Android code updates, pay no attention. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4434 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2014-04-12 22:10:36 +00:00
parent 5645858a64
commit 2293aa5f59
3 changed files with 561 additions and 629 deletions

File diff suppressed because it is too large Load diff

View file

@ -21,148 +21,145 @@
extern int32_t main(int32_t argc, char *argv []);
#define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x))))
#define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x))))
extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
extern int SDL_SendKeyboardText(const char *text);
static float forwardmove, sidemove; //Joystick mode
static char sdl_text[2];
static droidinput_t droidinput;
int PortableKeyEvent(int state, int code,int unicode)
{
LOGI("PortableKeyEvent %d %d %d",state,code,unicode);
LOGI("PortableKeyEvent %d %d %d",state,code,unicode);
SDL_SendKeyboardKey(state ? SDL_PRESSED : SDL_RELEASED, code);
SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
if (code == 42)
unicode = 42;
if (code == 42)
unicode = 42;
if (state)
{
//if (unicode < 128)
{
sdl_text[0] = unicode;
sdl_text[1] = 0;
if (state)
{
//if (unicode < 128)
{
sdl_text[0] = unicode;
sdl_text[1] = 0;
int posted = SDL_SendKeyboardText((const char*)sdl_text);
LOGI("posted = %d",posted);
}
}
int posted = SDL_SendKeyboardText((const char*)sdl_text);
LOGI("posted = %d",posted);
}
return 0;
if (state == 2)
PortableKeyEvent(0, code, unicode);
}
return 0;
}
void changeActionState(int state, int action)
{
if (state)
{
//BUTTONSET(action,1);
droidplayer.functionSticky |= ((uint64_t)1<<((uint64_t)(action)));
droidplayer.functionHeld |= ((uint64_t)1<<((uint64_t)(action)));
if (state)
{
//BUTTONSET(action,1);
droidinput.functionSticky |= ((uint64_t)1<<((uint64_t)(action)));
droidinput.functionHeld |= ((uint64_t)1<<((uint64_t)(action)));
return;
}
//BUTTONCLEAR(action);
droidplayer.functionHeld &= ~((uint64_t) 1<<((uint64_t) (action)));
droidinput.functionHeld &= ~((uint64_t) 1<<((uint64_t) (action)));
}
void PortableAction(int state, int action)
{
LOGI("PortableAction action = %d, state = %d",action,state);
LOGI("PortableAction action = %d, state = %d", action, state);
//Special toggle for crouch, NOT when using jetpack or in water
if (!g_player[myconnectindex].ps->jetpack_on &&
g_player[myconnectindex].ps->on_ground &&
(sector[g_player[myconnectindex].ps->cursectnum].lotag != ST_2_UNDERWATER))
{
if (action == gamefunc_Crouch)
{
if (state)
droidplayer.crouchToggleState = !droidplayer.crouchToggleState;
state = droidplayer.crouchToggleState;
}
}
//Check if jumping while crouched
if (action == gamefunc_Jump)
//Action is for the menu
if (action >= MENU_UP)
{
droidplayer.crouchToggleState = 0;
changeActionState(0, gamefunc_Crouch);
if (PortableRead(READ_MENU))
{
int sdl_code = 0;
switch (action)
{
case MENU_UP:
sdl_code = SDL_SCANCODE_UP;
break;
case MENU_DOWN:
sdl_code = SDL_SCANCODE_DOWN;
break;
case MENU_LEFT:
sdl_code = SDL_SCANCODE_LEFT;
break;
case MENU_RIGHT:
sdl_code = SDL_SCANCODE_RIGHT;
break;
case MENU_SELECT:
sdl_code = SDL_SCANCODE_RETURN;
break;
case MENU_BACK:
sdl_code = SDL_SCANCODE_ESCAPE;
break;
}
PortableKeyEvent(state, sdl_code, 0);
return;
}
}
else
