tile) ART skies.
- Use the proper tile sequence when multiple pskies are present in a map.
  However, there's still only *one* psky chosen at map load time.
- Handle three horizfrac cases:
 * 0, psky always at same level wrt screen
 * 65536, psky horiz follows camera horiz (e.g. E4L9)
 * otherwise, fall back to default hard-coded parallax implemented as an
   angle fraction

git-svn-id: https://svn.eduke32.com/eduke32@3977 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:49 +00:00
helixhorned a374a401be Clean up parallaxed sky functionality, part 2.
- Rename sky_t members: yscale -> horizfrac, bits -> lognumtiles.
- Add default sky (8 tiles, horizfrac=32768 (i.e. 1/2 the scene horiz), offsets
  all zero) and CLOUDYOCEAN sky (8 tiles, horizfrac=65536, offsets all zero)
  to multipsky[].
- Get rid of "psky_t g_psky", merely maintaining a g_pskyidx instead. Set it up
  at map load time so as to keep the behavior of the legacy per-map psky:
  the last sector index with a matching psky ceiling wins.
- In mapstate_t, save g_pskyidx too, not (former) pskybits and pskyoffs[].
- Make on-map-load global psky setup consistent for the game and editor by
  factoring it out into common.c: G_SetupGlobalPsky().
- Remove a couple of useless initializations, add some static assertions.

This commit is more likely to introduce subtle differences in behavior.
Specifically, getpsky() now always returns the default sky properties instead of
the global sky ones (but with all-zero offsets) when no match for a suiting
multi-psky is found. This is only likely to affect the yscale/horizfrac of
non-multi-pskies when a global non-default multi-psky has been set up.
Bump BYTEVERSION again.

git-svn-id: https://svn.eduke32.com/eduke32@3976 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:48 +00:00
helixhorned 46e8549b5e Clean up parallaxed sky functionality, part 1.
- Consolidate psky* arrays into a "typedef struct psky_t" "g_psky" and
  "multipsky[]".
- Factor out getting parallaxed sky properties into getpsky().
- Condense initial multi-psky setup by memcpy'ing from multipsky[].
- New function: MultiPsky_TileToIdx().
- Add new define PSKYOFF_MAX and related consistency-checking assertions.
- Lower MAXPSKYTILES to 8 to reflect current usage (was 256).
- Game: make multi-pskies consider dynamically-remapped MOONSKY1, BIGORBIT1
  and LA. (Not very useful as the editor will still only act for the static
  values -- 80, 84 and 89, respectively.)

An attempt has been made to preserve behavior even in strange cases, so this
commit is unlikely to introduce regressions. Because of point 6, BYTEVERSION
had to be bumped.

git-svn-id: https://svn.eduke32.com/eduke32@3975 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:45 +00:00
helixhorned 97dce0fe63 Lunatic: sanity-check some arguments passed to con.action().
git-svn-id: https://svn.eduke32.com/eduke32@3974 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:40 +00:00
hendricks266 af9a451f02 Updates to the processing of the tilefromtexture def command:
- Allow xoffset and yoffset to modified independently of a tile definition, much like texhitscan and nofullbright.
(Both still default to zero when a tile is specified, to keep current behavior, and because it makes sense.)
- Add actual detection of the "nofullbright" keyword, which appears to have been overlooked in r3230.
- Internal: Eliminate the need for one int32_t by condensing two variables into "flags".

git-svn-id: https://svn.eduke32.com/eduke32@3973 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-20 03:37:10 +00:00
hendricks266 62cdb8a9e6 Patch from johnnyonflame to fix the GCW and Dingoo build process.
git-svn-id: https://svn.eduke32.com/eduke32@3972 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-20 03:36:54 +00:00
hendricks266 e58035b51c Force orientation bit 2 for screentext in addition to qstrdim, to match all other screen drawing commands.
git-svn-id: https://svn.eduke32.com/eduke32@3971 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-20 03:36:28 +00:00
helixhorned 262acc7ab3 Lunatic: Add pre-compiled LPeg 0.12 for 32-bit Windows (MinGW).
git-svn-id: https://svn.eduke32.com/eduke32@3970 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:13 +00:00
helixhorned 9bbc5c52de Lunatic: rename test.elua to test.lua.
The old extension is an artifact from when I was thought that extensions
should label whether a Lunatic module is to be used in internal/external
contexts.
Also, change test.lua slightly and commit a little updated documentation.

git-svn-id: https://svn.eduke32.com/eduke32@3969 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:10 +00:00
helixhorned f4d74e4df8 Lose the 'packed' attribute on actor_t.
Its members are already laid out on the natural alignment boundaries.
Compilation tested with {32-bit, 64-bit} x {Lunatic, non-Lua} builds.

git-svn-id: https://svn.eduke32.com/eduke32@3968 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:08 +00:00
helixhorned a942a8f660 Lunatic: protect global environment.
git-svn-id: https://svn.eduke32.com/eduke32@3967 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:07 +00:00
helixhorned 7860fb8c01 Lunatic: remove DBG_ variable for _DEBUG_LUNATIC=0.
git-svn-id: https://svn.eduke32.com/eduke32@3966 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:06 +00:00
helixhorned ac3a6a1bd2 Lunatic: fix some must-fail tests and module()s without require'end_gamevars'.
git-svn-id: https://svn.eduke32.com/eduke32@3965 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:05 +00:00
helixhorned 3835019c70 Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)'
git-svn-id: https://svn.eduke32.com/eduke32@3964 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:02 +00:00
helixhorned 4872adb3c8 Makefile.common: disable -Wstrict-overflow.
It didn't turn out that useful and was giving a warning with one of the
preceding changes.

git-svn-id: https://svn.eduke32.com/eduke32@3963 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:16 +00:00
helixhorned 2945a966e1 Polymer/ART mapping: fix formula for globalvisibility.
Also, very slightly tweak a factor toward a "brighter" (farther visible)
scene overall to account for the "circular" nature of the fragment distance
(as opposed to an "ortho" distance in Build).

git-svn-id: https://svn.eduke32.com/eduke32@3962 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:15 +00:00
helixhorned 4f88aaf4d2 Retire global 'lastvisinc'.
It was only ever used as upper bound to the time that a visibility change
decays, but since it does that in an exponential fashion, there's really
no point.

git-svn-id: https://svn.eduke32.com/eduke32@3961 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:13 +00:00
helixhorned 19b85dc5ee Make vis decay with time independent of FPS, treat p->visibility<0 like 0.
Now, if p->visibility differs from the constant visibility, the former converges
toward the latter by three-quartering the difference each second totalclock
increment (1/60th second).
Negative player visibilities are not handled consistently throughout the
different renderers, so make it look the same as 0 (can view to infinity).

git-svn-id: https://svn.eduke32.com/eduke32@3960 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:11 +00:00
helixhorned 66d126e9ff Polymodes: properly calc start/end fog dist for r_usenewshading=2, vis=0, shade>0
So there's no "jump" from vis!=0 to vis=0 making the texture appear brighter.

git-svn-id: https://svn.eduke32.com/eduke32@3959 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:10 +00:00
helixhorned ec2514a91d Apply patch by forum user "John Jendro" fixing OS X build.
git-svn-id: https://svn.eduke32.com/eduke32@3958 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:06 +00:00
helixhorned 8c9f0b740d Makefile.common: make LUNATIC be set to 0 if not set from env ("?=0").
Also override LTO to 0 in Lunatic builds.

git-svn-id: https://svn.eduke32.com/eduke32@3957 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:05 +00:00
helixhorned e7e8f00670 Lunatic: document previous additions and more of the existing stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3956 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:04 +00:00
helixhorned d63939d820 Clean up some player.c code.
git-svn-id: https://svn.eduke32.com/eduke32@3955 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:01 +00:00
helixhorned 9ecbd633aa Lunatic: rework weapondata_t __newindex handling for the sound members.
Also, in test.elua, add a currently failing must-fail test (i.e. it wrongly
succeeds where it should not!).

git-svn-id: https://svn.eduke32.com/eduke32@3954 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:59 +00:00
helixhorned d7ad2c36d4 Lunatic: revamp sector changing/updating functions of sprites.
git-svn-id: https://svn.eduke32.com/eduke32@3953 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:57 +00:00
helixhorned b9dfcc902d game.c: read sprites-on-screen count for DNDEBUG at end of G_DoSpriteAnimations.
Because that function might have inserted tsprites itself, e.g. for the fake
floor shadow. Also add one "spritesortcnt < MAXSPRITESONSCREEN" bound check
in legacy ROR code.

