mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
git-svn-id: https://svn.eduke32.com/eduke32@3783 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2e7803ab1d
commit
dc0b74e846
5 changed files with 157 additions and 157 deletions
|
@ -379,17 +379,17 @@ int32_t baselayer_init(void)
|
|||
#endif
|
||||
cvar_t cvars_engine[] =
|
||||
{
|
||||
{ "r_usenewaspect","r_usenewaspect: enable/disable new screen aspect ratio determination code",(void *) &r_usenewaspect, CVAR_BOOL, 0, 1 },
|
||||
{ "r_screenaspect","r_screenaspect: if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9",
|
||||
{ "r_usenewaspect","enable/disable new screen aspect ratio determination code",(void *) &r_usenewaspect, CVAR_BOOL, 0, 1 },
|
||||
{ "r_screenaspect","if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9",
|
||||
(void *) &r_screenxy, SCREENASPECT_CVAR_TYPE, 0, 9999 },
|
||||
{ "r_novoxmips","r_novoxmips: turn off/on the use of mipmaps when rendering 8-bit voxels",(void *) &novoxmips, CVAR_BOOL, 0, 1 },
|
||||
{ "r_voxels","r_voxels: enable/disable automatic sprite->voxel rendering",(void *) &usevoxels, CVAR_BOOL, 0, 1 },
|
||||
{ "r_novoxmips","turn off/on the use of mipmaps when rendering 8-bit voxels",(void *) &novoxmips, CVAR_BOOL, 0, 1 },
|
||||
{ "r_voxels","enable/disable automatic sprite->voxel rendering",(void *) &usevoxels, CVAR_BOOL, 0, 1 },
|
||||
#ifdef YAX_ENABLE
|
||||
{ "r_tror_nomaskpass", "r_tror_nomaskpass: enable/disable additional pass in TROR software rendering", (void *)&r_tror_nomaskpass, CVAR_BOOL, 0, 1 },
|
||||
{ "r_tror_nomaskpass", "enable/disable additional pass in TROR software rendering", (void *)&r_tror_nomaskpass, CVAR_BOOL, 0, 1 },
|
||||
#endif
|
||||
{ "vid_gamma","vid_gamma <gamma>: adjusts gamma ramp",(void *) &vid_gamma, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "vid_contrast","vid_contrast <gamma>: adjusts gamma ramp",(void *) &vid_contrast, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "vid_brightness","vid_brightness <gamma>: adjusts gamma ramp",(void *) &vid_brightness, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "vid_gamma","adjusts gamma component of gamma ramp",(void *) &vid_gamma, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "vid_contrast","adjusts contrast component of gamma ramp",(void *) &vid_contrast, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "vid_brightness","adjusts brightness component of gamma ramp",(void *) &vid_brightness, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
#ifdef DEBUGGINGAIDS
|
||||
{ "debug1","debug counter",(void *) &debug1, CVAR_FLOAT, -100000, 100000 },
|
||||
{ "debug2","debug counter",(void *) &debug2, CVAR_FLOAT, -100000, 100000 },
|
||||
|
|
|
@ -729,15 +729,15 @@ void OSD_Init(void)
|
|||
uint32_t i;
|
||||
cvar_t cvars_osd[] =
|
||||
{
|
||||
{ "osdeditpal","osdeditpal: sets the palette of the OSD input text",(void *) &osdeditpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
|
||||
{ "osdpromptpal","osdpromptpal: sets the palette of the OSD prompt",(void *) &osdpromptpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
|
||||
{ "osdtextpal","osdtextpal: sets the palette of the OSD text",(void *) &osdtextpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
|
||||
{ "osdeditshade","osdeditshade: sets the shade of the OSD input text",(void *) &osdeditshade, CVAR_INT, 0, 7 },
|
||||
{ "osdtextshade","osdtextshade: sets the shade of the OSD text",(void *) &osdtextshade, CVAR_INT, 0, 7 },
|
||||
{ "osdpromptshade","osdpromptshade: sets the shade of the OSD prompt",(void *) &osdpromptshade, CVAR_INT, INT8_MIN, INT8_MAX },
|
||||
{ "osdrows","osdrows: sets the number of visible lines of the OSD",(void *) &osdrows, CVAR_INT|CVAR_FUNCPTR, 0, MAXPALOOKUPS-1 },
|
||||
{ "osdtextmode","osdtextmode: set OSD text mode (0:graphical, 1:fast)",(void *) &osdtextmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||||
{ "logcutoff","logcutoff: sets the maximal line count of the log file",(void *) &logcutoff, CVAR_INT, 0, 262144 },
|
||||
{ "osdeditpal","sets the palette of the OSD input text",(void *) &osdeditpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
|
||||
{ "osdpromptpal","sets the palette of the OSD prompt",(void *) &osdpromptpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
|
||||
{ "osdtextpal","sets the palette of the OSD text",(void *) &osdtextpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
|
||||
{ "osdeditshade","sets the shade of the OSD input text",(void *) &osdeditshade, CVAR_INT, 0, 7 },
|
||||
{ "osdtextshade","sets the shade of the OSD text",(void *) &osdtextshade, CVAR_INT, 0, 7 },
|
||||
{ "osdpromptshade","sets the shade of the OSD prompt",(void *) &osdpromptshade, CVAR_INT, INT8_MIN, INT8_MAX },
