Polymer: slightly more complete handling of (multi-tile) ART skies.

- Use the proper tile sequence when multiple pskies are present in a map.
  However, there's still only *one* psky chosen at map load time.
- Handle three horizfrac cases:
 * 0, psky always at same level wrt screen
 * 65536, psky horiz follows camera horiz (e.g. E4L9)
 * otherwise, fall back to default hard-coded parallax implemented as an
   angle fraction

git-svn-id: https://svn.eduke32.com/eduke32@3977 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-08-04 20:37:49 +00:00
parent a374a401be
commit 57822a2481
4 changed files with 48 additions and 13 deletions

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@ -4485,7 +4485,7 @@ static void parascan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat, i
if (tsizy==0)
return;
dapskyoff = getpsky(&dapyscale, &dapskybits);
dapskyoff = getpsky(globalpicnum, &dapyscale, &dapskybits);
globalshiftval = logtilesizy;

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@ -214,16 +214,17 @@ static inline void bricolor(palette_t *wpptr, int32_t dacol)
// Get properties of parallaxed sky to draw.
// Returns: pointer to tile offset array. Sets-by-pointer the other two.
static inline const int8_t *getpsky(int32_t *dapyscale, int32_t *dapskybits)
static inline const int8_t *getpsky(int32_t picnum, int32_t *dapyscale, int32_t *dapskybits)
{
int32_t j;
// First, try a multi-sky.
for (j=pskynummultis; j>0; j--) // NOTE: j==0 on non-early loop end
if (globalpicnum == multipskytile[j])
if (picnum == multipskytile[j])
break; // Have a match.
*dapskybits = multipsky[j].lognumtiles;
if (dapskybits)
*dapskybits = multipsky[j].lognumtiles;
if (dapyscale)
*dapyscale = multipsky[j].horizfrac;

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@ -689,9 +689,10 @@ _prmirror mirrors[10];
GLUtesselator* prtess;
int16_t cursky;
char curskypal;
int8_t curskyshade;
static int16_t cursky;
static char curskypal;
static int8_t curskyshade;
static float curskyangmul = 1;
_pranimatespritesinfo asi;
@ -979,6 +980,9 @@ void polymer_loadboard(void)
if (pr_verbosity >= 1 && numsectors) OSD_Printf("PR : Board loaded.\n");
}
// The parallaxed ART sky angle divisor corresponding to a horizfrac of 32768.
#define DEFAULT_ARTSKY_ANGDIV 4.3027f
void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int32_t dahoriz, int16_t dacursectnum)
{
int16_t cursectnum;
@ -1028,10 +1032,10 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
drawingskybox = 0;
// if it's not a skybox, make the sky parallax
// the angle factor is computed from eyeballed values
// DEFAULT_ARTSKY_ANGDIV is computed from eyeballed values
// need to recompute it if we ever change the max horiz amplitude
if (!pth || !(pth->flags & 4))
skyhoriz /= 4.3027f;
skyhoriz *= curskyangmul;
bglMatrixMode(GL_MODELVIEW);
bglLoadIdentity();
@ -3820,9 +3824,30 @@ static void polymer_getsky(void)
{
if (sector[i].ceilingstat & 1)
{
int32_t horizfrac;
cursky = sector[i].ceilingpicnum;
curskypal = sector[i].ceilingpal;
curskyshade = sector[i].ceilingshade;
getpsky(cursky, &horizfrac, NULL);
switch (horizfrac)
{
case 0:
// psky always at same level wrt screen
curskyangmul = 0.f;
break;
case 65536:
// psky horiz follows camera horiz
curskyangmul = 1.f;
break;
default:
// sky has hard-coded parallax
curskyangmul = 1/DEFAULT_ARTSKY_ANGDIV;
break;
}
return;
}
i++;
@ -3879,10 +3904,18 @@ static void polymer_drawartsky(int16_t tilenum, char palnum, int8_t shad
int32_t i, j;
GLfloat height = 2.45f / 2.0f;
int32_t dapskybits;
const int8_t *dapskyoff = getpsky(tilenum, NULL, &dapskybits);
const int32_t numskytilesm1 = (1<<dapskybits)-1;
i = 0;
while (i <= PSKYOFF_MAX)
{
int16_t picnum = tilenum + i;
// Prevent oob by bad user input:
if (picnum >= MAXTILES)
picnum = MAXTILES-1;
DO_TILE_ANIM(picnum, 0);
if (!waloff[picnum])
loadtile(picnum);
@ -3914,11 +3947,12 @@ static void polymer_drawartsky(int16_t tilenum, char palnum, int8_t shad
}
i = 0;
j = 8; //(1<<g_psky.lognumtiles);
j = 8; // In Polymer, an ART sky has always 8 sides...
while (i < j)
{
GLint oldswrap;
const int8_t tileofs = multipsky[g_pskyidx].tileofs[i];
// ... but in case a multi-psky specifies less than 8, repeat cyclically:
const int8_t tileofs = dapskyoff[i&numskytilesm1];
bglColor4f(glcolors[tileofs][0], glcolors[tileofs][1], glcolors[tileofs][2], 1.0f);
bglBindTexture(GL_TEXTURE_2D, glpics[tileofs]);

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@ -2368,7 +2368,7 @@ static void polymost_drawalls(int32_t bunch)
DO_TILE_ANIM(globalpicnum, sectnum);
dapskyoff = getpsky(NULL, &dapskybits);
dapskyoff = getpsky(globalpicnum, NULL, &dapskybits);
global_cf_shade = sec->floorshade, global_cf_pal = sec->floorpal; global_cf_z = sec->floorz; // REFACT
global_cf_xpanning = sec->floorxpanning; global_cf_ypanning = sec->floorypanning, global_cf_heinum = sec->floorheinum;
@ -2635,7 +2635,7 @@ static void polymost_drawalls(int32_t bunch)
DO_TILE_ANIM(globalpicnum, sectnum);
dapskyoff = getpsky(NULL, &dapskybits);
dapskyoff = getpsky(globalpicnum, NULL, &dapskybits);
global_cf_shade = sec->ceilingshade, global_cf_pal = sec->ceilingpal; global_cf_z = sec->ceilingz; // REFACT
global_cf_xpanning = sec->ceilingxpanning; global_cf_ypanning = sec->ceilingypanning, global_cf_heinum = sec->ceilingheinum;