Clean up legacy ROR code and introduce LEGACY_ROR define in game.h.

Also, bound-check two .yvel meant as sprite indices in actors.c.

git-svn-id: https://svn.eduke32.com/eduke32@4228 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-12-28 17:04:34 +00:00
parent 9b045deb4b
commit 2dd9b7e495
4 changed files with 71 additions and 78 deletions

View file

@ -2781,7 +2781,7 @@ ACTOR_STATIC void Proj_MoveCustom(int32_t i)
}
if (!(proj->workslike & PROJECTILE_BOUNCESOFFWALLS) &&
s->yvel >= 0 && sprite[s->yvel].sectnum != MAXSECTORS)
(unsigned)s->yvel < MAXSPRITES && sprite[s->yvel].sectnum != MAXSECTORS)
if (FindDistance2D(s->x-sprite[s->yvel].x, s->y-sprite[s->yvel].y) < 256)
j = 49152|s->yvel;
@ -3059,7 +3059,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
}
if (s->picnum == RPG && s->yvel >= 0)
if (s->picnum == RPG && (unsigned)s->yvel < MAXSPRITES)
if (FindDistance2D(s->x-sprite[s->yvel].x,s->y-sprite[s->yvel].y) < 256)
j = 49152|s->yvel;

View file

@ -4026,22 +4026,55 @@ void G_DrawBackground(void)
pus = pub = NUMPAGES;
}
static int32_t ror_sprite = -1;
extern float r_ambientlight;
#ifdef LEGACY_ROR
char ror_protectedsectors[MAXSECTORS];
static int32_t drawing_ror = 0;
static int32_t ror_sprite = -1;
static void G_OROR_DupeSprites(const spritetype *sp)
{
// dupe the sprites touching the portal to the other sector
int32_t k;
const spritetype *refsp;
if ((unsigned)sp->yvel >= (unsigned)playerswhenstarted)
return;
refsp = &sprite[sp->yvel];
for (SPRITES_OF_SECT(sp->sectnum, k))
{
if (spritesortcnt >= MAXSPRITESONSCREEN)
break;
if (sprite[k].picnum != SECTOREFFECTOR && sprite[k].z >= sp->z)
{
Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype));
tsprite[spritesortcnt].x += (refsp->x - sp->x);
tsprite[spritesortcnt].y += (refsp->y - sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = refsp->sectnum;
tsprite[spritesortcnt].owner = k;
// OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
}
}
static void G_SE40(int32_t smoothratio)
{
if (ror_sprite != -1)
if ((unsigned)ror_sprite < MAXSPRITES)
{
int32_t x, y, z;
int16_t sect;
int32_t level = 0;
spritetype *sp = &sprite[ror_sprite];
int32_t sprite2 = sp->yvel;
const spritetype *const sp = &sprite[ror_sprite];
const int32_t sprite2 = sp->yvel;
if ((unsigned)sprite2 >= MAXSPRITES)
return;
if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z))
level = 1;
@ -4056,6 +4089,7 @@ static void G_SE40(int32_t smoothratio)
if (sect != -1)
{
int32_t renderz, picnum;
// XXX: PK: too large stack allocation for my taste
int16_t backupstat[MAXSECTORS];
int32_t backupz[MAXSECTORS];
int32_t i;
@ -4111,35 +4145,12 @@ static void G_SE40(int32_t smoothratio)
if (getrendermode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), CAMERA(ang), smoothratio);
#endif
drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y,
z + renderz, CAMERA(ang), CAMERA(horiz), sect);
drawing_ror = 1 + level;
// dupe the sprites touching the portal to the other sector
if (drawing_ror == 2) // viewing from top
{
int32_t k = headspritesect[sp->sectnum];
while (k != -1 && spritesortcnt < MAXSPRITESONSCREEN)
{
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
{
Bmemcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)&sprite[k],sizeof(spritetype));
tsprite[spritesortcnt].x += (sprite[sp->yvel].x-sp->x);
tsprite[spritesortcnt].y += (sprite[sp->yvel].y-sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
tsprite[spritesortcnt].owner = k;
//OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
k = nextspritesect[k];
}
}
G_OROR_DupeSprites(sp);
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
drawmasks();
@ -4166,6 +4177,7 @@ static void G_SE40(int32_t smoothratio)
}
}
}
#endif
void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio)
{
@ -4258,36 +4270,6 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, i
