mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
MSVC: Set up support for SDL2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4326 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
497dc1fc7f
commit
70caa24f24
6 changed files with 214 additions and 23 deletions
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@ -9,6 +9,10 @@ INC=$(SRC)
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RSRC=rsrc
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o=obj
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!ifndef WINBITS
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WINBITS=32
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!endif
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WINLIB=\$(WINBITS)
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!if ($(WINBITS)==32)
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@ -33,13 +37,23 @@ PLATFORM=platform\Windows
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AUDIOINC=source\jaudiolib\third-party\common
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AUDIOPLATFORM=source\jaudiolib\third-party\Windows
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!ifndef RENDERTYPE
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RENDERTYPE=WIN
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!endif
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!ifndef MIXERTYPE
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MIXERTYPE=WIN
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!endif
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!ifdef DEBUG
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# debugging options
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flags_cl=/Od /Zi
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flags_link=/DEBUG
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!else
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# release options
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flags_cl=/O2 /GL /arch:SSE /MP # /I$(WDKROOT)\inc\crt /I$(WDKROOT)\inc\api
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flags_cl=/O2 /GL /MP # /I$(WDKROOT)\inc\crt /I$(WDKROOT)\inc\api
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!if ($(WINBITS)!=64)
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flags_cl=$(flags_cl) /arch:SSE
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!endif
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flags_link=/RELEASE /LTCG # /LIBPATH:$(WDKROOT)\lib\wxp\i386 /LIBPATH:$(WDKROOT)\lib\Crt\i386
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!endif
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@ -60,12 +74,16 @@ MT=mt
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CFLAGS= /MT /J /nologo $(flags_cl) \
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/I$(INC) /I$(EINC)\msvc /I$(EINC)\ /I$(SRC)\jmact /I$(JAUDIOLIBDIR)\include /I$(ENETDIR)\include \
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/W2 $(ENGINEOPTS) \
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/I$(PLATFORM)\include /I$(AUDIOINC)\include /DRENDERTYPEWIN=1 /DMIXERTYPEWIN=1 /DUSE_LIBVPX
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/I$(PLATFORM)\include /I$(AUDIOINC)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_FRAMEWORK /DSDL_TARGET=2 /DUSE_LIBVPX
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LIBS=user32.lib gdi32.lib shell32.lib winmm.lib ws2_32.lib comctl32.lib shlwapi.lib \
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LIBS=user32.lib gdi32.lib shell32.lib winmm.lib ws2_32.lib comctl32.lib shlwapi.lib oleaut32.lib ole32.lib imm32.lib version.lib \
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libFLAC.a libogg.a libvorbis.a libvorbisfile.a libvpx.a libpng_mini.a libz_mini.a libcompat-from-mingw-w64.a \
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dsound.lib advapi32.lib libcompat-to-msvc.a
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!if ("$(RENDERTYPE)"=="SDL")
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LIBS=libSDL2main.a libSDL2.a libSDL2_mixer.a $(LIBS)
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!endif
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LIBS=/NODEFAULTLIB:glu32.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:libcmt.lib \
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/NODEFAULTLIB:libcmtd.lib $(LIBS)
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@ -91,8 +109,6 @@ JMACTOBJ=$(OBJ)\file_lib.$o \
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$(OBJ)\joystick.$o \
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$(OBJ)\mathutil.$o \
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$(OBJ)\scriplib.$o
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AUDIOLIBOBJ=$(OBJ)\midi.$o $(OBJ)\music.$o $(OBJ)\mpu401.$o
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GAMEOBJS=$(OBJ)\game.$o \
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$(OBJ)\game_inline.$o \
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@ -125,7 +141,6 @@ GAMEOBJS=$(OBJ)\game.$o \
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$(OBJ)\gameres.res \
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$(OBJ)\startwin.game.$o \
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$(JMACTOBJ) \
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$(AUDIOLIBOBJ) \
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$(OBJ)\sounds.$o \
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$(OBJ)\soundsdyn.$o \
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!ifdef DEBUG
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@ -140,12 +155,26 @@ EDITOROBJS=$(OBJ)\astub.$o \
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$(OBJ)\m32exec.$o \