git-svn-id: https://svn.eduke32.com/eduke32@3952 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:55 +00:00
helixhorned 36c03b8610 Lunatic: create game Lua state just before EVENT_NEWGAME, not in G_EnterLevel().
git-svn-id: https://svn.eduke32.com/eduke32@3951 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:53 +00:00
helixhorned d7e4d5afbf Factor out repeated few-liner into G_NewGame_EnterLevel(), misc. cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3950 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:52 +00:00
helixhorned adbd6394fc LunaCON: add -ftrapv, -fwrapv opts, providing trapping/wrapping arith semantics.
Currently only for multiplication.

git-svn-id: https://svn.eduke32.com/eduke32@3949 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:50 +00:00
helixhorned 75204d782a Lunatic: call G_ShowView() using the Lua C API and not through the FFI.
G_ShowView() may call events. Ouch!

git-svn-id: https://svn.eduke32.com/eduke32@3948 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:49 +00:00
helixhorned e76348cc4b In DNCOORDS display, show execution time in ms for all actors (G_MoveActors).
Smoothed using an exponential moving average... with a time constant of 1 sec
if I didn't miscalculate things. Also, split BYTEVERSION_JF into Lunatic and
non-Lua.

git-svn-id: https://svn.eduke32.com/eduke32@3947 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:47 +00:00
helixhorned b243264d6b Lunatic: output timing results to CSV file, don't time unreg'd events/actors.
The base name is taken from the environment variable LUNATIC_TIMING_BASEFN,
which is suffixed with .actors.csv and .events.csv.

git-svn-id: https://svn.eduke32.com/eduke32@3946 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:45 +00:00
helixhorned e13cae69ce LunaCON: add forgotted "screensound" to keyword list in con_lang.lua.
Also, fix 'spriteflags' directive.

git-svn-id: https://svn.eduke32.com/eduke32@3945 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:43 +00:00
helixhorned b70779ba6f CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.
git-svn-id: https://svn.eduke32.com/eduke32@3944 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:41 +00:00
helixhorned e4849af91f LunaCON: implement 'tossweapon'.
git-svn-id: https://svn.eduke32.com/eduke32@3943 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:38 +00:00
helixhorned d53b976acf Lunatic: document more stuff (not too carefully), add red DRAFT marker.
git-svn-id: https://svn.eduke32.com/eduke32@3942 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:46 +00:00
helixhorned 3a0f2de877 Polymost "use tile shades": don't confound shade and visibility.
That is, for shade of objects, use shade tables. For visibility, use GL fog.
Mixing these two does not produce satisfactory results in areas where both
shade and visibility darkening are high, such as around the E1L1 restroom.

git-svn-id: https://svn.eduke32.com/eduke32@3941 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:44 +00:00
helixhorned 5e41c1604c LunaCON: handle system gamearrays for some array commands.
- 'copy' may have them as source, 'getarraysize' works fine
- 'setarray' and 'resizearray' are obviously forbidden
- 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them
  (use case?)

Also, in the Makefile: don't use realpath on directories. It may give an empty
string.

git-svn-id: https://svn.eduke32.com/eduke32@3940 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:43 +00:00
helixhorned 1e26e640e4 Lunatic: swap first and second arg of con.spawn().
git-svn-id: https://svn.eduke32.com/eduke32@3939 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:41 +00:00
helixhorned 750fbb0a0e Lunatic: slight Makefile tweak for Windows preparation.
Add doc/how_to_build_lunatic.txt and doc/lpeg-lunatic.patch.

git-svn-id: https://svn.eduke32.com/eduke32@3938 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:14 +00:00
helixhorned 7f2175fcec Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
Don't yet make this official API though, since there are unresolved issues
with newly created tsprites potentially being fed back to the animation loop.
Add xmath.angvec(), xmath.bangvec(), tspr:set_sectnum(), tspr:setpos().

git-svn-id: https://svn.eduke32.com/eduke32@3937 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:10 +00:00
helixhorned c243bab0e7 Remove one instance of duplicate code lines and now unused TSPR_MIRROR.
git-svn-id: https://svn.eduke32.com/eduke32@3936 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:07 +00:00
helixhorned f506e0f570 Rename the external 'gethitickms()' to 'gethiticks()'.
git-svn-id: https://svn.eduke32.com/eduke32@3935 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:05 +00:00
helixhorned 76a04c4a3a In Windows and SDL layers, rename *hitick* to *u64tick*.
git-svn-id: https://svn.eduke32.com/eduke32@3934 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:00 +00:00
helixhorned f37d845f02 Lunatic: various unrelated changes and more documentation.
- check map-text version on load
- LunaCON: don't allow (back)slash as identifier char
- LunaCON stand-alone: don't resort to default directory for root file names
- document non-local control flow functions and for LunaCON, ambigious lexical
  elements

git-svn-id: https://svn.eduke32.com/eduke32@3933 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:58:57 +00:00
helixhorned 6e443944c3 Lunatic: partially fix LTO=1 build with GCC.
Having to tag these few variables and functions as ATTRIBUTE((used))
seems sensible, but what follows is just strange. OSD_Printf? headspritesect?

git-svn-id: https://svn.eduke32.com/eduke32@3932 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:53 +00:00
helixhorned baebd63bac Lunatic: make g_playerWeapon an array of a corresponding bcarray type.
git-svn-id: https://svn.eduke32.com/eduke32@3931 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:50 +00:00
helixhorned 4c4cf5eecc Lunatic: document the additions of the preceding commits.
git-svn-id: https://svn.eduke32.com/eduke32@3930 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:48 +00:00
helixhorned 7c3f7909cc Lunatic: various changes.
- swap 2d and 3rd args in xmath.rotate() -- now rotate(point, ang, pivot)
- add vec3 method 'rotate', calling xmath.rotate
- store game tic count in savegames

git-svn-id: https://svn.eduke32.com/eduke32@3929 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:46 +00:00
helixhorned d580c1e998 Lunatic: many changes, motivated by writing test "helixspawner".
- some renames of functions/methods
- con.actorvar: explicitly allow (for now) boolean and number values
- added gv.gametic, player.holdskey(), player.all(), actor.check*()/hit*(),
  gv.rendmode, gv.REND, <bitint>:mask(), spr:getheightofs()
- make read of nil var in "finalized" (live) module produce error, too
- add test/helixspawner.lua

git-svn-id: https://svn.eduke32.com/eduke32@3928 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:42 +00:00
helixhorned 44f71d313f Lunatic: on palfrom from CON or C, set palsfade{speed,next} and regard prio.
git-svn-id: https://svn.eduke32.com/eduke32@3927 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:39 +00:00
helixhorned 184a7322de Polymodes/Lunatic: don't do y panning "correction" for nonpow2 ysize tiles.
git-svn-id: https://svn.eduke32.com/eduke32@3926 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:37 +00:00
helixhorned e771c7faf3 Lunatic: document con.action/move/ai and actor methods.
Also, in some movement functions, replace e.g. (vel*TICSPERFRAME)>>2 with vel.

git-svn-id: https://svn.eduke32.com/eduke32@3925 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:35 +00:00
helixhorned 253a13ed29 Lunatic: various tweaks and fixes.
- fix getv movflags handling in VM_Move()
- add actor.fall()
- LunaCON: sanity-check some action members

git-svn-id: https://svn.eduke32.com/eduke32@3924 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:32 +00:00
helixhorned cb2edcf45e Lunatic: in con.action and con.move, allow mixed number/string key tables.
E.g. con.action{0, 4, delay=20}; for convenience, viewtype and incval are
initialized to 1 (not 0) here.

git-svn-id: https://svn.eduke32.com/eduke32@3923 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:54 +00:00
helixhorned cad7d49bd1 Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members.
git-svn-id: https://svn.eduke32.com/eduke32@3922 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:52 +00:00
helixhorned 73b5d064da Retire actor[].shootzvel, as it was only ever used in local scope.
That is, its value was only referenced during the duration of a function call
that had previously set it. It was also never accessible from CON.