|
||||
{ "osdrows","sets the number of visible lines of the OSD",(void *) &osdrows, CVAR_INT|CVAR_FUNCPTR, 0, MAXPALOOKUPS-1 },
|
||||
{ "osdtextmode","set OSD text mode (0:graphical, 1:fast)",(void *) &osdtextmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||||
{ "logcutoff","sets the maximal line count of the log file",(void *) &logcutoff, CVAR_INT, 0, 262144 },
|
||||
};
|
||||
|
||||
mutex_init(&m_osdprintf);
|
||||
|
@ -2022,7 +2022,7 @@ int32_t osdcmd_cvar_set(const osdfuncparm_t *parm)
|
|||
float val;
|
||||
if (showval)
|
||||
{
|
||||
OSD_Printf("\"%s\" is \"%f\"\n%s\n",cvars[i].c.name,*(float *)cvars[i].c.vptr,(char *)cvars[i].c.desc);
|
||||
OSD_Printf("\"%s\" is \"%f\"\n%s: %s\n",cvars[i].c.name,*(float *)cvars[i].c.vptr,cvars[i].c.name,(char *)cvars[i].c.desc);
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
|
@ -2043,7 +2043,7 @@ int32_t osdcmd_cvar_set(const osdfuncparm_t *parm)
|
|||
double val;
|
||||
if (showval)
|
||||
{
|
||||
OSD_Printf("\"%s\" is \"%f\"\n%s\n",cvars[i].c.name,*(double *)cvars[i].c.vptr,(char *)cvars[i].c.desc);
|
||||
OSD_Printf("\"%s\" is \"%f\"\n%s: %s\n",cvars[i].c.name,*(double *)cvars[i].c.vptr,cvars[i].c.name,(char *)cvars[i].c.desc);
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
|
@ -2066,7 +2066,7 @@ int32_t osdcmd_cvar_set(const osdfuncparm_t *parm)
|
|||
int32_t val;
|
||||
if (showval)
|
||||
{
|
||||
OSD_Printf("\"%s\" is \"%d\"\n%s\n",cvars[i].c.name,*(int32_t *)cvars[i].c.vptr,(char *)cvars[i].c.desc);
|
||||
OSD_Printf("\"%s\" is \"%d\"\n%s: %s\n",cvars[i].c.name,*(int32_t *)cvars[i].c.vptr,cvars[i].c.name,(char *)cvars[i].c.desc);
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
|
@ -2087,7 +2087,7 @@ int32_t osdcmd_cvar_set(const osdfuncparm_t *parm)
|
|||
{
|
||||
if (showval)
|
||||
{
|
||||
OSD_Printf("\"%s\" is \"%s\"\n%s\n",cvars[i].c.name,(char *)cvars[i].c.vptr,(char *)cvars[i].c.desc);
|
||||
OSD_Printf("\"%s\" is \"%s\"\n%s: %s\n",cvars[i].c.name,(char *)cvars[i].c.vptr,cvars[i].c.name, (char *)cvars[i].c.desc);
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -5122,84 +5122,84 @@ void polymost_initosdfuncs(void)
|
|||
cvar_t cvars_polymost[] =
|
||||
{
|
||||
#ifdef USE_OPENGL
|
||||
{ "r_animsmoothing","r_animsmoothing: enable/disable model animation smoothing",(void *) &r_animsmoothing, CVAR_BOOL, 0, 1 },
|
||||
{ "r_detailmapping","r_detailmapping: enable/disable detail mapping",(void *) &r_detailmapping, CVAR_BOOL, 0, 1 },
|
||||
{ "r_downsize","r_downsize: controls downsizing factor (quality) for hires textures",(void *) &r_downsize, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
|
||||
{ "r_fullbrights","r_fullbrights: enable/disable fullbright textures",(void *) &r_fullbrights, CVAR_BOOL, 0, 1 },
|
||||
{ "r_glowmapping","r_glowmapping: enable/disable glow mapping",(void *) &r_glowmapping, CVAR_BOOL, 0, 1 },
|
||||
{ "r_animsmoothing","enable/disable model animation smoothing",(void *) &r_animsmoothing, CVAR_BOOL, 0, 1 },
|
||||
{ "r_detailmapping","enable/disable detail mapping",(void *) &r_detailmapping, CVAR_BOOL, 0, 1 },
|
||||
{ "r_downsize","controls downsizing factor (quality) for hires textures",(void *) &r_downsize, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
|
||||
{ "r_fullbrights","enable/disable fullbright textures",(void *) &r_fullbrights, CVAR_BOOL, 0, 1 },
|
||||
{ "r_glowmapping","enable/disable glow mapping",(void *) &r_glowmapping, CVAR_BOOL, 0, 1 },
|
||||
/*
|
||||
{ "r_multisample","r_multisample: sets the number of samples used for antialiasing (0 = off)",(void *)&glmultisample, CVAR_BOOL, 0, 1 },
|
||||
{ "r_nvmultisamplehint","r_nvmultisamplehint: enable/disable Nvidia multisampling hinting",(void *)&glnvmultisamplehint, CVAR_BOOL, 0, 1 },
|
||||
{ "r_multisample","sets the number of samples used for antialiasing (0 = off)",(void *)&glmultisample, CVAR_BOOL, 0, 1 },
|
||||
{ "r_nvmultisamplehint","enable/disable Nvidia multisampling hinting",(void *)&glnvmultisamplehint, CVAR_BOOL, 0, 1 },
|
||||
*/
|
||||
{
|
||||
"r_parallaxskyclamping","r_parallaxskyclamping: enable/disable parallaxed floor/ceiling sky texture clamping",
|
||||
"r_parallaxskyclamping","enable/disable parallaxed floor/ceiling sky texture clamping",
|
||||
(void *) &r_parallaxskyclamping, CVAR_BOOL, 0, 1
|
||||
},
|
||||
{
|
||||
"r_parallaxskypanning","r_parallaxskypanning: enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky",
|
||||
"r_parallaxskypanning","enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky",
|
||||
(void *) &r_parallaxskypanning, CVAR_BOOL, 0, 1
|
||||
},
|
||||
{ "r_polygonmode","r_polygonmode: debugging feature",(void *) &glpolygonmode, CVAR_INT | CVAR_NOSAVE, 0, 3 },
