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Consolidate P_AddWeaponNoSwitch into an additional P_AddWeapon argument.
git-svn-id: https://svn.eduke32.com/eduke32@4216 1a8010ca-5511-0410-912e-c29ae57300e0
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c45ca57eb0
commit
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5 changed files with 17 additions and 21 deletions
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@ -4768,10 +4768,9 @@ DETONATEB:
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if ((ps->gotweapon & (1<<HANDBOMB_WEAPON)) == 0 || s->owner == ps->i)
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{
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/* P_AddWeapon(ps,HANDBOMB_WEAPON); */
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if (!(ps->weaponswitch & 1) && PWEAPON(0, ps->curr_weapon, WorksLike) != HANDREMOTE_WEAPON)
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P_AddWeaponNoSwitch(ps,HANDBOMB_WEAPON);
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else P_AddWeapon(ps,HANDBOMB_WEAPON);
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int32_t doswitch = ((ps->weaponswitch & 1) ||
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PWEAPON(0, ps->curr_weapon, WorksLike) == HANDREMOTE_WEAPON);
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P_AddWeapon(ps, HANDBOMB_WEAPON, doswitch);
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}
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if (sprite[s->owner].picnum != APLAYER)
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@ -821,15 +821,12 @@ static void P_AddWeaponMaybeSwitch(DukePlayer_t *ps, int32_t weap)
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new_wchoice = i;
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}
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if (new_wchoice < curr_wchoice)
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P_AddWeapon(ps, weap);
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else
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P_AddWeaponNoSwitch(ps, weap);
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P_AddWeapon(ps, weap, (new_wchoice < curr_wchoice));
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}
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else if (ps->weaponswitch & 1)
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P_AddWeapon(ps, weap);
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else
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P_AddWeaponNoSwitch(ps, weap);
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{
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P_AddWeapon(ps, weap, (ps->weaponswitch & 1));
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}
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}
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#if defined LUNATIC
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@ -3183,7 +3183,7 @@ void P_AddAmmo(int32_t weapon,DukePlayer_t *p,int32_t amount)
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p->ammo_amount[weapon] = p->max_ammo_amount[weapon];
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}
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void P_AddWeaponNoSwitch(DukePlayer_t *p, int32_t weapon)
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static void P_AddWeaponNoSwitch(DukePlayer_t *p, int32_t weapon)
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{
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int32_t snum = sprite[p->i].yvel;
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@ -3238,10 +3238,11 @@ void P_ChangeWeapon(DukePlayer_t *p, int32_t weapon)
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P_SetWeaponGamevars(snum, p);
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}
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void P_AddWeapon(DukePlayer_t *p, int32_t weapon)
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void P_AddWeapon(DukePlayer_t *p, int32_t weapon, int32_t doswitch)
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{
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P_AddWeaponNoSwitch(p, weapon);
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P_ChangeWeapon(p, weapon);
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if (doswitch)
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P_ChangeWeapon(p, weapon);
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}
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void P_SelectNextInvItem(DukePlayer_t *p)
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@ -3280,7 +3281,7 @@ void P_CheckWeapon(DukePlayer_t *p)
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if ((p->gotweapon & (1<<weapon)) && p->ammo_amount[weapon] > 0)
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{
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P_AddWeapon(p,weapon);
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P_AddWeapon(p, weapon, 1);
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return;
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}
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}
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@ -3964,7 +3965,7 @@ static void P_ProcessWeapon(int32_t snum)
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{
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(*kb) = 0;
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if ((p->ammo_amount[HANDBOMB_WEAPON] > 0) && PIPEBOMB_CONTROL(snum) == PIPEBOMB_REMOTE)
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P_AddWeapon(p,HANDBOMB_WEAPON);
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P_AddWeapon(p, HANDBOMB_WEAPON, 1);
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else P_CheckWeapon(p);
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}
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}
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@ -5253,7 +5254,7 @@ HORIZONLY:
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p->subweapon |= (1<<GROW_WEAPON);
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else if (p->last_full_weapon == SHRINKER_WEAPON)
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p->subweapon &= ~(1<<GROW_WEAPON);
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P_AddWeapon(p, p->last_full_weapon);
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P_AddWeapon(p, p->last_full_weapon, 1);
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return;
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}
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}
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@ -363,8 +363,7 @@ static inline void P_PalFrom(DukePlayer_t *p, uint8_t f, uint8_t r, uint8_t g, u
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int32_t A_GetHitscanRange(int32_t i);
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void P_GetInput(int32_t snum);
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void P_AddAmmo(int32_t weapon,DukePlayer_t *p,int32_t amount);
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void P_AddWeapon(DukePlayer_t *p,int32_t weapon);
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void P_AddWeaponNoSwitch(DukePlayer_t *p,int32_t weapon);
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void P_AddWeapon(DukePlayer_t *p,int32_t weapon, int32_t doswitch);
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void P_CheckWeapon(DukePlayer_t *p);
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void P_DisplayScuba(int32_t snum);
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void P_DisplayWeapon(int32_t snum);
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@ -2843,7 +2843,7 @@ CHECKINV1:
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p->show_empty_weapon = 32;
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}
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case KNEE_WEAPON:
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P_AddWeapon(p, j);
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P_AddWeapon(p, j, 1);
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break;
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case HANDREMOTE_WEAPON:
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if (k >= 0) // Found in list of [1]'s
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@ -2856,7 +2856,7 @@ CHECKINV1:
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case HANDBOMB_WEAPON:
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case TRIPBOMB_WEAPON:
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if (p->ammo_amount[j] > 0 && (p->gotweapon & (1<<j)))
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P_AddWeapon(p, j);
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P_AddWeapon(p, j, 1);
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break;
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}
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}
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