git-svn-id: https://svn.eduke32.com/eduke32@3921 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:50 +00:00
helixhorned e164bd7f1e Actor-related code cleanup part 2: give actor t_data[] indexes names.
Using macros like AC_COUNT(t). Clean up related code:
 - comment out the dead condition noted in the previous commit
 - Lunatic: use get_count() instead of get_t_data(0) in one place,
   rename to _get_t_data(), i.e. make that method internal

git-svn-id: https://svn.eduke32.com/eduke32@3920 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:48 +00:00
helixhorned 90ddee2296 Actor-related code cleanup part 1: rename some locals, expose one dead condition
... due to making hi/lotag unsigned in r3174. This commit keeps the compiler
warning, the next one will remove it.

git-svn-id: https://svn.eduke32.com/eduke32@3919 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:45 +00:00
helixhorned ebe0ecaded Lunatic: add actor methods allowing overriding action delay and move hvel/vvel.
Add testing code for an example actor 1275 (newspaper) to test.elua.

git-svn-id: https://svn.eduke32.com/eduke32@3918 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:44 +00:00
helixhorned 67db095bd3 Lunatic: require'CON.ACTION' etc. gets composites from CON; add actor.MOVFLAGS.
git-svn-id: https://svn.eduke32.com/eduke32@3917 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:41 +00:00
helixhorned 36f3a8e47c Lunatic: don't register con.action/move/ai by name, make these return a cdata.
git-svn-id: https://svn.eduke32.com/eduke32@3916 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:39 +00:00
helixhorned 16f2f4c475 lunatic/listglobals.sh: allow passing multiple file names.
git-svn-id: https://svn.eduke32.com/eduke32@3915 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:37 +00:00
helixhorned fb0c13f9f2 Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
git-svn-id: https://svn.eduke32.com/eduke32@3914 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:35 +00:00
helixhorned dea960d350 Fix loading maps in Mapster32, introduced in r3911.
Also, get rid of the strange filename[len]=255 hack in loadboard()
and make its file name arg const char* at last.

git-svn-id: https://svn.eduke32.com/eduke32@3913 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-29 12:15:44 +00:00
helixhorned 6a33c2eec1 CON: New command 'screensound', unconditionally playing a session-wide sound.
git-svn-id: https://svn.eduke32.com/eduke32@3912 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:46 +00:00
helixhorned b2c5e2d807 Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one.
Also, clean up the saving/loading logic a bit:
- On load failure, display message with purple color.
- Take over the current file name ('boardfilename') only on success.
- Check SaveBoard() return values in various places.

git-svn-id: https://svn.eduke32.com/eduke32@3911 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:44 +00:00
helixhorned 5ea2eee072 Lunatic: merge updatesector and ~breadth, making the former accept a flag.
git-svn-id: https://svn.eduke32.com/eduke32@3910 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:43 +00:00
helixhorned 885036a6a3 Lunatic: retire 'geom' module, putting vector types into xmath.
git-svn-id: https://svn.eduke32.com/eduke32@3909 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:41 +00:00
helixhorned 7cb94070e1 Lunatic: allow serialization of tables in more general cases.
git-svn-id: https://svn.eduke32.com/eduke32@3908 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:39 +00:00
helixhorned bb71052cb7 Lunatic: begin writing LunaCON documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3907 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:37 +00:00
helixhorned 89d865b8b1 Lunatic: don't pass 0x80000000 to int32_t arg, document xmath functions.
git-svn-id: https://svn.eduke32.com/eduke32@3906 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:33 +00:00
terminx 2f883eaed1 Apparently VS2013 doesn't like redefining "inline" either
git-svn-id: https://svn.eduke32.com/eduke32@3905 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:05:24 +00:00
terminx 6ed7562f10 Fix USE_OPENGL=0 build
git-svn-id: https://svn.eduke32.com/eduke32@3904 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:05:11 +00:00
terminx e9a773a588 Add a few defined constants for commonly used weapon_pos values
git-svn-id: https://svn.eduke32.com/eduke32@3903 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:57 +00:00
terminx 214baa9475 Rename getinput() to P_GetInput(), add bounds checking for a few arrays used for weapon drawing that use kickback_pic as an index.
git-svn-id: https://svn.eduke32.com/eduke32@3902 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:39 +00:00
terminx 6516a29778 Make P_PalFrom() static inline in player.h as the whole function is just 4 assignments
git-svn-id: https://svn.eduke32.com/eduke32@3901 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:24 +00:00
terminx b1dd4ffc6c MSVC build fix (looks like the compiler version shipped with VS2013 has nearbyintf now...)
git-svn-id: https://svn.eduke32.com/eduke32@3900 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:11 +00:00
terminx 767d123590 Default r_usetileshades to 1 :)
git-svn-id: https://svn.eduke32.com/eduke32@3899 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:03:55 +00:00
helixhorned db7f820404 engine: consider a point inside() a sector in all border cases (literally).
In other words, for a test rectangular sector, a sprite would be inside the
sector in on all 4 edges and all 4 corners. Previously, it would have been
the lower right portion only (*excluding* LL and UR corners), which led to
map editing issues.

git-svn-id: https://svn.eduke32.com/eduke32@3898 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:16 +00:00
helixhorned 8b4a87925b engine.c: apply "usual readability transformations" on inside() and comment it.
The main thing to note is the "half-open" nature of the x/y range checks.

git-svn-id: https://svn.eduke32.com/eduke32@3897 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:15 +00:00
helixhorned a3adf3508e Substitute some symbolic SE_x_* labels for literal SE numbers that were missed.
git-svn-id: https://svn.eduke32.com/eduke32@3896 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:13 +00:00
helixhorned bfd9feb5aa Lunatic: document vector types, add forgotten warning icon.
git-svn-id: https://svn.eduke32.com/eduke32@3895 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:12 +00:00
helixhorned 1febaae767 Lunatic: various minor tweaks and fixes.
- Pass original module name (dot=dirsep) to module via our require()
- geom.lua: fix some operations using the vector type constructor
- geom.lua: provide constructor for ivec3, useable like vec3

git-svn-id: https://svn.eduke32.com/eduke32@3894 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:09 +00:00
helixhorned 5db04f585e Lunatic: player method fadecol(), an improved palfrom.
Also, an external 'minitext' with optional shade and pal. args and
documentation for ps:padecol().

git-svn-id: https://svn.eduke32.com/eduke32@3893 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:50 +00:00
helixhorned e8c9bf044f Don't register "savestate" and "restorestate" OSD commands even in debug builds.
They don't get registered on Windows for some reason, and mapstate debugging is
best carried out using scripting code, anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3892 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:48 +00:00
helixhorned b319ae5613 Lunatic: major overhaul of gamevar serialization for savegames.
- Handle local gamevars.
- Restore gamevars from require('end_gamevars').

git-svn-id: https://svn.eduke32.com/eduke32@3891 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:47 +00:00
helixhorned 10379910c1 Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.
git-svn-id: https://svn.eduke32.com/eduke32@3890 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:45 +00:00
helixhorned 4a4f90e5e7 Lunatic: fix random angle movflag, Windows build; write more documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3889 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:42 +00:00
helixhorned 2959f86fbd Classic: prevent a SIGFPE when attempting to draw p'lax with nonexistent tile.
git-svn-id: https://svn.eduke32.com/eduke32@3888 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-15 12:52:08 +00:00
helixhorned e2859cd133 Lunatic: write more documentation, handle randomangle movflag in a:set_move().
git-svn-id: https://svn.eduke32.com/eduke32@3887 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-15 12:52:06 +00:00
terminx 40b117a23c Forgot a file for a previous commit
git-svn-id: https://svn.eduke32.com/eduke32@3886 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-14 21:29:14 +00:00
terminx 47745497b0 Fix 1.3D, sorry guys
git-svn-id: https://svn.eduke32.com/eduke32@3885 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 21:17:17 +00:00
terminx 8479e63b7c Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
git-svn-id: https://svn.eduke32.com/eduke32@3884 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 21:17:03 +00:00
helixhorned d43cfe6232 Lunatic savegames: store g_playerWeapon[][], fix 'require' with submodules.
git-svn-id: https://svn.eduke32.com/eduke32@3883 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:09 +00:00
helixhorned 4a49da94c1 LunaCON: check reserved bits for sound and ai movement flags.
git-svn-id: https://svn.eduke32.com/eduke32@3882 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:07 +00:00
helixhorned 878ba20af9 LunaCON: make mail, money, paper be affected by tile remapping, fix one printf.
git-svn-id: https://svn.eduke32.com/eduke32@3881 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:06 +00:00
helixhorned 6f6fbf0f04 cache1d.c: cover up preceding assertion failure by bumping size of lzwrawbuf[].
It's hard to call this a fix, since ideally, buffer sizes like these would be
only as large as needed in the worst case.