|
||||
{ "r_redbluemode","r_redbluemode: enable/disable experimental OpenGL red-blue glasses mode",(void *) &glredbluemode, CVAR_BOOL, 0, 1 },
|
||||
{ "r_shadescale","r_shadescale: multiplier for shading",(void *) &shadescale, CVAR_FLOAT, 0, 10 },
|
||||
{ "r_shadescale_unbounded","r_shadescale_unbounded: enable/disable allowance of complete blackness",(void *) &shadescale_unbounded, CVAR_BOOL, 0, 1 },
|
||||
{ "r_swapinterval","r_swapinterval: sets the GL swap interval (VSync)",(void *) &vsync, CVAR_INT|CVAR_FUNCPTR, -1, 1 },
|
||||
{ "r_texcache","r_texcache: enable/disable OpenGL compressed texture cache",(void *) &glusetexcache, CVAR_INT, 0, 2 },
|
||||
{ "r_memcache","r_memcache: enable/disable texture cache memory cache",(void *) &glusememcache, CVAR_BOOL, 0, 1 },
|
||||
{ "r_texcompr","r_texcompr: enable/disable OpenGL texture compression",(void *) &glusetexcompr, CVAR_BOOL, 0, 1 },
|
||||
{ "r_textureanisotropy", "r_textureanisotropy: changes the OpenGL texture anisotropy setting", (void *) &glanisotropy, CVAR_INT|CVAR_FUNCPTR, 0, 16 },
|
||||
{ "r_texturemaxsize","r_texturemaxsize: changes the maximum OpenGL texture size limit",(void *) &gltexmaxsize, CVAR_INT | CVAR_NOSAVE, 0, 4096 },
|
||||
{ "r_texturemiplevel","r_texturemiplevel: changes the highest OpenGL mipmap level used",(void *) &gltexmiplevel, CVAR_INT, 0, 6 },
|
||||
{ "r_texturemode", "r_texturemode: changes the texture filtering settings", (void *) &gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
|
||||
{ "r_usenewshading", "r_usenewshading: visibility code: 0: Polymost, 2: Classic", (void *) &r_usenewshading, CVAR_INT, 0, 2 },
|
||||
{ "r_usetileshades", "r_usetileshades: enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_BOOL | CVAR_INVALIDATEART, 0, 1 },
|
||||
{ "r_vbocount","r_vbocount: sets the number of Vertex Buffer Objects to use when drawing models",(void *) &r_vbocount, CVAR_INT, 1, 256 },
|
||||
{ "r_vbos","r_vbos: enable/disable using Vertex Buffer Objects when drawing models",(void *) &r_vbos, CVAR_BOOL, 0, 1 },
|
||||
{ "r_vertexarrays","r_vertexarrays: enable/disable using vertex arrays when drawing models",(void *) &r_vertexarrays, CVAR_BOOL, 0, 1 },
|
||||
{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void *) &glwidescreen, CVAR_BOOL, 0, 1 },
|
||||
{ "r_projectionhack", "r_projectionhack: enable/disable projection hack", (void *) &glprojectionhacks, CVAR_INT, 0, 2 },
|
||||
{ "r_polygonmode","debugging feature",(void *) &glpolygonmode, CVAR_INT | CVAR_NOSAVE, 0, 3 },
|
||||
{ "r_redbluemode","enable/disable experimental OpenGL red-blue glasses mode",(void *) &glredbluemode, CVAR_BOOL, 0, 1 },
|
||||
{ "r_shadescale","multiplier for shading",(void *) &shadescale, CVAR_FLOAT, 0, 10 },
|
||||
{ "r_shadescale_unbounded","enable/disable allowance of complete blackness",(void *) &shadescale_unbounded, CVAR_BOOL, 0, 1 },
|
||||
{ "r_swapinterval","sets the GL swap interval (VSync)",(void *) &vsync, CVAR_INT|CVAR_FUNCPTR, -1, 1 },
|
||||
{ "r_texcache","enable/disable OpenGL compressed texture cache",(void *) &glusetexcache, CVAR_INT, 0, 2 },
|
||||
{ "r_memcache","enable/disable texture cache memory cache",(void *) &glusememcache, CVAR_BOOL, 0, 1 },
|
||||
{ "r_texcompr","enable/disable OpenGL texture compression",(void *) &glusetexcompr, CVAR_BOOL, 0, 1 },
|
||||
{ "r_textureanisotropy", "changes the OpenGL texture anisotropy setting", (void *) &glanisotropy, CVAR_INT|CVAR_FUNCPTR, 0, 16 },
|
||||
{ "r_texturemaxsize","changes the maximum OpenGL texture size limit",(void *) &gltexmaxsize, CVAR_INT | CVAR_NOSAVE, 0, 4096 },
|
||||
{ "r_texturemiplevel","changes the highest OpenGL mipmap level used",(void *) &gltexmiplevel, CVAR_INT, 0, 6 },
|
||||
{ "r_texturemode", "changes the texture filtering settings", (void *) &gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
|
||||
{ "r_usenewshading", "visibility code: 0: Polymost, 2: Classic", (void *) &r_usenewshading, CVAR_INT, 0, 2 },
|
||||
{ "r_usetileshades", "enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_BOOL | CVAR_INVALIDATEART, 0, 1 },
|
||||
{ "r_vbocount","sets the number of Vertex Buffer Objects to use when drawing models",(void *) &r_vbocount, CVAR_INT, 1, 256 },
|
||||
{ "r_vbos"," enable/disable using Vertex Buffer Objects when drawing models",(void *) &r_vbos, CVAR_BOOL, 0, 1 },
|
||||
{ "r_vertexarrays","enable/disable using vertex arrays when drawing models",(void *) &r_vertexarrays, CVAR_BOOL, 0, 1 },
|
||||
{ "r_anamorphic", "enable/disable widescreen mode", (void *) &glwidescreen, CVAR_BOOL, 0, 1 },
|
||||
{ "r_projectionhack", "enable/disable projection hack", (void *) &glprojectionhacks, CVAR_INT, 0, 2 },