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$(OBJ)\sounds_mapster32.$o \
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$(OBJ)\buildres.res \
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$(AUDIOLIB_FX) \
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!ifdef DEBUG
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$(OBJ)\mdump.$o
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!endif
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!if ("$(RENDERTYPE)"=="SDL")
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GAMEOBJS=$(GAMEOBJS) $(OBJ)\game_icon.$o
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EDITOROBJS=$(EDITOROBJS) $(OBJ)\build_icon.$o
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!endif
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!if ("$(MIXERTYPE)"=="WIN")
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GAMEOBJS=$(GAMEOBJS) $(OBJ)\midi.$o $(OBJ)\music.$o $(OBJ)\mpu401.$o
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!endif
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!if ("$(MIXERTYPE)"=="SDL")
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GAMEOBJS=$(GAMEOBJS) $(OBJ)\sdlmusic.$o
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!endif
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GAMEOBJS=$(GAMEOBJS) $(MUSICOBJ)
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EDITOROBJS=$(EDITOROBJS) $(MUSICOBJ)
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# RULES
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.SUFFIXES: .masm
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@ -161,6 +190,9 @@ EDITOROBJS=$(OBJ)\astub.$o \
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{$(SRC)\}.c{$(OBJ)\}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(RSRC)\}.c{$(OBJ)\}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(SRC)\}.cpp{$(OBJ)\}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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@ -186,18 +218,20 @@ enginelib editorlib: AlwaysBuild
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echo OBJ=$(MAKEDIR)\$(EOBJ)\ > $(EOBJ)\overrides.mak
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echo CFLAGS=$(ENGINEOPTS) >> $(EOBJ)\overrides.mak
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echo WINBITS=$(WINBITS) >> $(EOBJ)\overrides.mak
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echo RENDERTYPE=$(RENDERTYPE) >> $(EOBJ)\overrides.mak
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echo MIXERTYPE=$(MIXERTYPE) >> $(EOBJ)\overrides.mak
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cd $(EROOT)
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nmake /f Makefile.msvc "OVERRIDES=$(MAKEDIR)\$(EOBJ)\overrides.mak" $@
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cd $(MAKEDIR)
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jaudiolib:
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cd $(JAUDIOLIBDIR)
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nmake /f Makefile.msvc
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nmake /f Makefile.msvc "MIXERTYPE=$(MIXERTYPE)" "WINBITS=$(WINBITS)"
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cd $(MAKEDIR)
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enet:
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cd $(ENETDIR)
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nmake /f Makefile.msvc
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nmake /f Makefile.msvc "WINBITS=$(WINBITS)"
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cd $(MAKEDIR)
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AlwaysBuild: ;
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@ -3,6 +3,10 @@
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!include $(OVERRIDES)
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!endif
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!ifndef RENDERTYPE
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RENDERTYPE=WIN
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!endif
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SRC=src
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!ifndef OBJ
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OBJ=obj.msc
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@ -16,6 +20,10 @@ o=obj
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res=res
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asm=masm
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!ifndef WINBITS
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WINBITS=32
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!endif
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!if ($(WINBITS)==64)
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NOASM=1
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!endif
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@ -39,11 +47,15 @@ flags_link=/DEBUG
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flags_lib=
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!else
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# release options
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flags_cl=/O2 /GL /arch:SSE /MP # /I$(WDKROOT)\inc\crt
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flags_cl=/O2 /GL /MP # /I$(WDKROOT)\inc\crt
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!if ($(WINBITS)!=64)
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flags_cl=$(flags_cl) /arch:SSE
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!endif
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flags_link=/RELEASE /LTCG # /LIBPATH:$(WDKROOT)\lib\Crt\i386 /LIBPATH:$(WDKROOT)\lib\wxp\i386
