Fix the Classic renderer under SDL2.

git-svn-id: https://svn.eduke32.com/eduke32@4082 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2013-10-07 10:04:02 +00:00
parent 4f2bc62dc2
commit 22490587f0

View file

@ -78,7 +78,7 @@ char quitevent=0, appactive=1, novideo=0;
static SDL_Surface *sdl_surface;
static SDL_Surface *sdl_buffersurface=NULL;
#if SDL_MAJOR_VERSION==2
static SDL_Surface *sdl_surface2;
static SDL_Texture *sdl_texture;
static SDL_Palette *sdl_palptr;
static SDL_Window *sdl_window;
static SDL_Renderer *sdl_renderer;
@ -1173,10 +1173,18 @@ static SDL_Color sdlayer_pal[256];
#if SDL_MAJOR_VERSION==2
static void destroy_window_and_renderer()
{
// if (sdl_surface) // will be freed with SDL_DestroyWindow
// SDL_FreeSurface(sdl_surface);
if (sdl_buffersurface)
SDL_FreeSurface(sdl_buffersurface);
sdl_buffersurface = NULL;
if (sdl_surface)
SDL_FreeSurface(sdl_surface);
sdl_surface = NULL;
sdl_surface2 = NULL;
if (sdl_texture)
SDL_DestroyTexture(sdl_texture);
sdl_texture = NULL;
if (sdl_context)
SDL_GL_DeleteContext(sdl_context);
sdl_context = NULL;
if (sdl_renderer)
SDL_DestroyRenderer(sdl_renderer);
sdl_renderer = NULL;
@ -1201,12 +1209,30 @@ static int32_t create_window_and_renderer(int32_t x, int32_t y, int32_t c, int32
{
initprintf("Unable to set video mode: SDL_CreateRenderer failed: %s\n",
SDL_GetError());
SDL_DestroyWindow(sdl_window); sdl_window=NULL;
destroy_window_and_renderer();
return -1;
}
if (c > 8)
{
sdl_context = SDL_GL_CreateContext(sdl_window);
if (!sdl_context)
{
initprintf("Unable to set video mode: SDL_GL_CreateContext failed: %s\n",
SDL_GetError());
destroy_window_and_renderer();
return -1;
}
}
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, x, y);
if (!sdl_texture)
{
initprintf("Unable to set video mode: SDL_CreateTexture failed: %s\n",
SDL_GetError());
destroy_window_and_renderer();
return -1;
}
return 0;
}
@ -1388,30 +1414,25 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
SDL_RENDERER_TARGETTEXTURE) == -1)
return -1;
sdl_surface2 = SDL_GetWindowSurface(sdl_window);
if (!sdl_surface2)
{
initprintf("Unable to set video mode: SDL_GetWindowSurface failed: %s\n",
SDL_GetError());
SDL_DestroyRenderer(sdl_renderer); sdl_renderer=NULL;
SDL_DestroyWindow(sdl_window); sdl_window=NULL;
return -1;
}
# if 1
sdl_surface = sdl_surface2;
# else
sdl_surface = SDL_ConvertSurfaceFormat(sdl_surface2, SDL_PIXELFORMAT_INDEX8, 0);
sdl_surface = SDL_CreateRGBSurface(0, x, y, 32, 0, 0, 0, 0);
if (!sdl_surface)
{
initprintf("Unable to set video mode: SDL_ConvertSurfaceFormat failed: %s\n",
initprintf("Unable to set video mode: SDL_CreateRGBSurface failed: %s\n",
SDL_GetError());
SDL_DestroyRenderer(sdl_renderer); sdl_renderer=NULL;
SDL_DestroyWindow(sdl_window); sdl_window=NULL;
destroy_window_and_renderer();
return -1;
}
# endif
sdl_buffersurface = SDL_CreateRGBSurface(0, x, y, c, 0, 0, 0, 0);
if (!sdl_buffersurface)
{
initprintf("Unable to set video mode: SDL_CreateRGBSurface failed: %s\n",
SDL_GetError());
destroy_window_and_renderer();
return -1;
}
if (!sdl_palptr)
sdl_palptr = SDL_AllocPalette(256);
@ -1738,6 +1759,7 @@ void showframe(int32_t w)
# if SDL_MAJOR_VERSION==1
SDL_GL_SwapBuffers();
# else
SDL_GL_SwapWindow(sdl_window);
SDL_RenderPresent(sdl_renderer);
# endif
return;
@ -1766,11 +1788,15 @@ void showframe(int32_t w)
needpalupdate = 0;
}
#if SDL_MAJOR_VERSION==1
SDL_BlitSurface(sdl_buffersurface, NULL, sdl_surface, NULL);
#if SDL_MAJOR_VERSION==1
SDL_Flip(sdl_surface);
#else
// SDL_UpdateWindowSurface(sdl_window);
SDL_UpdateTexture(sdl_texture, NULL, sdl_surface->pixels, sdl_surface->pitch);
SDL_RenderClear(sdl_renderer);
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
SDL_RenderPresent(sdl_renderer);
#endif
}