|
||||
|
||||
#ifdef POLYMER
|
||||
// polymer cvars
|
||||
{ "r_pr_lighting", "r_pr_lighting: enable/disable dynamic lights - restarts renderer", (void *) &pr_lighting, CVAR_BOOL | CVAR_RESTARTVID, 0, 1 },
|
||||
{ "r_pr_normalmapping", "r_pr_normalmapping: enable/disable virtual displacement mapping", (void *) &pr_normalmapping, CVAR_BOOL, 0, 1 },
|
||||
{ "r_pr_specularmapping", "r_pr_specularmapping: enable/disable specular mapping", (void *) &pr_specularmapping, CVAR_BOOL, 0, 1 },
|
||||
{ "r_pr_shadows", "r_pr_shadows: enable/disable dynamic shadows", (void *) &pr_shadows, CVAR_BOOL, 0, 1 },
|
||||
{ "r_pr_shadowcount", "r_pr_shadowcount: maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect", (void *) &pr_shadowcount, CVAR_INT, 0, 64 },
|
||||
{ "r_pr_shadowdetail", "r_pr_shadowdetail: sets the shadow map resolution - you need to restart the renderer for it to take effect", (void *) &pr_shadowdetail, CVAR_INT, 0, 5 },
|
||||
{ "r_pr_shadowfiltering", "r_pr_shadowfiltering: enable/disable shadow edges filtering - you need to restart the renderer for it to take effect", (void *) &pr_shadowfiltering, CVAR_BOOL, 0, 1 },
|
||||
{ "r_pr_maxlightpasses", "r_pr_maxlightpasses: the maximal amount of lights a single object can by affected by", (void *) &r_pr_maxlightpasses, CVAR_INT|CVAR_FUNCPTR, 0, PR_MAXLIGHTS },
|
||||
{ "r_pr_maxlightpriority", "r_pr_maxlightpriority: lowering that value removes less meaningful lights from the scene", (void *) &pr_maxlightpriority, CVAR_INT, 0, PR_MAXLIGHTPRIORITY },
|
||||
{ "r_pr_fov", "r_pr_fov: sets the field of vision in build angle", (void *) &pr_fov, CVAR_INT, 0, 1023},
|
||||
{ "r_pr_customaspect", "r_pr_customaspect: if non-zero, forces the 3D view aspect ratio", (void *) &pr_customaspect, CVAR_DOUBLE, 0, 3 },
|
||||
{ "r_pr_billboardingmode", "r_pr_billboardingmode: face sprite display method. 0: classic mode; 1: polymost mode", (void *) &pr_billboardingmode, CVAR_INT, 0, 1 },
|
||||
{ "r_pr_verbosity", "r_pr_verbosity: verbosity level of the polymer renderer", (void *) &pr_verbosity, CVAR_INT, 0, 3 },
|
||||
{ "r_pr_wireframe", "r_pr_wireframe: toggles wireframe mode", (void *) &pr_wireframe, CVAR_INT | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_vbos", "r_pr_vbos: contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.", (void *) &pr_vbos, CVAR_INT | CVAR_RESTARTVID, 0, 2 },
|
||||
{ "r_pr_gpusmoothing", "r_pr_gpusmoothing: toggles model animation interpolation", (void *) &pr_gpusmoothing, CVAR_INT, 0, 1 },
|
||||
{ "r_pr_overrideparallax", "r_pr_overrideparallax: overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens", (void *) &pr_overrideparallax, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_parallaxscale", "r_pr_parallaxscale: overriden parallax mapping offset scale", (void *) &pr_parallaxscale, CVAR_FLOAT | CVAR_NOSAVE, -10, 10 },
|
||||
{ "r_pr_parallaxbias", "r_pr_parallaxbias: overriden parallax mapping offset bias", (void *) &pr_parallaxbias, CVAR_FLOAT | CVAR_NOSAVE, -10, 10 },
|
||||
{ "r_pr_overridespecular", "r_pr_overridespecular: overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens", (void *) &pr_overridespecular, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_specularpower", "r_pr_specularpower: overriden specular material power", (void *) &pr_specularpower, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
|
||||
{ "r_pr_specularfactor", "r_pr_specularfactor: overriden specular material factor", (void *) &pr_specularfactor, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
|
||||
{ "r_pr_highpalookups", "r_pr_highpalookups: enable/disable highpalookups", (void *) &pr_highpalookups, CVAR_BOOL, 0, 1 },
|
||||
{ "r_pr_artmapping", "r_pr_artmapping: enable/disable art mapping", (void *) &pr_artmapping, CVAR_BOOL | CVAR_INVALIDATEART, 0, 1 },
|
||||
{ "r_pr_overridehud", "r_pr_overridehud: overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens", (void *) &pr_overridehud, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_hudxadd", "r_pr_hudxadd: overriden HUD xadd; see r_pr_overridehud", (void *) &pr_hudxadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
|
||||
{ "r_pr_hudyadd", "r_pr_hudyadd: overriden HUD yadd; see r_pr_overridehud", (void *) &pr_hudyadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
|
||||
{ "r_pr_hudzadd", "r_pr_hudzadd: overriden HUD zadd; see r_pr_overridehud", (void *) &pr_hudzadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
|
||||
{ "r_pr_hudangadd", "r_pr_hudangadd: overriden HUD angadd; see r_pr_overridehud", (void *) &pr_hudangadd, CVAR_INT | CVAR_NOSAVE, -512, 512 },
|
||||
