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Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4220 1a8010ca-5511-0410-912e-c29ae57300e0
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d3665719d9
commit
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7 changed files with 23 additions and 17 deletions
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@ -2244,11 +2244,11 @@ DETONATE:
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if (x < 2048)
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{
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if (SP == 1)
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camsprite = i;
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g_curViewscreen = i;
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}
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else if (camsprite != -1 && T1 == 1)
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else if (g_curViewscreen != -1 && T1 == 1)
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{
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camsprite = -1;
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g_curViewscreen = -1;
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T1 = 0;
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//loadtile(s->picnum);
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//invalidatetile(s->picnum,-1,255);
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@ -7339,14 +7339,14 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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continue;
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case VIEWSCREEN__STATIC:
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case VIEWSCREEN2__STATIC:
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if (camsprite >= 0 && actor[OW].t_data[0] == 1)
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if (g_curViewscreen >= 0 && actor[OW].t_data[0] == 1)
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{
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t->picnum = STATIC;
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t->cstat |= (rand()&12);
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t->xrepeat += 8;
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t->yrepeat += 8;
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}
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else if (camsprite >= 0 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200)
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else if (g_curViewscreen >= 0 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200)
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{
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t->picnum = TILE_VIEWSCR;
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}
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@ -75,7 +75,7 @@ G_EXTERN input_t loc;
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G_EXTERN input_t recsync[RECSYNCBUFSIZ];
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G_EXTERN int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos;
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G_EXTERN int16_t animatesect[MAXANIMATES];
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G_EXTERN int16_t camsprite;
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G_EXTERN int16_t g_curViewscreen;
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G_EXTERN int16_t cyclers[MAXCYCLERS][6],g_numCyclers;
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G_EXTERN int16_t g_globalRandom;
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G_EXTERN int16_t g_mirrorWall[64],g_mirrorSector[64],g_mirrorCount;
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@ -606,11 +606,14 @@ gameevent
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{
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"DISPLAYROOMS",
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function()
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function(aci, pli)
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local ps = player[pli]
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local cam = gv.cam
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cam.pos.z = cam.pos.z + 64*16*math.sin(gv.totalclock/30)
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local ps = player[0]
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if (ps.newowner < 0) then
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cam.pos.z = cam.pos.z + 64*16*math.sin(gv.totalclock/30)
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end
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if (ps.cursectnum >= 0) then
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local hit = sector[ps.cursectnum]:zrangeat(cam.pos)
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if (gv.totalclock%200==0) then
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@ -936,7 +936,7 @@ static void resetprestat(int32_t snum,int32_t g)
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ud.camerasprite =-1;
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ud.eog = 0;
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tempwallptr = 0;
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camsprite =-1;
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g_curViewscreen =-1;
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g_earthquakeTime = 0;
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g_numInterpolations = 0;
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@ -1017,7 +1017,7 @@ static const dataspec_t svgm_anmisc[] =
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{ DS_SAVEFN, (void *)&sv_preanimateptrsave, 0, 1 },
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{ 0, &animateptr[0], sizeof(animateptr[0]), MAXANIMATES },
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{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
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{ 0, &camsprite, sizeof(camsprite), 1 },
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{ 0, &g_curViewscreen, sizeof(g_curViewscreen), 1 },
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{ 0, &msx[0], sizeof(msx[0]), sizeof(msx)/sizeof(msx[0]) },
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{ 0, &msy[0], sizeof(msy[0]), sizeof(msy)/sizeof(msy[0]) },
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{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
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@ -345,25 +345,28 @@ int32_t SetAnimation(int32_t animsect,int32_t *animptr, int32_t thegoal, int32_t
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void G_AnimateCamSprite(void)
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{
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int32_t i = camsprite;
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int32_t i = g_curViewscreen;
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#ifdef DEBUG_VALGRIND_NO_SMC
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return;
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#endif
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if (camsprite < 0)
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if (g_curViewscreen < 0)
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return;
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if (T1 >= 4)
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{
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const DukePlayer_t *ps = g_player[screenpeek].ps;
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T1 = 0;
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if (g_player[screenpeek].ps->newowner >= 0)
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OW = g_player[screenpeek].ps->newowner;
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else if (OW >= 0 && dist(&sprite[g_player[screenpeek].ps->i],&sprite[i]) < 8192)
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if (ps->newowner >= 0)
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OW = ps->newowner;
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else if (OW >= 0 && dist(&sprite[ps->i], &sprite[i]) < 8192)
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{
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if (waloff[TILE_VIEWSCR] == 0)
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allocatepermanenttile(TILE_VIEWSCR,tilesizx[PN],tilesizy[PN]);
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else walock[TILE_VIEWSCR] = 255;
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else
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walock[TILE_VIEWSCR] = 255;
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G_SetupCamTile(OW, TILE_VIEWSCR);
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#ifdef POLYMER
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// HACK: force texture update on viewscreen sprite in Polymer!
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