Fix the vsync menu option so that it actually works.

Variables at global scope which share a name tend to actually be the same variable. Not good when you pass such a variable to function that immediately returns if the passed parameter (the variable) equals said variable (itself).

git-svn-id: https://svn.eduke32.com/eduke32@4090 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2013-10-08 10:00:25 +00:00
parent 4bc5f5cbc7
commit d738fb7ad5
7 changed files with 43 additions and 11 deletions

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@ -102,6 +102,7 @@ extern int32_t qsetmode;
int32_t initsystem(void);
void uninitsystem(void);
void system_getcvars(void);
extern int32_t flushlogwindow;
void initprintf(const char *, ...) ATTRIBUTE((format(printf,1,2)));

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@ -686,6 +686,8 @@ int32_t app_main(int32_t argc, const char **argv)
// executed once per init, but after setgamemode so that OSD has the right width
OSD_Exec("m32_autoexec.cfg");
system_getcvars();
overheadeditor();
keystatus[buildkeys[BK_MODE2D_3D]] = 0;
@ -710,6 +712,8 @@ int32_t app_main(int32_t argc, const char **argv)
// executed once per init, but after setgamemode so that OSD has the right width
OSD_Exec("m32_autoexec.cfg");
system_getcvars();
setbrightness(GAMMA_CALC,0,0);
}

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@ -10036,6 +10036,8 @@ skip_reading_mapbin:
append_ext_UNSAFE(fn, ".cfg");
OSD_Exec(fn);
system_getcvars();
}
return finish_loadboard(dapos, dacursectnum, numsprites, myflags);

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@ -91,6 +91,7 @@ extern char textfont[2048], smalltextfont[2048];
int32_t rendmode=0;
int32_t usemodels=1, usehightile=1;
int32_t vsync=0;
#include <math.h> //<-important!
typedef struct { float x, cy[2], fy[2]; int32_t tag; int16_t n, p, ctag, ftag; } vsptyp;

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@ -89,7 +89,7 @@ extern int32_t curbrightness, gammabrightness;
// OpenGL stuff
char nogl=0;
#endif
int32_t vsync=0;
static int32_t vsync_render=0;
// last gamma, contrast, brightness
static float lastvidgcb[3];
@ -273,11 +273,16 @@ int32_t main(int32_t argc, char *argv[])
#ifdef USE_OPENGL
void setvsync(int32_t sync)
{
if (vsync == sync) return;
vsync = sync;
if (vsync_render == sync) return;
vsync_render = sync;
# if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
resetvideomode();
if (setgamemode(fullscreen,xdim,ydim,bpp))
OSD_Printf("restartvid: Reset failed...\n");
# else
if (sdl_context)
SDL_GL_SetSwapInterval(vsync_render);
# endif
}
#endif
@ -472,6 +477,15 @@ void uninitsystem(void)
}
//
// system_getcvars() -- propagate any cvars that are read post-initialization
//
void system_getcvars(void)
{
setvsync(vsync);
}
//
// initprintf() -- prints a string to the intitialization window
//
@ -1337,7 +1351,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
{ SDL_GL_MULTISAMPLESAMPLES, glmultisample },
{ SDL_GL_STENCIL_SIZE, 1 },
# if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
{ SDL_GL_SWAP_CONTROL, vsync },
{ SDL_GL_SWAP_CONTROL, vsync_render },
# endif
};
@ -1368,7 +1382,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
so we have to create a new surface in a different format first
to force the surface we WANT to be recreated instead of reused. */
# if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
if (vsync != ovsync)
if (vsync_render != ovsync)
{
if (sdl_surface)
{
@ -1376,7 +1390,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
sdl_surface = SDL_SetVideoMode(1, 1, 8, SDL_NOFRAME | SURFACE_FLAGS | ((fs&1)?SDL_FULLSCREEN:0));
SDL_FreeSurface(sdl_surface);
}
ovsync = vsync;
ovsync = vsync_render;
}
# endif
@ -1411,7 +1425,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
destroy_window_resources();
return -1;
}
SDL_GL_SetSwapInterval(vsync);
SDL_GL_SetSwapInterval(vsync_render);
#endif
#ifdef _WIN32

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@ -144,7 +144,7 @@ int32_t bpp=0;
int32_t bytesperline=0;
int32_t lockcount=0;
int32_t glcolourdepth=32;
int32_t vsync=0;
static int32_t vsync_render=0;
uint32_t maxrefreshfreq=60;
intptr_t frameplace=0;
char modechange=1;
@ -615,6 +615,14 @@ void uninitsystem(void)
}
//
// system_getcvars() -- propagate any cvars that are read post-initialization
//
void system_getcvars(void)
{
setvsync(vsync);
}
//
// initprintf() -- prints a string to the intitialization window
//
@ -1703,7 +1711,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
}
#ifdef USE_OPENGL
if (hGLWindow && glinfo.vsync) bwglSwapIntervalEXT(vsync);
if (hGLWindow && glinfo.vsync) bwglSwapIntervalEXT(vsync_render);
#endif
if (inp) AcquireInputDevices(1);
modechange=1;
@ -1735,10 +1743,10 @@ void setvsync(int32_t sync)
{
if (!glinfo.vsync)
{
vsync = 0;
vsync_render = 0;
return;
}
vsync = sync;
vsync_render = sync;
bwglSwapIntervalEXT(sync);
}

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@ -11643,6 +11643,8 @@ int32_t app_main(int32_t argc, const char **argv)
OSD_Exec("autoexec.cfg");
system_getcvars();
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)