{ "r_pr_hudfov", "r_pr_hudfov: overriden HUD fov; see r_pr_overridehud", (void *) &pr_hudfov, CVAR_INT | CVAR_NOSAVE, 0, 1023 },
|
||||
{ "r_pr_overridemodelscale", "r_pr_overridemodelscale: overrides model scale if non-zero; use it to fine-tune DEF tokens", (void *) &pr_overridemodelscale, CVAR_FLOAT | CVAR_NOSAVE, 0, 500 },
|
||||
{ "r_pr_ati_fboworkaround", "r_pr_ati_fboworkaround: enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect", (void *) &pr_ati_fboworkaround, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_ati_nodepthoffset", "r_pr_ati_nodepthoffset: enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect", (void *) &pr_ati_nodepthoffset, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_lighting", "enable/disable dynamic lights - restarts renderer", (void *) &pr_lighting, CVAR_BOOL | CVAR_RESTARTVID, 0, 1 },
|
||||
{ "r_pr_normalmapping", "enable/disable virtual displacement mapping", (void *) &pr_normalmapping, CVAR_BOOL, 0, 1 },
|
||||
{ "r_pr_specularmapping", "enable/disable specular mapping", (void *) &pr_specularmapping, CVAR_BOOL, 0, 1 },
|
||||
{ "r_pr_shadows", "enable/disable dynamic shadows", (void *) &pr_shadows, CVAR_BOOL, 0, 1 },
|
||||
{ "r_pr_shadowcount", "maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect", (void *) &pr_shadowcount, CVAR_INT, 0, 64 },
|
||||
{ "r_pr_shadowdetail", "sets the shadow map resolution - you need to restart the renderer for it to take effect", (void *) &pr_shadowdetail, CVAR_INT, 0, 5 },
|
||||
{ "r_pr_shadowfiltering", "enable/disable shadow edges filtering - you need to restart the renderer for it to take effect", (void *) &pr_shadowfiltering, CVAR_BOOL, 0, 1 },
|
||||
{ "r_pr_maxlightpasses", "the maximal amount of lights a single object can by affected by", (void *) &r_pr_maxlightpasses, CVAR_INT|CVAR_FUNCPTR, 0, PR_MAXLIGHTS },
|
||||
{ "r_pr_maxlightpriority", "lowering that value removes less meaningful lights from the scene", (void *) &pr_maxlightpriority, CVAR_INT, 0, PR_MAXLIGHTPRIORITY },
|
||||
{ "r_pr_fov", "sets the field of vision in build angle", (void *) &pr_fov, CVAR_INT, 0, 1023},
|
||||
{ "r_pr_customaspect", "if non-zero, forces the 3D view aspect ratio", (void *) &pr_customaspect, CVAR_DOUBLE, 0, 3 },
|
||||
{ "r_pr_billboardingmode", "face sprite display method. 0: classic mode; 1: polymost mode", (void *) &pr_billboardingmode, CVAR_INT, 0, 1 },
|
||||
{ "r_pr_verbosity", "verbosity level of the polymer renderer", (void *) &pr_verbosity, CVAR_INT, 0, 3 },
|
||||
{ "r_pr_wireframe", "toggles wireframe mode", (void *) &pr_wireframe, CVAR_INT | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_vbos", "contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.", (void *) &pr_vbos, CVAR_INT | CVAR_RESTARTVID, 0, 2 },
|
||||
{ "r_pr_gpusmoothing", "toggles model animation interpolation", (void *) &pr_gpusmoothing, CVAR_INT, 0, 1 },
|
||||
{ "r_pr_overrideparallax", "overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens", (void *) &pr_overrideparallax, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_parallaxscale", "overriden parallax mapping offset scale", (void *) &pr_parallaxscale, CVAR_FLOAT | CVAR_NOSAVE, -10, 10 },
|
||||
{ "r_pr_parallaxbias", "overriden parallax mapping offset bias", (void *) &pr_parallaxbias, CVAR_FLOAT | CVAR_NOSAVE, -10, 10 },
|
||||
{ "r_pr_overridespecular", "overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens", (void *) &pr_overridespecular, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_specularpower", "overriden specular material power", (void *) &pr_specularpower, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
|
||||
{ "r_pr_specularfactor", "overriden specular material factor", (void *) &pr_specularfactor, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
|
||||
{ "r_pr_highpalookups", "enable/disable highpalookups", (void *) &pr_highpalookups, CVAR_BOOL, 0, 1 },
|
||||
{ "r_pr_artmapping", "enable/disable art mapping", (void *) &pr_artmapping, CVAR_BOOL | CVAR_INVALIDATEART, 0, 1 },
|
||||
{ "r_pr_overridehud", "overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens", (void *) &pr_overridehud, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_hudxadd", "overriden HUD xadd; see r_pr_overridehud", (void *) &pr_hudxadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
|
||||
{ "r_pr_hudyadd", "overriden HUD yadd; see r_pr_overridehud", (void *) &pr_hudyadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
|
||||
{ "r_pr_hudzadd", "overriden HUD zadd; see r_pr_overridehud", (void *) &pr_hudzadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
|
||||
{ "r_pr_hudangadd", "overriden HUD angadd; see r_pr_overridehud", (void *) &pr_hudangadd, CVAR_INT | CVAR_NOSAVE, -512, 512 },