git-svn-id: https://svn.eduke32.com/eduke32@3880 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:04 +00:00
helixhorned d02ab6699d cache1d.c: prettify compression functions, add one currently failing assertion.
See
http://forums.duke4.net/topic/6526-eduke32-crashing-when-loading-a-dukeplus-map-save

git-svn-id: https://svn.eduke32.com/eduke32@3879 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:02 +00:00
helixhorned 2b61290666 engine: remove preceding assertion failure, continue loop then instead.
Interestingly, that test case then appears to be drawn fully. Heh.
Also, move one clamp from r1874 one up in the data flow chain.
Doesn't seem to break textured overhead map view with Last Pissed Time.

git-svn-id: https://svn.eduke32.com/eduke32@3878 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:00 +00:00
helixhorned ee4ef76365 engine: make fillpolygon() more readable with the usual code transformations.
Also add an assertion that currently sometimes fails when zooming in too much
in Mapster32 textured 2D mode. Example: DNF's LADYKILLR.MAP at (46000,-14000).

git-svn-id: https://svn.eduke32.com/eduke32@3877 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:10:59 +00:00
helixhorned 51e021e810 Mapster32: fix construction of *_crash.map file name in crash handler.
git-svn-id: https://svn.eduke32.com/eduke32@3876 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:10:56 +00:00
helixhorned 9c1eeae751 Lunatic: clean up 'geom' module, make walls readable with pseudo-member 'z'.
git-svn-id: https://svn.eduke32.com/eduke32@3875 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:56 +00:00
helixhorned 9911e96fe8 Lunatic: rename spriteext[].*off->mdoff.*, actor[].actorstayput->stayputsect.
git-svn-id: https://svn.eduke32.com/eduke32@3874 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:55 +00:00
helixhorned f6065e227a Lunatic: make gameactor and gameevent be "table-called" functions.
git-svn-id: https://svn.eduke32.com/eduke32@3873 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:53 +00:00
helixhorned bbcf6d6353 LunaCON: implement qgetsysstr/STR_VOLUMENAME.
git-svn-id: https://svn.eduke32.com/eduke32@3872 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:51 +00:00
helixhorned 570d35dbaa Lunatic: Propagate potentially remapped CON defines to the control module.
(This is the module that implements much of the "hard-coded" functionality
formerly on the C side.)

git-svn-id: https://svn.eduke32.com/eduke32@3871 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:49 +00:00
helixhorned 2f29a89368 Lunatic: provide CON-defined labels in read-only table require("CON.DEFS").
git-svn-id: https://svn.eduke32.com/eduke32@3870 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:47 +00:00
helixhorned d25dcbff17 Polymer: Fix one-sided y-flipped floor-aligned sprites, introduced in r3776.
Add a test case in test_tileoffsets.map.

git-svn-id: https://svn.eduke32.com/eduke32@3869 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-11 20:03:39 +00:00
helixhorned e955860950 Lunatic: commit preliminary, unfinished documentation written in AsciiDoc.
Don't (yet?) commit the generated HTML.

git-svn-id: https://svn.eduke32.com/eduke32@3868 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:22 +00:00
helixhorned 224702b619 Lunatic: make require() translate dots to dir separators, make those illegal.
However, from the command line, reverse the situation: dirseps must be passed
as '/', dots are forbidden (except in the trailing ".lua").

git-svn-id: https://svn.eduke32.com/eduke32@3867 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:19 +00:00
helixhorned 2003954492 CON: add projectile member .userdata and predefined label PROJ_USERDATA.
It is a 32-bit signed integer. No version bump necessary, although CON code
accessing this new member will not work with earlier revisions (obviously).

git-svn-id: https://svn.eduke32.com/eduke32@3866 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:18 +00:00
helixhorned 0d951f0256 LunaCON: bound-check defineprojectile tile/sound members.
Also from Lunatic, make these members read-only and provide methods that
allow setting them to either -1 or a number in [0..MAX{TILES,SOUNDS}-1].

git-svn-id: https://svn.eduke32.com/eduke32@3865 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:16 +00:00
helixhorned dee8dbe092 Lunatic: rename bitint members to *bits instead of *x.
git-svn-id: https://svn.eduke32.com/eduke32@3864 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:13 +00:00
helixhorned 01770ec720 Fix accessing the wrong animation indices with negative viewtypes.
(I think; untested.)

git-svn-id: https://svn.eduke32.com/eduke32@3863 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:35 +00:00
helixhorned bd49bc7bbd LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill.
git-svn-id: https://svn.eduke32.com/eduke32@3862 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:34 +00:00
helixhorned 16b3cb6a42 LunaCON: showview and showviewunbiased.
git-svn-id: https://svn.eduke32.com/eduke32@3861 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:32 +00:00
helixhorned 5e5f80d61b Lunatic: keep status number symbols in actor.STAT instead of gv.STAT_*.
git-svn-id: https://svn.eduke32.com/eduke32@3860 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:30 +00:00
helixhorned a57ce255e7 Allow negating an action's viewtype 5 or 7, meaning to x-flip the shown sprite.
git-svn-id: https://svn.eduke32.com/eduke32@3859 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:21 +00:00
helixhorned 528366da46 Lunatic: add preliminary helper code for local gamevar saving.
git-svn-id: https://svn.eduke32.com/eduke32@3858 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:20 +00:00
helixhorned 34138cdc96 Lunatic: fix current incarnation of gamevar saving/restoration.
git-svn-id: https://svn.eduke32.com/eduke32@3857 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:17 +00:00
helixhorned a0f00e28c3 Lunatic: prettify listglobals.sh output.
git-svn-id: https://svn.eduke32.com/eduke32@3856 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:16 +00:00
helixhorned ddb0d3f63d LunaCON: properly generate references to gamevars named like Lua keywords.
git-svn-id: https://svn.eduke32.com/eduke32@3855 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:15 +00:00
helixhorned 7725544ef1 LunaCON: free a couple of file-scope local slots by storing stuff in tables.
git-svn-id: https://svn.eduke32.com/eduke32@3854 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:12 +00:00
helixhorned 03693fc13b kplib: don't write an int32_t where a char is expected.
git-svn-id: https://svn.eduke32.com/eduke32@3853 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-06 11:22:39 +00:00
helixhorned 335fa81b18 game.c: fix out-of-bounds write in G_GetSubString().
git-svn-id: https://svn.eduke32.com/eduke32@3852 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-06 11:22:38 +00:00
helixhorned f8c04673b4 Lunatic: tweak sector.STAT.* and other names a little.
git-svn-id: https://svn.eduke32.com/eduke32@3851 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-06 11:22:35 +00:00
hendricks266 6cc62ea2bf Fix the display of numbers with TEXT_GAMETEXTNUMHACK and TEXT_XOFFSETZERO. (Fix level stats, part 2.)
The commit revises the definition of qstrdim when TEXT_[XY]OFFSETZERO are used. With these flags, the offsets the user specifies are now the only dimensions the function cares about in terms of tile placement, so depending on the difference between the offset(s) and the size of the final tile, it may be slightly more or less than the dimensions actually displayed on the screen because tile size is never taken into account. (For example, if your font is nominally 9x7 like the Duke bluefont and you use a TEXT_XOFFSETZERO of 5 with a string five characters long, the total x dimension will be 25 even though the last character will overhang that amount by four pixels. If you use a TEXT_XOFFSETZERO of 12 with the same string, the total x width will be 60 even though there will be three pixels of empty space on the right edge.) This change was made because assigning text an arbitrary constant width in general implies an intent to keep character positions constant even with a variable width font, but returning the visible span of pixels on the screen that the tiles cover would have caused the string to move when alignment options other than the top-left were used. In other words, you can now safely use TEXT_[XY]OFFSETZERO with the alignment options and the text won't jiggle.

Also, with TEXT_GAMETEXTNUMHACK, numerals are now effectively TEXT_XOFFSETZERO text that respect the above paragraph, so number count displays can look nice with alignment options too.