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flags_lib=/LTCG
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!endif
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CC=cl
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AS=ml
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RC=rc
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@ -81,19 +93,23 @@ ENGINEOBJS= \
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$(OBJ)\osd.$o \
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$(OBJ)\pragmas.$o \
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$(OBJ)\scriptfile.$o \
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$(OBJ)\winlayer.$o \
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$(OBJ)\polymer.$o \
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$(OBJ)\mutex.$o \
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$(OBJ)\rawinput.$o \
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$(OBJ)\winbits.$o
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EDITOROBJS=$(OBJ)\build.$o \
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$(OBJ)\startwin.editor.$o \
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$(OBJ)\config.$o
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RENDERTYPE=WIN
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!if ("$(RENDERTYPE)"=="WIN")
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ENGINEOBJS=$(ENGINEOBJS) $(OBJ)\winlayer.$o $(OBJ)\rawinput.$o
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!endif
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!if ("$(RENDERTYPE)"=="SDL")
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ENGINEOBJS=$(ENGINEOBJS) $(OBJ)\sdlayer.$o
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!endif
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LIBS=$(LIBS) user32.lib gdi32.lib shell32.lib wsock32.lib comctl32.lib dxguid.lib
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CFLAGS=$(CFLAGS) /DRENDERTYPE$(RENDERTYPE)=1 /W2
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CFLAGS=$(CFLAGS) /DRENDERTYPE$(RENDERTYPE)=1 /DSDL_FRAMEWORK /DSDL_TARGET=2 /W2
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# RULES
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.SUFFIXES: .masm
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@ -7,18 +7,30 @@ Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Debug-SDL|Win32 = Debug-SDL|Win32
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Debug-SDL|x64 = Debug-SDL|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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Release-SDL|Win32 = Release-SDL|Win32
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Release-SDL|x64 = Release-SDL|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Debug|Win32.ActiveCfg = Debug|Win32
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Debug|Win32.Build.0 = Debug|Win32
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Release|Win32.ActiveCfg = Release|Win32
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Release|Win32.Build.0 = Release|Win32
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Debug|x64.ActiveCfg = Debug|x64
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Debug|x64.Build.0 = Debug|x64
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Debug-SDL|Win32.ActiveCfg = Debug-SDL|Win32
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Debug-SDL|Win32.Build.0 = Debug-SDL|Win32
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Debug-SDL|x64.ActiveCfg = Debug-SDL|x64
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Debug-SDL|x64.Build.0 = Debug-SDL|x64
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Release|Win32.ActiveCfg = Release|Win32
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Release|Win32.Build.0 = Release|Win32
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Release|x64.ActiveCfg = Release|x64
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Release|x64.Build.0 = Release|x64
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Release-SDL|Win32.ActiveCfg = Release-SDL|Win32
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Release-SDL|Win32.Build.0 = Release-SDL|Win32
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Release-SDL|x64.ActiveCfg = Release-SDL|x64
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{8E7A6179-0B72-4073-8A4C-E8682D481DAE}.Release-SDL|x64.Build.0 = Release-SDL|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -17,6 +17,22 @@
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug-SDL|Win32">
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<Configuration>Debug-SDL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release-SDL|Win32">
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<Configuration>Release-SDL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug-SDL|x64">
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<Configuration>Debug-SDL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release-SDL|x64">
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<Configuration>Release-SDL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{8E7A6179-0B72-4073-8A4C-E8682D481DAE}</ProjectGuid>
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@ -38,6 +54,20 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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@ -53,6 +83,18 @@
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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@ -101,6 +143,51 @@
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(Configuration)\</IntDir>
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<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">eduke32.exe</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(Configuration)\</IntDir>