|
||||
{ "r_pr_hudfov", "overriden HUD fov; see r_pr_overridehud", (void *) &pr_hudfov, CVAR_INT | CVAR_NOSAVE, 0, 1023 },
|
||||
{ "r_pr_overridemodelscale", "overrides model scale if non-zero; use it to fine-tune DEF tokens", (void *) &pr_overridemodelscale, CVAR_FLOAT | CVAR_NOSAVE, 0, 500 },
|
||||
{ "r_pr_ati_fboworkaround", "enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect", (void *) &pr_ati_fboworkaround, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
||||
{ "r_pr_ati_nodepthoffset", "enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect", (void *) &pr_ati_nodepthoffset, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
|
||||
#endif
|
||||
|
||||
{ "r_models","r_models: enable/disable model rendering",(void *) &usemodels, CVAR_BOOL, 0, 1 },
|
||||
{ "r_hightile","r_hightile: enable/disable hightile texture rendering",(void *) &usehightile, CVAR_BOOL, 0, 1 },
|
||||
{ "r_models","enable/disable model rendering",(void *) &usemodels, CVAR_BOOL, 0, 1 },
|
||||
{ "r_hightile","enable/disable hightile texture rendering",(void *) &usehightile, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "r_preview_mouseaim", "r_preview_mouseaim: toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32", (void *) &preview_mouseaim, CVAR_BOOL, 0, 1 },
|
||||
{ "r_preview_mouseaim", "toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32", (void *) &preview_mouseaim, CVAR_BOOL, 0, 1 },
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
|
@ -215,7 +215,7 @@ void win_init(void)
|
|||
|
||||
cvar_t cvars_win[] =
|
||||
{
|
||||
{ "r_togglecomposition","r_togglecomposition: enable/disable toggle of desktop composition when initializing screen modes",(void *) &togglecomp, CVAR_BOOL, 0, 1 },
|
||||
{ "r_togglecomposition","enable/disable toggle of desktop composition when initializing screen modes",(void *) &togglecomp, CVAR_BOOL, 0, 1 },
|
||||
};
|
||||
|
||||
for (i=0; i<sizeof(cvars_win)/sizeof(cvars_win[0]); i++)
|
||||
|
|
|
@ -1415,105 +1415,105 @@ int32_t registerosdcommands(void)
|
|||
|
||||
cvar_t cvars_game[] =
|
||||
{
|
||||
{ "crosshair", "crosshair: enable/disable crosshair", (void *)&ud.crosshair, CVAR_BOOL, 0, 1 },
|
||||
{ "crosshair", "enable/disable crosshair", (void *)&ud.crosshair, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 2 },
|
||||
{ "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_autorun", "cl_autorun", (void *)&ud.auto_run, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_autovote", "cl_autovote: enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
|
||||
{ "cl_autoaim", "enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 2 },
|
||||
{ "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_autorun", "enable/disable autorun", (void *)&ud.auto_run, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
|
||||
|
||||
{ "cl_obituaries", "cl_obituaries: enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_democams", "cl_democams: enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "cl_runmode", "cl_runmode: enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_runmode", "enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void *)&ud.coords, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "cl_viewbob", "cl_viewbob: enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 },
|
||||
{ "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 },
|
||||
|
||||
{ "color", "color: changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, g_numRealPalettes },
|
||||
{ "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, g_numRealPalettes },
|
||||
|
||||
{ "crosshairscale","crosshairscale: changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 },
|
||||
{ "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 },
|
||||
|
||||
{ "demorec_diffs","demorec_diffs: enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 },
|
||||
{ "demorec_force","demorec_force: enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 },
|
||||
{ "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 },
|
||||
{ "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 },
|
||||
{
|
||||
"demorec_difftics","demorec_difftics <number>: sets game tic interval after which a diff is recorded",
|
||||
"demorec_difftics","sets game tic interval after which a diff is recorded",
|
||||
(void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
|
||||
},
|
||||
{ "demorec_diffcompress","demorec_diffcompress <number>: Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 },
|
||||
{ "demorec_synccompress","demorec_synccompress <number>: Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 },
|
||||
{ "demorec_seeds","demorec_seeds: enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