Having to modify the extent/offset code makes me realize that I'm not quite happy with its structure because it gets tangled juggling different concepts like character width, X offset, and spacing, and how they relate when the line wraps or in terms of the final size. Fortunately, it produces correct results as far as I know, and it's not necessarily ugly, just hard to understand. Handle with care.

git-svn-id: https://svn.eduke32.com/eduke32@3850 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-03 05:26:44 +00:00
hendricks266 e74ac19cd2 Fix display of level stats by fixing G_ScreenText() handling of (orientation & 2).
git-svn-id: https://svn.eduke32.com/eduke32@3849 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-03 05:26:24 +00:00
helixhorned 185597d3b3 LunaCON: proper handling of dynamic remappings with weapon defaults.
That is, the gamevars named WEAPONx_* in CON will now have the remapped value
if they were not overridden from CON ('gamevar' at file scope).
For C-CON, everything except signaling an override from the CON parser is in
place.

git-svn-id: https://svn.eduke32.com/eduke32@3848 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-02 14:07:56 +00:00
helixhorned 882eb4cb8b LunaCON: hook up dynamicsoundremap.
git-svn-id: https://svn.eduke32.com/eduke32@3847 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-02 14:07:52 +00:00
helixhorned 229a996d40 Make S_MenuSound() use stack'd array to get rid of S_StaticToDynamicMenuSound().
git-svn-id: https://svn.eduke32.com/eduke32@3846 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:46 +00:00
helixhorned 7fcb577f51 LunaCON: hook up qstrdim and screentext.
Also add some recent keywords to the list in con_lang.lua which I had
forgotten all along.

git-svn-id: https://svn.eduke32.com/eduke32@3845 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:45 +00:00
helixhorned 75313a78c8 Lunatic: sector[].ceiling/.floor gets a reference to a ceiling-or-floor struct.
Also, make sector[].*stat a bitint type.

Now, a piece of code could look like this:
local sec = sector[i]
local ceil = sec.ceiling
ceil.statx:flip(sector.STAT.SMOOSH)

git-svn-id: https://svn.eduke32.com/eduke32@3844 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:43 +00:00
helixhorned 51ad20eda5 Lunatic: fix a couple of oversights, tweak some stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3843 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:42 +00:00
helixhorned e0433e66fb LunaCON: real user per-player vars.
The previous behavior was to translate them as global gamevars, since LunaCON
currently has no support for multiplayer. However, then some errors would be
missed where such gamevars are accessed in no-player context
(e.g. EVENT_ENTERLEVEL).
On by default, disabled with -fno-playervar.

git-svn-id: https://svn.eduke32.com/eduke32@3842 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:41 +00:00
helixhorned 358c7eb28b Lunatic/classic: in TROR maps (V10), enable non-power-of-two wall drawing.
Also, fix clearing a bunch in new-format-map (=Lunatic) build.

git-svn-id: https://svn.eduke32.com/eduke32@3841 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:39 +00:00
helixhorned f0ed046a98 LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
When encountering a non-empty statement inside braces, emit "do" ... "end".

git-svn-id: https://svn.eduke32.com/eduke32@3840 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:37 +00:00
hendricks266 e0a373893a Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
git-svn-id: https://svn.eduke32.com/eduke32@3839 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:57:00 +00:00
hendricks266 899f19155d Make improvements utilizing G_ScreenText().
git-svn-id: https://svn.eduke32.com/eduke32@3838 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:56:28 +00:00
hendricks266 e483dbefcd For all HUD and text shadows that use pal 4, also use shade 127.
git-svn-id: https://svn.eduke32.com/eduke32@3837 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:56:13 +00:00
hendricks266 bf9b91352b Text wrapper conversion.
G_PrintGameText(), minitext_(), G_DrawTXDigiNumZ(), and menutext_() now wrap G_ScreenText().
G_GameTextLen() now wraps G_ScreenTextSize().
G_DrawDigiNum_() now wraps G_DrawTXDigiNumZ().

git-svn-id: https://svn.eduke32.com/eduke32@3836 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:56:00 +00:00
hendricks266 4504716fa0 Prettify the DEF progress meter by relocating '\n' en masse.
It should be transparent even with the meter disabled.

git-svn-id: https://svn.eduke32.com/eduke32@3835 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:46 +00:00
hendricks266 4297507c8f Dynamicsoundremap.
git-svn-id: https://svn.eduke32.com/eduke32@3834 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:30 +00:00
hendricks266 ced47cf9fc Add qstrdim and screentext, powerful new functions for HUD text.
git-svn-id: https://svn.eduke32.com/eduke32@3833 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:00 +00:00
hendricks266 4375a3c261 Remove an unused variable from startwin.game.c.
git-svn-id: https://svn.eduke32.com/eduke32@3832 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:54:29 +00:00
hendricks266 297dfcdfc7 Update credits.
git-svn-id: https://svn.eduke32.com/eduke32@3831 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-31 05:08:46 +00:00
helixhorned 5bfbfa3c5b Lunatic: also reset per-actor gamevars from spawns originating from C.
Take care not to do it twice. Still untested though.

git-svn-id: https://svn.eduke32.com/eduke32@3830 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:59 +00:00
helixhorned 97f857ec39 Lunatic: split 'replace' option for actor chaining flags into soft/hard.
Hard replacement reassigns the tile flags, while soft replacement bitwise
ORs them, as in CON (since some flags might already have been set using
commands like spritenoshade).

git-svn-id: https://svn.eduke32.com/eduke32@3829 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:54 +00:00
helixhorned 020be8d4b5 Lunatic: reset per-actor gamevars on actor spawn, untested.
git-svn-id: https://svn.eduke32.com/eduke32@3828 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:52 +00:00
helixhorned ed5613bf57 Compile DEF progress meter only on Windows or if having the startup window.
The latter checked with #defined HAVE_GTK2, which is probably not correct
for every platform.
In builds without a startup window, the periods get mingled with stdout
output otherwise.

git-svn-id: https://svn.eduke32.com/eduke32@3827 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:50 +00:00
helixhorned 640eda2194 LunaCON: implement 'definegametype', allow writing userdef.level_number.
Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix
MULTIMODE gamevar definition (was 0, not 1).

git-svn-id: https://svn.eduke32.com/eduke32@3826 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:49 +00:00
helixhorned 593b82692e Mapster32: allow setting first walls of TROR sectors independently.
In 3D mode, Alt+F now only attempts to set the first wall of the aimed at
wall, not collecting upper/lower neighbors. For this, press Shift+Alt+F.
In 2D mode, they are always collected.

git-svn-id: https://svn.eduke32.com/eduke32@3825 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:45 +00:00
helixhorned 4457a5fbca Fix potential oob access when flipping the floor [F] in 2D mode.
git-svn-id: https://svn.eduke32.com/eduke32@3824 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:34 +00:00
helixhorned 560f88b022 Replace inline "qsetmode==200" checks with in3dmode().
Analogously for the negation; remove a couple of redundant decls of "qsetmode".

git-svn-id: https://svn.eduke32.com/eduke32@3823 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:32 +00:00
helixhorned 1715b7631f Make deletion of an ambient sound MUSICANDSFX sprite stop its sound again.
Add a test case source/lunatic/test/delmusicsfx.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3822 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:51 +00:00
helixhorned 360aae414f Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3.
git-svn-id: https://svn.eduke32.com/eduke32@3821 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:48 +00:00
helixhorned a52130a996 C-CON: remove "found `gettspr' outside of EVENT_ANIMATESPRITES" warning.
Because one may obviously use gettspr/settspr in states called from that
event.

git-svn-id: https://svn.eduke32.com/eduke32@3820 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:45 +00:00
helixhorned e71bc9d19d Polymost: fix 'zadd' DEF token handling. (Polymer has it right.)
git-svn-id: https://svn.eduke32.com/eduke32@3819 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:59 +00:00
helixhorned a02ab83319 With DNCOORDS display, print number of sprites currently on the screen.
Only in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3818 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:56 +00:00
helixhorned 13b69711ac LunaCON: add a couple of ud members, gamevars; handle 'dynamicremap' only once.
Also, allow MAXVOLUMES+1 to first arg of 'music'.

