mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
premap.c: delete GPSPEED/CYCLERs only after the loop with EVENT_LOADACTOR events
git-svn-id: https://svn.eduke32.com/eduke32@4045 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e402467676
commit
7543ba7226
2 changed files with 24 additions and 7 deletions
|
@ -106,6 +106,8 @@ enum rendmode_t {
|
|||
// ... in which case this iterator may be used:
|
||||
#define SPRITES_OF_SECT_SAFE(Sectnum, Iter, Next) Iter=headspritesect[Sectnum]; \
|
||||
Iter>=0 && (Next=nextspritesect[Iter], 1); Iter=Next
|
||||
#define SPRITES_OF_STAT_SAFE(Statnum, Iter, Next) Iter=headspritestat[Statnum]; \
|
||||
Iter>=0 && (Next=nextspritestat[Iter], 1); Iter=Next
|
||||
|
||||
#define CLEARLINES2D(Startline, Numlines, Color) \
|
||||
clearbuf((char *)(frameplace + ((Startline)*bytesperline)), (bytesperline*(Numlines))>>2, (Color))
|
||||
|
|
|
@ -1019,6 +1019,11 @@ static void G_SetupRotfixedSprites(void)
|
|||
}
|
||||
}
|
||||
|
||||
static inline int32_t G_CheckExitSprite(int32_t i)
|
||||
{
|
||||
return (sprite[i].lotag == UINT16_MAX && (sprite[i].cstat&16));
|
||||
}
|
||||
|
||||
static inline void prelevel(char g)
|
||||
{
|
||||
int32_t i, nexti, j, startwall, endwall;
|
||||
|
@ -1080,16 +1085,15 @@ static inline void prelevel(char g)
|
|||
}
|
||||
}
|
||||
|
||||
i = headspritestat[STAT_DEFAULT];
|
||||
while (i >= 0)
|
||||
// NOTE: must be safe loop because callbacks could delete sprites.
|
||||
for (SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nexti))
|
||||
{
|
||||
nexti = nextspritestat[i];
|
||||
#if !defined LUNATIC
|
||||
A_ResetVars(i);
|
||||
A_LoadActor(i);
|
||||
#endif
|
||||
VM_OnEvent(EVENT_LOADACTOR, i, -1, -1, 0);
|
||||
if (sprite[i].lotag == UINT16_MAX && (sprite[i].cstat&16))
|
||||
if (G_CheckExitSprite(i))
|
||||
{
|
||||
g_player[0].ps->exitx = SX;
|
||||
g_player[0].ps->exity = SY;
|
||||
|
@ -1097,11 +1101,12 @@ static inline void prelevel(char g)
|
|||
else switch (DYNAMICTILEMAP(PN))
|
||||
{
|
||||
case GPSPEED__STATIC:
|
||||
// DELETE_AFTER_LOADACTOR. Must not change statnum.
|
||||
sector[SECT].extra = SLT;
|
||||
A_DeleteSprite(i);
|
||||
break;
|
||||
|
||||
case CYCLER__STATIC:
|
||||
// DELETE_AFTER_LOADACTOR. Must not change statnum.
|
||||
if (g_numCyclers >= MAXCYCLERS)
|
||||
{
|
||||
Bsprintf(tempbuf,"\nToo many cycling sectors (%d max).",MAXCYCLERS);
|
||||
|
@ -1114,7 +1119,6 @@ static inline void prelevel(char g)
|
|||
cyclers[g_numCyclers][4] = SHT;
|
||||
cyclers[g_numCyclers][5] = (SA == 1536);
|
||||
g_numCyclers++;
|
||||
A_DeleteSprite(i);
|
||||
break;
|
||||
|
||||
case SECTOREFFECTOR__STATIC:
|
||||
|
@ -1128,9 +1132,20 @@ static inline void prelevel(char g)
|
|||
sprite[i].cstat &= ~(1|256);
|
||||
break;
|
||||
}
|
||||
i = nexti;
|
||||
}
|
||||
|
||||
// Delete some effector / effector modifier sprites AFTER the loop running
|
||||
// the LOADACTOR events. DELETE_AFTER_LOADACTOR.
|
||||
for (SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nexti))
|
||||
if (!G_CheckExitSprite(i))
|
||||
switch (DYNAMICTILEMAP(PN))
|
||||
{
|
||||
case GPSPEED__STATIC:
|
||||
case CYCLER__STATIC:
|
||||
A_DeleteSprite(i);
|
||||
break;
|
||||
}
|
||||
|
||||
for (i=0; i < MAXSPRITES; i++)
|
||||
{
|
||||
if (sprite[i].statnum < MAXSTATUS)
|
||||
|
|
Loading…
Reference in a new issue