}
}
static void G_OROR_DupeSprites(void)
{
// dupe the sprites touching the portal to the other sector
// viewing from bottom
int32_t k;
spritetype *sp;
if ((unsigned) ror_sprite >= MAXSPRITES || drawing_ror != 1)
return;
sp = &sprite[ror_sprite];
for (k = headspritesect[sp->sectnum]; k != -1; k = nextspritesect[k])
{
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
{
Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype));
tsprite[spritesortcnt].x += (sprite[sp->yvel].x - sp->x);
tsprite[spritesortcnt].y += (sprite[sp->yvel].y - sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
tsprite[spritesortcnt].owner = k;
//OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
}
}
#ifdef USE_OPENGL
static void G_ReadGLFrame(void)
{
@ -4375,9 +4357,9 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
CAMERA(ang) = actor[ud.camerasprite].tempang +
mulscale16(((s->ang+1024-actor[ud.camerasprite].tempang)&2047)-1024, smoothratio);
#ifdef LEGACY_ROR
G_SE40(smoothratio);
#endif
#ifdef POLYMER
if (getrendermode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, s->x, s->y, CAMERA(ang), smoothratio);
@ -4603,9 +4585,9 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
"other values are reserved.\n");
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(ang), CAMERA(horiz), smoothratio);
#ifdef LEGACY_ROR
G_SE40(smoothratio);
#endif
#ifdef POLYMER
if (getrendermode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
@ -4619,12 +4601,14 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
yax_preparedrawrooms();
drawrooms(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(ang),CAMERA(horiz),CAMERA(sect));
yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothratio);
G_OROR_DupeSprites();
#ifdef LEGACY_ROR
if ((unsigned)ror_sprite < MAXSPRITES && drawing_ror == 1) // viewing from bottom
G_OROR_DupeSprites(&sprite[ror_sprite]);
#endif
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
#ifdef LEGACY_ROR
drawing_ror = 0;
#endif
drawmasks();
#endif
}
@ -6293,6 +6277,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
switch (sp->lotag)
{
#ifdef LEGACY_ROR
case 40:
case 41:
sp->cstat = 32;
@ -6311,6 +6296,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
case 46:
ror_protectedsectors[sp->sectnum] = 1;
/* XXX: fall-through intended? */
#endif
case SE_49_POINT_LIGHT:
case SE_50_SPOT_LIGHT:
{
@ -7081,9 +7067,9 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
#endif
return;
}
#ifdef LEGACY_ROR
ror_sprite = -1;
#endif
for (j=spritesortcnt-1; j>=0; j--)
{
spritetype *const t = &tsprite[j];
@ -7096,8 +7082,10 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
if (s->lotag == 40 || s->lotag == 41)
{
t->cstat = 32768;
if (ror_sprite == -1) ror_sprite = i;
#ifdef LEGACY_ROR
if (ror_sprite == -1)
ror_sprite = i;
#endif
}
if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1)

View file

@ -25,6 +25,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "premap.h"
// Compile game-side legacy Room over Room code?
#define LEGACY_ROR 1
#define USERQUOTE_LEFTOFFSET 5
#define USERQUOTE_RIGHTOFFSET 14
@ -254,7 +257,9 @@ extern const char *G_DefaultRtsFile(void);
extern char g_modDir[BMAX_PATH];
extern char inputloc;
#ifdef LEGACY_ROR
extern char ror_protectedsectors[MAXSECTORS];
#endif
extern float r_ambientlight;
@ -263,7 +268,7 @@ extern int32_t althud_numberpal;
extern int32_t althud_numbertile;
extern int32_t althud_shadows;
extern int32_t cacnum;
//extern int32_t drawing_ror;
extern int32_t g_Shareware;
#if !defined LUNATIC
extern int32_t g_cameraClock;

View file

@ -1028,9 +1028,9 @@ static inline void prelevel(char g)
G_GameExit("OUT OF MEMORY in prelevel()");
Bmemset(show2dsector, 0, sizeof(show2dsector));
#ifdef LEGACY_ROR
Bmemset(ror_protectedsectors, 0, MAXSECTORS);
#endif
resetprestat(0,g);
g_numClouds = 0;