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Make P_PalFrom() static inline in player.h as the whole function is just 4 assignments
git-svn-id: https://svn.eduke32.com/eduke32@3901 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 8 additions and 9 deletions
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@ -37,14 +37,6 @@ extern int32_t g_levelTextTime, ticrandomseed;
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int32_t g_numObituaries = 0;
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int32_t g_numSelfObituaries = 0;
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void P_PalFrom(DukePlayer_t *p, uint8_t f, uint8_t r, uint8_t g, uint8_t b)
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{
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p->pals.f = f;
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p->pals.r = r;
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p->pals.g = g;
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p->pals.b = b;
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}
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void P_UpdateScreenPal(DukePlayer_t *p)
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{
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int32_t intowater = 0;
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@ -341,6 +341,14 @@ static inline int32_t A_Shoot(int32_t i, int32_t atwith)
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return A_ShootWithZvel(i, atwith, SHOOT_HARDCODED_ZVEL);
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}
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static inline void P_PalFrom(DukePlayer_t *p, uint8_t f, uint8_t r, uint8_t g, uint8_t b)
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{
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p->pals.f = f;
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p->pals.r = r;
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p->pals.g = g;
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p->pals.b = b;
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}
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int32_t A_GetHitscanRange(int32_t i);
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void getinput(int32_t snum);
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void P_AddAmmo(int32_t weapon,DukePlayer_t *p,int32_t amount);
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@ -357,7 +365,6 @@ void P_ProcessInput(int32_t snum);
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void P_QuickKill(DukePlayer_t *p);
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void P_SelectNextInvItem(DukePlayer_t *p);
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void P_UpdateScreenPal(DukePlayer_t *p);
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void P_PalFrom(DukePlayer_t *p, uint8_t f, uint8_t r, uint8_t g, uint8_t b);
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void P_SetWeaponGamevars(int32_t snum, const DukePlayer_t *p);
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#endif
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