|
||||
{ "demoplay_diffs","demoplay_diffs: enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
|
||||
{ "demoplay_showsync","demoplay_showsync: enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
|
||||
{ "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 },
|
||||
{ "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 },
|
||||
{ "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
|
||||
{ "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
|
||||
{ "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "hud_althud", "hud_althud: enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_bgstretch", "hud_bgstretch: enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_messagetime", "hud_messagetime: length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 },
|
||||
{ "hud_numbertile", "hud_numbertile: first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXTILES-10 },
|
||||
{ "hud_numberpal", "hud_numberpal: pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS },
|
||||
{ "hud_shadows", "hud_shadows: enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_flashing", "hud_flashing: enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_glowingquotes", "hud_glowingquotes: enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_scale","hud_scale: changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 },
|
||||
{ "hud_showmapname", "hud_showmapname: enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_stats", "hud_stats: enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_textscale", "hud_textscale: sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
|
||||
{ "hud_weaponscale","hud_weaponscale: changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
|
||||
{ "hud_statusbarmode", "hud_statusbarmode: change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||||
{ "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 },
|
||||
{ "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXTILES-10 },
|
||||
{ "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS },
|
||||
{ "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 },
|
||||
{ "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_stats", "enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 },
|
||||
{ "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
|
||||
{ "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
|
||||
{ "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||||
|
||||
{ "in_joystick","in_joystick: enables input from the joystick if it is present",(void *)&ud.config.UseJoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||||
{ "in_mouse","in_mouse: enables input from the mouse if it is present",(void *)&ud.config.UseMouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||||
{ "in_joystick","enables input from the joystick if it is present",(void *)&ud.config.UseJoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||||
{ "in_mouse","enables input from the mouse if it is present",(void *)&ud.config.UseMouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||||
|
||||
{ "in_aimmode", "in_aimmode: 0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 },
|
||||
{ "in_aimmode", "0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 },
|
||||
{
|
||||
"in_mousebias", "in_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
|
||||
"in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
|
||||
(void *)&ud.config.MouseBias, CVAR_INT, 0, 32
|
||||
},
|
||||
{ "in_mousedeadzone", "in_mousedeadzone: amount of mouse movement to filter out", (void *)&ud.config.MouseDeadZone, CVAR_INT, 0, 512 },
|
||||
{ "in_mouseflip", "in_mouseflip: invert vertical mouse movement", (void *)&ud.mouseflip, CVAR_BOOL, 0, 1 },
|
||||
{ "in_mousemode", "in_mousemode: like pressing U.", (void *)&g_myAimMode, CVAR_BOOL, 0, 1 },
|
||||
{ "in_mousesmoothing", "in_mousesmoothing: enable/disable mouse input smoothing", (void *)&ud.config.SmoothInput, CVAR_BOOL, 0, 1 },
|
||||
{ "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&ud.config.MouseDeadZone, CVAR_INT, 0, 512 },
|
||||
{ "in_mouseflip", "invert vertical mouse movement", (void *)&ud.mouseflip, CVAR_BOOL, 0, 1 },
|
||||
{ "in_mousemode", "like pressing U.", (void *)&g_myAimMode, CVAR_BOOL, 0, 1 },
|
||||
{ "in_mousesmoothing", "enable/disable mouse input smoothing", (void *)&ud.config.SmoothInput, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "mus_enabled", "mus_enabled: enables/disables music", (void *)&ud.config.MusicToggle, CVAR_BOOL, 0, 1 },
|
||||
{ "mus_volume", "mus_musvolume: controls volume of midi music", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 },
|
||||
{ "mus_enabled", "enables/disables music", (void *)&ud.config.MusicToggle, CVAR_BOOL, 0, 1 },
