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Always run tsprites with statnum TSPR_TEMP though EVENT_ANIMATESPRITES, such as the "show opponent's weapon" in multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@4246 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -7046,7 +7046,7 @@ static void G_DoEventAnimSprites(int32_t j)
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{
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const int32_t ow = tsprite[j].owner;
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if ((unsigned)ow < MAXSPRITES && spriteext[ow].flags & SPREXT_TSPRACCESS)
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if (((unsigned)ow < MAXSPRITES && spriteext[ow].flags & SPREXT_TSPRACCESS) || tsprite[j].statnum == TSPR_TEMP)
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{
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spriteext[ow].tspr = &tsprite[j];
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// XXX: wouldn't screenpeek be more meaningful as current player?
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