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||||
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc WINBITS=32 RENDERTYPE=SDL</NMakeBuildCommandLine>
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||||
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean all WINBITS=32 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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||||
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">eduke32.exe</NMakeOutput>
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||||
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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||||
<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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||||
<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
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||||
<SourcePath Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">$(SourcePath)</SourcePath>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(Configuration)\</IntDir>
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||||
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine>
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||||
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">eduke32.exe</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
|
||||
<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
|
||||
<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
|
||||
<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
|
||||
<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(Configuration)\</IntDir>
|
||||
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc WINBITS=64 RENDERTYPE=SDL</NMakeBuildCommandLine>
|
||||
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean all WINBITS=64 RENDERTYPE=SDL</NMakeReBuildCommandLine>
|
||||
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL</NMakeCleanCommandLine>
|
||||
<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">eduke32.exe</NMakeOutput>
|
||||
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
|
||||
<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;</NMakeIncludeSearchPath>
|
||||
<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
|
||||
<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
|
||||
<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
|
||||
<SourcePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SourcePath)</SourcePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
|
@ -127,6 +214,30 @@
|
|||
</Path>
|
||||
</BuildLog>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|Win32'">
|
||||
<BuildLog>
|
||||
<Path>
|
||||
</Path>
|
||||
</BuildLog>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-SDL|Win32'">
|
||||
<BuildLog>
|
||||
<Path>
|
||||
</Path>
|
||||
</BuildLog>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-SDL|x64'">
|
||||
<BuildLog>
|
||||
<Path>
|
||||
</Path>
|
||||
</BuildLog>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-SDL|x64'">
|
||||
<BuildLog>
|
||||
<Path>
|
||||
</Path>
|
||||
</BuildLog>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="build\include\a.h" />
|
||||
<ClInclude Include="build\include\baselayer.h" />
|
||||
|
|
|
@ -10,7 +10,10 @@ flags_link=/DEBUG
|
|||
flags_lib=
|
||||
!else
|
||||
# release options
|
||||
flags_cl=/Ox /GL /arch:SSE
|
||||
flags_cl=/Ox /GL
|
||||
!if ($(WINBITS)!=64)
|
||||
flags_cl=$(flags_cl) /arch:SSE
|
||||
!endif
|
||||
flags_link=/RELEASE /LTCG
|
||||
flags_lib=/LTCG
|
||||
!endif
|
||||
|
@ -23,7 +26,7 @@ CFLAGS=$(CFLAGS) /nologo /MT /J $(flags_cl) $(TARGETOPTS) /I$(INC) /I$(SRC)
|
|||
CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS
|
||||
!endif
|
||||
|
||||
CFLAGS=$(CFLAGS) /DRENDERTYPE$(RENDERTYPE)=1 /D "_CRT_SECURE_NO_DEPRECATE" /W2 /Iinclude/msvc /DWIN32
|
||||
CFLAGS=$(CFLAGS) /D "_CRT_SECURE_NO_DEPRECATE" /W2 /Iinclude/msvc /DWIN32
|
||||
|
||||
OBJECTS=$(OBJ)\callbacks.o \
|
||||
$(OBJ)\host.o \
|
||||
|
|
|
@ -3,6 +3,10 @@ INC=include
|
|||
SRC=src
|
||||
JFAUDIOLIB=libjfaudiolib.lib
|
||||
|
||||
!ifndef MIXERTYPE
|
||||
MIXERTYPE=WIN
|
||||
!endif
|
||||
|
||||
!ifdef DEBUG
|
||||
# debugging options
|
||||
flags_cl=/Od /Zi
|
||||
|
@ -10,7 +14,10 @@ flags_link=/DEBUG
|
|||
flags_lib=
|
||||
!else
|
||||
# release options
|
||||
flags_cl=/Ox /GL /arch:SSE
|
||||
flags_cl=/Ox /GL
|
||||
!if ($(WINBITS)!=64)
|
||||
flags_cl=$(flags_cl) /arch:SSE
|
||||
!endif
|
||||
flags_link=/RELEASE /LTCG
|
||||
flags_lib=/LTCG
|
||||
!endif
|
||||
|
@ -26,7 +33,7 @@ CFLAGS=$(CFLAGS) /nologo /MT /J $(flags_cl) $(TARGETOPTS) /I$(INC) /I$(SRC) /I$(
|
|||
CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS
|
||||
!endif
|
||||
|
||||
CFLAGS=$(CFLAGS) /DRENDERTYPEWIN=1 /DMIXERTYPEWIN=1 /D "_CRT_SECURE_NO_DEPRECATE" /W2 /Iinclude/msvc /DHAVE_DS /DHAVE_VORBIS /DHAVE_FLAC
|
||||
CFLAGS=$(CFLAGS) /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_FRAMEWORK /DSDL_TARGET=2 /D "_CRT_SECURE_NO_DEPRECATE" /W2 /Iinclude/msvc /DHAVE_VORBIS /DHAVE_FLAC
|
||||
|
||||
OBJECTS=$(OBJ)\drivers.o \
|
||||
$(OBJ)\fx_man.o \
|
||||
|
@ -38,8 +45,16 @@ OBJECTS=$(OBJ)\drivers.o \
|
|||
$(OBJ)\vorbis.o \
|
||||
$(OBJ)\flac.o \
|
||||
$(OBJ)\xa.o \
|
||||
$(OBJ)\driver_nosound.o \
|
||||
$(OBJ)\driver_directsound.o
|
||||
$(OBJ)\driver_nosound.o
|
||||
|
||||
!if ("$(MIXERTYPE)"=="WIN")
|
||||
CFLAGS=$(CFLAGS) /DHAVE_DS
|
||||
OBJECTS=$(OBJECTS) $(OBJ)/driver_directsound.o
|
||||
!endif
|
||||
!if ("$(MIXERTYPE)"=="SDL")
|
||||
CFLAGS=$(CFLAGS) /DHAVE_SDL
|
||||
OBJECTS=$(OBJECTS) $(OBJ)/driver_sdl.o
|
||||
!endif
|
||||
|
||||
{$(SRC)}.c{$(OBJ)}.o:
|
||||
$(CC) /c $(CFLAGS) /Fo$@ $<
|
||||
|
|
Loading…
Reference in a new issue