git-svn-id: https://svn.eduke32.com/eduke32@3817 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:53 +00:00
terminx 4e9cf9722a Well then, I sure fucked that last commit up didn't I
git-svn-id: https://svn.eduke32.com/eduke32@3816 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 22:50:46 +00:00
terminx e3dedb19ee Fixes a crash after killing the boss in Duke 0.99 and fixes the issue with WGR2 SVN being detected as 0.99 due to malformed definelevelname statements
git-svn-id: https://svn.eduke32.com/eduke32@3815 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 20:25:39 +00:00
terminx 06713baf8d Fix a reference to "RDR_POLYMER" that was missed in startgtk
git-svn-id: https://svn.eduke32.com/eduke32@3814 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 06:11:38 +00:00
helixhorned c366388a9e Lunatic: -Wchained-loadactor option for LunaCON, clear errors on restart.
The last only in release builds.

git-svn-id: https://svn.eduke32.com/eduke32@3813 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:39 +00:00
helixhorned 6f94af7399 LunaCON: implement dragpoint, clipmove*; fix gamearray serialization.
git-svn-id: https://svn.eduke32.com/eduke32@3812 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:37 +00:00
helixhorned d0f538b283 Engine: don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.
The 'x' is for "extended", since its last arg is a switch of whether to disable
sliding. Use that from gameexec.c.

git-svn-id: https://svn.eduke32.com/eduke32@3811 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:36 +00:00
helixhorned f051e1e229 C-CON: fix 'copy' on 64-bit archs.
git-svn-id: https://svn.eduke32.com/eduke32@3810 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:34 +00:00
helixhorned f568f34636 LunaCON standalone: don't try default path on file-not-found for root names.
git-svn-id: https://svn.eduke32.com/eduke32@3809 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:33 +00:00
helixhorned 487d54793f For DNCOORDS display, add current sprite count and #inserted sprites / last sec.
Only in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3808 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:32 +00:00
helixhorned e3a85f4083 Lunatic: fix restoring of tables. Also add savegame.lua which I forgot!
git-svn-id: https://svn.eduke32.com/eduke32@3807 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:30 +00:00
helixhorned 4781eecdb4 LunaCON: partially sync with r3803, link with lpeg.a (update to LPeg 0.12).
For pre-1.3 CONs, determining the older script version with gamestartup and/or
definelevelname is not implemented.

git-svn-id: https://svn.eduke32.com/eduke32@3806 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:29 +00:00
helixhorned 8d74181ddf LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
git-svn-id: https://svn.eduke32.com/eduke32@3805 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:27 +00:00
helixhorned 1ee43d5a6e LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags.
git-svn-id: https://svn.eduke32.com/eduke32@3804 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:25 +00:00
terminx 85cf8de0f3 Add support for shareware 0.99/1.0/1.1, for shits and giggles.
git-svn-id: https://svn.eduke32.com/eduke32@3803 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:28:04 +00:00
terminx 6a2ffa9e47 MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@3802 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:36 +00:00
terminx 3e9f25081d Add a simple indicator of progress when loading a large def (like the HRP)... print one period to the startup window per 50 passes of the main loop in defsparser()
git-svn-id: https://svn.eduke32.com/eduke32@3801 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:24 +00:00
terminx 9afde6e21b Support high DPI setups for the startup dialogs on Windows
git-svn-id: https://svn.eduke32.com/eduke32@3800 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:06 +00:00
helixhorned 43520eba5b Polymer: fix possible NULL pointer dereference in polymer_getbuildmaterial().
git-svn-id: https://svn.eduke32.com/eduke32@3799 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-22 16:23:14 +00:00
helixhorned d966ed7de1 Lunatic: rename con.peractorvar to simply con.actorvar.
NOTE: I'm committing this from my git clone again. If this works OK,
everything is in good order again. If not, I hope that I won't damage
the SVN repo. *Runs away...*

git-svn-id: https://svn.eduke32.com/eduke32@3798 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:58:54 +00:00
helixhorned 314f87691b Test commit from SVN since I may have bricked my local git clone. (r3796 doesn't show up as SVN-committed for me, partial commit?) The change itself is a very small tweak in m32help.hlp.
git-svn-id: https://svn.eduke32.com/eduke32@3797 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:50:35 +00:00
helixhorned 0d79372216 Lunatic: prototypical gamevar serialization, currently very CON-centric.
git-svn-id: https://svn.eduke32.com/eduke32@3796 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:42 +00:00
helixhorned f6ea669613 Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too.
git-svn-id: https://svn.eduke32.com/eduke32@3795 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:37 +00:00
helixhorned 76299ca635 LunaCON: partially implement {save,load}mapstate CON commands.
What is missing is saving and restoring per-player and per-actor gamevars.
Also add a test CON mutator 'mapstate.con'.

git-svn-id: https://svn.eduke32.com/eduke32@3794 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:34 +00:00
helixhorned 5868097deb Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list.
git-svn-id: https://svn.eduke32.com/eduke32@3793 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:18 +00:00
helixhorned d1b1fe52d8 Make G_{Save,Restore}MapState() take no input arguments.
Instead, MapInfo[ud.volume_number*MAXLEVELS+ud.level_number] is accessed
inside these functions.

git-svn-id: https://svn.eduke32.com/eduke32@3792 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:26 +00:00
helixhorned 4a6fc2b94f Remove redundant checks for some map state function uses.
Also, prettify G_FreeMapState(), remove some duplicate function decls and
resurrect 'savestate' and 'restorestate' OSD commands for the debug build.

git-svn-id: https://svn.eduke32.com/eduke32@3791 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:23 +00:00
helixhorned 38d12b9441 LunaCON: fix Lua->CON line translation by recreating the line info, too.
git-svn-id: https://svn.eduke32.com/eduke32@3790 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:21 +00:00
helixhorned e1715a7683 Lunatic: conditionally compile out more code in savegame/gamevars.[ch].
Also, make the savegame major version 2 in the Lunatic build.

git-svn-id: https://svn.eduke32.com/eduke32@3789 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:18 +00:00
helixhorned 4ed1eaa520 Lunatic: accept any number of *.lua modules on the command line.
There's no option letter for loading them, and the extension is checked
case sensitively. Lua modules are loaded after CON translated to Lua.
Also remove -testlua option.

git-svn-id: https://svn.eduke32.com/eduke32@3788 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:16 +00:00
helixhorned 9d858b9883 Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
git-svn-id: https://svn.eduke32.com/eduke32@3787 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:13 +00:00
helixhorned e8ff49b6ef Fix signed/unsigned comparison warnings and mismatched format char warning.
git-svn-id: https://svn.eduke32.com/eduke32@3786 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:59 +00:00
helixhorned a082ec76dd Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once.
git-svn-id: https://svn.eduke32.com/eduke32@3785 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:57 +00:00
terminx f8cc394fa3 Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
git-svn-id: https://svn.eduke32.com/eduke32@3784 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:44:09 +00:00
terminx dc0b74e846 Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
git-svn-id: https://svn.eduke32.com/eduke32@3783 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:43:20 +00:00
terminx 2e7803ab1d Unify glow and detail texture setup between polymost and mdsprite
git-svn-id: https://svn.eduke32.com/eduke32@3782 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:58 +00:00
terminx 68539eacee Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
git-svn-id: https://svn.eduke32.com/eduke32@3781 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:37 +00:00
helixhorned b1f58387db Mapster32: when 3D-inserting sprite higher than z extent, position at floor...
... when aiming at the floor.

git-svn-id: https://svn.eduke32.com/eduke32@3780 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:59 +00:00
helixhorned 6e364b1f4b Polymer: fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)
git-svn-id: https://svn.eduke32.com/eduke32@3779 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:58 +00:00
helixhorned 946d207c56 Polymodes: make flipping closer to classic.
This fixes cases A and B in test_tileoffsets.map.

git-svn-id: https://svn.eduke32.com/eduke32@3778 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:56 +00:00
helixhorned 64406cc25c engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS.
Also, update test_tileoffsets.map with a new 'dimension': cstat 128
(sprite centering). It has an issue in Polymer marked with a silver D.

git-svn-id: https://svn.eduke32.com/eduke32@3777 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:55 +00:00
helixhorned 91523f60b1 Polymer: fix floor sprites with y flipping by removing special-case code.
This fixes the case marked with the silver letter C in test_tileoffsets.map.
The orientation of the sprites is correct (matches classic) as far as I can
see, there are now only problems with translation.

git-svn-id: https://svn.eduke32.com/eduke32@3776 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:53 +00:00
helixhorned 99d7f1e964 Polymer: rewrite sprite x/y flipping so that data flow is explicit.
Also, add some defines for sprite cstats to build.h (SPR_*) and use them.