{
if (PortableRead(READ_MENU)) //If in the menu, dont do any game actions
return;
changeActionState(state,action);
LOGI("PortableAction state = 0x%016llX",CONTROL_ButtonState);
//Special toggle for crouch, NOT when using jetpack or in water
if (!g_player[myconnectindex].ps->jetpack_on &&
g_player[myconnectindex].ps->on_ground &&
(sector[g_player[myconnectindex].ps->cursectnum].lotag != ST_2_UNDERWATER))
{
if (toggleCrouch)
{
if (action == gamefunc_Crouch)
{
if (state)
droidinput.crouchToggleState = !droidinput.crouchToggleState;
state = droidinput.crouchToggleState;
}
}
}
//Check if jumping while crouched
if (action == gamefunc_Jump)
{
crouchToggleState = 0;
changeActionState(0, gamefunc_Crouch);
}
changeActionState(state, action);
LOGI("PortableAction state = 0x%016llX", CONTROL_ButtonState);
}
}
// =================== FORWARD and SIDE MOVMENT ==============
void PortableMoveFwd(float fwd)
{
forwardmove = fclamp2(fwd, -1.f, 1.f);
}
void PortableMoveSide(float strafe)
{
sidemove = fclamp2(strafe, -1.f, 1.f);
}
void PortableMove(float fwd, float strafe)
{
PortableMoveFwd(fwd);
PortableMoveSide(strafe);
droidinput.forwardmove = fclamp2(fwd + droidinput.forwardmove, -1.f, 1.f);
droidinput.sidemove = fclamp2(strafe + droidinput.sidemove, -1.f, 1.f);
}
//======================================================================
//Look up and down
int look_pitch_mode;
float look_pitch_mouse,look_pitch_abs,look_pitch_joy;
void PortableLookPitch(int mode, float pitch)
void PortableLook(double yaw, double pitch)
{
//LOGI("PortableLookPitch %d %f",mode, pitch);
look_pitch_mode = mode;
switch(mode)
{
case LOOK_MODE_MOUSE:
look_pitch_mouse += pitch;
break;
case LOOK_MODE_ABSOLUTE:
look_pitch_abs = pitch;
break;
case LOOK_MODE_JOYSTICK:
look_pitch_joy = pitch;
break;
}
//LOGI("PortableLookPitch %d %f",mode, pitch);
droidinput.pitch += pitch;
droidinput.yaw += yaw;
}
//left right
int look_yaw_mode;
float look_yaw_mouse,look_yaw_joy;
void PortableLookYaw(int mode, float yaw)
{
look_yaw_mode = mode;
switch(mode)
{
case LOOK_MODE_MOUSE:
look_yaw_mouse += yaw;
break;
case LOOK_MODE_JOYSTICK:
look_yaw_joy = yaw;
break;
}
}
void PortableCommand(const char * cmd)
{
OSD_Dispatch(cmd);
@ -170,13 +167,7 @@ void PortableCommand(const char * cmd)
void PortableInit(int argc,const char ** argv)
{
main(argc, argv);
}
void PortableFrame()
{
//NOT USED for DUKE
main(argc, argv);
}
int32_t PortableRead(portableread_t r)
@ -194,7 +185,7 @@ int32_t PortableRead(portableread_t r)
case READ_RENDERER:
return getrendermode();
case READ_LASTWEAPON:
return droidplayer.lastWeapon;
return droidinput.lastWeapon;
case READ_PAUSED:
return ud.pause_on != 0;
default:
@ -206,54 +197,35 @@ int32_t PortableRead(portableread_t r)
void CONTROL_Android_SetLastWeapon(int w)
{
LOGI("setLastWeapon %d",w);
droidplayer.lastWeapon = w;
LOGI("setLastWeapon %d",w);
droidinput.lastWeapon = w;
}
void CONTROL_Android_ClearButton(int32_t whichbutton)
{
BUTTONCLEAR(whichbutton);
droidplayer.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton)));
BUTTONCLEAR(whichbutton);
droidinput.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton)));
}
void CONTROL_Android_PollDevices(ControlInfo *info)
{
//LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove);
//LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove);
info->dz = -forwardmove * 5000;
info->dx = sidemove * 200;
info->dz = -droidinput.forwardmove * 5000;
info->dx = droidinput.sidemove * 200;
info->dpitch = droidinput.pitch * 100000;
info->dyaw = -droidinput.yaw * 80000;
switch(look_pitch_mode)
{
case LOOK_MODE_MOUSE:
info->dpitch = look_pitch_mouse * 100000;
look_pitch_mouse = 0;
break;
case LOOK_MODE_ABSOLUTE:
//cl.viewangles[0] = look_pitch_abs * 80;
break;
case LOOK_MODE_JOYSTICK:
info->dpitch = look_pitch_joy * 2000;
break;
}
droidinput.forwardmove = droidinput.sidemove = 0.f;
droidinput.pitch = droidinput.yaw = 0.f;
switch(look_yaw_mode)
{
case LOOK_MODE_MOUSE:
info->dyaw = -look_yaw_mouse * 80000;
look_yaw_mouse = 0;
break;
case LOOK_MODE_JOYSTICK:
info->dyaw = -look_yaw_joy * 4000;
break;
}
CONTROL_ButtonState = 0;
CONTROL_ButtonState |= droidplayer.functionSticky;
CONTROL_ButtonState |= droidplayer.functionHeld;
CONTROL_ButtonState = 0;
CONTROL_ButtonState |= droidinput.functionSticky;
CONTROL_ButtonState |= droidinput.functionHeld;
droidplayer.functionSticky = 0;
droidinput.functionSticky = 0;
//LOGI("poll state = 0x%016llX",CONTROL_ButtonState);
//LOGI("poll state = 0x%016llX",CONTROL_ButtonState);
}

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@ -1,51 +1,55 @@
#include "function.h"
#include "compat.h"
enum {
LOOK_MODE_MOUSE = 0,
LOOK_MODE_ABSOLUTE,
LOOK_MODE_JOYSTICK
};
#ifdef __cplusplus
extern "C"
{
#endif
typedef enum {
READ_MENU,
READ_WEAPONS,
READ_AUTOMAP,
READ_KEYBOARD,
READ_RENDERER,
READ_LASTWEAPON,
READ_PAUSED
} portableread_t;
#define MENU_UP 0x200
#define MENU_DOWN 0x201
#define MENU_LEFT 0x202
#define MENU_RIGHT 0x203
#define MENU_SELECT 0x204
#define MENU_BACK 0x205
int32_t PortableRead(portableread_t r);
#define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x))))
#define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x))))
typedef struct
{
int32_t crouchToggleState;
int32_t lastWeapon;
uint64_t functionSticky; //To let at least one tick
uint64_t functionHeld;
} androidplayer_t;
#define PRECISIONSHOOTFACTOR 0.3f
extern androidplayer_t droidplayer;
typedef enum {
READ_MENU,
READ_WEAPONS,
READ_AUTOMAP,
READ_KEYBOARD,
READ_RENDERER,
READ_LASTWEAPON,
READ_PAUSED
} portableread_t;
int PortableKeyEvent(int state, int code, int unicode);
void PortableAction(int state, int action);
typedef struct
{
int32_t crouchToggleState;
int32_t lastWeapon;
void PortableMove(float fwd, float strafe);
void PortableMoveFwd(float fwd);
void PortableMoveSide(float strafe);
void PortableLookPitch(int mode, float pitch);
void PortableLookYaw(int mode, float pitch);
void PortableCommand(const char * cmd);
uint64_t functionSticky; //To let at least one tick
uint64_t functionHeld;
void PortableInit(int argc, const char ** argv);
void PortableFrame();
double pitch, yaw;
float forwardmove, sidemove;
} droidinput_t;
int PortableKeyEvent(int state, int code, int unicode);
int PortableRead(portableread_t r);
void PortableAction(int state, int action);
void PortableMove(float fwd, float strafe);
void PortableLook(double yaw, double pitch);
void PortableCommand(const char * cmd);
void PortableInit(int argc, const char ** argv);
#ifdef __cplusplus
}