|
||||
{ "mus_volume", "controls volume of midi music", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 },
|
||||
|
||||
{ "osdhightile", "osdhightile: enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
|
||||
{ "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "r_drawweapon", "r_drawweapon: enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
|
||||
{ "r_showfps", "r_showfps: show the frame rate counter", (void *)&ud.tickrate, CVAR_BOOL, 0, 1 },
|
||||
{ "r_shadows", "r_shadows: enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
|
||||
{ "r_size", "r_size: change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
|
||||
{ "r_rotatespritenowidescreen", "r_rotatespritenowidescreen: pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||||
{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 },
|
||||
{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
|
||||
{ "r_showfps", "show the frame rate counter", (void *)&ud.tickrate, CVAR_BOOL, 0, 1 },
|
||||
{ "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
|
||||
{ "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
|
||||
{ "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||||
{ "r_precache", "enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "r_ambientlight", "r_ambientlight: sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "r_maxfps", "r_maxfps: limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
|
||||
{ "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
|
||||
|
||||
{ "sensitivity","sensitivity <value>: changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
|
||||
{ "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
|
||||
|
||||
{ "skill","skill <value>: changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR/*|CVAR_NOMULTI*/, 0, 5 },
|
||||
{ "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR/*|CVAR_NOMULTI*/, 0, 5 },
|
||||
|
||||
{ "snd_ambience", "snd_ambience: enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 },
|
||||
{ "snd_duketalk", "snd_duketalk: enables/disables Duke's speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
|
||||
{ "snd_enabled", "snd_enabled: enables/disables sound effects", (void *)&ud.config.SoundToggle, CVAR_BOOL, 0, 1 },
|
||||
{ "snd_fxvolume", "snd_fxvolume: volume of sound effects", (void *)&ud.config.FXVolume, CVAR_INT, 0, 255 },
|
||||
{ "snd_mixrate", "snd_mixrate: sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 },
|
||||
{ "snd_numbits", "snd_numbits: sound bits", (void *)&ud.config.NumBits, CVAR_INT, 8, 16 },
|
||||
{ "snd_numchannels", "snd_numchannels: the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 },
|
||||
{ "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 0, 256 },
|
||||
{ "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 16 },
|
||||
{ "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 },
|
||||
{ "snd_duketalk", "enables/disables Duke's speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
|
||||
{ "snd_enabled", "enables/disables sound effects", (void *)&ud.config.SoundToggle, CVAR_BOOL, 0, 1 },
|
||||
{ "snd_fxvolume", "volume of sound effects", (void *)&ud.config.FXVolume, CVAR_INT, 0, 255 },
|
||||
{ "snd_mixrate", "sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 },
|
||||
{ "snd_numbits", "sound bits", (void *)&ud.config.NumBits, CVAR_INT, 8, 16 },
|
||||
{ "snd_numchannels", "the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 },
|
||||
{ "snd_numvoices", "the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 0, 256 },
|
||||
{ "snd_reversestereo", "reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 16 },
|
||||
|
||||
{ "team","team <value>: change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
|
||||
{ "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
|
||||
|
||||
{ "vid_gamma","vid_gamma <gamma>: adjusts gamma ramp",(void *)&vid_gamma, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "vid_contrast","vid_contrast <gamma>: adjusts gamma ramp",(void *)&vid_contrast, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "vid_brightness","vid_brightness <gamma>: adjusts gamma ramp",(void *)&vid_brightness, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&vid_gamma, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "vid_contrast","adjusts contrast component of gamma ramp",(void *)&vid_contrast, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
{ "vid_brightness","adjusts brightness component of gamma ramp",(void *)&vid_brightness, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
|
||||
};
|
||||
|
||||
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
||||
|
|
Loading…
Reference in a new issue