git-svn-id: https://svn.eduke32.com/eduke32@3775 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:52 +00:00
helixhorned c2b089f87a Add package/samples/test_tileoffsets, a test case for t. offsets w/ flipping.
It has all combinations of {STEAM,CEILINGSTEAM} x combinations(flipping)
x combinations(alignment).  Three silver letters are placed near cases that
currently draw not like classic in Polymost or Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3774 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:50 +00:00
helixhorned f72e571b18 Fix two possible signed left shift overflows.
git-svn-id: https://svn.eduke32.com/eduke32@3773 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:55 +00:00
helixhorned 663f9af75b texcache.c: use Bfilelength(), fixing Linux build.
git-svn-id: https://svn.eduke32.com/eduke32@3772 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:53 +00:00
helixhorned f95967fad7 Lunatic: remove old gamevar/serialization code.
git-svn-id: https://svn.eduke32.com/eduke32@3771 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:52 +00:00
helixhorned 3092fb20e7 Lunatic rotatesprite: disallow FULL16 coordinates since Lua numbers are FP.
git-svn-id: https://svn.eduke32.com/eduke32@3770 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:50 +00:00
terminx 6cc4cfbf8a Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu
git-svn-id: https://svn.eduke32.com/eduke32@3769 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 14:53:54 +00:00
terminx 1c6c023282 Fix a warning and uncomment something I accidentally left commented during testing
git-svn-id: https://svn.eduke32.com/eduke32@3768 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:21:05 +00:00
terminx 81292c238a Make the menus look the same in all rendering modes, because the LOADSCREEN tile looks like shit when any kind of palette-based shading is involved. So, now everyone gets the ugly metal looking MENUSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@3767 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:49 +00:00
terminx 7e51e92a81 Properly handle shading models with traditional fog when r_usetileshades is also enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3766 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:35 +00:00
terminx 872ea59160 Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART
git-svn-id: https://svn.eduke32.com/eduke32@3765 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:08 +00:00
terminx c717f9a7b5 Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p
git-svn-id: https://svn.eduke32.com/eduke32@3764 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:41 +00:00
terminx 20e5bfd821 A bit more work on the Polymost shade table mode (r_usetileshades)
git-svn-id: https://svn.eduke32.com/eduke32@3763 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:14 +00:00
terminx 8db5b4b38a Remove deleted md4 library related files from the Visual Studio project
git-svn-id: https://svn.eduke32.com/eduke32@3762 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:41 +00:00
terminx 5a4e7b651b Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).
Also, further refactor texcache code.

git-svn-id: https://svn.eduke32.com/eduke32@3761 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:27 +00:00
terminx 68d49020b1 Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208
git-svn-id: https://svn.eduke32.com/eduke32@3760 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:58 +00:00
terminx 6e61cfbe41 Remove md4 library, since we aren't using it anywhere anymore
git-svn-id: https://svn.eduke32.com/eduke32@3759 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:44 +00:00
terminx 08444cb825 WIP texture cache refactoring
git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00
terminx 80f645c65e Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
git-svn-id: https://svn.eduke32.com/eduke32@3757 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:16:19 +00:00
terminx edb222ea4a Remove code disabled by #ifdef OBSOLETE_RENDMODES
git-svn-id: https://svn.eduke32.com/eduke32@3756 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:15:47 +00:00
helixhorned 995d679b28 Classic rotatesprite: fix second assertion failure documented in prev. commit.
git-svn-id: https://svn.eduke32.com/eduke32@3755 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:32 +00:00
helixhorned 9defc473c1 Classic rotatesprite: add assertion failing with DNF mod, comment another.
Among other things, rotatesprite doesn't cope well with large zoom values.
Two assertions are added that guard qinterpolatedown16short() calls: in
the failing case, they would write outside the destination arrays.
Another (existing) assertion is commented a little and like for the first,
instructions are given how to reproduce its failure.

git-svn-id: https://svn.eduke32.com/eduke32@3754 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:30 +00:00
helixhorned f0ae68f061 m32script: sync rotatesprite* with CON.
git-svn-id: https://svn.eduke32.com/eduke32@3753 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:28 +00:00
helixhorned ee90bdd98b a.m32: rotatesprite testing.
Variables dt_* are defined. If dt_t (tile number) is >=0 that tile is drawn
using 'rotatespritea'.

git-svn-id: https://svn.eduke32.com/eduke32@3752 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:26 +00:00
helixhorned 1296f9ba55 map-text: don't save sector[].wallnum, signal last wall of sector in point2.
git-svn-id: https://svn.eduke32.com/eduke32@3751 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:23 +00:00
helixhorned 5e1ec28798 build.c: fix strcpy() with overlapping arguments.
git-svn-id: https://svn.eduke32.com/eduke32@3750 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:19 +00:00
helixhorned 3833654535 Clean up some build.c code.
- factored out: tweak_sboardfilename(), menuselect_try_findlast()
- quickloading a map now doesn't require loading one first
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@3749 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:16 +00:00
helixhorned efa74c9cb8 premap.c: remove a missed unused variable.
git-svn-id: https://svn.eduke32.com/eduke32@3748 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:40 +00:00
helixhorned fac799b782 Mapster32: make 'corruptcheck tryfix ?' (or '??') not require c. number range.
git-svn-id: https://svn.eduke32.com/eduke32@3747 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:39 +00:00
helixhorned 9f76b78496 Mapster32: for some nextwall/nextsector corruptions, suggest making wall white.
Selected by writing e.g. 'corruptcheck tryfix 1-14 ??' in the console.
Like with the first alternative, the corruption numbers / range (here, 1-14)
must be given.

git-svn-id: https://svn.eduke32.com/eduke32@3746 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:38 +00:00
helixhorned 789e26b42f Mapster32 corruptcheck: on nextsector/nextwall oob, suggest making wall white.
... in the auto-correction. Also,
- make two similar corruptions level 5 (wallptr oob, wallptr+wallnum oob).
- in drawscreen_drawwall(), do a more strict bound check, not only >=0.

git-svn-id: https://svn.eduke32.com/eduke32@3745 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:37 +00:00
helixhorned c86bf550a5 Mapster32 corruptcheck: if some members out of MAX bounds, signal level 5.
git-svn-id: https://svn.eduke32.com/eduke32@3744 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:35 +00:00
helixhorned 8dd73d0fe8 Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case.
That is, assume that switch(DYNAMICTILEMAP(-1)) (which is an oob access and thus
undefined behavior) gets us to the 'default:' label.

git-svn-id: https://svn.eduke32.com/eduke32@3743 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:33 +00:00
Plagman e627f09787 Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game
during ANM playback.

git-svn-id: https://svn.eduke32.com/eduke32@3742 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-09 07:22:40 +00:00
Plagman c32401ba51 Polymer: Hook ART mapping to rotatesprite.
The visibility calculation relies on the distance, which might not be entirely
accurate in rotatesprite, so maybe it'll be too dark in some cases.

git-svn-id: https://svn.eduke32.com/eduke32@3741 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 06:53:38 +00:00
Plagman ce76b5a3b8 Polymer: Make ART mapping work with any number of shade offsets (eg. BLOOD pal)
git-svn-id: https://svn.eduke32.com/eduke32@3740 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 06:18:31 +00:00
Plagman 3d65b36ebe Revert to spherical shading; it's not like you could look up in classic anyway.
git-svn-id: https://svn.eduke32.com/eduke32@3739 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 05:03:36 +00:00
Plagman 6128911c8c Fix interaction between ART mapping and lighting.
git-svn-id: https://svn.eduke32.com/eduke32@3738 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 05:03:29 +00:00
Plagman cd1b147dd3 Finish Polymer cancer mode and enable by default.
TODO: figure out wtf is wrong with rotatesprite, linear filtering.

git-svn-id: https://svn.eduke32.com/eduke32@3737 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-07 07:48:08 +00:00
helixhorned e9844d2e51 Lunatic: reading of map-text prototype.
Also fixes a couple of oversights (introduced) with the saving.

git-svn-id: https://svn.eduke32.com/eduke32@3736 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:42 +00:00
helixhorned 82d6c2d5f7 Factor out four instances of duplicate code into append_ext_UNSAFE().
git-svn-id: https://svn.eduke32.com/eduke32@3735 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:38 +00:00
helixhorned 34af7e6353 Lunatic: move readintostr() into defs_common.lua, fix an oversight.
git-svn-id: https://svn.eduke32.com/eduke32@3734 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:35 +00:00
helixhorned 3b65dc3a78 Lunatic: first prototype of map-text saving.
git-svn-id: https://svn.eduke32.com/eduke32@3733 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:34 +00:00
helixhorned 65a10afbc8 LunaCON: make on-disk gamearray footer contain non-printable chars.
Also, allow writing userdefs[].auto_run.

git-svn-id: https://svn.eduke32.com/eduke32@3732 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:30 +00:00
helixhorned 258e28bafb Map-int VX: rearrange members so that ceiling* and floor* are contiguous.
git-svn-id: https://svn.eduke32.com/eduke32@3731 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:28 +00:00
terminx 5b672a19e3 MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@3730 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 18:46:34 +00:00
Plagman 6dac6ac1c0 New Polymer feature: shitty mode.
git-svn-id: https://svn.eduke32.com/eduke32@3729 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 03:12:38 +00:00
Plagman c2a5b60a14 Fix Makefile fuckery.
git-svn-id: https://svn.eduke32.com/eduke32@3728 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 03:12:29 +00:00
helixhorned d5a1f0a0d4 osd.c: Fix OSD_StripColors() with empty input string.
git-svn-id: https://svn.eduke32.com/eduke32@3727 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:13 +00:00
helixhorned 1ec058a47f Classic: fix oob read of frame buffer when leftmost vline has a mirror.
In the mirror reversing code, get rid of the padding. This may produce
seams, but they appear to be extremely transient and shouldn't be
noticeable.
In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.

git-svn-id: https://svn.eduke32.com/eduke32@3726 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:12 +00:00
helixhorned 6deabcdb5d Makefiles: allow overriding the optimization level with debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@3725 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:10 +00:00
helixhorned d56e5451d9 Fix one more 1<<31 calculation, remove one unneeded cast.
git-svn-id: https://svn.eduke32.com/eduke32@3724 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:08 +00:00
terminx 287f829e32 I am not a smart man. Fix startup window hangs with grpinfo files.
git-svn-id: https://svn.eduke32.com/eduke32@3723 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 18:49:03 +00:00
helixhorned 9f313043bf Fix model HUD weapons not showing in Polymer, introduced in r3717.
git-svn-id: https://svn.eduke32.com/eduke32@3722 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:07 +00:00
helixhorned 198a3a556c Classic: optimize background 'rainbow' drawing in use for editor/debug.
Also, draw it at shade 18 and don't use fullbright colors.

git-svn-id: https://svn.eduke32.com/eduke32@3721 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:05 +00:00
helixhorned 0193d7b0e5 Makefiles: do not pass $(STDCPPLIB) to final eduke32/mapster32 linking step.
git-svn-id: https://svn.eduke32.com/eduke32@3720 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:03 +00:00
helixhorned bc78ff27ed Classic: clean up mirror drawing code.
No functional changes, but a (commented out) debug line for an oob read of the
frame buffer when the mirror covers the whole screen is inserted.

git-svn-id: https://svn.eduke32.com/eduke32@3719 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:41:59 +00:00
terminx 7864a559c8 Fix GTK build
git-svn-id: https://svn.eduke32.com/eduke32@3718 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-30 18:51:15 +00:00
helixhorned 74aaac70d2 Fix two bugs found by Clang's undefined behavior sanitizer.
- Return early from drawsprite_classic() if tspr->owner if oob.
  Commonize that check between renderers into bad_tspr().
- Make the BIT() macro a left-shift of the *unsigned* number 1,
  preventing expansion to (1<<31).

git-svn-id: https://svn.eduke32.com/eduke32@3717 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:19 +00:00
helixhorned bdecbc45db Fix debugging builds with Clang 3.2 and up.
In those Clang versions, -fcatch-undefined-behavior was replaced by
-fsanitize=<what>.  For Clang 3.2, we enable the address sanitizer
and for 3.3 also the miscellaneous undefined behavior one.
Currently, there's no version auto-detection from the Makefiles, it's
set to 3.3 and the others are commented out.

git-svn-id: https://svn.eduke32.com/eduke32@3716 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:15 +00:00
helixhorned c6d7c08d58 Generalize ZRANGE and ANGRANGE to accept any nonnegative number.
Numbers 0 and 1 mean 'no spread', but the latter does one krand() call.
Negative numbers are reserved for potential future use.

git-svn-id: https://svn.eduke32.com/eduke32@3715 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:12 +00:00
terminx 75294401c4 My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p
git-svn-id: https://svn.eduke32.com/eduke32@3714 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 15:13:48 +00:00
helixhorned 46ccf59c74 Fix TARGET sprites used as switches, introduced in r3679.
git-svn-id: https://svn.eduke32.com/eduke32@3713 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-28 16:45:29 +00:00
helixhorned 3910456d55 In G_LoadAddon(), remove inner 'struct grpfile *grp', fixing uninited access.
... four lines later.
I don't know if that is the intended semantics for this function, but
nasal demons is clearly not what we want. Please review!

git-svn-id: https://svn.eduke32.com/eduke32@3712 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:29 +00:00
helixhorned 3e9b1be6fb Fix two harmless warnings and reindent one switch block.
Also, make G_LoadAddon() local to game.c.

git-svn-id: https://svn.eduke32.com/eduke32@3711 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:25 +00:00
helixhorned a628cbdd13 Lunatic (map-int VX) build: implement loading <V7 maps.
git-svn-id: https://svn.eduke32.com/eduke32@3710 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:22 +00:00
helixhorned ac2379171c Engine: auto-detect LameDuke's PALETTE.DAT and read tables accordingly.
LameDuke's shade table has 32 gradients of shade, like Duke3D.
For the translucency table though, only the diagonal + one half is stored
because it's symmetric (50/50 translucency).

git-svn-id: https://svn.eduke32.com/eduke32@3709 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:15 +00:00
terminx a002290853 Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:
grpinfo
{
    name "YourGameName"
    scriptname "yourgame.con"
    defname "yourgame.def"
    size yourgrpsize
    dependency DUKE15_CRC
    flags GAMEFLAG_ADDON
    crc yourgrpcrc
}

The "flags" field can also take the value "GAMEFLAG_DUKE" to define a new base game. Since this is the first commit of a new feature, certain semantics of the implementation and syntax are liable to change as necessary.

git-svn-id: https://svn.eduke32.com/eduke32@3708 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:49:10 +00:00
terminx 3af951db1b Don't write SelectedGRP to eduke32.cfg when using the Megaton compatibility "-addon" parameter.
git-svn-id: https://svn.eduke32.com/eduke32@3707 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:51 +00:00
terminx 630261aa50 Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).
git-svn-id: https://svn.eduke32.com/eduke32@3706 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:37 +00:00
terminx 15014234ab Fix startup problems stemming from SelectedGRP = "" ending up in eduke32.cfg
git-svn-id: https://svn.eduke32.com/eduke32@3705 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 16:30:39 +00:00
helixhorned b7e3f8cbc9 a.m32: add user variable 'override_basepal'.
Set it to >=0 to override the base palette (water, slime, ...) in 3D mode.
This can be useful to navigate Lameduke's underwater sections, since its
LOOKUP.DAT only contains 8 lookup tables, but no other *base* palettes.
Consequently, base palettes >=1 will make the whole screen black when
Lameduke's LOOKUP.DAT is loaded into EDuke32 or Mapster32.

git-svn-id: https://svn.eduke32.com/eduke32@3704 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:50 +00:00
helixhorned b9b8e01e32 Revert an awful stupidity I committed in r3700.
git-svn-id: https://svn.eduke32.com/eduke32@3703 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:48 +00:00
helixhorned 086ef3f901 Remove 'cl_angleinterpolation' cvar because it had no effect for a while.
Also remove the two instances of commented out code, but not the respective
CON structure access code.

git-svn-id: https://svn.eduke32.com/eduke32@3702 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:44 +00:00
helixhorned b6be776079 Classic drawmasks(): if sprite is on other side of maskwall, always draw it first.
This fixes the bug reported here:
http://forums.duke4.net/topic/5340-bug-with-masked-walls/page__view__findpost__p__123233
But I haven't checked the change for any adverse effects.

git-svn-id: https://svn.eduke32.com/eduke32@3701 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:45 +00:00
helixhorned 14b16a10eb engine.c: stylistic tweaks of drawmasks().
git-svn-id: https://svn.eduke32.com/eduke32@3700 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:38 +00:00